If I hadn't made up my mind some time ago to buy Kirby's Dream Collection as soon as it lands on our shores this autumn (on Sept. 19, to be exact), I'd certainly have done so after watching the video below--of an orchestra performing a special Kirby medley that will appear on the music CD included with this Wii compilation--earlier today.
Thanks to the video above, I've also made up my mind about something else Kirby-related--with that "something else" being that, as soon as I've got the time, I'm going to play through Kirby's Epic Yarn once again. I absolutely adored that title's orchestral-esque soundtrack.
See also: 'Surprise of surprises: I dislike the packaging produced for Kirby's Dream Collection'
Thursday, July 05, 2012
Wednesday, July 04, 2012
Donkey Kong x Japanese Ukiyo-e
How would some of gaming's most cherished characters look if they had been conjured up during the latter half of the 17th century rather than the late stages of the 20th?
Artist Jed Henry tackles that rather curious question in a recent series of illustrations (like the one below and here) that suggest how, say, Donkey Kong and Mario, would have looked had they been painted or printed in the ukiyo-e style that came to life in Japan in the 1600s.
A number of other classic game franchises are given the same treatment in a series of pieces that can be found in Henry's deviantART gallery. Among them: Kirby, Metroid, Pokémon and Star Fox.
See also: 'Looks like I'll have to add Soul Bubbles to my DS wish list'
Artist Jed Henry tackles that rather curious question in a recent series of illustrations (like the one below and here) that suggest how, say, Donkey Kong and Mario, would have looked had they been painted or printed in the ukiyo-e style that came to life in Japan in the 1600s.
A number of other classic game franchises are given the same treatment in a series of pieces that can be found in Henry's deviantART gallery. Among them: Kirby, Metroid, Pokémon and Star Fox.
See also: 'Looks like I'll have to add Soul Bubbles to my DS wish list'
Labels:
art,
deviantart,
Donkey Kong,
illustrations,
Japanese,
Jed Henry,
mario,
nintendo,
paintings,
thejedhenry,
ukiyo-e
Tuesday, July 03, 2012
I enjoyed this 3DS XL unboxing video a lot more than I should've
With the launch of the 3DS XL/LL just a few weeks away for those living in Europe and Japan--the rest of us schmucks won't be able to get our hands on this humungous handheld until Aug. 19--I guess it shouldn't be a surprise to hear that Nintendo's already sending them to game journalists in the aforementioned territories.
Also not surprising: A number of said journalists are filming and sharing "unboxing videos" of their shiny new systems.
The one below (and here), made by someone at CVG, caught my attention due, in large part, to its "Quiet Storm" soundtrack.
Two thoughts that came to mind while I watched the video above: 1) Man, that box is small! 2) Man, that manual is huge! Oh, and one more: Man, if someone makes a similar video of the all-white Japanese 3DS LL, I may just faint. (Just in case any of you are wondering: No, I don't actually say or think "man" as often as the sentences above suggest.)
Should CVG's sexy unboxing video not satisfy your need for 3DS XL/LL news, maybe Eurogamer's first impressions of the soon-to-be-released system will do the trick?
My favorite line of the above-mentioned write-up, surprisingly enough: "I always felt the original 3DS hinge was a little wobbly, see, so I was pleased to discover that the XL's hinge has a lot less give to it. You can click the screen into a few positions, and whatever angle you choose, it's much harder to accidentally shake it out of position."
Also not surprising: A number of said journalists are filming and sharing "unboxing videos" of their shiny new systems.
The one below (and here), made by someone at CVG, caught my attention due, in large part, to its "Quiet Storm" soundtrack.
Two thoughts that came to mind while I watched the video above: 1) Man, that box is small! 2) Man, that manual is huge! Oh, and one more: Man, if someone makes a similar video of the all-white Japanese 3DS LL, I may just faint. (Just in case any of you are wondering: No, I don't actually say or think "man" as often as the sentences above suggest.)
Should CVG's sexy unboxing video not satisfy your need for 3DS XL/LL news, maybe Eurogamer's first impressions of the soon-to-be-released system will do the trick?
My favorite line of the above-mentioned write-up, surprisingly enough: "I always felt the original 3DS hinge was a little wobbly, see, so I was pleased to discover that the XL's hinge has a lot less give to it. You can click the screen into a few positions, and whatever angle you choose, it's much harder to accidentally shake it out of position."
Surprise of surprises: I dislike the packaging produced for Kirby's Dream Collection
Considering it was home to a pair of completely awesome Kirby titles, it seems pretty appropriate that one of the Wii's last releases will be a collection of some of the adorable pink blob's best games, don't you think?
Sadly, the outer packaging produced for this collection--called Kirby's Dream Collection in North America and Kirby 20th Anniversary Collection in Japan--isn't as fabulous as I imagined it would be. Oh, it's far from terrible, that's true, but I can't help but find it kind of ... underwhelming.
That's especially true of the North American version's packaging (below), which is mucked up by a terribly boring font (the "Kirby's Dream Collection Special Edition" part), a trio of pointless product scans and that jarring swath of gold along the bottom edge.
The packaging made for the Japanese iteration is a lot more appealing, if you ask me. I especially like that the "included products" are illustrations instead of scans.
Thankfully, it seems that the cover art created for the game itself (the scans above are of the boxes that will contain the game, a soundtrack and a commemorative book of some sort) won't be so manhandled between the collection's Japanese and North American release.
Don't believe me? Compare the scan below--of the game's Japanese cover art--to the one shown on the North American packaging scan above.
Kirby 20th Anniversary Collection will hit store shelves in Japan on July 19, while its North American counterpart, Kirby's Dream Collection, will do the same on Sept. 19. Will any of you be picking it up, as I will, on day one or shortly after?
(Via andriasang.com and superphillipcentral.blogspot.com)
Sadly, the outer packaging produced for this collection--called Kirby's Dream Collection in North America and Kirby 20th Anniversary Collection in Japan--isn't as fabulous as I imagined it would be. Oh, it's far from terrible, that's true, but I can't help but find it kind of ... underwhelming.
That's especially true of the North American version's packaging (below), which is mucked up by a terribly boring font (the "Kirby's Dream Collection Special Edition" part), a trio of pointless product scans and that jarring swath of gold along the bottom edge.
The packaging made for the Japanese iteration is a lot more appealing, if you ask me. I especially like that the "included products" are illustrations instead of scans.
Thankfully, it seems that the cover art created for the game itself (the scans above are of the boxes that will contain the game, a soundtrack and a commemorative book of some sort) won't be so manhandled between the collection's Japanese and North American release.
Don't believe me? Compare the scan below--of the game's Japanese cover art--to the one shown on the North American packaging scan above.
Kirby 20th Anniversary Collection will hit store shelves in Japan on July 19, while its North American counterpart, Kirby's Dream Collection, will do the same on Sept. 19. Will any of you be picking it up, as I will, on day one or shortly after?
(Via andriasang.com and superphillipcentral.blogspot.com)
Monday, July 02, 2012
A new trailer for one of the million or so 3DS games I'm hoping to buy in the next 12 months
Which game am I referring to in the headline above? Atlus' breast-y, Guardian Heroes-esque beat 'em up, Code of Princess.
My only real complaint about the most recent trailer (below and here) for this portable brawler: No gameplay is shown until the 50-second mark. Also, said gameplay clips rarely take up more than about one-forth of the screen. (OK, so that's two complaints. Sue me!)
Aside from that, two thoughts ran through my head while watching this Code of Princess teaser. The first: I really hope a demo of this game appears on the 3DS eShop sometime between now and whenever it's released in North America. The second: I'll bet it would be sweet to play this game on a 3DS XL.
Are any of you also salivating over the possibility of playing Code of Princess later this year?
My only real complaint about the most recent trailer (below and here) for this portable brawler: No gameplay is shown until the 50-second mark. Also, said gameplay clips rarely take up more than about one-forth of the screen. (OK, so that's two complaints. Sue me!)
Aside from that, two thoughts ran through my head while watching this Code of Princess teaser. The first: I really hope a demo of this game appears on the 3DS eShop sometime between now and whenever it's released in North America. The second: I'll bet it would be sweet to play this game on a 3DS XL.
Are any of you also salivating over the possibility of playing Code of Princess later this year?
Labels:
3DS,
Atlus,
beat 'em up,
brawler,
Code of Princess,
Guardian Heroes,
handheld,
portable,
trailers
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