Wednesday, August 05, 2015

After eyeballing its beautiful debut trailer, I want Yomawari (Vita) even more than I did before...

A month after they pleased the three people in the known world who were clamoring for an adorable horror game that could be played on the Vita by revealing Yomawari, the brass at Nippon Ichi Software made the aforementioned folks even happier yesterday by finally making available a trailer that shows the in-the-works title in action.

Admittedly, I'm still a bit unsure as to how Yomawari will play--does the cute-as-a-button protagonist simply run away from the various baddies that are shown throughout this video, or will she be given means to battle them?--but that isn't doing much to dampen my interest in its release.

Speaking of which, Yomawari will hits store shelves (both physical and digital, I'm guessing) in Japan on Oct. 29--just in time for Halloween.



Will I be pre-ordering a copy--say, via amiami--so that I can play this girl-searches-for-her-sister-and-dog-in-a-creepy-setting game shortly after everyone's favorite spook-centric holiday takes leave for another year? I'm not sure.

On the one hand, I really want to experience Yomawari as soon as it humanly possible (even if I'm only able to understand a fraction of its story), while on the other, I can't shake the feeling that Nippon Ichi's North American arm will bring this Vita game to the region I currently call home sooner rather than later.

How about you? Are any of you also a bit conflicted about this upcoming adventure--especially after watching the trailer shown above? If so, please share why in the comments section below.

Monday, August 03, 2015

Shall We Do It? (Contact, The Legend of Kusakari, Penguin no Mondai: Saikyou Penguin Densetsu! and Rhythm Tengoku: The Best Plus)

I've played a lot of games since I last published one of these "Shall We Do It?" posts (which happened all the way back on June 22, incidentally enough), so I figured now would be as good a time as any to get off my lazy butt and work up another.

As for which games I've played in the last month-plus and what I think about those experiences, here are all of (or at least most of) the relevant details:

Contact (DS)--Yes, I'm still plugging away at this always intriguing and sometimes infuriating adventure. Or at least I was plugging away at it until about a week ago. That's when I reached what I believe is the game's final location, and after spending a few hours grinding (the enemies in this level are quite a bit tougher than the ones I had to deal with previously), I basically chickened out on taking on the last boss.


The plan at the moment is to take care of him (or her, or whatever it may be) in the next few weeks, after I wrap up my playthrough of Penguin no Mondai: Saikyou Penguin Densetsu! (see below for more on that title), but who knows if I'll actually follow through with that.

I don't suppose any of you can provide me with any motivation here? I mean, will Contact's ending make my gargantuan effort thus far worthwhile, or will it make me wish I'd never shoved its cartridge into my trusty 3DS?

The Legend of Kusakari (3DS)--If you've never heard of this one, it's a 3DS eShop that's only seen the light of day in Japan so far. I picked up last week because it was cheap (just 300 yen, which is about $2.50) and because Brian, the proprietor of the Japanese 3DS tumblog, has said interesting things about it since it was released a couple of months ago.

Speaking of which, Brian recently described The Legend of Kusakari as being a "fun cross between the 80s ZX Spectrum lawnmower simulators and A Link to the Past," and even though I've sadly never played any ZX Spectrum lawnmower simulators, I definitely can see where he's coming from with this association.



After all, The Legend of Kusakari basically involves whacking away at clumps of grass, à la A Link to the Past, while bystanders and baddies block your path (both of them can cause you harm) and a timer ticks away.

No one is going to accuse this digital title of being an overly deep experience, but it's fun and cute and has a wonderfully weird soundtrack, so for me it's more than worth its bargain-basement price tag.

Penguin no Mondai: Saikyou Penguin Densetsu! (DS)--It's funny that I mentioned the Japanese 3DS tumbler's Brian in the segment above, as he's responsible for me playing this game, too. (Here's some more information on why that is, if you're at all curious.)

Although he deserves a hearty pat on the back for both introductions, that's especially true when it comes to Penguin no Mondai, which is a surprisingly enjoyable--and adorable--Metroidvania that was developed (I believe) and published by Konami.


In fact, my only complaint about this action-heavy DS release is that its protagonist--a roly-poly penguin--is made of polygons rather than sprites, which is what was used to construct pretty much every other component of Saikyou Penguin Densetsu!

Other than that little niggle, though, I've really gotten a kick out of the handful of hours I've put into this game in the last few weeks. I especially like how you regularly encounter various minibosses--which also are penguins, by the way--that offer up their outfits and weapons upon being defeated. From then on, you can mix and match their swag to alter your move set, health, power, defense and more.

Anyway, I've had such a blast with it that I'm planning to pick up the other Penguin no Mondai games Konami made for the DS as soon as is possible.

Rhythm Tengoku: The Best Plus (3DS)--Sure, I've put a lot of time into all of the previously mentioned games in the past month or so, but this is the one that's taken up the lion's share of my attention during that span. Specifically, I've plopped over 13 hours into my copy of The Best Plus since it arrived on our doorstep at the end of June.



As you may have heard, this iteration of Rhythm Heaven features a story (which a lot of long-time fans seem to hate), 70 "old" mini-games and about 30 new ones. I've now experienced--and "beaten"--all of them, along with their corresponding remixes. In fact, I gleefully encountered its ending credit roll this time last weekend.

So, what do I think of this iteration of Nintendo's fabulous series of music-focused games? I think it more than holds its own with its predecessors, for starters. Admittedly, the story does slow things down at first, and it takes far too long to get to this version's remixes (as well as a number of its new mini-games, a couple of which are as good as any that have appeared in past Rhythm Tengoku titles), but even then it's a joy to behold.

I'll say more in the "Great Gaymathon" review of The Best Plus that should be published late this week or early next, but in the meantime, just know that I highly recommend buying this game if you have a 3DS that's capable of playing Japanese carts. And if you don't, well, here's hoping the powers that be at Nintendo do the right thing and bring it to other regions sooner rather than later.

See also: previous 'Shall We Do It?' posts

Friday, July 31, 2015

I've never been a fan of Final Fantasy Explorer's art style, but I'll probably pick up the upcoming North American version anyway

In case you didn't see this news elsewhere yesterday: Square Enix will be bringing its Monster Hunter-esque 3DS game, Final Fantasy Explorers, to North America and Europe in early 2016.

Specifically, this Final Fantasy spin-off will be released in the former region on Jan. 26 and in the latter one on Jan. 29.

The out-of-nowhere announcement came as a shock to the handful of Westerners who actually cared about the fate of this so-far-Japan-only cart, as it hit store shelves in that territory all the way back in December of 2014.

Why did Square Enix wait so long to bring it to our shores? I have no idea, although I hope it had something to do with its staffers making some additions, or even changes, to it.



Sadly, I doubt they'll do anything to Final Fantasy Explorer's character designs, which are about as boring and lifeless as can be, in my opinion. (Especially when you compare them to the ones found in a game like Bravely Default.)

Still, I'm currently planning to pick up a copy of this strange looking title--if only to show the brass at Square Enix that us Americans actually want them to localize more of their 3DS games (such as all of those wonderful Dragon Quest adventures that are languishing in Japan) in the coming months and even years.

How about you guys and gals? Do any of you think you'll buy Final Fantasy Explorers at some point down the road?

See also: 'And yet five more games I'm looking forward to playing between now and the end of 2015'

Thursday, July 30, 2015

I'd totally get these Dragon Quest VIII-themed 'PC' and 'TPU' covers if I owned a New 3DS XL

Thankfully for my bank account, I don't currently own a New 3DS XL or LL. And even if I did own one, it probably wouldn't be an all-white model, which is what it would have to be for the colorful "TPU" cover showcased below to stand out as it should.

Speaking of which, I don't suppose any of you know what "TPU" stands for, do you?


Regardless, if you'd like to pre-order one of these beauties, you can do so at play-asia.com--assuming you've got $24.99 to blow.

As for the Dragon Quest VIII-themed "PC" cover alluded to in the headline above, here's how it looks when applied to a blue New 3DS XL or LL.



It also looks pretty cool when it's not attached to either of Nintendo's big-screened New 3DS models, as can be seen in the image below.

These "PC" covers (again, whatever "PC means) can be pre-ordered via amiami.com, by the way, for the super-low price of 1,260 Yen (about $10).


Or, if you're more of a play-asia.com kind of person, you can buy one on that site for $13.99.

Just be aware that neither cover will reach your doorstep until late August at the earliest--which, curiously enough, is right around when the 3DS version of Dragon Quest VIII will be released.

(Via NintendoTweet)

Wednesday, July 29, 2015

So, what do all of you think about the fact that Dragon Quest XI is being made for 3DS, PS4 and (eventually, probably) NX?

As you've all surely heard by now, the brass at Square Enix revealed during a Dragon Quest-focused press conference yesterday morning that the 11th entry in the company’s vaunted RPG series is being prepped as we speak for the 3DS, the PS4 and the announced-but-still-shrouded-in-mystery system currently known as the Nintendo NX.

Here are some of the most pertinent of the details that were shared about Dragon Quest XI during the event held about 24 hours ago.

Although the same core staff members are working on both the 3DS and PS4 versions of the game, a company called Orca is assisting with the development of the PS4 release, while Toy Logic is helping make the 3DS one.

Despite the fact that they’ll look quite different in the end, both iterations of Dragon Quest XI will tell the same story, à la the pair of Ni no Kuni titles Level-5 made for the DS and PS3 a few years ago.

Intriguingly, Dragon Quest XI for 3DS will feature three-dimensional graphics on the system's upper screen (is it me, or do they look cel-shaded?), while the lower screen will showcase two-dimensional visuals that appear fairly Super Famicom-esque.



Oh, and when it comes to this game's battle scenes, if you're using the 3DS' circle pad when one begins, the fight will be depicted using the afore-mentioned 3D graphics. If, on the other hand, you're using the handheld's directional pad, the contest will be depicted using sprites.

Finally, Square Enix is shooting to release the 3DS and PS4 versions of Dragon Quest XI at some point during the series' 30th anniversary year--which means between April 1 of 2016 and March 31 of 2017.

With all of that out of the way, what do you think of this news--and of the first footage of the 3DS make of Dragon Quest XI, which can be viewed above?

Personally, I think it's great. Sure, I would've loved it if Square Enix had decided to put the game on the PS3, Vita and Wii U, too, but even as is I'm feeling pretty darn stoked.

There's no question I'll be picking up the 3DS iteration, by the way--quite possibly when it first hits store shelves in Japan.

Don't worry, I'll double dip if Square Enix (or Nintendo) eventually brings it to North America, but you just know that's going to take a number of months, if it happens at all.

Will any of you be following suit--by buying either the Japanese 3DS or PS4 releases? Or are you planning to hold out for copies that have been localized for the country or region you call home?