Tuesday, June 26, 2012

So, how would you 'translate the gay experience' into video games?

If you have a few minutes this morning, and if you're at all interested in the subject of gay characters and storylines in video games, you may want to check out an interesting article that was published at 1up.com yesterday.

The article in question, which was written by Cassandra Khaw, focuses on how designer, developer and writer Robert Yang thinks the "gay experience" can be translated into the gaming sphere.



A few choice quotes for those of you who may be unsure as to whether or not you want to click on the link above:

* Yang says one reason developers should include gay characters and storylines in their games is that "if I can't escape from reality through video games, [heterosexual people] shouldn't either."

* While talking about BioWare's games in particular, Yang quips that "sex is the result of talking to an NPC, saying pleasant things to them, then watching some barely PG-13 dry humping. I doubt that's how most people think of sex. Sex is one of the most compelling interactions in the realm of human experience, and the best we can do is a cut scene that you get by (easily) manipulating others?"



* As for how Yang would like to see developers deal with this topic: He shares, at one point, that instead of saying "this is how [LGBT] relationships are," game makers would say something like "this is how a transgender person dealt with body image at this particular time and place." A good game about relationships or sexuality, he adds, "will actually question how it goes about abstracting it."

Do I agree with the assertions Yang makes in this article? For the most part, yes. Although I can understand, somewhat, why many developers and publishers continue to shy away from making games that feature, say, openly gay protagonists, I think only the most disingenuous person would argue that's the only option for the folks interested in creating more LGBT-friendly titles.



Personally, I'd be happy if developers began by spending a bit more time thinking about who will play the games they make. Maybe if they realized that some of the people who buy and enjoy their products are gay, or lesbian, or bisexual, or transgender--or, hell, even straight women or folks of either gender who aren't white--they'd find it much easier to make all-inclusive games.

Those are just my thoughts on this topic, though; what are yours?

Monday, June 25, 2012

Which systems can you spot in this drawing?

I stumbled upon the illustration below (and here), produced by artist Aaron Kraten, while perusing Flickr yesterday afternoon.

It features a Famicom (stacked on top of a Famicom Disk System, no less), an NES-101 (or NES 2, if that's the verbiage you prefer) and a TurboDuo (or is it a PC Engine Duo?), so of course I had to share it here.



I also see a Dreamcast, an NES, an Xbox 360 and a Wii in the drawing above. Can you spot any others?

For another example of Kraten's abilities, check out "My kind of art."

A game convention for everyone

You know gaymers and gayming have come a long way when a convention is planned around them. Which convention am I talking about, you ask? Why, GaymerCon, of course.

In case this is the first you've heard of it, GaymerCon, according to its recently launched website, is "a gaming, tech, and geek culture convention with a focus on the alternative and LGBT lifestyles that encompass those worlds."

For a bit more on why GaymerCon is needed and what it hopes to provide to and for attendees, check out the following video of the convention's founder and key organizer, Matt Conn:



Additional information about Conn and his event can be found in this recent interview with gamepolitics.com.

GaymerCon will be held on August 3 and 4 of next year (yep, 2013) at an as-yet-undisclosed venue, by the way. Keep up to date about it by liking its Facebook page or following it via Twitter.

(Via videogamesmademegay.tumblr.com)

Friday, June 22, 2012

I think I'm going to have to get a second job

Last night's trifecta of "Nintendo Direct" broadcasts nearly brought me to tears. The reason: They reminded me that the next 12 or so months are going to be absolutely brutal on my wallet.

Case in point: They reminded me that a new Animal Crossing game will be released sooner rather than later. (Or maybe I should say "later rather than sooner," considering Nintendo of America's current aloof attitude toward this title?)

Speaking of which, here's the latest footage of the game that will be known in Japan as Tobidase Dōbutsu no Mori:



I still scrunch up my face whenever I see this game's taller characters, by the way, but I think I'll have gotten that out of my system by the time it hits our shores.

The Japanese "Nintendo Direct" also reminded me--rather horribly, I might add--that the pseudo-successor to one of my favorite DS RPGs, Final Fantasy: The 4 Heroes of Light, will be released in the Land of the Rising Sun sometime later this year.



Will Bravely Default: Flying Fairy eventually see the light of day in other regions, too? I sure hope so, although I honestly wouldn't mind if it didn't hit store shelves in the States until the second half of 2013. (You know, so my bank account can recover from all of the abuse it's going to have to endure after Luigi's Mansion: Dark Moon, New Super Mario Bros. 2, Paper Mario: Sticker Star and the Wii U and a number of that system's "launch window" games are released.)

A number of other upcoming 3DS releases mentioned during last night's "Nintendo Direct" broadcasts prompted me (and my credit card) to sit up and take notice, too--such as the Devil Summoner: Soul Hackers remake (trailer here), Freakyforms Deluxe (revealed during the European "Nintendo Direct") and New Art Academy (discussed in all three broadcasts).

Why Nintendo of America decided to ignore those last two titles, I'll never know. Hopefully they'll be released in all regions, though.

Last, but not least: The Japanese "Nintendo Direct" was capped off with this stunning, 11-minute look at Dragon Quest X:



Now, my wallet is quite happy knowing the Wii version of Dragon Quest X has little-to-no chance of being translated into English and sold outside of Japan, but I don't share her feelings. (Yes, my wallet is a "she.")

That said, I have high hopes that the Wii U version of this online RPG will receive the treatment it deserves (i.e., it'll be released in North America) from the folks at Square Enix and/or Nintendo.

Anyway, that's my two cents on the many titles that were talked about during last night's trio of Nintendo-sponsored events and that nearly brought me (and my bank account) to tears. What are your feelings on any or all of the above-mentioned games?

(Via andriasang.com and tinycartridge.com)

So, who's on board the 3DS XL/LL train?

During its trio of "Nintendo Direct" broadcasts last night (one of which was aimed at Europeans, one of which was aimed at the Japanese and one of which was aimed at North Americans), the "house that Mario built"--aka Kyoto-based Nintendo Co., Ltd.--announced that it will be releasing a new, larger 3DS system alongside the much-anticipated (by me, at least) New Super Mario Bros. 2.

More specifically, that means Japanese and European gamers can expect to see a shiny new--and surprisingly large (more on that in a second)--3DS sitting on the shelves of their favorite electronics or convenience stores starting on July 28, while their North American counterparts can expect to see the same sight starting on Aug. 19.

The "3DS LL," as the system will be known in Japan (it'll be called the "3DS XL" elsewhere), features a 4.88-inch top screen and a 4.18-inch bottom screen--that's a 90-percent increase, for all of you size queens--and improved battery life (the battery reported will last for 3.5 to 6.5 hours while playing 3DS games and 6 to 10 hours while playing DS titles). Also, it will come with a 4 GB SD card and will sport a price tag of $199 in North America and ¥18,000 (approximately $223) in Japan.



As for my thoughts on this particular revelation: Actually, I think it's pretty cool. I definitely like the idea of being able to play current and future 3DS games on a larger pair of screens, for instance, and I also like that Nintendo has decided (finally!) to stop surrounding the system's upper screen with a sea of black.

Along that same, aesthetic line: I quite like the looks of the all-white model (above) that will be sold in Japan. However, I abhor the ugly, two-tone models that will be sold in my neck of the woods. I also hate Nintendo of America's obsession with the colors red and blue. (Please don't tell me it has anything to do with the American flag.)

Will I be buying a 3DS XL (or LL) anytime soon? Probably not. Although I'm not the biggest fan of the current 3DS design, I don't dislike it so much that I want to throw away $199 or more on this upgraded model. Now, should the powers that be at Nintendo of Japan decide to release an all-pink version at some point in the next year or so, I'll seriously reconsider that position (as I'm sick of not being able to buy and play Japanese digital and retail games on my North American 3DS).