In my last post, I declared
Black Bird and
Sushi Striker my absolute favorite games of 2018.
While wrapping up that write-up, though, I said I liked a handful of other 2018 titles nearly as much as that pair of headline-grabbers.
The seven games highlighted here represent the "handful" in question.
The Alliance Alive (3DS)--Earlier in the year, I was all but certain this Cattle Call-made RPG would be my game of the year. Then
Sushi Striker came out. And
Octopath Traveler. And
Undertale And
Black Bird.
In the end,
The Alliance Alive didn't quite hold up as a "GOTY" contender. Still, playing through it was one of my most delightful gaming experiences of 2018, no question.
Why? For starters, I found its battles absolutely thrilling. That's mainly due to how its "awakening" and "guild" systems interact with and spice up these turn-based brawls, though I have a feeling they'd still be plenty riveting even without such embellishments.
The Alliance Alive wrapped me around its little finger for a few other reasons, too. Among them: its quirky cast of characters, its surprisingly varied--and oftentimes subtle--soundtrack, and its creepy "water devil dens" (optional dungeons, basically). (For more on these and a couple of other positive aspects of the game, read my post, "
Five things that made it really easy for me to put more than 60 hours into The Alliance Alive.")
Given this title's association with and relationship to the much-maligned
Legend of Legacy, I can't fault folks for passing on it. The fact is, though,
The Alliance Alive is a far more accessible and straightforward RPG than that 2015 release.
As such, if you're up for embarking on a portable adventure and you're not opposed to whipping out your 3DS once more, I'd highly recommend
picking up a copy of this Atlus-published (in North America) cart.
Dark Souls: Remastered (Switch)--If you had told me before I started playing it that this updated port of FromSoftware's tough-as-nails action game would be among my year-end favorites, I would've laughed in your face.
After all, it's not the kind of game that usually trips my trigger, as the saying goes. As a recent post of mine points out in its headline,
I typically prefer cute games to gory or scary ones.
That may be true, but it's also true that it didn't take me long to become suitably impressed with
Dark Souls' careful, stealthy gameplay. It helped, of course, that
Remastered proved to be quite a bit less difficult than I assumed it would be.
Full disclosure: this is one of the few games included here that I've yet to finish. And not only that, but I have a sinking feeling I may never see its end credits. Even with my playthrough of it in an incomplete state, though, I consider
Dark Souls: Remastered to be one of the true standouts of 2018.
Octopath Traveler (Switch)--As was the case with
The Alliance Alive for a short while, I once assumed this highly anticipated Square Enix release would be my top pick for 2018.
You already know what happened after that.
I've got to say, though, if I'd made my "absolute favorite games of 2018" post about three rather than two titles,
Octopath Traveler would have made the cut. (And if it'd been about four?
The Alliance Alive would've been squeezed in, too.)
Although this
SaGa-esque role-player has its share of issues (learn about them in this write-up on the "
10 things I'd change about Octopath Traveler if given the chance"), it's still squarely a "my cup of tea" title.
What does that mean? For one thing, it means it brings to mind some of the classic JRPGs of my youth, like
Final Fantasy IV,
V, and
VI. But it also means it's a bit weird--à la, say,
SaGa Frontier. And it means it offers up some modern flourishes, too.
That hardly does justice to just how ambitious, affecting, and arresting
Octopath Traveler is, however. It's filled with so many exquisite details that unpacking all of them here would be impossible. I tried to do so in another post earlier this year, though--"
10 things I adore about Octopath Traveler."
Pokémon: Let's Go, Eevee! (Switch)--My interest in the
Pokémon series has dropped so low in recent years that I barely even thought about pre-ordering
Let's Go before it hit digital and retail store shelves in mid-November.
For whatever reason, though, I had a shocking change of heart right after it dropped. Boy, am I glad I did. Following a rough--or maybe I should say yawn-inducing--start, I fell deeply in love with this title's vibrant world, adorable creatures, and jubilant soundtrack.
I fell in love with its snappy battles, too--which may surprise those of you who are used to complaints being leveled at this area of the game.
You know what else impressed me about
Let's Go? It never drags and doesn't overstay its welcome. That's something to crow about in an age when most role-playing games do whatever they can to keep you playing for 60, 80, even 100 hours or more.
Want to read more about my experience with this Switch title? Check out this recent post: "
How Let's Go renewed my interest in Pokémon."
Shin Megami Tensei: Strange Journey Redux (3DS)--A little something you might not know about me: I'm a real apocalypse buff.
Specifically, I love reading apocalypse novels. (Though I enjoy a good apocalypse film now and then, too.)
So why did I wait until
Redux's release to hop aboard the
Strange Journey train? Because I had no idea an apocalypse was at the heart of this
Shin Megami Tensei spinoff. In fact, I only decided to check it out after a Twitter friend compared its story to that of
Annihilation.
You know what? That person was right.
Strange Journey Redux's vibe is very similar to the one that permeates Jeff VanderMeer’s blockbuster. In other words, it's bleak, unnerving, suffocating--and kind of awe-inspiring, too.
Combine that with the game's innovative battles (you can chat up enemies and entice them to join your party if you're a sweet-talker) and impressive soundtrack and you've got a dungeon-crawler that's well worth exploring in either its original or updated form.
Space Dave! (Switch)--This
Space Invaders clone is right up there with
The Alliance Alive,
Black Bird, and
Sushi Striker as candidates for the title "most painfully overlooked and underappreciated game of 2018."
In my humble opinion, of course.
Actually, comparing
Space Dave! to
Black Bird is especially apt, if you ask me. Both of these 2018 releases take inspiration from some bona-fide classics and then turn that source material into something spectacularly unique.
If you're waffling between the two titles, by the way, I might recommend you check out
Space Dave! first. It's typically half the cost of
Black Bird, and it's decidedly more approachable than Onion Games' offering.
It's also a meatier experience. I've yet to encounter its credit roll despite putting more than 10 hours into it, for instance. Which isn't to suggest that's the goal of this game (it's more of a high-score affair); rather, it's to suggest you'll see a whole lot more than four "boards" while playing
Space Dave!
For more on this Jason Cirillo-made shmup, see this write-up of mine: "
A few thoughts on Space Dave! now that I've put nearly 10 hours into it."
Undertale (Switch)--I'm kind of embarrassed to admit this now, but here goes anyway: one of the main reasons I never put more than about an hour into Toby Fox's much-ballyhooed RPG before I got my hands on its Switch port was its cult-classic status irritated me.
Thankfully, those irrational feelings of annoyance didn't get in the way of me playing this iteration of the game right through to its credit roll.
As those of you who've completed
Undertale might expect, I've since slapped myself silly for passing on it for so long. If I were forced to use just one word to explain why I responded to the experience in that way, I'd go with
touching. So many people have compared
Undertale to
EarthBound that I was prepared for it to be wacky. But I had no idea it'd be so poignant.
Between that aspect of this game and its brevity, you can bet your sweet bippy I'm going to play
Undertale again and again in the coming years.