What would I be doing right now if I lived in Japan and owned a web-enabled Wii? First, I'd get on line and download the new (as in, made available yesterday) Wii no Ma Shopping Channel. Second, I'd get out my credit card and order a Mii stamp like the one shown in the following video:
Sadly, I don't currently live in Japan. Even sadder: these completely fabulous Mii stamps--which Nintendo is selling for ¥1575 (about $19.50)--are about as (un)likely to show up on our shores as the Wii no Ma Shopping Channel.
(Via tinycartridge.com)
Tuesday, November 02, 2010
Definitely want: Mii stamp
Labels:
Japan,
Mii,
nintendo,
wii,
Wii Channels,
Wii no Ma,
Wii no Ma Shopping
Not sure if want: Okamiden's North American box art
According to the folks at gonintendo.com, the following art will grace the cover of Capcom's Okamiden when it's released stateside this coming spring:
For comparison's sake, here's the DS game's Japanese cover:
Although I don't hate the North American art, I don't exactly like it either. Of course, I'd buy the game even if its cover featured nothing but a steaming pile of Chibiterasu poo.
(Via gonintendo.com)
For comparison's sake, here's the DS game's Japanese cover:
Although I don't hate the North American art, I don't exactly like it either. Of course, I'd buy the game even if its cover featured nothing but a steaming pile of Chibiterasu poo.
(Via gonintendo.com)
Monday, November 01, 2010
10 video games that made my life gayer (#7): PaRappa the Rapper
I wouldn't go so far as to say I tend to choose style over substance when I buy games, but I definitely find the former more important than the latter from time to time.
Case in point: My decision to pick up a copy of the NanaOn-Sha-developed PaRappa the Rapper.
Before this 1997 release, I'd never played (or even heard of, probably) a "rhythm game." After seeing this commercial, though, I decided to give the genre a try--due in large part to PaRappa's paper-cutout aesthetic.
Thankfully, I quickly discovered that the game was not simply another example of "style over substance." Instead, it was an example of "style marrying substance and then populating the earth with a multitude of stylishly substantial offspring." (Or something like that.)
Sure, on the surface PaRappa seems to be little more than Milton Bradley's Simon wrapped up in a pretty polygonal package. Scratch that surface a bit, though, and you quickly discover that this game offers brains as well as beauty.
See also: all of the previous '10 video games that made my life gayer' posts
Case in point: My decision to pick up a copy of the NanaOn-Sha-developed PaRappa the Rapper.
Before this 1997 release, I'd never played (or even heard of, probably) a "rhythm game." After seeing this commercial, though, I decided to give the genre a try--due in large part to PaRappa's paper-cutout aesthetic.
Thankfully, I quickly discovered that the game was not simply another example of "style over substance." Instead, it was an example of "style marrying substance and then populating the earth with a multitude of stylishly substantial offspring." (Or something like that.)
Sure, on the surface PaRappa seems to be little more than Milton Bradley's Simon wrapped up in a pretty polygonal package. Scratch that surface a bit, though, and you quickly discover that this game offers brains as well as beauty.
See also: all of the previous '10 video games that made my life gayer' posts
Sunday, October 31, 2010
Happy Halloween!
Happy Halloween, everyone!
I don't know about you, but I'm going to honor this holiday by playing a few horrific (or at least slightly spooky) video games.
Specifically, I'm going to spend some time playing a couple of old Famicom games--Namco's Splatterhouse: Wanpaku Graffiti and Capcom's Sweet Home (below).
If I had them, I'd probably play a bit of the first Fatal Frame, Resident Evil, Silent Hill and Siren titles, too.
Which games do you like to pull out this time of year?
I don't know about you, but I'm going to honor this holiday by playing a few horrific (or at least slightly spooky) video games.
Specifically, I'm going to spend some time playing a couple of old Famicom games--Namco's Splatterhouse: Wanpaku Graffiti and Capcom's Sweet Home (below).
If I had them, I'd probably play a bit of the first Fatal Frame, Resident Evil, Silent Hill and Siren titles, too.
Which games do you like to pull out this time of year?
Sigh
That's my reaction whenever I see photos like the following, which was taken at the famous Super Potato store in Tokyo's Akihabara area:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsoBdqIWZVSNzAfZdYwO-OfKZFdFGSEAOCTYS8t9AQ4dQa08xjfLbAZJjNxcBvCcooSzinXXQe0xFrD6Ei3ZCZpUVq_05qmylvXXfNhSVbxktQNPcX1vZCoRkpYzxCp2okgs6-Aw/s400/tumblr_l9xy0yjpqM1qzj5ggo1_1280.jpg)
Why can't we have awesome retro stores like this in the U.S.? Of course, even if we did they probably wouldn't sell Famicom carts.
Sigh again.
(Via gameandgraphics.com, by way of fuckyeahfamicom.tumblr.com)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjsoBdqIWZVSNzAfZdYwO-OfKZFdFGSEAOCTYS8t9AQ4dQa08xjfLbAZJjNxcBvCcooSzinXXQe0xFrD6Ei3ZCZpUVq_05qmylvXXfNhSVbxktQNPcX1vZCoRkpYzxCp2okgs6-Aw/s400/tumblr_l9xy0yjpqM1qzj5ggo1_1280.jpg)
Why can't we have awesome retro stores like this in the U.S.? Of course, even if we did they probably wouldn't sell Famicom carts.
Sigh again.
(Via gameandgraphics.com, by way of fuckyeahfamicom.tumblr.com)
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