Monday, April 09, 2012

Surprise, surprise: The first (and only) Vita game that interests me is an odd, niche-y one

I haven't exactly been shy about the fact that I'm a bit "ho hum" when it comes to the PS Vita. Oh, I find the hardware itself interesting enough--if a smidge over-priced--but its software catalog bores me to tears.

Actually, I take that back. What I should have said is that this bulky handheld's current software line-up bores me to tears. I find one of its upcoming releases, though, pretty darn intriguing.

That upcoming release: Gamearts' Dokuro (Japanese for "Skull"), which looks to be some sort of platformer-puzzler combo.

I'm a sucker for puzzler-platformers, so that aspect alone makes me want to keep an eye on this particular title. The reason I want to purchase it (at some future point in time, of course), though, is the art style--which makes everything look as though it was created using chalk. (Said art style is somewhat apparent in the illustration to the right, although it's much more so in the screenshots shown here and here.)

The story is pretty cute, too, with Dokuro focusing on an evil "Dark Load" (er, I think that's supposed to be "Lord") who kidnaps a princess and then puts her behind bars until they can get hitched. Guarding the imprisoned princess is a skeleton named, you guessed it, Dokuro, who sets her free after seeing her cry and then attempts to lead her out of the Dark Load's tower.

I'm not entirely sure how Dokuro (and the players controlling him) will accomplish the above-mentioned task, although I'm guessing from the screens that have been published over at andriasang.com that it will involve some amount of screen swiping and tapping. (Sadly, this recently-released teaser trailer doesn't include a single second of gameplay.)

Regardless, consider me curious.

See also: 'Raise your hand if you picked up a PS Vita yesterday'

Friday, April 06, 2012

Let's Play: 'Which Box Art is Better?' (Dragon Quest Monsters: Terry's Wonderland edition)

This edition of "Which Box Art is Better?" is going to be a trip down memory lane. Or at least it will be for me. I'm guessing some of you (many of you?) have never even heard of the original Dragon Quest Monsters title, let alone played it.

Still, I'm going to devote a post to the game because, well, I like the box art that's been made for its many iterations.

Speaking of which, here's the art that appeared on the cover of the initial release of Dragon Quest Monsters: Terry's Wonderland (called Dragon Warrior Monsters in the States):


And here's the box art that was produced for the PlayStation remake, released in 2002, of the same game:


Finally, here's the art that will grace the cover of the soon-to-be-released--in Japan only, for the moment--3DS re-imagining of this portable, Pokémon-esque RPG:


As for which one I like best: Although I quite like the art that was conjured up for the latest iteration of this charming game, I think it's my least favorite of the bunch.

The cover of the GameBoy Color-based original is really nice, too, and I'd probably put it at the top of my list if the rainbow-hued illustration were a bit larger. As it is, though, I'm going to have to give that honor to the box art made for the PSone-centric Dragon Quest Monsters 1+2.

Now that I've had my say, what do all of you think?

See also: Previous 'Which Box Art is Better?' posts

Thursday, April 05, 2012

The Great Gaymathon Review #54: Rhythm Heaven Fever (Wii)


Game: Rhythm Heaven Fever
Genre: Music/Rhythm
Developer: Nintendo, TNX
Publisher: Nintendo of America
System: Wii
Release date: 2012

Is it really possible that the folks who make up Nintendo's SPD Group No.1 and TNX have been able to produce three Rhythm Heaven (aka Rhythm Tengoku) games in just six years? I don't pose that question because I've had enough of these titles; rather, I pose it because I can't believe they're so full of creative juices that they could create the 150 or so mini-games that have been crammed into each release. Are the ones that were made for Rhythm Heaven Fever--which returns the series to the Simon-esque, "press the A button (and sometimes the B button, too) to the beat" gameplay of the original--on par with those made for its predecessors? Yes, for the most part. As is often the case in such games, some are better and some are worse. The ones I consider to be the best--Air Rally, Double Date, Flipper-Flop, Flock Step, Launch Party and Samurai Slice--share a number of similarities: Charming and colorful graphics, a catchy-as-hell backing track and a sense of momentum that not only grabs the player's attention but also helps him or her quite literally feel the beat. Rhythm Heaven Fever's least appealing and successful mini-games, most of which look and even sound nearly as good as the mini-games I just mentioned, tend to fail when it comes that final bullet point. (I'm looking at you, especially, Love Rap--although Cheer Readers, Exhibition Match and Shrimp Shuffle are getting a bit of a side-eye from me, too.) Thankfully, the standouts outnumber the duds by quite a wide margin, and even the less-than-stellar mini-games tend to be enjoyable enough to keep you coming back for more. All that said, I don't consider this game to be the best point of entry into the Rhythm Heaven/Tengoku series. Although Rhythm Heaven Fever's graphics are both clean and cute, for instance, they lack the minimalist charisma that's present in pretty much every one of the first title's mini-games. Another thing keeping this iteration from reaching the heights of its precursors, in my eyes: It's far too lenient, not to mention inconsistent, when it comes to the rewarding of medals. So, I'd personally suggest starting with the import-only original, Rhythm Tengoku, or its cheap-as-sin, DS-based follow-up, Rhythm Heaven, before moving on to Fever if you want to get the most milage out of this toe- and finger-tapping trilogy. If you've already played one or both of those titles, though, by all means drop the $19.99 needed to pick up this one, too.


See also: Previous 'Great Gaymathon' posts

Nintendo is doing its darndest to kill my marriage

How so, you ask? By releasing so many "must buy" games for their many systems over the next few months, that's how.

Specifically, by releasing Xenoblade Chronicles for the Wii sometime this month (this week? next week? I have no idea...), Mario Tennis Open for the 3DS on May 20 and The Last Story--also for the Wii--on June 19.

Oh, and Pokémon Conquest--the Americanization of the just-released-in-Japan Pokémon + Nobunaga’s Ambition--for the DS on June 18. (Here is Pokémon Conquest's box art, by the way, and here is the game's first English trailer.)



In case you didn't know already, Pokémon Conquest's stateside release was announced yesterday by the folks at Nintendo of America.

More information about this strategy RPG, developed by Tecmo Koei, can be found at pokemon.com, so head over there if you're at all curious about it. (You are, aren't you?)

(Via siliconera.com and tinycartridge.com)

Wednesday, April 04, 2012

Tokyo Jungle's box art will be altered to feature a Rottweiler or Doberman if the game's actually brought to North America, won't it?

As much as the possibility mentioned in the header above depresses me, I may be able to forgive the graphic designers at SCEA that are sure to be responsible for such a travesty if they alter the title placement on said box art (to the right), too.

In case you've never heard of Tokyo Jungle, here's the scoop: It's a "survival action" game set in a deserted, futuristic Japan that's been transformed into a "vicious wildlife wasteland." Also, it was developed by the folks at PlayStation C.A.M.P. and Crispy's (nice name for the development studio, no?) and will be published by Sony Computer Entertainment.

Oh, and it will be released--in Japan only, for the time being--both digitally (via PSN) and physically on June 7.

Should Tokyo Jungle (here's a trailer for it, by the way) actually see the light of day in North America, I'll add it to my ever-growing list of awesome games I need to pick up once I finally get around to buying a PS3.

I don't suppose this Pomeranian-focused title appeals to any of you fine folks, does it?

(Via andriasang.com and neogaf.com)