It's a fairly well-known fact that I fancy the portable PC Engine--branded the "PC Engine LT" because it folds up like a laptop--that the ballsy folks at NEC released back in 1991. (Or, rather, it should be a well-known fact, since I've mentioned this sexy system in a number of posts--including this one and this one. Oh, and this one, too.)
Will I ever actually buy one of these sexy-but-bulky (for a handheld) systems? I'd love to tell you "hell yeah," but I'm not so sure--especially after seeing this eBay listing.
For those of you who aren't interested enough in the PC Engine LT to click on the link above, it takes you to an auction for an unboxed PC Engine LT, a blue-and-gray PC Engine controller and copies of four shoot 'em ups (Final Soldier, GunHed, Solider Blade and Super Star Soldier).
Oh, and the whole shebang will set you back just 950£ (about $1,500).
Hey, at least shipping is included.
As appealing as that price is, I think I'll pass--especially since I've seen plenty of unboxed PC Engine LT's appear on eBay with much smaller price tags (usually between $600 and $800).
Also, if I were to drop that kind of dough on a PC Engine LT--you know, if I somehow won the lottery and didn't mind spending nearly $2,000 on a game system--I'd drop it on a complete-in-box PC Engine LT like this one.
(Via retro-treasures.blogspot.com)
Monday, March 19, 2012
And the winners of the Wizorb Steam codes are ...
Notice how I said "winners" and "codes" as opposed to "code" and "winner"? That's because the gracious guys at Tribute Games gave me a total of three download codes for the Steam release of their brilliant Breakout homage, Wizorb.
How did I decide who will receive said download codes? I wrote all of your names on a piece of paper, cut them out, folded them up, tossed them into a hat and then had my husband draw the winners, that's how.
As for which names he pulled from my hat, here you go:
* diaglyph
* Kevin
* Marcus
Congrats, you three!
When you have a chance, let me know in the comments section below where I should send your code. If you'd rather not share your e-mail address here, feel free to contact me at bochalla(at) yahoo(dot)com.
To all of you who didn't win: Thank you for participating. Also, if you have any interest at all in Wizorb, I would highly recommend buying it. It's only $3 and it's packed with content that will keep you busy (and happy) for many hours.
See also: 'A somewhat gay review of Wizorb (PC and XBLIG)'
Illustration by Yannick Belzil |
As for which names he pulled from my hat, here you go:
* diaglyph
* Kevin
* Marcus
Congrats, you three!
When you have a chance, let me know in the comments section below where I should send your code. If you'd rather not share your e-mail address here, feel free to contact me at bochalla(at) yahoo(dot)com.
To all of you who didn't win: Thank you for participating. Also, if you have any interest at all in Wizorb, I would highly recommend buying it. It's only $3 and it's packed with content that will keep you busy (and happy) for many hours.
See also: 'A somewhat gay review of Wizorb (PC and XBLIG)'
Labels:
bat-and-ball,
Breakout,
brick-breaker,
giveaways,
mac,
PC,
pixels,
retro,
Steam,
The Gay Game Giveaway,
Tribute Games,
Wizorb,
Yannick Belzil
Saturday, March 17, 2012
Oh, hey, auntie pixelante has released another awesome Flash game
It's called Dys4ia and, basically, it takes you through transgender game developer Anna Anthropy's rather tumultuous experiences with hormone replacement therapy.
I'm sure some will say it's not really a game, at least not in the traditional sense. My response to that: Anthropy's not exactly a traditional game developer, so what did you expect?
Anyway, I quite enjoyed my brief playthrough of Anthropy's latest Flash-based effort. I'm sure this will sound awfully odd, but it's kind of like an extremely linear WarioWare game, as each segment has you complete a (generally easy) task while reading a small bit of on-screen text.
Although such gameplay--if it can be called that--could be be boring in the wrong hands, in Anthropy's hands it's surprisingly compelling. Of course, it helps that she keeps things interesting by rarely calling on the player to complete the same "task" more than once.
As for Dys4ia's superficial aspects: Its pixel-based graphics are, as is seemingly always the case in an auntie pixelante game, superb, as is Liz Ryerson's spacey, new-age-ish soundtrack.
It only takes a few minutes to complete a single run-through of Dys4ia, so if you have the time and interest I'd highly recommend giving it a go (here) as soon as possible.
See also: Previous auntie pixelante posts
I'm sure some will say it's not really a game, at least not in the traditional sense. My response to that: Anthropy's not exactly a traditional game developer, so what did you expect?
Anyway, I quite enjoyed my brief playthrough of Anthropy's latest Flash-based effort. I'm sure this will sound awfully odd, but it's kind of like an extremely linear WarioWare game, as each segment has you complete a (generally easy) task while reading a small bit of on-screen text.
Although such gameplay--if it can be called that--could be be boring in the wrong hands, in Anthropy's hands it's surprisingly compelling. Of course, it helps that she keeps things interesting by rarely calling on the player to complete the same "task" more than once.
As for Dys4ia's superficial aspects: Its pixel-based graphics are, as is seemingly always the case in an auntie pixelante game, superb, as is Liz Ryerson's spacey, new-age-ish soundtrack.
It only takes a few minutes to complete a single run-through of Dys4ia, so if you have the time and interest I'd highly recommend giving it a go (here) as soon as possible.
See also: Previous auntie pixelante posts
Friday, March 16, 2012
Let's Play: 'Which Box Art is Better?' (Inazuma Eleven 2 edition)
I don't know how many of you are aware, but Level-5's second soccer-themed--or football-themed, if you're not a North American--RPG, Inazuma Eleven 2, is set to hit the streets of Europe today.
Because I've been interested in this series since the first game was unleashed upon the Japanese public back in 2008, I thought I should devote a "Which Box Art is Better?" post to this second release.
The following piece of art will grace the cover of Inazuma Eleven 2: Firestorm:
The illustration below, on the other hand, will serve as the box art for Inazuma Eleven 2: Blizzard.
Which one do you prefer?
As for me: I slightly prefer Firestorm's cover art to Blizzard's, although I have to say I find both illustrations to be a bit busy. That said, I plan on picking up one or the other sooner rather than later--after I've acquired the first Inazuma Eleven, of course.
See also: Previous 'Which Box Art is Better?' posts
Because I've been interested in this series since the first game was unleashed upon the Japanese public back in 2008, I thought I should devote a "Which Box Art is Better?" post to this second release.
The following piece of art will grace the cover of Inazuma Eleven 2: Firestorm:
The illustration below, on the other hand, will serve as the box art for Inazuma Eleven 2: Blizzard.
Which one do you prefer?
As for me: I slightly prefer Firestorm's cover art to Blizzard's, although I have to say I find both illustrations to be a bit busy. That said, I plan on picking up one or the other sooner rather than later--after I've acquired the first Inazuma Eleven, of course.
See also: Previous 'Which Box Art is Better?' posts
Labels:
'Which box art is better?',
box art,
cover art,
ds,
football,
Inazuma Eleven,
Inazuma Eleven 2,
Let's Play,
Level-5,
nintendo,
rpg,
soccer
Thursday, March 15, 2012
The Gay Gamer Giveaway™: Wizorb Edition
So, I received a rather surprising e-mail from Tribute Games' Justin Cyr last night. In said e-mail, Cyr let me know that PC and Mac versions of his company's maiden release, Wizorb, could now be bought, downloaded and played via Steam.
Cyr also sent me a promo code for this three-parts-Breakout-to-one-part-Zelda game, but since I already own both the PC and Mac versions of Wizorb (yes, I enjoyed it that much) I thought I'd give the code to someone who has yet to experience its excellence.
What do you have to do to be the someone who receives said promo code (which will allow you to download Wizorb from Steam for free)? Not much, really. Just leave a comment below between now and 9 pm PST on Sunday, March 18. On Monday morning, I'll toss all of the accumulated names into a hat and pull out the winner.
See also: Previous Wizorb posts
Cyr also sent me a promo code for this three-parts-Breakout-to-one-part-Zelda game, but since I already own both the PC and Mac versions of Wizorb (yes, I enjoyed it that much) I thought I'd give the code to someone who has yet to experience its excellence.
What do you have to do to be the someone who receives said promo code (which will allow you to download Wizorb from Steam for free)? Not much, really. Just leave a comment below between now and 9 pm PST on Sunday, March 18. On Monday morning, I'll toss all of the accumulated names into a hat and pull out the winner.
See also: Previous Wizorb posts
Labels:
bat-and-ball,
Breakout,
giveaways,
Justin Cyr,
mac,
PC,
retro-ish,
Steam,
The Gay Game Giveaway,
The Legend of Zelda,
Tribute Games,
Wizorb
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