Tuesday, June 02, 2015

Nice Package! (Hyakumanton no Bara Bara, PSP)

Some of you probably know this 2010 PSP title by the name--Patchwork Heroes--the powers that be at Sony gave it before it was released in Europe and North America.

Sadly, the game was only sold digitally in the West. Sure, that made North American and European copies of Patchwork Heroes quite a bit cheaper than their Japanese counterparts, but it also meant that people who picked up the former missed out on Hyakumanton no Bara Bara's beautiful packaging, which can be seen throughout this post.


For starters, there's this quirky action game's box art, seen in the photo above, which I can say without hesitation is one of my all-time favorite examples of PSP cover imagery. 


Quality illustrations are plastered across the front of Hyakumanton no Bara Bara's instruction manual and the label of its UMD, too. (Don't worry, you'll get a better look at the latter near the bottom of this post.)


Actually, sketches done in a style that's similar to the art that graces the cover of this Acquire-developed game's manual also can be found on a number of its inside pages. 



The rest of Hyakumanton no Bara Bara's instruction booklet isn't as noteworthy, but it still wows now and then--with the character bios shown in the snapshot above being a case in point. 


Speaking of this PSP title's characters, a number of them can be found on its colorful UMD label.

Sadly, the backside of Hyakumanton no Bara Bara's packaging, below, doesn't quite achieve the heights that are reached by the rest of it.


Of course, if I had to force the designers responsible for producing this product to skimp on one aspect of it, I'd go with the back of the box, so to speak, so don't expect me to complain too much about the above.

What do all of you think? Do the photos shared here make you want to run out and buy a copy of the Japanese physical release of Patchwork Heroes as soon as you're able?

Note: if you're like me and you aren't entirely satisfied with the quality of the photographs showcased in this post, head over to my Flickr photostream, which features versions that are both brighter and less blurry.

Sunday, May 31, 2015

Capcom, Nintendo and Square are doing their darndest to suck me (and my bank account) dry

And here I thought this morning's Japanese Nintendo Direct was going to be a dud.

Instead, it ended with me adding a bunch of items--not just games, but systems and even accessories, too--to my ever-growing 3DS wish list.

Admittedly, a couple of the aforementioned titles that are going to be picked up as soon as is possible--which means the minute they're released--were announced prior to today's broadcast, but I wasn't sure about either of them until I saw them in action or saw their box art.

The 3DS port (of sorts) of Dragon Quest VIII is the game that I had to see in action before deciding to purchase it, by the way.

Speaking of which, its first trailer can be seen at the beginning of the Nintendo Direct. I don't know about you, but I think it looks pretty wonderful. Even if it didn't, though, I'd probably buy a copy of it just so I could experience the "pudding slime" spotted at the 2:07 mark firsthand.

Dragon Quest VIII will hit store shelves in Japan on Aug. 27. Here's hoping it somehow makes its way westward, too.



As for the 3DS game that I want to own now that I've seen its box art, that would be Doubutsu no Mori: Happy Home Designer.

Seriously, look at the packaging above and try to tell me it isn't fabulous beyond belief.



Actually, scratch that. This Animal Crossing spin-off's cover art is just fabulous when compared to the special New 3DS LL system (above) that's set to be released alongside it.

Even more fabulous, in my humble opinion, is the Happy Home Designer-branded kisekae plate that also will hit the streets of Japan on July 30.



You can rest assured I'll pre-order the latter as soon as someone allows me to do so--despite the fact that I've yet to pick up a New 3DS system.

This latest Nintendo Direct didn't focus only on already announced 3DS games, thankfully. A handful of surprises found their way into the broadcast, too, with the side-scrolling Guru Guru! Chibi Robo! and Monster Hunter X being two of them.

To be honest, as happy as I am that Nintendo's giving Chibi Robo another chance, I'm not sure I'll be purchasing this latest effort. (I'd far prefer an adventure that apes the series' original offering.)

Also, as nice as Monster Hunter X looks, I can say with quite a bit of certainty that I won't be adding it to my collection of 3DS games.



I can say with just as much certainty, though, that I'll be buying one of the other out-of-left-field titles that were announced earlier today--with the title in question being MonHun Nikki: Poka Poka Airu Mura DX (aka Monster Hunter Diary: Poka Poka Airu Village DX).

After all, I've wanted to play one of the MonHun Nikki games for ages, and I can't think of anything more appropriate than finally doing so on my Japanese 3DS.

(This kind of puts the copy of the first MonHun Nikki for PSP I acquired a short while ago in a precarious position, I guess, but what can you do?)

What did all of you think about this morning's Nintendo Direct? Did any accessories, games or systems stick out at you as "must buys"?

Saturday, May 30, 2015

It's hard to imagine a game called Fantastic Boyfriends being anything less than brilliant

I haven't played too many mobile games since I bought my first real smartphone a few months ago, but I'm planning to buy this one.

Of course, how could I not when it's called Fantastic Boyfriends: Legends of Midearth?

Also, it features all kinds of hot, burly men (of the manga variety, admittedly, but I'll take what I can get) and its translation is being worked on by a very good friend of mine, Chic Pixel's Anne Lee.



As for what Fantastic Boyfriends is beyond being a mobile game stuffed with hunks, well, the gist is that it combines elements of the RPG and dating-sim genres.

Sadly, the latter aspect appears to be more PG-rated than X-rated, but that's how it goes when you want your game to make it onto the Apple and Android app stores.

If that's acceptable to you, and you'd like to know more about Fantastic Boyfriends and maybe even throw a bit of monetary support behind it, head over to its Indiegogo page.



The game's developers, Lifewonders, are looking to garner $20,000 by the time the above-mentioned fundraising campaign ends in 30 days.

A note for those of you who may be riding the fence (as to whether or not to hand over a few bucks Fantastic Boyfriends' makers): this particular Indiegogo effort is of the "fixed funding" sort, which means that if it fails to reach its goal, all money will be returned to contributors.

What do you say? Are any of you planning to back this sucker? Or maybe you've already done so?

Wednesday, May 27, 2015

This new teaser video for Rhythm Tengoku: The Best Plus (3DS) is nice and all, Nintendo, but where the hell is 'The Bon Odori'?!?

Seriously, this latest trailer for the game, which is due out on June 11 in Japan, looks utterly fabulous to these eyes--except for the fact that my all-time favorite Rhythm Tengoku mini-game, "The Bon Odori," is nowhere to be seen in it.



The good news (for weirdos like me, at least) is that, along with 30 new ones, The Best Plus will feature 70 "old" mini-games (ones that appeared in previous Rhythm Tengoku titles), so at least there's a chance that my personal fave will be in there, right?

Tuesday, May 26, 2015

Boy, do these game tunes bring back memories...

How's this for a silly, game-related tidbit that's likely to shock at least a few of you: back when I was a junior or senior in high school, I was completely obsessed with the Saturn version of Sega's Daytona USA.

I suggest that may surprise some of you because I'm hardly known for my love of racing games. In fact, the only examples of the genre I've ever given much attention here are F-Zero and Super Mario Kart, if memory serves. (Feel free to correct me if I'm wrong.)

At any rate, I became more than a bit smitten with Daytona USA after picking it up on a whim during my days as a Saturn owner.

That game's slick, exhilarating gameplay obviously had a little something to do with my aforementioned infatuation, but there were other instigators, too--with its energetic, effervescent soundtrack being a particularly noteworthy case in point.



I bring up all of this because I've had one of Daytona USA's songs ("Sky High," listen to it by clicking on the video above) stuck in my head for the last few days.

Also, reminiscing about the Daytona USA period of my life--and the hold a number of its ditties had on me at that time--prompted me to think about some of the other "game tunes" from my youth that left similar marks on my memory.

For example, there's the "Map Theme" from Yoshi's Island:



I remember humming that one on the regular while I obsessively worked my way through the pastel-filled platformer that has since become one of my all-time favorite games.