Although the remark inspired countless articles and blog posts on the subject (heck, I wrote one of the former for gamasutra.com in 2007), Ebert refused further comment--until late last week, when a post titled, "Video Games Can Never Be Art," appeared on his Chicago Sun-Times blog.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiDyvfzV2MCQe5L64mN_XzCUBJPrm6f130eOZ-DsBXNeEGdcTnT5lhGKkQ61JvitfHWoisJvjb0CwBPKQZl9nspTauPIQwGAQnBJ2l19wmdiDsaE5uXmg58otT2xDic4-6S7qV0/s320/Blog+Art+-+Roger+Ebert.jpg)
The few times he tries to defend his position, he falls short. For example, early on he writes, "One obvious difference between art and games is that you can win a game." Sadly, he doesn't expand upon that comment and explain how or why the existence of rules, points and/or objectives disqualifies games from being art; all he says is that "real" art forms "are things you cannot win; you can only experience them."
Near the end of his post, Ebert asks, "Why are gamers so intensely concerned, anyway, that games be defined as art?" Given his inability to explain his position--and his admitted inexperience with the medium he's so keen to criticize--my question to infuriated gamers (myself included) is: Why are we so intensely concerned with what such a person has to say about our hobby of choice?
See also: 'Games are not and never will be art. Oh, really?'