Thursday, January 05, 2023

How I spent my time with video games in 2022

I've said a few times before that 2022 was a weird year for me and how I interacted with video games. Not only didn't I play as many games as I did in previous years, but I also didn't spend as much time with those games.

A case in point: in 2020, I put more than 80 hours into three different games. In 2021, I put more than 70 hours into two games. This year, I breached the 70-hour mark with just one game.

At least my 2022 game stats cover a range of genres and systems. I played platformers, RPGs, visual novels — even a couple of classic arcade titles.

Made in Abyss: Binary Star Falling into Darkness
  • Made in Abyss: Binary Star Falling into Darkness (Switch) — 90 hours, 35 minutes
  • Pokémon Legends: Arceus (Switch) — 45 hours, 10 minutes
  • The House in Fata Morgana (Switch) — 44 hours, 25 minutes
  • Pocket Card Jockey (3DS) — 34 hours, 30 minutes
  • SaGa 2 Hihō Densetsu: Goddess of Destiny (DS) — 25 hours, 40 minutes
  • Kirby and the Forgotten Land (Switch) — 15 hours
  • The Cruel King and the Great Hero (Switch) — 14 hours, 20 minutes
The Cruel King and the Great Hero
  • Yurukill: The Calumniation Games (Switch) -- 12 hours, 50 minutes
  • Fuga: Melodies of Steel (Switch) — 11 hours, 20 minutes
  • Live A Live (Switch) — 10 hours
  • Rainbow Islands (PC Engine) -- 9 hours, 15 minutes
  • The Fairyland Story (Switch) — 4 hours, 55 minutes
  • Rusty’s Real Deal Baseball (3DS) — 4 hours, 20 minutes
  • Nora and the Time Studio (DS) — 4 hours
Fuga: Melodies of Steel
How did you spend your time with games in 2022? Feel free to share your own stats in the comments section below.

Saturday, December 31, 2022

10 games I want to play in 2023

The vast majority of the games I played in 2022 were played on my cherished, Splatoon 2-colored Nintendo Switch.

There's nothing necessarily wrong with that, but I usually prefer to spread my gaming love among several systems, both new and old.

As such, I want to do more than just play Switch games in 2023. I also want to play the following:

Another Code: R

Another Code: R (Wii)

I'm one of those nerds who adored developer CiNG and all of the brilliant games it managed to release during its relatively short lifespan. Or at least I've adored all of its games that I've tried to date, which includes the original Another Code (Trace Memory in North America), Hotel Dusk, Last Window, and Again. I've yet to play the company's lone PS2 effort, Glass Rose, or the Wii-based follow-up to the first game I mentioned here, Another Code: R. Although I don't see myself tracking down and starting through Glass Rose anytime soon, I'd like to finally check out Another Code: R in 2023. I love its art style and I similarly adore the Nintendo Wii, so I'm struggling to see how it won't quickly find a place in my heart alongside the other CiNG products I've experienced.

E.X. Troopers (3DS)

So many people I respect regularly sing the praises of E.X. Troopers. I took the first step to finding out if it's my cup of tea, too, by buying a copy of the 3DS version a few years ago, but I've yet to even slip its cartridge into my 3DS. I'll be honest here: I'm worried its gameplay won't thrill me the way it does so many others, but I want to give it a solid go all the same.

Final Fantasy Crystal Chronicles: The Crystal Bearers

Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii)

Like many folks, I was miffed when Square Enix announced this Final Fantasy spinoff for the Wii rather than a mainline entry or even an actual Final Fantasy Crystal Chronicles sequel that iterated on the original's ARPG gameplay. Now, though, pretty much everything about The Crystal Bearers appeals to me, from its dashing protagonist to its bizarre gameplay. 

Labyrinth of Galleria: The Moon Society (Switch)

I ignored this game's predecessor, Labyrinth of Refrain: Coven of Dusk, for years despite generally loving Nippon Ichi Software releases because its gigantic parties of 40 or so members seemed both ridiculous and overwhelming. Once I got to playing it, though, I learned it wasn't too much to handle at all, and actually was an interesting departure from the norm. I've heard this follow-up treads similarly unique ground, so I plan to dive into it as soon as a copy is in my greedy hands in mid-February.

Me & My Katamari

Me & My Katamari (PSP)

Full disclosure: although I thoroughly love the original Katamari Damacy game, I've never played any of its sequels. I've bought most of them, but never even booted them up. That includes this PSP release. I'm pretty sure I've said here before that I would try to play Me & My Katamari, but I failed to follow through on it. Hopefully I can get off my butt in that regard this time. I've heard it's worth the effort, even if it doesn't exactly live up to the lofty expectations set by pair of PS2 releases that preceded it.

Popolocrois (PSP)

I have a feeling this isn't the first time I've publicly vowed to play this PSP game, too. Like Me & My Katamari, I've avoided Popolocrois for a few reasons, with the main one being that word of mouth on it isn't all that positive. Still, I've wanted to experience some version of this game ever since I first became aware of it decades ago (via the Japan-only PlayStation title from 1996), so I should probably get it over with and see if it's been worth all the fuss.

Professor Layton vs Phoenix Wright Ace Attorney (3DS)

Why I didn't buy and try this curious crossover when it first came out is beyond me. I've thoroughly enjoyed every Professor Layton game I've played to date, and the same is true of the Ace Attorney games I've played, so of course I'd enjoy this one, too, right? I suppose it's possible I won't, but I'm willing to chance it. If only copies didn't cost so blasted much these days.

Professor Layton vs Phoenix Wright Ace Attorney

Romancing SaGa (Super Famicom)

I've attempted to play the original version of Romancing SaGa a few times over the years. At least a couple of those attempts were made using an actual Super Famicom cart of the game, while the rest involved a ROM of the same. I'm fairly sure all took place before any worthwhile English walkthroughs existed. Now that one does, and now that a complete English fan translation can be found online, too, I'm ready to try again. I know I could just play the more modern Minstrel Song remake, but for now I want to tackle the original. Don't worry, I own a copy of the Minstrel Song remaster that released recently, so I'll fall back on that if needed.  

Tengai Makyou II: Manji Maru (DS)

I was one of those odd kids who proudly owned a TurboGrafx-16 back when it was current (and a distant third option for game fans after the SNES and the Genesis). I even owned one of those devastatingly expensive TurboGrafx-CD units. One of the games I bought to put the latter device to use was Tengai Makyou II: Manji Maru. I was obsessed with it at the time. It looked unlike any RPG I'd ever laid eyes on up to that point. The battle scenes, in particular, blew me away with their dynamic animations. Unfortunately, the language barrier proved to be far too massive for my puny brain to overcome. Thankfully, walkthroughs are a thing now (they weren't then), so I'll refer to as many as are needed if I tackle Tengai Makyou II's Nintendo DS port this coming year.

Void Terrarium 2

Void Terrarium 2 (Switch)

The first Void Terrarium was one of my three favorite games of 2020. That game daringly combines a futuristic roguelike (one of my favorite genres, currently) with a human Tamagotchi. Like many such NIS mashups, it sounds like an obscene mess on paper, but seems brilliant once you play it. To be honest, previews of Void Terrarium 2 have me worried it will be disappointingly derivative (it often looks like a retread of the first game), but those who have played the Japanese release swear it's an honest-to-goodness sequel, so I'll take them at their word and fervently anticipate its North American launch in late February.

Tuesday, December 27, 2022

Seven games I sadly failed to finish in 2022

I finish nearly every game I decide to start.

Or at least I did before this year. 

As I mentioned in my "favorite games of 2022" post, this year has been a weird one in many regards, but it's been especially so in terms of my interaction with and enjoyment of video games.

For reasons I can't fathom, I failed to finish a whopping seven games this year. The games in question are 13 Sentinels: Aegis Rim, Fuga: Melodies of Steel, Live A LiveNora and the Time StudioSaGa 2 Hihō Densetsu: Goddess of DestinyShin Chan: Me and the Professor on Summer Vacation, and Skyrim.


13 Sentinels: Aegis Rim (Switch)

I've wanted to play this Vanillaware game since it was first announced for the PS4 and Vita several years ago. Yet when I finally got a chance to play it, I bailed after just over an hour. To be sure, this bailing had little to do with 13 Sentinels' story or gameplay and a lot to do with the fact that tacking its strategy segments with a drifting Switch Joy-Con proved to be more than I could handle at the time.

If I'm to be honest, though, the existence of these strategy segments played a small role in my disenchantment with 13 Sentinels, too. I've never been a big fan of real-time strategy games, so sticking one into an otherwise-compelling visual novel was never going to thrill me.

Don't worry, I'm planning on returning to 13 Sentinels in 2023 and giving it a proper chance, RTS segments be damned. I won't be doing so until I fix or replace my current pair of Joy-Cons, though, that I can assure you.


Fuga: Melodies of Steel (Switch)

Unlike 13 Sentinels, I put a good amount of time into Fuga: Melodies of Steel before walking away from it earlier this year. Over 11 hours, to be exact. Which suggests I liked it quite a bit, right? I did, in fact. Unfortunately, a Fuga boss that gave me more trouble than expected and a (real life) trip that occurred around the same time conspired to both take me away from the game and keep me from returning to it.

Again, the plan is to give Fuga: Melodies of Steel another go sometime next year. Perhaps strangely, I'm considering starting over with it. After my abovementioned boss woes, I did some sleuthing online and learned that I made a few decisions during my aborted playthrough that likely led to that unfortunate roadblock. A fresh start should keep me from repeating the experience.

I think the hard work will be worth it regardless, as Fuga's two-dimensional, turn-based tank battles and cute, furry crew proved to be quite captivating during the 11-plus hours I put into the game a few months back.


Live A Live (Switch)

As is usually the case, I can't remember exactly why I failed to finish Live A Live after devoting about 10 hours to it shortly after it hits store shelves in July. What I do remember: I had a great time with the four stories I managed to complete in the time I spent with this HD-2D remake. I especially liked the prehistoric chapter that focused on a lovelorn (some might just say horny) caveman and his colorful crew—which includes an ape that injures baddies with his farts and poop.

This JRPG's unique settings—others include ancient China, the Wild West, and a spaceship in the distant future—were the highlight here for me, though I also appreciated how each story lasted a few hours at most. You'd think that would've made it easy for me to plow through the whole she-bang in a breezy 20 hours or so, but somehow I felt a bit burned out by the time I wrapped up my fourth chapter. Considering I've only got three more to go, I should be able to complete the rest before similar feelings set in after I circle back to Live A Live sometime in 2023.


Nora and the Time Studio (Nintendo DS)

I've dreamed of playing this Atlus-made Atelier-like since I first heard about it in early 2011. Not because I'm a huge fan of the Atelier series, mind you (I've yet to play a single entry), but because I think it looks adorable and because I've rarely met a Nintendo DS game I didn't like. I had no hope I'd ever be able to enjoy it due to the language barrier, though. (It never earned an official North American or European release.) Or at least I didn't until I learned earlier this year that an English fan translation for Nora was out in the wild.

At any rate, I enjoyed the four or so hours I put into Nora and the Time Studio this summer thanks in large part to its gorgeous sprite art and charming characters. The only complaint I can level at it at the moment is that I found its gameplay to be more restrictive than anticipated. In some ways, it reminds me of another DS title I played in 2021, Princess Debut. The two titles are worlds apart in terms of genre, but both seem aimed at a similar audience and feature fairly (sometimes overly) simplistic gameplay. Should a bit of digging suggest Nora and the Time Studio is a relatively brief affair, I'll probably return to it in 2023. Otherwise, I think I had my fill this year.


SaGa 2 Hihō Densetsu: Goddess of Destiny (Nintendo DS)

It's hardly a secret at this point that I generally adore Square Enix's SaGa series. SaGa Scarlet Grace: Ambitions has been one of my favorite Switch games to date, and SaGa Frontier is one of my favorite games of all time. Long before these two titles were even a twinkle in creator Akitoshi Kawazu's eye, though, there were the trio of GameBoy games that started it all. My fondest memories are for the first release, known as SaGa in Japan and The Final Fantasy Legend in North America, but I have a lot of love and affection for its sequel, too.

This is a three-dimensional reimagining of that game, as you might imagine. Although I'm sure it was more impressive back when it first came out in 2009, it remains a nice-looking game. It's a lot easier to play than the original GB release, too, thanks to various quality-of-life improvements. It's still quite stilted in that regard in comparison to more modern JRPGs, though, and I think that, along with the random and regular-ish difficulty spikes, is what prompted me to throw up my hands in surrender after nearly 26 hours of play. Will I willingly circle back to it in 2023? I can't imagine it at the moment, but stranger things have certainly happened, so who knows.


Shin Chan: Me and the Professor on Summer Vacation (Switch)

Here's another game I spent a lot of time looking forward to playing before I finally got my grubby mitts on it. (It released in Japan over a year before it released in my neck of the woods.) As with 13 Sentinels, though, I walked away from Me and the Professor on Summer Vacation surprisingly quickly.

What was the reason? The biggie is that I just wasn't finding it as interesting or enjoyable as I thought I would. Also, and I hate to admit this, I think the Shin Chan characters and aesthetic weren't doing it for me. I would've far preferred for this to be a real Boku no Natsuyasumi game, even though I know that probably wouldn't be possible at this point in time (what with the Switch being the leading platform here, and Boku's close ties to Sony and the PlayStation).

Still, the plan is to return to Me and the Professor on Summer Vacation as soon as possible in the new year. Whether I actually accomplish that task is anyone's guess, though. Who knows, maybe the long-promised physical version will materialize soon and that alone will prompt a reappraisal of the game. Fingers crossed, regardless.


Skyrim (Switch)

Of all the games highlighted here, this is the one I put the least amount of time into in 2022 before dropping it for something else. To be honest, Skyrim has never seemed like my cup of tea. I only bought it after its Switch port released because multiple people whose opinions I respect suggested I would enjoy it. Based on my admittedly terse experience with it so far, I remain doubtful.

The classic European fantasy aesthetic doesn't do Skyrim any favors for me. Nor does the huge, open world (something that's always been hit or miss with me) or the real-time WRPG gameplay. Still, I've barely scratched the surface of what the game supposedly has to offer, so I'll try to push these semi-negative thoughts to the very back of my brain if I give this fifth Elder Scrolls adventure a second chance in the coming year.

Sunday, December 18, 2022

My favorite games of 2022 that weren't released in 2022

I wasn't planning on publishing a post about my favorite games of 2022 that weren't actually released in 2022 (hence the little bonus note at the end of my last write-up), but then I got to thinking about it and decided I had a few things to say about these not-quite-current games after all. So, here we are again.


Chack'n Pop (Arcade, PS4, Switch)

OK, so I'm starting things off on a rather questionable note. I say that because technically the version of Chack'n Pop I played and enjoyed this year (Hamster's Arcade Archives port for the Nintendo Switch) was released during 2022. Calling it a 2022 release seems disingenuous at best, though, considering it was introduced to the world as an arcade game all the way back in 1983.

At any rate, Chack'n Pop is a wonder. It's often called a precursor to Bubble Bubble, and while that's true (Bubble Bobble didn't come out until 1986), it's only true in terms of release dates and a small amount of character overlap. In terms of gameplay, the two titles couldn't be more dissimilar. Chack'n Pop is slow and methodical, to the point it often feels like a puzzle game. Also, whereas even people who are terrible at Bubble Bobble can make it through a multitude of stages, especially if they use continues, those who find Chack'n Pop challenging will struggle to make it through more than a couple. I could be said to be included in this bunch, by the way, but that hasn't kept me from continuing to plug away at and thoroughly enjoy the game.


The Fairyland Story (Arcade, PS4, Switch)

Oh, look, another game often described as a Bubble Bobble precursor. This one more strongly resembles that 1986 classic, though, especially as far as its gameplay is concerned. That said, only those who don't quite know what they're doing will play The Fairyland Story in a similar fashion to how they play Bubble Bobble -- as in, spamming the attack button (which here causes protagonist Ptolemy to shoot magic from her wand) to turn each level's enemy creatures into mouth-watering hunks of cake. Clued-in players tackle The Fairyland Story in a far more deliberate manner.

If this is news to you, the gist is that dropping a piece of cake onto two or more enemies at once nets you a medal that, once grabbed, adds a multiplier to your score as long as you stay alive. Along with this, The Fairyland Story's enemies are highly manipulatable, and combining this aspect of the game with the aforementioned one can result in scores that make your eyes roll back and your head spin.

As is true of most such things, pulling off the above at all, let alone consistently, is easier to suggest than it is to accomplish. I myself am still a rough work in progress here. Knowing what is possible is a hell of a motivator, though, as are the rest of this game's components, like its adorable sprite art and charming backing tunes.


The House in Fata Morgana (PC, PS4, Switch, Vita)

This is one of those "games" (in quotes because it's not really a game, but rather a Visual Novel) that various people whose opinions I respect told me I needed to play (experience?) for years before I finally dove into it earlier this year. Did I share their high praise of The House in Fata Morgana in the end? Yes... and no. Don't get me wrong, this VN does many things well. The story is entrancing, haunting, and surprising. The art is gorgeous, as is the exotic, ethereal soundtrack.

I struggled with some other aspects of The House in Fata Morgana, though. At times, its story is too haunting, verging on tortuous. I also thought it overstayed its welcome by a good bit.

In the end, I appreciated The House in Fata Morgana's positive attributes more than I abhorred its negative ones. Its story went places I didn't expect -- at all -- and for that alone it earns the exalted position it has among VN fans. I'm not sure I ever see myself going through it again, mind you, but I'm glad I reached its credit roll at least once.


Pocket Card Jockey (3DS)

I could probably include Pocket Card Jockey in every post like this I ever publish, or at least I could over a period of 10 or so years. Which is a long way of saying this digital 3DS offering, made by the folks at Game Freak (you might know them from a little series called Pokémon), worms its way back into my heart on a regular basis. A case in point: 2022 was the sixth year I put more than 20 hours into Pocket Card Jockey since its Japanese release in 2013. (I put just under 35 hours into it this year, for the record.)

Pocket Card Jockey is one of those Nintendo games like Endless Ocean that I just don't understand how they didn't blow up with the masses. I'm guessing the fact that it's a 3DS game and not a DS one, and that the only way to buy it is to venture onto the eShop (as opposed to walking into a retail store or logging onto Amazon), is chiefly responsible for holding it back. The horse-racing theme probably didn't do it any favors either. Regardless, it's a crying shame, as Pocket Card Jockey is a blast. How the wizards at Game Freak turned the typically sedate game of solitaire into such a nail-biting, just-one-more-try electronic experience is beyond me. Thankfully, I don't need to understand how they conceived of Pocket Card Jockey or brought to life; I only need to sit down and enjoy the spoils of their hard work.

(Related aside: if you're struggling with this game, read my guide on how to play and succeed at Pocket Card Jockey.)


Rainbow Islands (PC Engine)

I swear I didn't intend to make this write-up so Bubble Bobble-centric. I guess that's just what happens when you start playing a game that's related to Bubble Bobble, and that leads to you playing another and then another. At any rate, Rainbow Islands is my favorite of the bunch. And by that I don't simply mean my favorite of the Bubble Bobble-adjacent games I played in 2022, or even of all the Bubble Bobble-adjacent games in existence. Honestly, I think I like Rainbow Islands even more than the great Bubble Bobble itself at this point.

Now you're going to want to know why. I'm not sure I know myself. I guess the main thing I prefer about Rainbow Islands to its brethren (sistren?) is that it is, or it can be, a more exhilarating experience. Once you're powered up to a certain degree, you can practically (and sometimes literally) fly through its vertical-oriented stages, quickly hopping here and there and wiping out the game's adorable, big-eyed baddies with rapidly slung rainbows along the way. If you're anything like me, such runs will inevitably come to a crashing halt because of one dumb decision or another. I always dust myself off and get back up again, though, ready to give it another shot while bopping my head to its main "Not Somewhere Over the Rainbow (No, Really)" backing tune. 


Rusty's Real Deal Baseball (3DS)

Rusty's Real Deal Baseball is another victim of the 3DS eShop curse. As in, it's a great -- brilliant, really -- game that was mostly and sadly overlooked by millions upon millions of Nintendo 3DS owners because it wasn't a DS game and/or wasn't given a physical (boxed) release. Also, much like Pocket Card Jockey may have been hurt by its horse-racing and -breeding theme, Rusty's may have been hurt by its focus on baseball.

All you and anyone else need to know is that I love Rusty's to death -- and I hate baseball. OK, so hate may be too strong of a word here, but I'm certainly no fan of the sport. The reason I adore Rusty's Real Deal Baseball despite its unfortunate theme: it often feels like an offshoot of Nintendo's just-as-bonkers Rhythm Tengoku series. That's right, it feels like a rhythm game. Add to that the game's ugly-cute anthropomorphic dog characters and its head-scratchingly dark story, and you've got yourself a must-play 3DS game -- even for folks who have no love for the so-called American pastime.

Tuesday, December 13, 2022

My favorite games of 2022

Something I have to get out of the way right at the start: 2022 has been a weird year for me. In all sorts of ways, but especially when it comes to video games.

Although I played many more games in 2021 and 2020 than I did in, say, 2018 and before, this year has felt like a real step back. Nowhere is that more obvious than in the number of games I finished this year: a measly six.

At least I enjoyed four of the six games I finished this year enough to call them favorites. (Actually, I also enjoyed one of the remaining two, but it was released before 2022 and so doesn't fit in here.)

What four games am I talking about? Kirby and the Forgotten Land, Made in Abyss: Binary Star Falling into DarknessPokémon Legends: Arceus, and Yurukill: The Calumniation Games. I'm also talking about Live A Live, which I sadly have yet to finish.


Kirby and the Forgotten Land (Switch)

I have a spotty history with the Kirby franchise. During my youth, I turned my nose up at its NES, SNES, and GameBoy releases because I thought they were for kids who'd never played any "real" games. It wasn't until I tried a few of Kirby's Nintendo DS releases--and then, quickly, some of the earlier ones I'd missed--that I realized the error of my ways. Yes, Kirby games are for kids, but they're also for adults--and everyone between. The only people they're not for are curmudgeons who hate all things cute, colorful or fun.

That remains true for The Forgotten Land, even with its dramatic move into the third dimension. To be honest, although I enjoyed pretty much every component of this game--from its candy-coated visuals, to its jubilant soundtrack, to its thrilling boss encounters--I most got a kick out of exploring its multitude of environments. If the only point of The Forgotten Land were to walk and hop and float from a stage's starting point to its exit, I still would've been perfectly happy with my purchase.


Live A Live (Switch)

Live A Live is one of those (formerly) Japan-only RPGs I've wanted to play since it first released. Oh, I know an English fan translation of it has been out in the wild for ages, and I even gave it a (brief) go nearly as long ago, but for whatever reason it just didn't click with me at the time. I'd say the exact opposite about this HD-2D remake, even though I've yet to finish it. I've thoroughly enjoyed the four stories I've played through thus far, and that's nothing to sneeze at, if you ask me.

As for why that is, well, for starters, I like that each of Live A Live's stories take a few hours to beat, tops. Although my teenage self loved to tackle RPGs that demanded 100-ish hours to conquer, my current, much older self doesn't have the time or energy for such things more than once or twice a year. Just as importantly, though, I dig how unique and varied the stories and characters are within Live A Live. I mean, one puts you in the shoes (boots?) of a cowboy in the Old West; another plops you into the life of a lovelorn caveman.

Admittedly and obviously, such short stories lack the depth of the ones that serve as the backbones to comparable epics like Dragon Quest, Final Fantasy, or Xenoblade, but I'm OK with that in this instance. For me, the breadth of the stories offered up here, along with the interesting ways in which they're told, trump the missing dimension.


Made in Abyss: Binary Star Falling into Darkness (PC, PS4, Switch)

Before Binary Star Falling into Darkness was announced, I'd never even heard of Made in Abyss. I tend to like Spike Chunsoft-made games, though, and I liked the look and sound of this one, so I pre-ordered it at my earliest opportunity. While I awaited its release, I bought and read the first volume of the manga and watched the first two episodes of the manga. I enjoyed both, despite the dark tone and gory imagery, so was pretty sure I'd appreciate this game adaptation.

Boy, did I ever. Not right away, though. The game's "Hello Abyss" mode, which was mandatory upon release and basically acts as a tutorial, intrigued but also annoyed. It feels quite restricted, plus it tells an extremely minimalistic version of the anime's and manga's story. It wasn't until I started my way through the "Deep in Abyss" mode that I truly fell in love with Binary Star Falling into Darkness. Here, the game feels like an offshoot of the Shiren the Wanderer series in the best possible way. It feels like a distinct offshoot, though, offering plenty of unique twists and turns that make it seem like a real-time jaunt through a good chunk on Made in Abyss' nightmarish world.

Truth be told, there were times when Binary Star Falling into Darkness made me want to break my Switch over my knee or fling it into the nearest wall thanks to some of its odd gameplay choices and overall jankiness. For the most part, though, I couldn't put it down. In fact, I wanted to keep on playing it well past its credit roll, and that took me 80-plus hours to reach.


Pokémon Legends: Arceus (Switch)

As with the aforementioned Kirby, my experience with the vaunted Pokémon series is complicated. Although things between us started out positively enough--I played and finished and loved Pokémon Red at some point not too long after it released in the U.S.--they went downhill shortly after. To the point that I didn't finish another Pokémon game until Let's Go: Eevee came out in late 2018.

Since then, I've finished two more Pokémon games: Shield in 2019 and this one earlier in the year. I'll be honest here: I think Legends may be my favorite of the bunch. And not just the bunch, but of all the Pokémon games I've played to date (and I've played at least a bit of all of them). Why? The gist is that I enjoyed the freedom of it. Although I've liked a lot of the Pokémon games I've played, they've all felt a bit too straightforward. Legends felt anything but. On a related note, I loved and appreciated how you can avoid battles altogether in Legends and instead just catch wild Pokémon by sneaking up on and chucking Poké Balls at them. 

I also appreciated that Legends didn't overstay its welcome. I finished it in just over 45 hours; smack dab in the middle of my personal sweet spot as far as RPGs are concerned.


Yurukill: The Calumniation Games (PC, PS5. PS4, Switch)

When Yurukill was revealed, I assumed it would literally be half visual novel and half shmup. I was unsure if I would like it based on this--I'm hardly the world's biggest shmup fan, and I've only recently come around to VNs--but I pre-ordered it anyway because I tend to enjoy games that dare to combine disparate genres. (See: NIS' Void Terrarium and Mad Rat Dead.)

By the end of its first chapter, it was clear to me that Yurukill was more, and better, than I imagined it would be. For starters, it's really more of a mashup of an escape-room adventure game and a bullet-hell shmup, if you want to be specific. More importantly, it's not a straight half-and-half affair. Quiz-focused trial segments regularly interrupt and invigorate the proceedings. They also help bring everything together and make Yurukill feel more like a cohesive experience than it would otherwise.

Also helping matters is that every component of Yurukill is of a certain quality. And I'm not just talking about the adventure and shmup gameplay here; I'm talking about the character art, the soundtrack, and the voice work, too. Honestly, that last element may be the standout of Yurukill for me, especially Yu Kobayashi's brilliant, bonkers, giddy turn as the game's antagonist, Binko.


BONUS: My favorite games of 2022 that weren't released in 2022
  • Chack'n Pop (PS4, Switch)
  • The Fairyland Story (PS4, Switch)
  • The House in Fata Morgana (PC, PS4, Switch, Vita)
  • Pocket Card Jockey (3DS)
  • Rainbow Islands (PC Engine)
  • Rusty's Real Deal Baseball (3DS)