Friday, May 06, 2016

You bought Pocket Card Jockey from the 3DS eShop yesterday, right?

Those of who without a 3DS probably are thinking, what, you want all of us to buy it, too?

Actually, I do. Granted, I'd suggest picking up a 3DS system beforehand--you know, so you can actually play it--but once you've taken care of that little detail, yes, I think you should purchase this wonderfully charming and surprisingly deep game.

For the rest of you, if you haven't yet nabbed the Game Freak-made Pocket Card Jockey from the 3DS eShop--publisher Nintendo put it up for sale, carrying a $6.99 price tag, yesterday--what's holding you back?

If it's that you aren't sure you'll enjoy it, well, I can understand that--to a point. After all, it isn't every day that you're presented with a game that dares to combine (golf) solitaire with a horse-racing sim.



That said, a Pocket Card Jockey demo has been available for more than a week now. (I wrote about it here, in case anyone is interested.) It's free and offers 15 plays, which is more than enough to figure out of its strangely addictive gameplay is your cup of tea or not.

And if that's not enough for you? Read this old post of mine. Don't fret that it says it's about a game called Solitiba; that's just Pocket Card Jockey's original Japanese title.

Anyway, in that write-up I blather on a bit about the five things I like best about digital time-waster. (I mean that in the best possible way, naturally.) I barf up some similar statements at the end of this post, by the way--in case you're looking for more encouragement.

If you're not, because Pocket Card Jockey's already taking up space on your 3DS' memory card, please share your impressions of it in the comments section below.

Thursday, May 05, 2016

As much as I love this new World's Longest 5 Minutes (Vita) trailer, I love the contents of the game's limited edition even more

Full disclosure: I've already pre-ordered a copy of this Japanese Vita game via the usual source.

The problem is, the version I pre-ordered a few weeks back was the regular edition. Here's hoping the folks at amiami allow me to switch it to the stunning limited edition.

Why? For a few extra bucks, it tosses in a two-disc soundtrack, a "daily flip tabletop calendar" and what I believe is some sort of art or guide book. (Please correct me if I'm wrong about that last item.)



Are you a World's Longest 5 Minutes virgin? No worries. It's an adventure game (aka a "visual novel") set within the confines of a pixel-filled, retro-tinged RPG. Or at least that's what I think it is based on all I've seen of and read about it so far.

Thankfully, this just-released trailer suggests my assumption's pretty spot-on. (I kind of wish that weren't the case, by the way, as I'd much prefer World's Longest 5 Minutes to be a straight-up, old-school RPG.)

Regardless, this Vita title is being made by smartphone app developer Syupro-DX, while Nippon Ichi Software is publishing it. Its street date is July 28, and the price tag of the regular edition is 3,980 yen. (I'm not sure what the limited edition will cost at retail, but amiami's selling it for 5,280 yen--or about $50.)

(Via gematsu.com)

Wednesday, May 04, 2016

How many of you also are considering picking up one of these PocketCHIP handhelds?

Like a lot of folks, I didn't know a thing about the PocketCHIP handheld system until today.

Now that I'm aware of it, though, I can't help but want one--and rather desperately, at that.

If you're still out of the loop as to what the PocketCHIP is, well, there isn't much I can say to bring you up to speed. That's not because I'm a big jerk, mind you; rather it's because I don't quite understand it myself.

This trailer should at least give you an idea as to what you'll get if you ever buy one of these suckers.



Speaking of which, this adorable, minuscule handheld--which plays games made for the PICO-8 "fantasy console," that much I know--will set you back just $49.

Or at least that's all it'll set you back if you pre-order one soon.

I'm seriously considering doing that, of course--in part because the PocketCHIP just seems like a cool gadget, and in part because I like the look of some of the PICO-8 games that can be found on lexaloffle.com.

How about all of you wonderful people? Are any of you contemplating picking up one of these portables on or around its June launch?

Friday, April 29, 2016

Here's the first English footage of Romancing SaGa 2's mobile remake

OK, so the text highlighted in the trailer below is a bit stilted, but it's hard to care about that when you've been waiting to play the game--in a language you understand--for more than two decades. (Just under 23 years, if you want to be specific.)

It helps, of course, when the game surrounding that text looks as fun, interesting and unique as Romancing SaGa 2's mobile port-remake-whatever-you-want-to-call-it does.

I'm not at all sure I prefer the aesthetics of this updated iteration to the original, mind you. The backdrops are almost too slick, in my opinion. Plus, they tend to dwarf the character sprites, which I find a tad off-putting.



All that said, I can't wait for Romancing SaGa 2 to hit the App and Android stores.

When's that going to happen? I haven't the slightest clue, although I won't be surprised if the day arrives sooner rather than later. After all, the footage shown in the teaser above gives off the impression that the game's localization is pretty far along.

Are any of you similarly chomping at the bit to get your grubby hands on a non-Japanese version of this ages-old RPG?

See also: 'Romancing SaGa 2's Android/iOS/Vita remake is looking good, sounding great--and releasing soon' and 'Our prayers to Kawazu have been answered: Square Enix's Romancing SaGa 2 remake will be released outside of Japan'

Thursday, April 28, 2016

So, what do you think: is this just-announced Azure Striker Gunvolt physical release worth getting or a waste of money?

A couple of days ago, Japanese game-maker Inti Creates announced it would release--in its homeland only, at least for the time being--a physical compilation of its two Azure Striker Gunvolt 3DS titles on Aug. 25.

I've yet to play the first Azure Striker Gunvolt--barely even thought about doing so, to be perfectly honest--but of course I'm seriously considering pre-ordering this sucker via amiami.com because of my sick and desperate need to own as many boxed Japanese 3DS games as possible.



The thing is, because I haven't shown much interest in Azure Striker Gunvolt until now, I have no idea if it's any good, or if this upcoming Azure Striker Gunvolt Pack is worth picking up.

Have any of you played this Mega Man-esque title? If so, what do you think about it? Is it worth owning, or is it a waste of time and money? Also, would you even consider buying a physical compilation of it and its soon-to-be-released sequel for about $40?