Sorry, I'm wasn't trying to be a dick when I came up with the headline above. The fact is, though, I haven't been all that interested in Star Fox series since I played through its Nintendo 64 installment.
I've wanted to be interested in it, though, I swear. I even contemplated picking up the DS iteration before hearing it wasn't worth the price of admission.
Does that mean I'd buy a copy of Star Fox Zero if it intrigued me more than it currently does? Probably not, but that's mainly because I don't own a Wii U system at the moment.
How about all of you? Do any of you find this upcoming release appealing enough to want to add it to your collection? If so, what is it about the game that has you feeling this way?
Saturday, April 09, 2016
Friday, April 08, 2016
Our prayers to Kawazu have been answered: Square Enix's Romancing SaGa 2 remake will be released 'soon' outside of Japan
Last night, the official Twitter account for the Android, iOS and Vita remake of Romancing SaGa 2 revealed that the game "will soon be released worldwide." (It's been available to those with Japanese accounts since late March.)
That's basically the extent of what was shared, aside from a handful of English screenshots--which, admittedly, would've been pretty darn newsworthy on their own.
Thankfully, the person in charge of the account later promised to "announce further information within this month, so stay tuned!"
The only potentially disappointing aspect of this otherwise amazing announcement: it appears as though only the Android and iOS iterations of the Romancing SaGa 2 remake are being prepped at the moment.
(I say this because the above-mentioned Twitterer shared that the folks at Square Enix are "working to create Romancing SaGa 2 for iOS and Android"--conspicuously leaving out the poor, oft-ignored Vita.)
Still, I can't be the only Westerner excited about this news, right? If it makes you want to jump for joy, too, let me and other SaGa fans know in the comments section that follows.
See also: 'Romancing SaGa 2's Android/iOS/Vita remake is looking good, sounding great--and releasing soon'
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj0hWRbe0c0OX-DSPMlK93FU5u2QcAZ3V1XyExVLy04GMjv_FJMtxy4Egkvg3fDzzQ17zrT7KZhduyJYegAUsIKY82MvpaPktS27YdrAcrTSBGj8J1Zoa1u_3zPMuFTl8sdiOZkbg/s400/Romancing-SaGa-2-mobile-Vita-2.png)
That's basically the extent of what was shared, aside from a handful of English screenshots--which, admittedly, would've been pretty darn newsworthy on their own.
Thankfully, the person in charge of the account later promised to "announce further information within this month, so stay tuned!"
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg4Qe74lybQZGgEC4OzqxJbSGkXyUIbkzw0VJy6GHObaVnYjNqBNo5pS25dQjlxTW0Cn_KnQkF1b97LmMYSbcjNZujWWsC58eQ8RTxfk3i-AYoqqASKYoqNfiEohC77o4jQ0aVBRw/s400/Romancing-SaGa-2-mobile-Vita-4.png)
The only potentially disappointing aspect of this otherwise amazing announcement: it appears as though only the Android and iOS iterations of the Romancing SaGa 2 remake are being prepped at the moment.
(I say this because the above-mentioned Twitterer shared that the folks at Square Enix are "working to create Romancing SaGa 2 for iOS and Android"--conspicuously leaving out the poor, oft-ignored Vita.)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQY6U4fX-OBrxXpW9E8faomZYB4-FHbr-ylaTHT17Jz-zBfbfjUGamvcHXSLpWKqVm5hWYy96ZdPkagU7UZ-dAYVyDFKNM9G4jaNfTpvjH2z_FSW6G7m7U7t0-5IXRynqH1dapaQ/s400/Romancing-SaGa-2-mobile-Vita-3.png)
Still, I can't be the only Westerner excited about this news, right? If it makes you want to jump for joy, too, let me and other SaGa fans know in the comments section that follows.
See also: 'Romancing SaGa 2's Android/iOS/Vita remake is looking good, sounding great--and releasing soon'
Labels:
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JRPGs,
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sony,
Square Enix,
Vita
Wednesday, April 06, 2016
Nice Package! (Hitsuji no Kimochi, GameBoy Advance)
Would you believe I bought this game, known as Sheep outside of Japan, without knowing a thing about it (other than it was made and published by Capcom and sported a precious cover illustration) a couple of years ago?
Actually, if you've been following me here--or on Facebook or Flickr or Twitter--for any length of time, you probably would believe it.
You'd also probably understand why I purchased it. I mean, just look at its packaging:
Very likely the most adorable thing you've seen all day, right? Perhaps even the most adorable thing you've seen all week or month or year.
Hitsuji no Kimochi's cartridge label (below) is pretty cute, too, if you ask me.
Does the interior of this Japanese GameBoy Advance title's instruction manual follow in the charming footsteps of its cart label and outer box? Yes, in a way--as this next photo shows:
Like most GBA manuals, though, it's a bit too wordy for its own good--or at least that's my opinion of the matter.
Or maybe I should say it doesn't have enough illustrations to compensate for all of the text it throws at readers.
Oh, well. Every other aspect of Hitsuji no Kimochi's packaging is so swoon-worthy is easy enough to overlook the fact that its instruction manual is a bit disappointing.
Hell, the sheep-branded box flaps (see above) alone would be enough for me to get over that so-called disappointment.
If only I could assure you that Hitsuji no Kimochi's in-game graphics or gameplay are as delightful as the rest of it. Unfortunately, but not surprisingly (am I right?), I've yet to play the damn thing, so I can't do that.
Have any of you played it--or any other version of the game? (Apparently it was released for the original PlayStation, PC and Mac as well as the GameBoy Advance.) If so, what do you think of it?
See also: previous 'Nice Package!' posts
Actually, if you've been following me here--or on Facebook or Flickr or Twitter--for any length of time, you probably would believe it.
You'd also probably understand why I purchased it. I mean, just look at its packaging:
Very likely the most adorable thing you've seen all day, right? Perhaps even the most adorable thing you've seen all week or month or year.
Hitsuji no Kimochi's cartridge label (below) is pretty cute, too, if you ask me.
Does the interior of this Japanese GameBoy Advance title's instruction manual follow in the charming footsteps of its cart label and outer box? Yes, in a way--as this next photo shows:
Or maybe I should say it doesn't have enough illustrations to compensate for all of the text it throws at readers.
Oh, well. Every other aspect of Hitsuji no Kimochi's packaging is so swoon-worthy is easy enough to overlook the fact that its instruction manual is a bit disappointing.
Hell, the sheep-branded box flaps (see above) alone would be enough for me to get over that so-called disappointment.
If only I could assure you that Hitsuji no Kimochi's in-game graphics or gameplay are as delightful as the rest of it. Unfortunately, but not surprisingly (am I right?), I've yet to play the damn thing, so I can't do that.
Have any of you played it--or any other version of the game? (Apparently it was released for the original PlayStation, PC and Mac as well as the GameBoy Advance.) If so, what do you think of it?
See also: previous 'Nice Package!' posts
Saturday, April 02, 2016
What a difference a vacation makes (or, impressions of the Bravely Second demo, Final Fantasy Explorers, Return to PopoloCrois, Witch & Hero II, Yo-Kai Watch and more)
I don't know how many of you noticed, but I haven't played too many games over the last few months.
That wasn't because of anything negative or dramatic, mind you. Mainly, it was because I just "wasn't in the mood."
You know how it is sometimes, I'm sure. Thanks to trying to fit a whole bunch of things into a single day or week--my day job, freelance gigs, maintaining this blog, making dinner, exercise and more--I had a hard time mustering the energy and even the interest required to properly dive into any of the many games that are hidden throughout my house at the moment.
All of the above came to a halt when my husband and I went to California for vacation a couple of weeks ago. While there, I spent a surprising amount of time playing the handful of games (and demos) name-checked above and detailed below.
I've played each of the following for more than three hours so far, by the way--well, with the exception of the Project X Zone 2 demo, which I blew through it about 45 minutes.
Bravely Second (demo)--To be completely honest, I dreaded starting this demo. Online impressions of the Japanese and European versions of the full game left me assuming it would pale in comparison to its mostly awesome (in my humble opinion, of course) precursor. Although that may prove to be the case after I tackle the retail release, this demo currently has me in good spirits. It's gorgeous as all get-out, naturally, but that's just the icing on the case as far as I'm concerned. Far more important to me is that the characters are likable and the battles are just as engaging as they were in Bravely Default.
Final Fantasy Explorers--Here's another game I didn't expect to enjoy. I put an hour or two into its Japanese demo ages ago and walked away from it thinking it was little better than ho-hum. Still, I bought a physical copy of the North American release basically to prove to the powers that be at Square Enix there are plenty of people who'd like them to localize their 3DS titles for Western markets. So, imagine my surprise when I found myself having a blast with this Monster Hunter wannabe (although Final Fantasy Crystal Chronicles wannabe might be a more accurate description). I can see how its gameplay could become stale over time, but for now I like its focus on fetch quests, its varied environments and its nostalgia-satisfying selection of enemies.
Project X Zone 2: Brave New World (demo)--Of all the games and demos I've spent time with in the last few weeks, Project X Zone 2 was the most disappointing. By far. That's not to say I hated every one of the 45 or so minutes I put into it, mind you. Actually, I found its fight scenes to be pretty thrilling--if far from "deep." They weren't enough to make me want to track down a boxed (or even digital) copy, though. Project X Zone 2's ridiculous wordiness has something to do with that, I'm sure, as does the confusing nature of its battles. (Yes, the latter are exhilarating, but only to a point--mainly because they feel very random and button-mashy.)
Return to PopoloCrois: A Story of Seasons Fairytale--This is the first of all the titles mentioned here that I stuck into my trusty 3DS while traveling to California. Curiously, I liked it so much early on that I thought I'd play little else during my trip. In reality, I gave three hours to it, found it "nice enough" (far from great, in other words) and then moved on to something else. (Final Fantasy Explorers was next up, I believe.) Don't worry, I'll circle back to it soon, and I plan to finish it at some point. Still, I'd be lying if I said it's blown me away up to now. I'm not entirely sure why that is, though I have a feeling its rather dull battles are largely to blame. Here's hoping things pick up in that regard after I return to it.
Witch & Hero 2--Although I put about two hours into the Japanese version of this game in the days following its release, I felt a little out of sorts during that time. I guess the new gameplay "hook"--you can move the witch as well as the hero in the sequel--really threw me for a loop at first. Thankfully, I've felt a lot more comfortable while making my way through the first 26 or so stages of the North American iteration. Being able to control both characters is a nice addition, by the way, as are the new tunes, locales and baddies. What isn't so nice is that, after the Witch & Hero II's tough opening salvo, the journey veers toward cakewalk territory.
Yo-Kai Watch--I've looked forward to playing Level-5's Pokémon competitor in a language I fully understand since the first game hit the streets of Japan back in 2013. Because of that, I fully expected the final, localized product to let me down. Guess what? It hasn't. Yo-Kai Watch is as charming as can be--from its setting, to its soundtrack, to its characters (including the titular ghoulies), to its battles. The latter really have me by the short and curlies right now, I've got to say--even though the associated micro-games probably make me look silly during my morning and afternoon commutes. The side-eyes are worth it, though, because the just-mentioned mini-games add some much-needed zip to an RPG component that's more often than not bored me in recent years.
See also: all of my 'Shall We Do It?' posts
That wasn't because of anything negative or dramatic, mind you. Mainly, it was because I just "wasn't in the mood."
You know how it is sometimes, I'm sure. Thanks to trying to fit a whole bunch of things into a single day or week--my day job, freelance gigs, maintaining this blog, making dinner, exercise and more--I had a hard time mustering the energy and even the interest required to properly dive into any of the many games that are hidden throughout my house at the moment.
All of the above came to a halt when my husband and I went to California for vacation a couple of weeks ago. While there, I spent a surprising amount of time playing the handful of games (and demos) name-checked above and detailed below.
I've played each of the following for more than three hours so far, by the way--well, with the exception of the Project X Zone 2 demo, which I blew through it about 45 minutes.
Bravely Second (demo)--To be completely honest, I dreaded starting this demo. Online impressions of the Japanese and European versions of the full game left me assuming it would pale in comparison to its mostly awesome (in my humble opinion, of course) precursor. Although that may prove to be the case after I tackle the retail release, this demo currently has me in good spirits. It's gorgeous as all get-out, naturally, but that's just the icing on the case as far as I'm concerned. Far more important to me is that the characters are likable and the battles are just as engaging as they were in Bravely Default.
Final Fantasy Explorers--Here's another game I didn't expect to enjoy. I put an hour or two into its Japanese demo ages ago and walked away from it thinking it was little better than ho-hum. Still, I bought a physical copy of the North American release basically to prove to the powers that be at Square Enix there are plenty of people who'd like them to localize their 3DS titles for Western markets. So, imagine my surprise when I found myself having a blast with this Monster Hunter wannabe (although Final Fantasy Crystal Chronicles wannabe might be a more accurate description). I can see how its gameplay could become stale over time, but for now I like its focus on fetch quests, its varied environments and its nostalgia-satisfying selection of enemies.
Project X Zone 2: Brave New World (demo)--Of all the games and demos I've spent time with in the last few weeks, Project X Zone 2 was the most disappointing. By far. That's not to say I hated every one of the 45 or so minutes I put into it, mind you. Actually, I found its fight scenes to be pretty thrilling--if far from "deep." They weren't enough to make me want to track down a boxed (or even digital) copy, though. Project X Zone 2's ridiculous wordiness has something to do with that, I'm sure, as does the confusing nature of its battles. (Yes, the latter are exhilarating, but only to a point--mainly because they feel very random and button-mashy.)
Return to PopoloCrois: A Story of Seasons Fairytale--This is the first of all the titles mentioned here that I stuck into my trusty 3DS while traveling to California. Curiously, I liked it so much early on that I thought I'd play little else during my trip. In reality, I gave three hours to it, found it "nice enough" (far from great, in other words) and then moved on to something else. (Final Fantasy Explorers was next up, I believe.) Don't worry, I'll circle back to it soon, and I plan to finish it at some point. Still, I'd be lying if I said it's blown me away up to now. I'm not entirely sure why that is, though I have a feeling its rather dull battles are largely to blame. Here's hoping things pick up in that regard after I return to it.
Witch & Hero 2--Although I put about two hours into the Japanese version of this game in the days following its release, I felt a little out of sorts during that time. I guess the new gameplay "hook"--you can move the witch as well as the hero in the sequel--really threw me for a loop at first. Thankfully, I've felt a lot more comfortable while making my way through the first 26 or so stages of the North American iteration. Being able to control both characters is a nice addition, by the way, as are the new tunes, locales and baddies. What isn't so nice is that, after the Witch & Hero II's tough opening salvo, the journey veers toward cakewalk territory.
Yo-Kai Watch--I've looked forward to playing Level-5's Pokémon competitor in a language I fully understand since the first game hit the streets of Japan back in 2013. Because of that, I fully expected the final, localized product to let me down. Guess what? It hasn't. Yo-Kai Watch is as charming as can be--from its setting, to its soundtrack, to its characters (including the titular ghoulies), to its battles. The latter really have me by the short and curlies right now, I've got to say--even though the associated micro-games probably make me look silly during my morning and afternoon commutes. The side-eyes are worth it, though, because the just-mentioned mini-games add some much-needed zip to an RPG component that's more often than not bored me in recent years.
See also: all of my 'Shall We Do It?' posts
Thursday, March 31, 2016
Let's ogle some Japanese PS4 and Vita box art
OK, so not all of the PS4 and Vita box covers that can be seen below are all that recent. In fact, two of them are kind of old. Still, I'm including them in this post because I didn't want it to include just three or four pieces of art.
Caligula (Vita)--This may be my favorite of the bunch. Why? The color scheme--black, purple, pink, red and white--is the main reason for that, although I'm also pretty fond of the illustration, the layout and even the rather simple logo.
I can't say I know a ton about the game itself, although I believe it's supposed to be some sort of Persona spinoff. Which sounds cool to me--as long as it's a high-quality (or at least medium-quality) spinoff.
Cladun Sengoku (Vita)--When this game was revealed, I was surprisingly uninterested. I say surprisingly because I'm a big fan of the two Cladun titles that were made and released for the PSP a few years ago. A third entry set in Japan's Sengoku period, though, doesn't really appeal to me.
Or so I thought. I mean, I can't say I'm all hot and bothered about this Cladun sequel's setting now, but I'm intrigued enough by it that I'm seriously considering picking up a copy of this game in the coming months. (The only reason I haven't already pre-ordered it is that I'm waiting to see if someone localizes it for a North American release.)
Coven and the Labyrinth of Refrain (Vita)--I've got to be honest here: I don't completely love this particular piece of cover art. Oh, it's nice enough overall, and I like the soft, cool colors it showcases. The layout's kind of awkward, though, don't you think?
Still, I decided to include it here because: a) I like its flowery, Etrian Odyssey-esque logo and b) I like the little I've seen of its gameplay.
Final Fantasy XV (PS4)--Am I itching to play Square Enix's next mainline Final Fantasy title? Not really, to be completely honest. Granted, I haven't been all that interested in the company's main moneymaker for years, and although I think Final Fantasy XV looks grand--literally and figuratively--I don't see myself running out and buying a PS4 later this year just so I can experience it. Stranger things have happened, though, so who knows? Maybe I'll have a change of heart between now and then.
In the meantime, I'll gladly ogle the game's Japanese box art, which adeptly conveys the "epic road trip" that seems serve as the backbone of this particular Final Fantasy adventure. I'm also enamored with Final Fantasy XV's "Deluxe Edition" box art. How about you?
Guilty Gear Xrd: Revelator (PS4)--No one's ever going to accuse me of bring a fighting-game nut. In fact, I haven't been into fighters since Street Fighter II's glory days. Still, I know--and like--a good cover illustration when I see one, and I'd definitely call Revelator's cover illustration "good" (if not "great").
I especially like the inventive use of color on display in this piece of box art, by the way. In fact, I'd say that's its main selling point.
Republique (PS4)--I'm kind of embarrassed to admit I know nothing about this game aside from its name. I'm going to do my best to educate myself about it in the next few days, though, as I like its cover imagery enough that I'd buy it if its gameplay is compelling and it won't cost me an arm and a leg to add to my collection.
Rose to Tasogare Kojo (Vita)--I'm already rubbing my hands together in anticipation of this upcoming Vita title arriving on my doorstep. That's mostly due to its htoL#NiQ-ish gameplay, of course, but owning a game box that looks as slick as this one's does is more than a minor factor.
You know what kills me, though? In the past, a game like this would come with a similarly stellar instruction manual. Today, we'll be luck to get a single piece of paper that explains its controls. Oh, well.
Caligula (Vita)--This may be my favorite of the bunch. Why? The color scheme--black, purple, pink, red and white--is the main reason for that, although I'm also pretty fond of the illustration, the layout and even the rather simple logo.
I can't say I know a ton about the game itself, although I believe it's supposed to be some sort of Persona spinoff. Which sounds cool to me--as long as it's a high-quality (or at least medium-quality) spinoff.
Cladun Sengoku (Vita)--When this game was revealed, I was surprisingly uninterested. I say surprisingly because I'm a big fan of the two Cladun titles that were made and released for the PSP a few years ago. A third entry set in Japan's Sengoku period, though, doesn't really appeal to me.
Or so I thought. I mean, I can't say I'm all hot and bothered about this Cladun sequel's setting now, but I'm intrigued enough by it that I'm seriously considering picking up a copy of this game in the coming months. (The only reason I haven't already pre-ordered it is that I'm waiting to see if someone localizes it for a North American release.)
Coven and the Labyrinth of Refrain (Vita)--I've got to be honest here: I don't completely love this particular piece of cover art. Oh, it's nice enough overall, and I like the soft, cool colors it showcases. The layout's kind of awkward, though, don't you think?
Still, I decided to include it here because: a) I like its flowery, Etrian Odyssey-esque logo and b) I like the little I've seen of its gameplay.
Final Fantasy XV (PS4)--Am I itching to play Square Enix's next mainline Final Fantasy title? Not really, to be completely honest. Granted, I haven't been all that interested in the company's main moneymaker for years, and although I think Final Fantasy XV looks grand--literally and figuratively--I don't see myself running out and buying a PS4 later this year just so I can experience it. Stranger things have happened, though, so who knows? Maybe I'll have a change of heart between now and then.
In the meantime, I'll gladly ogle the game's Japanese box art, which adeptly conveys the "epic road trip" that seems serve as the backbone of this particular Final Fantasy adventure. I'm also enamored with Final Fantasy XV's "Deluxe Edition" box art. How about you?
Guilty Gear Xrd: Revelator (PS4)--No one's ever going to accuse me of bring a fighting-game nut. In fact, I haven't been into fighters since Street Fighter II's glory days. Still, I know--and like--a good cover illustration when I see one, and I'd definitely call Revelator's cover illustration "good" (if not "great").
I especially like the inventive use of color on display in this piece of box art, by the way. In fact, I'd say that's its main selling point.
Republique (PS4)--I'm kind of embarrassed to admit I know nothing about this game aside from its name. I'm going to do my best to educate myself about it in the next few days, though, as I like its cover imagery enough that I'd buy it if its gameplay is compelling and it won't cost me an arm and a leg to add to my collection.
Rose to Tasogare Kojo (Vita)--I'm already rubbing my hands together in anticipation of this upcoming Vita title arriving on my doorstep. That's mostly due to its htoL#NiQ-ish gameplay, of course, but owning a game box that looks as slick as this one's does is more than a minor factor.
You know what kills me, though? In the past, a game like this would come with a similarly stellar instruction manual. Today, we'll be luck to get a single piece of paper that explains its controls. Oh, well.
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