Saturday, December 24, 2011

For the eleventh game of Christmas, the UPS man brought to me ...

... Taito's PC Engine port of Don Doko Don.

To those of you who've never played this game, it's a single-screen platformer in the same mold as Bubble Bobble and Parasol Stars. Don Doko Don sets itself apart from those all-time classics, though, by featuring what appear to be hammer-wielding garden gnomes.


Sorry for the sort of awkward shot above, by the way. I didn't want this photo to look like nearly every other one I've taken of a PC Engine game, but the angle I ended up using makes it kind of hard to appreciate Don Doko Don's rather festive cover art, doesn't it?

If you'd like to take a better look at the game's case and HuCard, head on over to my Flickr photostream.

Friday, December 23, 2011

For the tenth game of Christmas, the UPS man brought to me ...

... a beautifully boxed copy of the Famicom version of Kirby's Adventure (known as Hoshi no Kirby: Yume no Izumi no Monogatari in Japan, which translates to something like Kirby of the Stars: Story of the Fountain of Dreams in English).

Honestly, I've never been all that interested in this game, although I couldn't tell you why. I'm guessing it's because it came out after the SNES was released; by then, my mind had moved on to 16-bit games like F-Zero, Final Fantasy II and Super Mario World.

That all changed, though, after playing Kirby's Return to Dream Land, which I enjoyed so much that I decided I just had to own the series' first console outing, too. So, I bought the copy seen in the photos below through eBay.



Anyway, I'm having such a blast with Hoshi no Kirby: Yume no Izumi no Monogatari--expect to hear more about that in an upcoming post--that I've already hit myself over the head a number of times (with one of those giant squeaky hammers) for passing on this magnificent platformer back when it was first released.

Oh, well, all that really matters is that I'm playing and enjoying it now, right?

By the way, if you'd like to see a few more photos of this game's beautiful box and cart, please check out my Flickr photostream at your earliest convenience. 

Thursday, December 22, 2011

So, did you pre-order a copy of Xenoblade Chronicles?

I don't know if you realize, but Monday was Dec. 19--the date Nintendo of America started taking Xenoblade Chronicles pre-orders through its online store.

Did you nab yourself a copy? I did, and I'm very much looking forward to arriving on my doorstep sometime next April.



In the meantime, I think I'll watch and then re-watch this Wii game's official trailer (which can be viewed here) and/or waste my time daydreaming about running through the location shown in the screenshot above.

See also: 'Coming to America after all: Xenoblade Chronicles'

For the ninth game of Christmas, the UPS man brought to me ...

... a complete-in-box copy of the GameBoy Advance puzzler called Zooo.

Most of you likely know this game by another name: Zoo Keeper. For some weird reason, its name was changed to Zooo when it was released for GameBoy Advance and PlayStation 2 in 2003 and 2004, respectively. Also weird: Said ports were released only in Europe and Japan.


As for why I imported the GameBoy Advance version of the game and ignored the more-easily-accessible DS version of it: I've found (through playing both versions via emulation) that I prefer the increased difficulty present in the former iteration.


Plus, I'm on a bit of a GameBoy Advance kick at the moment, and I liked the thought of being able to play this game on that great little handheld.

Wednesday, December 21, 2011

For the eighth game of Christmas, the UPS man brought to me ...

... the PC Engine version of Jigoku Meguri (aka Hell Explorer or Bonze Adventure, depending on where you live).

Astute readers will recall that I discussed the change of heart I had in regards to this Taito platformer in this recent "Second Chances" post.

One thing I think I failed to mention in that post is that the PC Engine port of Jigoku Meguri admirably follows in the footsteps of a number of other Taito-published HuCards--including Don Doko Don, KiKi KaiKaiMizubaku Daibouken and The New Zealand Story--as spot-on arcade conversions.



Another thing Jigoku Meguri shares with those games: It has a pretty slick instruction manual. (Expect to see it appear in an upcoming "Manual Stimulation" post.)

As is the case with most of these "12 Games of Christmas" posts, a few additional photos of this game can be found in my Flickr photostream.

See also: Previous '12 Games of Christmas' posts