Tuesday, February 12, 2013

In which I blather on about a trio of Japanese 3DS game demos ...

Although I've owned a Japanese 3DS (read about it here) for about two months now, I've yet to buy a game for it. (Not even a digital one.) I have, however, downloaded a healthy number of demos from that region's eShop. As such, I thought it might be nice to write up a few mini-reviews of three of the demos I've played so far.



1. Neratte! Tobashite! Rilakkuma Guragura Sweets Tower--You didn't expect me to pass up this demo, did you--especially after I slobbered over its cover art in this previous blog post? Anyway, this one's a pretty straightforward demo: it can be played just three times and it offers up three levels of varying complexity. As I believe I shared in the aforementioned blog postNeratte! Tobashite! Rilakkuma Guragura Sweets Tower is little more than an Angry Birds clone--which isn't a bad thing, in my opinion. It helps, of course, that it attempts to bring a few new things to the Angry Birds table, such as awarding bonus points for hitting characters from the Rilakkuma universe that are strewn about some of the levels. It also helps that the graphics (and the soundtrack, too, I guess) in this one are the gaming equivalent of a sugary waffle covered with ice cream, caramel and a cherry on top. Given all of the above, I'd actually pick up a copy of this disgustingly adorable game--if doing so wouldn't set me back as much as it currently would.



2. Shippuu no Usagi-Maru: Megumi no Tama to Fuuma no Shirushi--I've been trying to come up with an existing game that is most like this eShop-only puzzler-platformer since I first played this demo, but I can't quite do it. The closest one I can think of is Konami's Moai-kun for the Famicom, although even that isn't the best point of comparison. Regardless, both games task players with doing a bit of platforming while avoiding traps, pushing and pulling blocks, saving kidnapped maidens--that sort of thing. Anyway, Shippuu no Usagi-Maru's demo is pretty beefy as far as demos go, what with its seven included stages. Granted, five of them are little more than tutorials, but believe me when I say such introductions are needed if the second of the "real" levels is representative of the level of challenge that awaits folks who buy the full game. (It took me five tries to get through said stage.) That's a big plus in my book, as are the pixel-based graphics and Asian-influenced soundtrack found in this Arc System Works-published title. 



3. Taiko no Tatsujin: Chibi Dragon to Fushigina Orb--I've had my eye on this latest entry in Namco-Bandai's Taiko no Tatsujin series ever since I bought my "misty pink" Japanese 3DS, so it should come as little surprise to hear that it was one of the first Japanese eShop demos that I downloaded and tried. Unfortunately, Chibi Dragon to Fushigina Orb's demo is pretty thin in terms of content, featuring just two battles. Still, that was enough to convince me to add this title to my so-far-non-existant Japanese 3DS game collection sooner rather than later--thanks in large part to the gloriously over-the-top version of "O Sole Mio" that serves as the backdrop to the first battle. Here's hoping that by the time I finally do that (buy a copy of the game) I'll have a better understanding of what I'm supposed to do while playing it. (I don't know what I'm supposed to do with the bombs that appear every so often, for instance.)

The trio of demos discussed above are just a small sample of the ones I've nabbed from the Japanese eShop, so expect a similar post (or two) to this one to be published soon.

Monday, February 11, 2013

My Month with Dragon Quest Heroes: Rocket Slime, Part 1

I thought I'd take a more straightforward approach to this month's "Bye-Bye, Backlog" follow-up posts. For instance, here are a few stats related to my playthrough of Square Enix's Dragon Quest Heroes: Rocket Slime, which was released for the DS in late 2006:

* So far, I've played the game for just about three and a half hours.
* In that time, I've saved 24 of my kidnapped (slimenapped?) buddies.
* I've only opened up two locations: Forewood Forest and Tootinschleiman's Tomb.
* Unfortunately, I can't remember how many of the game's tank-on-tank battles I've experienced up to this point, although I want to say I've completed four or five.

Other than that, what do I like and what do I hate about Dragon Quest Heroes: Rocket Slime right now? Actually, I can't say I hate any part of it. On the contrary, I like pretty much every aspect of this adorable overhead action-puzzler.

My favorite aspect has to be the core gameplay, which mainly involves slamming into enemies (with the titular Rocket's "Elasto Blast" move), popping them into the air and then catching them on your back (or should I say head?). That captured baddies can be stacked--three high--and tossed at their cohorts is the icing on this pixelated cake.

That only makes up a portion of Dragon Quest Heroes: Rocket Slime's gameplay, though; with the other part consisting of the above-mentioned tank-on-tank battles. Surprisingly (to me, at least), I'm not enjoying these sequences as much as I'm enjoying the overworld (for lack of a better word) ones. Too often they feel like a chaotic mess, with me flinging bullets and rocks and whatnot at the enemy tank without much rhyme or reason. Maybe I'm just missing some heretofore strategic element of these encounters?

Other than that one stumbling block, though, I'm having a lot of fun with this game and I'm very much looking forward to unlocking additional locations and rescuing more of my slime buddies. As such, expect me to put another few hours into the game this week and look for me to publish a second "My Month with Dragon Quest Heroes: Rocket Slime" next Monday (if not before).

See also: Previous posts related to the 'Bye-Bye, Backlog' project

Japanese 3DS owners get the best Swapnote stationary designs

I don't know about you, but I haven't opened up my 3DS' Swapnote app for some time now.

That's not a reflection on the quality of the product, mind you; rather it's a reflection on my inability to deal with the flood of a million (give or take a few thousand) Swapnotes that are sure to flood my in-box should I decide to check in on it.

I'm seriously considering testing my mettle, though, thanks to the following handful of stationary designs that have been sent to Japanese 3DS owners in recent weeks.


I'm pretty keen on the one above, which first appeared about a month ago in response to the continued success of Denpa Ningen no RPG 2 (aka The "Denpa" Men 2), because of its colorful, Katamari Damacy-esque vibe.


The rather classy one above, on the other hand, was released to celebrate the arrival of the new year.


In a cruel twist of fate, not only do Japanese 3DS owners get to play Tobidase Dōbutsu no Mori (aka Animal Crossing: New Leaf), but they also get to exchange adorable, Animal Crossing-themed notes and doodles thanks to the stationary design seen above (which was first delivered to unsuspecting gamers a week or so ago).


Two days ago, the folks at Nintendo starting sending out the precious piece of stationary that can be seen above, which once again includes characters from the popular eShop title, Denpa Ningen no RPG 2.

Will those of us who don't have Japanese 3DSes (or don't have friends who have Japanese 3DS3s) ever gain access to any of these Swapnote designs? I have my doubts, but I'm crossing my fingers and toes all the same.

Saturday, February 09, 2013

Raise your hand if you're looking forward to the PS4 reveal on Feb. 20

You may be surprised to hear that my hand is raised, too.

Sure, I don't yet own a PS3, but that's not because I have no interest in Sony's current-gen console. The fact is, I only have so much money to spend on games these days, and that pile of dough has to support a lot of systems, including the 3DS, DS, Famicom, PC Engine, PlayStation, PlayStation 2, PSP, Wii and Xbox 360 (among others).

Anyway, I'm interested in the PS3, just as I'm interested in the PS4--or whatever Sony winds up calling its next-gen console.

Speaking of which, Sony's supposedly going to reveal its much-anticipated PS3 successor on Feb. 20 at 3 pm PST/6 pm EST.


Will you be watching the event live (at us.playstation.com/meeting2013, I believe), or at least reading about it afterward?

I will, although I have to admit I'm not at all sure what to expect. Will we see a mock-up of the console itself? Will we get a glimpse of its controller, which is rumored to include a small touchpad (a la the back of the Vita)? Will we be shown snippets of in-the-works games, or simply the video equivalent of bullshots?

I'm guessing at least a few of the above-mentioned things will be covered during Sony's presentation, but I'm not so sure all of them will.

Regardless, I'll be sure to post my impressions shortly after it ends. In the meantime, what are all of you hoping to see and hear as part of this event?

Friday, February 08, 2013

Another installment of The Nichiest Podcast Ever is on the way

You know how I spent the latter part of last night? I spent it chatting (via Skype) with Anne and shidoshi. We weren't just shooting the shit, of course; we were recording a new episode of The Nichiest Podcast Ever. (The finished product should be available sometime this weekend or early next week.)


We covered a lot of ground this time around, beginning with discussion about a bunch of niche-y games that we're all looking forward to playing this year, including Atelier Ayesha (PS3), Devil Summoner: Soul Hackers (3DS), Killer is Dead (PS3/Xbox 360), Muramasa: The Demon Blade (Vita), Rune Factory 4 (3DS) and Valhalla Knights 3 (Vita).

We also talked about the physical edition of Class of Heroes 2 that may or may not be offered the game-starved PSP owners in the coming months, the not-so-well-received-by-shidoshi-and-Anne Corpse Party: Book of Shadows (PSP), the recently released PS3 RPG, Ni no Kuni, and the awesome outfit-creation aspect of Animal Crossing: New Leaf (3DS).

Oh, and during this podcast's "Cheerleading" segment, Anne trumpeted Pandora's Tower (Wii), while shidoshi did the same in regards to Fire Emblem: Awakening (3DS) and I once again blathered on about that wacky PS2 "classic," Chulip.


One more thing before I hit "publish" on this sucker: be sure to stick around for the end, when I am deemed (by shidoshi) to be the "bad boy" of this niche-game-loving trio.

See also: previous 'Nichiest Podcast Ever' posts