Monday, January 06, 2020

Five Nintendo 3DS games I want to play in 2020

I know I had the Nintendo DS on the brain in 2019, and I'll probably still have it on the brain this year, but that doesn't mean there's no space in my noggin for that dual-screened system's immediate successor.

In fact, I'm currently scheming as to how I can fit the following 3DS titles--and maybe a few more--into my 2020 gaming schedule.


Bravely Second--Unlike some folks, I loved Bravely Default. Yes, even "that part." So why haven't I played its sequel? I have no idea. The only reason I can come up with is that the urge to start my way through Bravely Second always seems to hit me around the time I finish some other RPG. I guess this means I need to get out in front of such obstacles in 2020. So, the next time I feel like playing an RPG, I'll reach for my long-ignored copy of Bravely Second and then put it through its paces as quickly as possible.


Detective Pikachu--I'm not the biggest Pokémon fan around, but I bought this spinoff anyway early last year because it was on sale. OK, so another reason I bought it is I've developed a soft spot for adventure games in recent years--especially ones that seem quirky. I'm guessing Detective Pikachu also is a bit simplistic given its target audience, but that's fine by me. I'd much rather deal with that than deal with a mystery that forces me to search the internet for assistance every few minutes. (Yes, I'm looking at you, Touch Detective.)


Hey! Pikmin--The staff at developer Arzest, previously responsible for Yoshi's New Island, really went out on a limb when they decided to turn the Pikmin franchise into a strategic side-scroller with this portable release. By most accounts, their risky maneuver didn't pay off, but I don't care. I already own a copy of Hey! Pikmin, so I might as well play it. Who knows, I may end up liking it. It certainly wouldn't be the first time I enjoyed a game everyone else seems to hate.


Persona Q--True story: I didn't own Persona Q when I bought Persona Q2 last summer. Once I had a copy of the latter game in my hands, though, I felt a bit weird about not also having its predecessor. So, I kept my eyes on Amazon, and when it put Persona Q on sale a few months ago, I snapped up a copy. To the surprise of no one, I've yet to boot up either title. I hope to do that and a bit more--OK, a lot more--at some point in 2020.


Project X Zone--I know a lot of people have a rather low opinion of this strategy RPG that's packed full of Capcom, Namco, and Sega mascots. I also know a couple of people who like it quite a bit. That glimmer of hope combined with the inclusion of characters like Darkstalkers' Morrigan Aensland, Space Channel 5's Ulala, and Valkyrie from Valkyrie no Bouken, has me itching to give Project X Zone a try in 2020--even if it proves to be a turd after all is said and done.

See also: '10 Nintendo DS games I want to play in 2020'

Saturday, January 04, 2020

Who says the Nintendo DS is dead (or, I bought 19 DS games in 2019)

In 2017 and 2018, I played just one Nintendo DS game--and it was "just" a DSiWare title, Boxlife. Last year, I played eight. And not only that, but I finished each one. (Read about them here and here.)

Unfortunately it didn't put as big of a dent in my backlog as I hoped it would. That's because I added 19 DS games to my collection in 2019.

They are, in alphabetical order:
  • Another Code: Two Memories
  • Atelier Annie: Alchemists of Sera Island
  • Disgaea DS
  • Enchanted Folk and the School of Wizardry (the European version of Magician's Quest: Mysterious Times)
  • Final Fantasy Tactics A2
  • Gabu Gabu Planet

  • Gyakuten Saiban: Yomigaeru Gyakuten (the Japanese version of Phoenix Wright: Ace Attorney)
  • Magical Starsign
  • Marl-oukoku no Ningyou-hime (the Japanese version of Rhapsody: A Musical Adventure)
  • Mawashite Koron
  • Princess Debut
  • Puzzle Series Vol. 5: Slitherlink
  • Rhapsody: A Musical Adventure

  • Touch Detective 2 1/2
  • Trace Memory
  • Unou no Tatsujin: Soukai! Machigai Museum
  • Unou no Tatsujin: Soukai! Machigai Museum 2
  • Witch Tale: Minarai Majo to 7-Jin no Princess (the Japanese version of A Witch's Tale)
  • The Wizard of Oz: Beyond the Yellow Brick Road
Have you played any of these DS games? If so, share your thoughts on them in the comments section of this post.

Wednesday, January 01, 2020

How I spent my time with video games in 2019

Not only did I finish more games in 2019 than I have in many years (read about them here and here), but I simply played more games in 2019 than in recent years, too.

Also, I spent more time with the games I played in 2019 than I can remember doing in ages.

Don't take my word for it; scan the following list and then compare what you see there to what you see on the similar lists I prepared for 2018, 2017, 2016, and 2015.

My 25 most-played games of 2019:
  • Final Fantasy Tactics A2 (DS) — 65 hours, 40 minutes
  • Ever Oasis (3DS) — 50 hours, 15 minutes
  • Pocket Card Jockey (3DS) — 43 hours, 30 minutes
  • Mother 3 (GameBoy Advance) — 32 hours, 35 minutes
  • Lapis x Labyrinth (Switch) — 29 hours, 35 minutes
  • World of Final Fantasy Maxima (Switch) — 26 hours, 30 minutes
  • Romancing SaGa 3 (Switch) — 26 hours, 25 minutes
  • Crimson Shroud (3DS) — 22 hours, 15 minutes

  • Dandy Dungeon (Switch) — 22 hours, 10 minutes
  • Heroland (Switch) — 20 hours, 25 minutes
  • Phoenix Wright: Ace Attorney (Switch) — 20 hours, 10 minutes
  • A Witch’s Tale (DS) — 17 hours, 45 minutes
  • Luigi’s Mansion 3 (Switch) — 17 hours, 30 minutes
  • The Legend of Zelda: Link’s Awakening (Switch) — 15 hours, 45 minutes
  • Rhapsody: A Musical Adventure (DS) — 15 hours
  • Last Window: The Secret of Cape West (DS) — 14 hours, 40 minutes
  • Kirby’s Extra Epic Yarn (3DS) — 14 hours, 40 minutes

  • Tetris 99 (Switch) — 12 hours, 45 minutes
  • Ghost Trick (DS) — 12 hours, 30 minutes
  • Kirby Triple Deluxe (3DS) — 10 hours
  • The Liar Princess and the Blind Prince (Switch) — 9 hours, 30 minutes
  • Katamari Damacy Encore (Switch) — 8 hours
  • Dragon Quest XI S (Switch) — 7 hours, 45 minutes
  • Yo-kai Watch 3 (3DS) — 7 hours, 45 minutes
  • Touch Detective (DS) — 7 hours, 15 minutes
So, how did all of you spend your time with games in 2019? Feel free to share your play-time stats in the comments section of this post.

Sunday, December 29, 2019

My biggest gaming disappointments of 2019

This may be the first time I've published a post about my most disappointing games of a particular year.

I guess that's because the games I purchase and play rarely disappoint me. Or at least they rarely irk me so much I'd then describe them as disappointing.

What changed in 2019? I stumbled upon a couple of games that actually disappointed me.

While I bought these games expecting to adore them, I walked away from both after a handful of hours because they weren't doing it for me in ways I'll hopefully make clear in the paragraphs that follow.


Penny-Punching Princess

I don't know if I've said these exact words here or anywhere else before, but I'm a pretty big fan of Nippon Ichi Software (or NIS). Yes, this little company that could has released some duds, but it's also put out some real gems--like my favorite games of the year, Lapis x Labyrinth and The Liar Princess and the Blind Prince.

I first booted up NIS' Penny-Punching Princess shortly after I finished the former, in fact. Though I loved the look of it, and found its localization surprisingly funny, its gameplay left me cold.

There just wasn't enough depth to Penny-Punching Princess' button-mashing battles to keep me playing. Yes, its bribe mechanic, which employs an on-screen calculator and allows you to use the money you've collected to slip past enemies and traps, is brilliant, but even it couldn't maintain my interest in the entire package.

Will I ever return to my copy of Penny-Punching Princess? I doubt it. At the moment, I can't imagine what would cause me to change my opinion of it.

You never know, though. With a little distance, I might look upon the game with more favorable eyes. I'm not going to bet on that happening, but I'm also not going to assume it's an impossibility.


Umihara Kawase Fresh!

I've long loved the first two Umihara Kawase games--made for the Super Famicom and original PlayStation, respectively. Sadly, I can't say the same about the third, Sayonara Umihara Kawase. Although I own a pair of copies of the 3DS version, both sorely disappointed me.

I had higher hopes for Umihara Kawase Fresh! in the lead-up to its release early this year, but it fared no better with me in the end. I actually quite liked its syrupy sweet art style, but found the quest-focused gameplay far less appealing.

In particular, I disliked that many of the quests I encountered while playing Umihara Kawase Fresh! were annoyingly similar, or took me through territory I'd already visited numerous times.

Also, before I started through this game, I thought I'd dig its new ingredient-gathering and cooking component. I didn't. It's not terrible, mind you, but I also don't think it adds much to the overall experience.

Personally, I'd rather worry about one-shot deaths, as you do in every other Umihara Kawase title, than the constantly draining health bar that needs to be refilled (by scarfing down the grub you make with the aforementioned ingredients) in Fresh!



Is it really possible Penny-Punching Princess and Umihara Kawase Fresh! are the only games that disappointed me in 2019?

If pressed, I might add The Legend of Zelda: Link's Awakening (above) and Yo-Kai Watch 3 to the pile. And maybe even Luigi's Mansion 3.

I finished two of these titles, though, and put nearly eight hours into the third, so I'm not entirely comfortable putting them on the same level as the Switch carts that serve as the focus of this post.

Anyway, now that I've had my say on the matter, I'd like to know: what are your most disappointing games of 2019?

Thursday, December 26, 2019

My favorite games of 2019 that weren't actually released in 2019

Although the number of old games I play often competes with the number of new games I play in any given year, I'm pretty sure the scales tipped in favor of the former in 2019.

As such, I thought I should write up a post about my favorite games of the last year that, you know, weren't actually released during the last year.


A Witch’s Tale (DS)--Truth be told, I bought this Nippon Ichi-made RPG simply because I liked how it looked. I'd heard the rest of it wasn't very good, though, so dragged my feet on playing it. Now that I've not only started but finished it, I'm here to say all the folks who suggested I'd hate A Witch's Tale were wrong. It's no Mother or Undertale or, um, Bravely Default, as you might expect, but I still found it both fun and unique. Regarding the latter, A Witch's Tale is completely touch-based--you don't use your system's directional pad or buttons for anything. Also, there's no overworld to explore here. Instead, you jump between a small hub town and six larger areas that sport curious themes. Oh, and you fill your party with an assortment of odd-looking dolls rather than with other humans, which I found to be a particularly interesting change of pace.


Cave Noire (GameBoy)--Although I've played this Japan-only GameBoy game before, none of those experiences lasted more than an hour at most. I'm not sure why that is, as I usually love roguelikes. At any rate, I stuck with it quite a while longer than that this year. My thoughts on the four or so hours I devoted to Cave Noire in 2019? I adored them. They allowed me to discover just how much it differs from your typical example of the genre. For starters, the dungeons you explore here are delightfully bite-sized and perfect for brief bouts of gaming. Also, conquering them requires you to meet various goals, like collecting a certain amount of money or saving a specific number of caged fairies. Speaking of which, I have yet to beat all of Cave Noire's challenges, but I hope to do so in 2020--with the game's exceptional soundtrack egging me on all the way.


Crimson Shroud (3DS)--If I were to tag a theme to my last year with video games, it'd be something like "playing games I stupidly ignored in the past." Actually, though, I haven't ignored Crimson Shroud. In fact, I bought it upon release--only to play it in fits and spurts until earlier this year. Once again, I'm not sure why I failed to stick with it up to now. Its dice-centric battles, inspired by tabletop RPGs like Dungeons & Dragons, are right up my alley. As are Crimson Shroud's gritty aesthetic and cinematic soundtrack. Some of its late-game tussles grated on my nerves, I have to admit, but they barely put a dent in my enjoyment of this novel adventure.


Ever Oasis (3DS)--Unless something drastic happens between now and midnight on Jan. 1, this GREZZO-developed RPG will end up second among my most-played games of 2019. That's pretty cool, and surprising, considering I bought Ever Oasis expecting it to disappoint me (at least a bit). Obviously it didn't. Although it wasn't as Secret of Mana-esque as I was told it would be, I thought its real-time battles were even better than those of Squaresoft's 16-bit classic. I also appreciated Ever Oasis' enormous selection of whimsical weapons--its humungous hammers shaped like cacti and pinecones and other odd objects, in particular. The main complaint I can aim at this 3DS cart: its town-building component wore out its welcome well in advance of the finish line.


Final Fantasy Tactics A2 (DS)--Despite the fact that I love the original Final Fantasy Tactics dearly, I've never played its portable spinoffs. Or I hadn't played them before I stubbornly set out to beat Final Fantasy Tactics A2 this summer. Over 65 hours later, I met that objective--and then promptly returned the cartridge to its blue-sleeved case. Did I do so happily, or grouchily? It's hard to say. Only one aspect of A2 made me grouchy, but it was a doozy: the final battle. I loved pretty much everything else about it, though--from the graphics, to the music, to the focus on quests over story. Speaking of that last point, I know a lot of people wish Final Fantasy Tactics A2 had a better story. I'm not one of them. Most RPG stories are bloated, boring messes, in my opinion, so I'm fine with the one in Final Fantasy Tactics A2 doing the bare minimum to move things along.


Ghost Trick (DS)--I feel like I've said this a lot over the last few weeks, but I have a bad habit of avoiding games that garner too much hype from the masses. Capcom's Ghost Trick is but one example of a title that's met this sad fate. My loss, right? I'd certainly say so after playing through it on a tear this autumn. I had no idea the core gameplay in Ghost Trick was so ... puzzle game-ish. That alone increased my interest in it tenfold, though I found its art style, animation, dialogue, and music more than a tad captivating, too. I guess what I'm trying to say here is that, while it took me a while to play Ghost Trick for the first time, it won't take me quite so long to play it a second or even third time.


Last Window: The Secret of Cape West (DS)--I loved Hotel Dusk: Room 215 when I played through it a number of years ago. I expected to play through this follow-up shortly after, but you know how it often goes with best-laid plans. Oh, well, all that matters is I finally tackled it. And that I enjoyed nearly every minute of my time with Last Window. I especially liked that the setting was so different from that of Hotel Dusk. I'm unable to say the same about the new cast of characters, but you can't have everything, right? At least Last Window's soundtrack lived up to my sky-high expectations after the brilliant Hotel Dusk OST knocked me off my feet.

See also: my favorite games of 2019 and, uh, my other favorite games of 2019, too