I kind of can't believe I'm mentioning the above news here, as I've never played any version of this dungeon-crawler. (It first saw the light of day on some rather ancient Japanese computers--the NEC PC-9801 and the FM Towns, to be exact--in 1991 before being given a second chance on the PC Engine and Super Famicom in 1994.)
Don't take that to mean I'm indifferent to it. In fact, I'm quite interested in it. The only reason I haven't bought some iteration or other of Brandish yet is that I can't decide which one to pick up.
I have narrowed things down a bit, though. Specifically, I'd like to own either a physical, boxed copy of the Japanese PSP release or XSEED Games' recent English localization of it.
Because the former can be acquired for about $20 these days, it's probably my first choice at the moment. Or it would be if the latter weren't just $10 on the PlayStation Store. (It's playable on both PSP and Vita, by the way--in case you're curious.)
A video showcasing the gameplay of this most recent version of Brandish can be found above. After watching it, do any of you think you'll be adding it to your digital PSP or Vita collections?
Thursday, December 17, 2015
Tuesday, December 15, 2015
Shall We Do It? (Alien Syndrome, City Connection, Mickey Mousecapade, Parodius Da! and Super Mario Bros. 2)
Some of you may be wondering why all of the games mentioned in this post's headline are decidedly retro" Well, that would be because the only current game I've played in the last few weeks is Pokémon Picross.
OK, so I've also put some time--and money--into Nintendo Badge Arcade during that same period, although I don't know if I'd call the latter a "game." (It's more of an app, if you ask me.)
What about The Legend of Legacy and Undertale? I haven't played either of them in about a month, sadly. And I haven't even started Yo-Kai Watch, despite the fact that a copy of that 3DS title has been in my hands since I got it as a birthday present right after Thanksgiving.
Given all of the above, it may seem strange that I decided to spend a good part of this past weekend playing the following bunch of golden oldies. The only response I can come up with to that charge is "I needed it." And don't we all sometimes?
Alien Syndrome (Game Gear)--Considering my nearly lifelong love of the first two Alien films, you’d think I would have at least tried this similarly themed game ages ago. Actually, I have plunked a bit of time into various versions of this Sega-made title (which originated in the arcades) over the years, but for whatever reason the aesthetics and gameplay never sat well with me. Something changed in that regard this weekend, though, as I raced through three of the Game Gear port’s stages on Saturday morning and only gave up after seeing a satisfactory portion of its fourth.
If this is the first you’ve heard of Alien Syndrome, by the way, the gist of it is it’s a run-and-gun action game that’s clearly inspired by the original Alien flick. You run around each level--most or all of which take place on some sort of spaceship--and rescue stranded crewmates while avoiding (or blowing away) a whole host of nightmarish baddies. Oh, and a clock is ticking away all the while, which adds a certain sense of urgency to both of those tasks.
As is the case with most of the games I booted up over the last few days, some (maybe many) modern gamers are sure to find the Game Gear version of Alien Syndrome painfully dated, especially in the graphics department. Still, if you’re a fan of tense gaming experiences and extraterrestrial settings, you’d do well to overlook this title’s superficial stumbling points and give it a bit of love.
City Connection (Famicom)--Looking back on it now, it seems strange that as a kid I had access to an arcade containing a City Connection cabinet. After all, I grew up in a small town in Wisconsin—not exactly a hotbed of obscure Japanese games of any sort.
At any rate, I'm glad my local arcade (bowling alley, really) was home to this Axes Art Amuse-made and Jaleco-published oddity--for a while, at least. I played it every chance I got. Who could blame me? It's a platformer--of sorts--that shoves players behind the wheel of an adorable red sports car and then forces them to race and leap around a handful of stages, all of which are set in real-life cities. The point: why, to cover their roadways in paint, of course. (You do this do you can prove you've fully experienced each locale.)
I wish I could tell you how accurate the Famicom port of City Connection is to the arcade original, but I can't. I can say the former is a lot of fun, though. It's colorful, it controls well enough, it's challenging (but not overly cheap, as is the case for too many games from this era) and it has a soundtrack that's better than it has any right to be.
Mickey Mousecapade (NES)--Here's another game from my childhood. For some weird reason, this is one of the 20 or so NES games I owned as a kid. I say it's weird because I've never really been a big Disney fan. As such, I'm not sure what prompted me to buy (or, more likely, ask for it as a birthday or Christmas gift) Mickey Mousecapade.
Regardless, I remember liking this classic platformer--which curiously puts players in control of both Mickey and Minnie at the same time--well enough. I also remember finding it more than a smidge frustrating beyond its first stage. Which is kind of hilarious, as I got all the way to the game's third stage on my second try this past weekend, and without a whole lot of fuss. Sadly, that's as far as I was able to get.
Oh, well, I'm glad I finally revisited Mickey Mousecapade after all these years. It's far from a great game, and it's downright ugly in spots (I'm looking at you, annoying forest level), but the background music is nice and the overall experience is enjoyable enough that I'll probably return to it again ... in a couple of years or so.
Parodius Da! (PC Engine)--Would you believe this was one of the first Japanese games I ever imported? Detana!! TwinBee was another, along with Final Fantasy V, Final Fantasy VI and Tengai Makyou II. Oh, and Pop'n TwinBee, too.
At any rate, this was my favorite of the bunch. (OK, so I was pretty fond of the two Final Fantasy games as well.) Which makes sense, as it's hard to play this wackadoodle shmup, which parodies Konami's genre-defining Gradius series (hence the name), without a huge grin plastered across your face all the while.
I spend most of my time with the PC Engine port of Parodius Da! playing its "Special" mode, by the way. It's a single-level, high-score romp that's perfect for short bursts of play--which means it's perfect for my ever-diminishing attention span.
Super Mario Bros. 2 (NES)--Do you have a favorite Famicom or NES cart? Well, this is one of mine. To me, this bastard child of Nintendo's decades-old Mario series is the gaming equivalent of chicken noodle soup. It makes me feel warm and fuzzy in a way that not too many titles from any era can match.
Anyway, I was prompted to return to this pastel-shellacked platformer by the recently released Nintendo Badge Arcade. For the last few days, that 3DS app has offered up a slew of Super Mario Bros. 2 pins--every single one of which caused my mouth to froth in nostalgia-flavored glee. (OK, so maybe that's overstating things a tad.)
Although I somehow stopped myself from dropping $5 more into the Nintendo Badge Arcade, I wasn't able to keep myself from spending a similar amount to buy Super Mario Bros. 2 via the eShop. Which is just as well, because every 3DS needs to have a copy of this game stuck to its main menu and at the ready at all times, don't you think?
Have you played any retro games in recent days or weeks? If so, which ones--and what pushed you to spend some quality time with them?
OK, so I've also put some time--and money--into Nintendo Badge Arcade during that same period, although I don't know if I'd call the latter a "game." (It's more of an app, if you ask me.)
What about The Legend of Legacy and Undertale? I haven't played either of them in about a month, sadly. And I haven't even started Yo-Kai Watch, despite the fact that a copy of that 3DS title has been in my hands since I got it as a birthday present right after Thanksgiving.
Given all of the above, it may seem strange that I decided to spend a good part of this past weekend playing the following bunch of golden oldies. The only response I can come up with to that charge is "I needed it." And don't we all sometimes?
Alien Syndrome (Game Gear)--Considering my nearly lifelong love of the first two Alien films, you’d think I would have at least tried this similarly themed game ages ago. Actually, I have plunked a bit of time into various versions of this Sega-made title (which originated in the arcades) over the years, but for whatever reason the aesthetics and gameplay never sat well with me. Something changed in that regard this weekend, though, as I raced through three of the Game Gear port’s stages on Saturday morning and only gave up after seeing a satisfactory portion of its fourth.
If this is the first you’ve heard of Alien Syndrome, by the way, the gist of it is it’s a run-and-gun action game that’s clearly inspired by the original Alien flick. You run around each level--most or all of which take place on some sort of spaceship--and rescue stranded crewmates while avoiding (or blowing away) a whole host of nightmarish baddies. Oh, and a clock is ticking away all the while, which adds a certain sense of urgency to both of those tasks.
As is the case with most of the games I booted up over the last few days, some (maybe many) modern gamers are sure to find the Game Gear version of Alien Syndrome painfully dated, especially in the graphics department. Still, if you’re a fan of tense gaming experiences and extraterrestrial settings, you’d do well to overlook this title’s superficial stumbling points and give it a bit of love.
City Connection (Famicom)--Looking back on it now, it seems strange that as a kid I had access to an arcade containing a City Connection cabinet. After all, I grew up in a small town in Wisconsin—not exactly a hotbed of obscure Japanese games of any sort.
At any rate, I'm glad my local arcade (bowling alley, really) was home to this Axes Art Amuse-made and Jaleco-published oddity--for a while, at least. I played it every chance I got. Who could blame me? It's a platformer--of sorts--that shoves players behind the wheel of an adorable red sports car and then forces them to race and leap around a handful of stages, all of which are set in real-life cities. The point: why, to cover their roadways in paint, of course. (You do this do you can prove you've fully experienced each locale.)
I wish I could tell you how accurate the Famicom port of City Connection is to the arcade original, but I can't. I can say the former is a lot of fun, though. It's colorful, it controls well enough, it's challenging (but not overly cheap, as is the case for too many games from this era) and it has a soundtrack that's better than it has any right to be.
Mickey Mousecapade (NES)--Here's another game from my childhood. For some weird reason, this is one of the 20 or so NES games I owned as a kid. I say it's weird because I've never really been a big Disney fan. As such, I'm not sure what prompted me to buy (or, more likely, ask for it as a birthday or Christmas gift) Mickey Mousecapade.
Regardless, I remember liking this classic platformer--which curiously puts players in control of both Mickey and Minnie at the same time--well enough. I also remember finding it more than a smidge frustrating beyond its first stage. Which is kind of hilarious, as I got all the way to the game's third stage on my second try this past weekend, and without a whole lot of fuss. Sadly, that's as far as I was able to get.
Oh, well, I'm glad I finally revisited Mickey Mousecapade after all these years. It's far from a great game, and it's downright ugly in spots (I'm looking at you, annoying forest level), but the background music is nice and the overall experience is enjoyable enough that I'll probably return to it again ... in a couple of years or so.
Parodius Da! (PC Engine)--Would you believe this was one of the first Japanese games I ever imported? Detana!! TwinBee was another, along with Final Fantasy V, Final Fantasy VI and Tengai Makyou II. Oh, and Pop'n TwinBee, too.
At any rate, this was my favorite of the bunch. (OK, so I was pretty fond of the two Final Fantasy games as well.) Which makes sense, as it's hard to play this wackadoodle shmup, which parodies Konami's genre-defining Gradius series (hence the name), without a huge grin plastered across your face all the while.
I spend most of my time with the PC Engine port of Parodius Da! playing its "Special" mode, by the way. It's a single-level, high-score romp that's perfect for short bursts of play--which means it's perfect for my ever-diminishing attention span.
Super Mario Bros. 2 (NES)--Do you have a favorite Famicom or NES cart? Well, this is one of mine. To me, this bastard child of Nintendo's decades-old Mario series is the gaming equivalent of chicken noodle soup. It makes me feel warm and fuzzy in a way that not too many titles from any era can match.
Anyway, I was prompted to return to this pastel-shellacked platformer by the recently released Nintendo Badge Arcade. For the last few days, that 3DS app has offered up a slew of Super Mario Bros. 2 pins--every single one of which caused my mouth to froth in nostalgia-flavored glee. (OK, so maybe that's overstating things a tad.)
Although I somehow stopped myself from dropping $5 more into the Nintendo Badge Arcade, I wasn't able to keep myself from spending a similar amount to buy Super Mario Bros. 2 via the eShop. Which is just as well, because every 3DS needs to have a copy of this game stuck to its main menu and at the ready at all times, don't you think?
Have you played any retro games in recent days or weeks? If so, which ones--and what pushed you to spend some quality time with them?
Thursday, December 10, 2015
All I want for Christmas is ...
Well, it's that time of year again--if you celebrate Christmas or any of the other "winter holidays" in some form or fashion, of course.
I do, although not in a religious sense, which means I've been forced--yes, forced, I tell you!--to come up with a list of potential presents for a select few people in my life.
Here are the gaming-related gifts that made it onto my list this year, in case any of you are curious:
16GB memory card for Vita--When I bought my pink-and-white Vita early this year, I was so excited about it that I completely ignored the fact that the system comes with just one GB of internal storage memory. In other words, I've barely bought any digital titles since March. Or, rather, I've bought some, but I can't play them because I don't have enough room on my Vita to download them. So, this may be the present--game-related or not--that I want the most this holiday season.
Kiki Kaikai (PC Engine)--I have kind of a weird history with this Taito-made, Japanese-folklore-themed run-and-gun game. When I first played it a few years back, it made me turn up my nose in disgust. To say the game looks a bit bland is an understatement of nearly criminal proportions. Plus, it's tough as nails--and in this case, I don't mean that in a good way. Over time, though, Kiki Kaikai's grown on me--to the point that I'm now chomping at the bit to own a complete-in-box copy of it.
One of these Japanese 3DS cover plates--Full disclosure: I already own three cover plates for the New 3DS I imported a couple of months ago. I tend to think of these cover plates like I think of my precious baseball caps, though--in other words, I want one for every outfit and every occasion. Which should go a long way toward explaining why I long to own both this pink-and-white striped one and this watermelon-inspired one.
Pink Yarn Yoshi amiibo--Would you believe I don't own a single amiibo figure? Hell, I wouldn't believe it if I weren't me. (Does that even make sense?) After all, I just admitted that I'm gaga over Nintendo's New 3DS cover plates, and I admitted last week that I can't be trusted when it comes to that same company's Nintendo Badge Arcade app. For whatever reason, though, I've yet to be bitten by the amiibo bug. That said, I find the pink Yarn Yoshi ones to be the definition of adorable.
Steins;Gate (Vita)--It is with great shame that I reveal I never pre-ordered this game as I promised in the lead up to its release. Actually, that's not true. I did order it, but I later canceled it when I discovered I'd overextended my gaming budget a bit and had to scale things back a bit. I still very much want to experience this highly acclaimed visual novel, though, so even if my parents or husband fail to put a copy under the tree for me, I'll buy one for myself in the days or weeks that follow.
So, those are the gaming-related items I've included in my holiday wish list. What are all of you asking your loved ones for this season?
I do, although not in a religious sense, which means I've been forced--yes, forced, I tell you!--to come up with a list of potential presents for a select few people in my life.
Here are the gaming-related gifts that made it onto my list this year, in case any of you are curious:
16GB memory card for Vita--When I bought my pink-and-white Vita early this year, I was so excited about it that I completely ignored the fact that the system comes with just one GB of internal storage memory. In other words, I've barely bought any digital titles since March. Or, rather, I've bought some, but I can't play them because I don't have enough room on my Vita to download them. So, this may be the present--game-related or not--that I want the most this holiday season.
Kiki Kaikai (PC Engine)--I have kind of a weird history with this Taito-made, Japanese-folklore-themed run-and-gun game. When I first played it a few years back, it made me turn up my nose in disgust. To say the game looks a bit bland is an understatement of nearly criminal proportions. Plus, it's tough as nails--and in this case, I don't mean that in a good way. Over time, though, Kiki Kaikai's grown on me--to the point that I'm now chomping at the bit to own a complete-in-box copy of it.
One of these Japanese 3DS cover plates--Full disclosure: I already own three cover plates for the New 3DS I imported a couple of months ago. I tend to think of these cover plates like I think of my precious baseball caps, though--in other words, I want one for every outfit and every occasion. Which should go a long way toward explaining why I long to own both this pink-and-white striped one and this watermelon-inspired one.
Pink Yarn Yoshi amiibo--Would you believe I don't own a single amiibo figure? Hell, I wouldn't believe it if I weren't me. (Does that even make sense?) After all, I just admitted that I'm gaga over Nintendo's New 3DS cover plates, and I admitted last week that I can't be trusted when it comes to that same company's Nintendo Badge Arcade app. For whatever reason, though, I've yet to be bitten by the amiibo bug. That said, I find the pink Yarn Yoshi ones to be the definition of adorable.
Steins;Gate (Vita)--It is with great shame that I reveal I never pre-ordered this game as I promised in the lead up to its release. Actually, that's not true. I did order it, but I later canceled it when I discovered I'd overextended my gaming budget a bit and had to scale things back a bit. I still very much want to experience this highly acclaimed visual novel, though, so even if my parents or husband fail to put a copy under the tree for me, I'll buy one for myself in the days or weeks that follow.
So, those are the gaming-related items I've included in my holiday wish list. What are all of you asking your loved ones for this season?
Labels:
amiibo,
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Tuesday, December 08, 2015
Nice Package! (Ni No Kuni, DS)
You know how in my last post--about Ni No Kuni II, which is being prepped for PS4 as we speak--I mentioned that I might publish a post about the original DS game's beautiful packaging soon?
Well, I decided to go ahead and publish it today rather than wait. Why? Because this Japanese title's packaging is beyond gorgeous, and I desperately want to spread the word about it, that's why.
Don't take my word for all of this blather. Check out the following photos and see for yourself.
This first snapshot, above, is of the front of Ni No Kuni's outer slip cover. This "slip cover" is a lot like those cardboard sleeves that so charmingly wrap around (and protect?) Japanese GameCube cases.
And here--again, above--we have the back of that same wrapper.
Beneath that slip cover is a rather large and sturdy cardboard box that is rather obscenely (I mean that in a good way) decorated.
Unsurprisingly, the backside of Ni No Kuni's box is as much of a looker as its front.
Well, I decided to go ahead and publish it today rather than wait. Why? Because this Japanese title's packaging is beyond gorgeous, and I desperately want to spread the word about it, that's why.
Don't take my word for all of this blather. Check out the following photos and see for yourself.
This first snapshot, above, is of the front of Ni No Kuni's outer slip cover. This "slip cover" is a lot like those cardboard sleeves that so charmingly wrap around (and protect?) Japanese GameCube cases.
And here--again, above--we have the back of that same wrapper.
Beneath that slip cover is a rather large and sturdy cardboard box that is rather obscenely (I mean that in a good way) decorated.
Unsurprisingly, the backside of Ni No Kuni's box is as much of a looker as its front.
Labels:
acquisitions,
ds,
imports,
instruction manuals,
Japanese games,
JRPGs,
Level-5,
Ni no Kuni,
Nice Package!,
nintendo,
packaging,
photos,
RPGs
Monday, December 07, 2015
I hate the protagonist's hairdo, but I'm still hot and bothered about Ni No Kuni II
For me, the biggest shocker to come out of Saturday's PlayStation Experience event was the news that the folks at Level-5 are busy prepping a second Ni No Kuni game for PS4.
I know, I know. Some of you are shaking your heads at me because you were most surprised by the first gameplay footage of Square Enix's Final Fantasy VII remake or the North American release announcements for both Yakuza 0 and Yakuza 5.
For me, though, the prize goes to Ni No Kuni II: Revenant Kingdom. Speaking of which, here's the game's very first trailer:
OK, so it doesn't seem to show any real gameplay footage--or at least not any footage of its overworld (assuming one exists) or battle scenes, but I don't consider that too much of a surprise. We'll get plenty of that soon enough, I'm sure.
When we finally get it, though, I sincerely hope what is shown makes people in the know believe the gameplay in Ni No Kuni will be more enjoyable than what was included in the first title. (Specifically, I've heard quite a few folks say that the battles in the original Ni No Kuni--the PS3 iteration, at least--left a lot to be desired.)
I haven't heard quite such negative things about the DS version of Ni No Kuni, by the way--which is a very good thing, as I recently bought a complete-in-box copy of that behemoth. Who knows, maybe I'll publish some photos of its beautiful packaging in the next couple of days?
When we finally get it, though, I sincerely hope what is shown makes people in the know believe the gameplay in Ni No Kuni will be more enjoyable than what was included in the first title. (Specifically, I've heard quite a few folks say that the battles in the original Ni No Kuni--the PS3 iteration, at least--left a lot to be desired.)
I haven't heard quite such negative things about the DS version of Ni No Kuni, by the way--which is a very good thing, as I recently bought a complete-in-box copy of that behemoth. Who knows, maybe I'll publish some photos of its beautiful packaging in the next couple of days?
Labels:
Bandai Namco,
JRPGs,
Level-5,
Ni no Kuni,
Ni No Kuni II,
PlayStation Experience,
PS4,
RPGs,
sony,
trailers
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