After putting more than 25 hours into it, I appear to be nearing the end of my
Yo-Kai Watch playthrough.
I'll do my best to publish a more formal review of this 3DS game in the next week or two, but for now I just want to rattle off a few comments about my most and least favorite aspects of it.
Here are three things I'm really liking about
Yo-Kai Watch at the moment:
The setting--It's refreshing to play an RPG that takes place in a modern, real-world setting. OK, so
Yo-Kai Watch's real-world setting is decidedly comical and cartoonish, but what else would you expect from a game that's aimed at the
Pokémon-playing set? At any rate, it's nice to run around housing complexes and schools and parks rather than the generic fantasy settings that fill most of this genre's offerings.
The yo-kai--Nowhere is
Yo-Kai Watch more obviously the anti-
Pokémon than in its character designs. Whereas the catchable monsters in Game Freak's series tend to be cute and cuddly, the ones showcased in this Level-5 title tend to be, well, kind of ugly. Naturally there's some overlap between the two, and most people would be hard-pressed to describe
Yo-Kai regulars like Jibanyan and Whisper as anything less than adorable, but there's no denying that many of their counterparts aren't as immediately attractive as Ken Sugimori and company's creations. For some strange reason, I consider that to be a "very good thing," as the incomparable Martha Stewart would say.
The battles--When I first played the
Yo-Kai Watch demo Nintendo dropped onto the 3DS eShop late last year, I found the game’s battle scenes a tad overwhelming. I loved how engaging they were, but I also found it difficult to keep track of all their moving parts. (While taking on foes in this title, six of your ghost pals are plopped onto a wheel. Only three can fight at any given time, but you can switch between them by spinning the aforementioned disc left or right using the 3DS’ touch screen or shoulder buttons.) Thankfully, the experience is a lot easier to manage given a bit of time. Plus, it eventually becomes frantically fun in a way that further differentiates it from its
Pokémon forebearers.
And here are three things I'm not entirely liking about Level-5's
Pokémon-esque RPG:
The story--Don’t get me wrong, I adore that
Yo-Kai Watch’s story isn’t your typical “save the world” tripe that’s at the center of about 99 percent of RPGs offered to the masses today. I just wish it were more cohesive. As it stands, the game feels like a collection of vignettes. That’s not a bad thing, of course, but it does keep
Yo-Kai Watch from feeling as epic as I expected it to be back when I first heard about it. It also can make the game feel like a slog as you near its home stretch. Normally some sort of rousing finale keeps you coming back to the journey even if you've slowly bored of it. Here, you get semi-stuck and can't help but wonder, "eh, why bother?"
The yo-kai befriending mechanism--Anyone who’s played
Pokémon knows how frustrating it is when you fail to catch a creature even after tossing a handful of Poké Balls at it. Well, multiply that feeling times 10--if not more--and you have, in a nutshell, a good part of the
Yo-Kai Watch experience. Let’s just say that while I usually have to "catch 'em all" when I play a
Pokémon title, here I've pretty much stuck to just the yo-kai I most need or want. And even that tactic hasn't proven to be very fruitful thanks to
Yo-Kai Watch's confounding befriending mechanism, which often sees you wasting many minutes, as well as many of the game’s consumable treats, trying to woo a character to your side, only to be rebuffed in the end.
The fetch quests--I usually like a gaming fetch quest as much as the next guy or gal, but that's only true if the fetch quests in question are fun--or at least captivating. In
Yo-Kai Watch, the majority of them are mundane to the point of being easily overlooked or ignored. Thankfully, you can pass by most without it biting you in the butt down the road.
Have any of you played
Yo-Kai Watch yet? If so, please share your opinions of it in the comments section below.