Wednesday, January 11, 2023

A cute kiss of death: early-ish impressions of Uchu Shinshuchu for Nintendo Switch

If you've ever dreamt of playing an old-school action-platformer that has you kiss enemies rather than jump on or otherwise attack them, Uchu Shinshuchu may be the game for you. Or it may not be, as even after conquering 25 of its 51 stages I'm still teetering on the fence as to whether I like or loathe this digital Nintendo Switch title.

My main issue with Uchu Shinshuchu, which tasks players with saving the world from an alien invasion using the power of their puckered lips, is that you have to get really close to an enemy to kiss it. That would be fine if the game provided its protagonist (named Saturday-Chan) a life or health bar and flubbing a kiss resulted in damage rather than death, but it doesn't. As such, you die when you lean in to kiss an enemy but instead miss and run into it.

Uchu Shinshuchu's start screen

That said, I've come to (mostly) appreciate this mechanic. It's strangely... fitting? You generally need to be bold to kiss someone, after all. Well, boldness is required to succeed at Uchu Shinshuchu, too.

A second issue with Uchu Shinshuchu, which may be even more damning than the first one, is that there's no backtracking. If you get stuck on a particular stage, you need to beat it or start over from the very beginning of the game.

Uchu Shinshuchu's story is as wacky as its gameplay

That hasn't proven to be a huge problem for me yet, but what has proven to be a problem is getting stuck during a boss encounter. I'm currently on the game's fifth boss and having a devil of a time defeating him. So, I can either keep trying or give up.

On a related note, another of Uchu Shinshuchu's unique gameplay components has you "befriend" (for lack of a better word) all enemies you kiss. You can toss these so-called frenemies at their comrades to stun them, which then makes them easier to kiss and befriend.

Yes, you kiss enemies into submission in Uchu Shinshuchu

That's cool and at least somewhat useful during the game's regular stages. It's nearly useless during boss fights, though, as if you don't defeat a boss on your first try (and if anything you're like me, you won't), you can't make use of these tossable frenemies. Why? Because you lose your cache of captivated frenemies when you die.

As a result, you usually have to tackle Uchu Shinshuchu's bosses solo. Considering how close you need to get to kiss them, this can be a frustrating challenge. I have a feeling a lot of folks will quickly give up on the game because of this alone.

You'll see this message a lot while playing Uchu Shinshuchu

Which is too bad, as I otherwise like Uchu Shinshuchu quite a bit. Although I found the kissing "attack" off-putting at first, it's since grown on me to the point that I now view it as a pretty novel addition to the often-staid platformer genre. Also, the game has a nice, if simple, look to it and a peppy soundtrack that recalls similar offerings of yesteryear (think Mega Man and the like). It helps, of course, that I don't mind dying over and over and over again. On the contrary, it usually cracks me up. If it's likely to drive you mad, you should probably give the game a pass.

Speaking of buying or passing on Uchu Shinshuchu: I paid $2 for it. The game usually goes for $8. I wouldn't recommend buying it at full price. I'm fine with having spent $2 on it, but I doubt I'd be as happy if I'd spent $8.

Monday, January 09, 2023

Non-game media I enjoyed in 2022

I know this site is called The Gay Gamer, but I regularly enjoy media other than video games.

As such, I thought I'd share some of my favorite books and films from 2022 here. None were actually released in 2022, mind you; I just read or watched and enjoyed them last year.

Still, hopefully my musings will either spur folks who happen upon this post to check them out, too, or at least get them to start a conversation about them in the comments section that follows.

An American Werewolf in London

I long ignored this 1981 film because I erroneously thought it was a goofy 1980s popcorn flick. I had no idea until I started through it just before Halloween that it was a horror movie with some (dark) comedic trimmings. That immediately made it more appealing to me — although I'll admit the opening salvo was a brutal and gory shock. Once I knew what I was in for with An American Werewolf in London, though, I had a blast with it. My only complaint is that it ends rather abruptly. I was hoping writer and director John Landis would draw things out more than he did. Oh, well, it was fun all the same.

The Day of the Triffids

I added this post-apocalyptic novel from 1951 to my Amazon wish list years ago when I was still acutely interested in the genre. The COVID pandemic put the kibosh on such interests, though — or at least I thought it had. An impromptu conversation about the 1962 film adaptation earlier this year reminded me of the novel's existence, and that led to me buying a copy and finally giving it a read. I struggled with it early on due to the depressing nature of the apocalypse that's at the center of The Day of the Triffids, not to mention the sadly realistic response to it. I eventually got over it, though, and from then on I was fully engaged. I'll definitely re-read this one in the coming years, and I may even watch the aforementioned theatrical reimagining of it. 

I Think Our Son is Gay Volumes 1 and 2

I decided early on in 2022 that I'd finally start reading some manga. By the end of the year, I'd read 13 volumes (or 15, depending on how you count them up) of four different series. Two of those 13 or 15 were the opening pair of I Think Our Son is Gay volumes, both of which surprised me by being far more touching and astute than I assumed they'd be. This slice-of-life manga series of four volumes is told from the perspective of a mother who suspects her teenage son is gay. Watching her grapple with her own internal issues, while at the time always being outwardly supportive of her precious offspring, struck a chord with me in a way that I didn't expect. Honestly, as much as I enjoyed these two volumes, I think they (and likely the rest of the series) would be even better for those who are struggling to embrace a gay loved one.

Laid-Back Camp Volumes 1 through 7

Laid-Back Camp may be the most joyous piece of media I've ever experienced. Everything is so peppy and positive that it never fails to bring a smile to my face. Which isn't to suggest it's annoyingly saccharine and lacking in depth. It sure is nice to read something so pure of heart once in a while, though. Laid-Back Camp follows a group of young girls who love to camp. They also love cooking and eating. The series, currently at 12 volumes, offers up surprisingly detailed descriptions of camping equipment, how to set up said gear, and how to prepare delicious-looking and -sounding camping-appropriate meals. That may seem goofy to some, but I loved it — especially when paired with a cast of endearingly dorky characters.

The Lathe of Heaven

Another novel that I had trouble with up to a point. With The Lathe of Heaven, though, the difficulty came from the protagonist being an annoying loser for at least half of the story, which centers on a man whose dreams can alter reality — and another man who takes advantage of that fact. Even when it challenged, though, The Lathe of Heaven remained a enthralling read thanks to the brilliant prose of Ursula K. Le Guin. She takes the story in some shocking and exhilarating directions while also keeping it grounded in the here and now. 

Link

This 1986 release, which stars a young Elisabeth Shue, is billed as a horror flick. It sure didn't seem like one to me. There's some tension to it, but it's rarely scary and I only recall a single scene that could be called gross or gory. I still got a kick out of it, though, as the interplay between Shue and her simian costars rarely fails to captivate. I doubt I'll put Link into regular rotation or anything even resembling it, but I can see myself watching it again. On a related note, those of you who would like to see a real horror movie featuring scary-ass primates should check out Shakma from 1990. Ignore the critics; it's a terrifying treat.

My Brother's Husband Volumes 1 and 2

Similar to I Think Our Son is Gay in many ways, My Brother's Husband focuses on a straight Japanese man who welcomes into his home the Canadian husband of his deceased twin brother. The protagonist here, Yaichi, struggles more mightily with homophobia than does his counterpart in I Think Our Son is Gay, but his growth in this area makes My Brother's Husband an even more rewarding and tear-inducing read. This one is wrapped up in just two volumes, so it's a perfect gift for anyone in your life who is gay or who loves someone who is gay and hasn't entirely accepted that fact.

Uzumaki

What a wild ride this manga is. The story begins in the small Japanese town of Kurouzu-cho, where the father of one of the protagonists becomes obsessed with spirals. That obsession doesn't end well for him or anyone else in this omnibus release. It would probably be a tantalizing-enough read in written form, but Junji Ito's macabre black-and-white drawings ensure it reaches that stature and beyond. Even at nearly 650 pages, Uzumaki is easy to race through, as the disturbing drama ratchets up with every new panel.

Thursday, January 05, 2023

How I spent my time with video games in 2022

I've said a few times before that 2022 was a weird year for me and how I interacted with video games. Not only didn't I play as many games as I did in previous years, but I also didn't spend as much time with those games.

A case in point: in 2020, I put more than 80 hours into three different games. In 2021, I put more than 70 hours into two games. This year, I breached the 70-hour mark with just one game.

At least my 2022 game stats cover a range of genres and systems. I played platformers, RPGs, visual novels — even a couple of classic arcade titles.

Made in Abyss: Binary Star Falling into Darkness
  • Made in Abyss: Binary Star Falling into Darkness (Switch) — 90 hours, 35 minutes
  • Pokémon Legends: Arceus (Switch) — 45 hours, 10 minutes
  • The House in Fata Morgana (Switch) — 44 hours, 25 minutes
  • Pocket Card Jockey (3DS) — 34 hours, 30 minutes
  • SaGa 2 Hihō Densetsu: Goddess of Destiny (DS) — 25 hours, 40 minutes
  • Kirby and the Forgotten Land (Switch) — 15 hours
  • The Cruel King and the Great Hero (Switch) — 14 hours, 20 minutes
The Cruel King and the Great Hero
  • Yurukill: The Calumniation Games (Switch) -- 12 hours, 50 minutes
  • Fuga: Melodies of Steel (Switch) — 11 hours, 20 minutes
  • Live A Live (Switch) — 10 hours
  • Rainbow Islands (PC Engine) -- 9 hours, 15 minutes
  • The Fairyland Story (Switch) — 4 hours, 55 minutes
  • Rusty’s Real Deal Baseball (3DS) — 4 hours, 20 minutes
  • Nora and the Time Studio (DS) — 4 hours
Fuga: Melodies of Steel
How did you spend your time with games in 2022? Feel free to share your own stats in the comments section below.

Saturday, December 31, 2022

10 games I want to play in 2023

The vast majority of the games I played in 2022 were played on my cherished, Splatoon 2-colored Nintendo Switch.

There's nothing necessarily wrong with that, but I usually prefer to spread my gaming love among several systems, both new and old.

As such, I want to do more than just play Switch games in 2023. I also want to play the following:

Another Code: R

Another Code: R (Wii)

I'm one of those nerds who adored developer CiNG and all of the brilliant games it managed to release during its relatively short lifespan. Or at least I've adored all of its games that I've tried to date, which includes the original Another Code (Trace Memory in North America), Hotel Dusk, Last Window, and Again. I've yet to play the company's lone PS2 effort, Glass Rose, or the Wii-based follow-up to the first game I mentioned here, Another Code: R. Although I don't see myself tracking down and starting through Glass Rose anytime soon, I'd like to finally check out Another Code: R in 2023. I love its art style and I similarly adore the Nintendo Wii, so I'm struggling to see how it won't quickly find a place in my heart alongside the other CiNG products I've experienced.

E.X. Troopers (3DS)

So many people I respect regularly sing the praises of E.X. Troopers. I took the first step to finding out if it's my cup of tea, too, by buying a copy of the 3DS version a few years ago, but I've yet to even slip its cartridge into my 3DS. I'll be honest here: I'm worried its gameplay won't thrill me the way it does so many others, but I want to give it a solid go all the same.

Final Fantasy Crystal Chronicles: The Crystal Bearers

Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii)

Like many folks, I was miffed when Square Enix announced this Final Fantasy spinoff for the Wii rather than a mainline entry or even an actual Final Fantasy Crystal Chronicles sequel that iterated on the original's ARPG gameplay. Now, though, pretty much everything about The Crystal Bearers appeals to me, from its dashing protagonist to its bizarre gameplay. 

Labyrinth of Galleria: The Moon Society (Switch)

I ignored this game's predecessor, Labyrinth of Refrain: Coven of Dusk, for years despite generally loving Nippon Ichi Software releases because its gigantic parties of 40 or so members seemed both ridiculous and overwhelming. Once I got to playing it, though, I learned it wasn't too much to handle at all, and actually was an interesting departure from the norm. I've heard this follow-up treads similarly unique ground, so I plan to dive into it as soon as a copy is in my greedy hands in mid-February.

Me & My Katamari

Me & My Katamari (PSP)

Full disclosure: although I thoroughly love the original Katamari Damacy game, I've never played any of its sequels. I've bought most of them, but never even booted them up. That includes this PSP release. I'm pretty sure I've said here before that I would try to play Me & My Katamari, but I failed to follow through on it. Hopefully I can get off my butt in that regard this time. I've heard it's worth the effort, even if it doesn't exactly live up to the lofty expectations set by pair of PS2 releases that preceded it.

Popolocrois (PSP)

I have a feeling this isn't the first time I've publicly vowed to play this PSP game, too. Like Me & My Katamari, I've avoided Popolocrois for a few reasons, with the main one being that word of mouth on it isn't all that positive. Still, I've wanted to experience some version of this game ever since I first became aware of it decades ago (via the Japan-only PlayStation title from 1996), so I should probably get it over with and see if it's been worth all the fuss.

Professor Layton vs Phoenix Wright Ace Attorney (3DS)

Why I didn't buy and try this curious crossover when it first came out is beyond me. I've thoroughly enjoyed every Professor Layton game I've played to date, and the same is true of the Ace Attorney games I've played, so of course I'd enjoy this one, too, right? I suppose it's possible I won't, but I'm willing to chance it. If only copies didn't cost so blasted much these days.

Professor Layton vs Phoenix Wright Ace Attorney

Romancing SaGa (Super Famicom)

I've attempted to play the original version of Romancing SaGa a few times over the years. At least a couple of those attempts were made using an actual Super Famicom cart of the game, while the rest involved a ROM of the same. I'm fairly sure all took place before any worthwhile English walkthroughs existed. Now that one does, and now that a complete English fan translation can be found online, too, I'm ready to try again. I know I could just play the more modern Minstrel Song remake, but for now I want to tackle the original. Don't worry, I own a copy of the Minstrel Song remaster that released recently, so I'll fall back on that if needed.  

Tengai Makyou II: Manji Maru (DS)

I was one of those odd kids who proudly owned a TurboGrafx-16 back when it was current (and a distant third option for game fans after the SNES and the Genesis). I even owned one of those devastatingly expensive TurboGrafx-CD units. One of the games I bought to put the latter device to use was Tengai Makyou II: Manji Maru. I was obsessed with it at the time. It looked unlike any RPG I'd ever laid eyes on up to that point. The battle scenes, in particular, blew me away with their dynamic animations. Unfortunately, the language barrier proved to be far too massive for my puny brain to overcome. Thankfully, walkthroughs are a thing now (they weren't then), so I'll refer to as many as are needed if I tackle Tengai Makyou II's Nintendo DS port this coming year.

Void Terrarium 2

Void Terrarium 2 (Switch)

The first Void Terrarium was one of my three favorite games of 2020. That game daringly combines a futuristic roguelike (one of my favorite genres, currently) with a human Tamagotchi. Like many such NIS mashups, it sounds like an obscene mess on paper, but seems brilliant once you play it. To be honest, previews of Void Terrarium 2 have me worried it will be disappointingly derivative (it often looks like a retread of the first game), but those who have played the Japanese release swear it's an honest-to-goodness sequel, so I'll take them at their word and fervently anticipate its North American launch in late February.

Tuesday, December 27, 2022

Seven games I sadly failed to finish in 2022

I finish nearly every game I decide to start.

Or at least I did before this year. 

As I mentioned in my "favorite games of 2022" post, this year has been a weird one in many regards, but it's been especially so in terms of my interaction with and enjoyment of video games.

For reasons I can't fathom, I failed to finish a whopping seven games this year. The games in question are 13 Sentinels: Aegis Rim, Fuga: Melodies of Steel, Live A LiveNora and the Time StudioSaGa 2 Hihō Densetsu: Goddess of DestinyShin Chan: Me and the Professor on Summer Vacation, and Skyrim.


13 Sentinels: Aegis Rim (Switch)

I've wanted to play this Vanillaware game since it was first announced for the PS4 and Vita several years ago. Yet when I finally got a chance to play it, I bailed after just over an hour. To be sure, this bailing had little to do with 13 Sentinels' story or gameplay and a lot to do with the fact that tacking its strategy segments with a drifting Switch Joy-Con proved to be more than I could handle at the time.

If I'm to be honest, though, the existence of these strategy segments played a small role in my disenchantment with 13 Sentinels, too. I've never been a big fan of real-time strategy games, so sticking one into an otherwise-compelling visual novel was never going to thrill me.

Don't worry, I'm planning on returning to 13 Sentinels in 2023 and giving it a proper chance, RTS segments be damned. I won't be doing so until I fix or replace my current pair of Joy-Cons, though, that I can assure you.


Fuga: Melodies of Steel (Switch)

Unlike 13 Sentinels, I put a good amount of time into Fuga: Melodies of Steel before walking away from it earlier this year. Over 11 hours, to be exact. Which suggests I liked it quite a bit, right? I did, in fact. Unfortunately, a Fuga boss that gave me more trouble than expected and a (real life) trip that occurred around the same time conspired to both take me away from the game and keep me from returning to it.

Again, the plan is to give Fuga: Melodies of Steel another go sometime next year. Perhaps strangely, I'm considering starting over with it. After my abovementioned boss woes, I did some sleuthing online and learned that I made a few decisions during my aborted playthrough that likely led to that unfortunate roadblock. A fresh start should keep me from repeating the experience.

I think the hard work will be worth it regardless, as Fuga's two-dimensional, turn-based tank battles and cute, furry crew proved to be quite captivating during the 11-plus hours I put into the game a few months back.


Live A Live (Switch)

As is usually the case, I can't remember exactly why I failed to finish Live A Live after devoting about 10 hours to it shortly after it hits store shelves in July. What I do remember: I had a great time with the four stories I managed to complete in the time I spent with this HD-2D remake. I especially liked the prehistoric chapter that focused on a lovelorn (some might just say horny) caveman and his colorful crew—which includes an ape that injures baddies with his farts and poop.

This JRPG's unique settings—others include ancient China, the Wild West, and a spaceship in the distant future—were the highlight here for me, though I also appreciated how each story lasted a few hours at most. You'd think that would've made it easy for me to plow through the whole she-bang in a breezy 20 hours or so, but somehow I felt a bit burned out by the time I wrapped up my fourth chapter. Considering I've only got three more to go, I should be able to complete the rest before similar feelings set in after I circle back to Live A Live sometime in 2023.


Nora and the Time Studio (Nintendo DS)

I've dreamed of playing this Atlus-made Atelier-like since I first heard about it in early 2011. Not because I'm a huge fan of the Atelier series, mind you (I've yet to play a single entry), but because I think it looks adorable and because I've rarely met a Nintendo DS game I didn't like. I had no hope I'd ever be able to enjoy it due to the language barrier, though. (It never earned an official North American or European release.) Or at least I didn't until I learned earlier this year that an English fan translation for Nora was out in the wild.

At any rate, I enjoyed the four or so hours I put into Nora and the Time Studio this summer thanks in large part to its gorgeous sprite art and charming characters. The only complaint I can level at it at the moment is that I found its gameplay to be more restrictive than anticipated. In some ways, it reminds me of another DS title I played in 2021, Princess Debut. The two titles are worlds apart in terms of genre, but both seem aimed at a similar audience and feature fairly (sometimes overly) simplistic gameplay. Should a bit of digging suggest Nora and the Time Studio is a relatively brief affair, I'll probably return to it in 2023. Otherwise, I think I had my fill this year.


SaGa 2 Hihō Densetsu: Goddess of Destiny (Nintendo DS)

It's hardly a secret at this point that I generally adore Square Enix's SaGa series. SaGa Scarlet Grace: Ambitions has been one of my favorite Switch games to date, and SaGa Frontier is one of my favorite games of all time. Long before these two titles were even a twinkle in creator Akitoshi Kawazu's eye, though, there were the trio of GameBoy games that started it all. My fondest memories are for the first release, known as SaGa in Japan and The Final Fantasy Legend in North America, but I have a lot of love and affection for its sequel, too.

This is a three-dimensional reimagining of that game, as you might imagine. Although I'm sure it was more impressive back when it first came out in 2009, it remains a nice-looking game. It's a lot easier to play than the original GB release, too, thanks to various quality-of-life improvements. It's still quite stilted in that regard in comparison to more modern JRPGs, though, and I think that, along with the random and regular-ish difficulty spikes, is what prompted me to throw up my hands in surrender after nearly 26 hours of play. Will I willingly circle back to it in 2023? I can't imagine it at the moment, but stranger things have certainly happened, so who knows.


Shin Chan: Me and the Professor on Summer Vacation (Switch)

Here's another game I spent a lot of time looking forward to playing before I finally got my grubby mitts on it. (It released in Japan over a year before it released in my neck of the woods.) As with 13 Sentinels, though, I walked away from Me and the Professor on Summer Vacation surprisingly quickly.

What was the reason? The biggie is that I just wasn't finding it as interesting or enjoyable as I thought I would. Also, and I hate to admit this, I think the Shin Chan characters and aesthetic weren't doing it for me. I would've far preferred for this to be a real Boku no Natsuyasumi game, even though I know that probably wouldn't be possible at this point in time (what with the Switch being the leading platform here, and Boku's close ties to Sony and the PlayStation).

Still, the plan is to return to Me and the Professor on Summer Vacation as soon as possible in the new year. Whether I actually accomplish that task is anyone's guess, though. Who knows, maybe the long-promised physical version will materialize soon and that alone will prompt a reappraisal of the game. Fingers crossed, regardless.


Skyrim (Switch)

Of all the games highlighted here, this is the one I put the least amount of time into in 2022 before dropping it for something else. To be honest, Skyrim has never seemed like my cup of tea. I only bought it after its Switch port released because multiple people whose opinions I respect suggested I would enjoy it. Based on my admittedly terse experience with it so far, I remain doubtful.

The classic European fantasy aesthetic doesn't do Skyrim any favors for me. Nor does the huge, open world (something that's always been hit or miss with me) or the real-time WRPG gameplay. Still, I've barely scratched the surface of what the game supposedly has to offer, so I'll try to push these semi-negative thoughts to the very back of my brain if I give this fifth Elder Scrolls adventure a second chance in the coming year.