If so, you may want to spend them on Flipper, which, according to Dutch developer Goodbye Galaxy Games, will be hitting the U.S. DSi Shop on Feb. 22. (It should hit the European shop sometime in "Q1 2010," according to the dev's blog.)
To tell you the truth, I don't know much about the game other than that it's a puzzler/platformer. Actually, I know one more thing about it--that "thing" being that I absolutely adore its graphics. They're kind of the 3D equivalent of blocky (in a good way) 8-bit games, don't you think?
Other than that, I'm don't quite understand the point of the game or even how it plays, but that hasn't stopped me from picking up a game before. If only I had a DSi...
Trailer: www.youtube.com/watch?v=XYTtoA2FLhMl
Wednesday, February 10, 2010
Tuesday, February 09, 2010
Why couldn't I get one of these with my copy of Shiren the Wanderer?
When Fūrai no Shiren 3: Karakuri Yashiki no Nemuri-Hime (aka Shiren the Wanderer) was released in Japan last year, those who pre-ordered the title received an adorable Wii remote stand in the shape of Shiren's weasel companion, Koppa.
What did gamers in the States get for pre-ordering the title, which hit (some) store shelves yesterday? A big, fat sack of nothing, that's what.
I really shouldn't complain, as I failed to pre-order the game despite my current infatuation with the roguelike genre. The promise of an adorable Wii remote stand, though, probably would have pushed me to do just that.
Buy: Shiren the Wanderer
(Via joystiq.com)
What did gamers in the States get for pre-ordering the title, which hit (some) store shelves yesterday? A big, fat sack of nothing, that's what.
I really shouldn't complain, as I failed to pre-order the game despite my current infatuation with the roguelike genre. The promise of an adorable Wii remote stand, though, probably would have pushed me to do just that.
Buy: Shiren the Wanderer
(Via joystiq.com)
This just in: NIS America angers Batman (and Warner Bros.), alters game titles
Take a good, long look at the following box fronts, folks, because this is the last time you're going to see the Holy Invasion of Privacy, Badman! logo on a video game.
From now on, NIS America's real-time strategy series will go by the far less witty What Did I Do to Deserve This, My Lord!?
According to a press release the Santa Ana, Calif.-based company sent out a short while ago, "the original title had a conflict of interest with an existing IP and it was not NIS America’s intention to create any conflict."
The new title, the press release continued, "is intended to better represent the game’s whacky retro dungeon world and connect the player’s awareness with the overall theme of the game."
In related news, NIS America has pulled the original Holy Invasion of Privacy, Badman!, er, What Did I Do to Deserve This, My Lord!? from the PlayStation Store and has delayed the release of its sequel until May 4.
Pre-order: What Did I Do to Deserve This, My Lord!? 2
See also: 'NIS America: Holy Invasion of Privacy, Badman! 2 will be a twofer'
From now on, NIS America's real-time strategy series will go by the far less witty What Did I Do to Deserve This, My Lord!?
According to a press release the Santa Ana, Calif.-based company sent out a short while ago, "the original title had a conflict of interest with an existing IP and it was not NIS America’s intention to create any conflict."
The new title, the press release continued, "is intended to better represent the game’s whacky retro dungeon world and connect the player’s awareness with the overall theme of the game."
In related news, NIS America has pulled the original Holy Invasion of Privacy, Badman!, er, What Did I Do to Deserve This, My Lord!? from the PlayStation Store and has delayed the release of its sequel until May 4.
Pre-order: What Did I Do to Deserve This, My Lord!? 2
See also: 'NIS America: Holy Invasion of Privacy, Badman! 2 will be a twofer'
Monday, February 08, 2010
Fabulous flash game alert: Robot Unicorn Attack
Even before I played it I knew I'd have to write a post about Robot Unicorn Attack, a two-button platformer that can be found on Adult Swim's games site. I mean, it stars a frickin' unicorn with a rainbow-colored mane--I can't think of a better game to cover on a blog called "The Gay Gamer," can you?
Thankfully, there's more to the game than a gay-friendly unicorn. Not only does it serve as a fun little diversion from your daily duties (I'd never slack off at work, of course, but I know a number of people who would be more than happy to do so), but it has a subtly wicked sense of humor, too.
Play: Robot Unicorn Attack
This image isn't related to Robot Unicorn Attack in any way.
I just thought it was cool.
I just thought it was cool.
Thankfully, there's more to the game than a gay-friendly unicorn. Not only does it serve as a fun little diversion from your daily duties (I'd never slack off at work, of course, but I know a number of people who would be more than happy to do so), but it has a subtly wicked sense of humor, too.
Play: Robot Unicorn Attack
'Games are not and never will be art.' Oh, really?
Full disclosure: I cringe whenever I hear someone--especially someone within the games industry--suggest that games aren't an art form. And when that someone takes things a step further and suggests they never will be an art form? Well, I smack my head against the nearest wall.
You can just imagine, then, the condition my head is in after reading Charles J. Pratt's coverage (over at gamasutra.com) of last week's Art History of Games conference.
For starters, Michael Samyn, founder of Tale of Tales, the Belgian-based developer of such "art games" as The Endless Forest and The Path, suggests that games are not and never will be art because "play was driven by a biological need, and that over time play had been turned into games. On the other hand, art was not created out of a physical need but in a search for higher purposes."
Later, Samym says that "computers offered the way forward for art, but at this point it is being held hostage by the video game industry."
I can't say I agree with those or any of the other comments attributed to Samym in Pratt's article--I'm a firm believer that games, like movies and music, are a form of art--but that's certainly not the first time that's happened since this conversation started way back when.
That said, if you're at all interested in this topic I suggest you read Pratt's article in full--especially since it includes a section titled "When Art and Games Collide," which contains comments from Celia Pearce, assistant professor of digital media at Georgia Institute of Technology.
See also: 'What do you think: Are video games art?'
You can just imagine, then, the condition my head is in after reading Charles J. Pratt's coverage (over at gamasutra.com) of last week's Art History of Games conference.
For starters, Michael Samyn, founder of Tale of Tales, the Belgian-based developer of such "art games" as The Endless Forest and The Path, suggests that games are not and never will be art because "play was driven by a biological need, and that over time play had been turned into games. On the other hand, art was not created out of a physical need but in a search for higher purposes."
Later, Samym says that "computers offered the way forward for art, but at this point it is being held hostage by the video game industry."
I can't say I agree with those or any of the other comments attributed to Samym in Pratt's article--I'm a firm believer that games, like movies and music, are a form of art--but that's certainly not the first time that's happened since this conversation started way back when.
That said, if you're at all interested in this topic I suggest you read Pratt's article in full--especially since it includes a section titled "When Art and Games Collide," which contains comments from Celia Pearce, assistant professor of digital media at Georgia Institute of Technology.
See also: 'What do you think: Are video games art?'
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