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Showing posts sorted by date for query yoshi's new island. Sort by relevance Show all posts

Sunday, February 20, 2022

10 overlooked Nintendo 3DS games you need to play as soon as possible

The Nintendo 3DS is about to celebrate its 11th birthday and its eShop is set to close in March 2023. Neither piece of news is likely to mean much to many gaming fans. After all, most folks who had even a passing interest in Nintendo's second dual-screened handheld moved on to other systems some time ago. 

As you might imagine based on what I write here and what I share on Twitter, I am not one of them. I still regularly boot up my trusty "flame red" 3DS, in fact.

Are you in the same boat and keen to check out one of more of this portable's overlooked offerings? Or maybe you're returning to the 3DS to buy some of its hidden gems before they become difficult or even impossible to find? Either way, I'd strongly recommend that you consider the 10 titles highlighted below.


The Alliance Alive

OK, so an HD remaster of this JRPG is now available for PC, PS4, Switch, and even mobile, but I'm the kind of nerd who prefers to play the original version of a game whenever possible. As for why you should give The Alliance Alive a try (any version, not just the 3DS one), the main reason I'll offer up is that its turn-based battles are deliciously SaGa-esque. Specifically, you regularly, thrillingly, and randomly "awaken" special moves during tussles with this title's enemies. Its at-first-confounding "guild" system ramps up the excitement even more, as towers that dot the surrounding landscape aid your efforts by doing things like stunning all baddies for a turn or weakening their defenses.


Attack of the Friday Monsters!

If you've ever wanted to play one of those Boku no Natsuyasumi games dorks like me have been blabbing about for ages but you don't own a PS1, PS2, PS3, or PSP, here's your chance. Admittedly, Attack of the Friday Monsters! isn't a "real" Boku no Natsuyasumi game, but it was made by the same company and has a similar vibe. One of this game's strengths, in my humble opinion, is how it makes you feel nostalgic for a time and place you likely never experienced. Another feather in its cap: the rock-paper-scissors-esque card battles it has you play on occasion. Not only do they imbue the game with a welcome sense of tension, but they're pretty fun, too. As for negatives, the only one that comes to mind is that Attack of the Friday Monsters! is woefully short. Just think of it as allowing you to replay the game as often as your heart desires.


The 'DENPA' Men: They Came By Wave

This game first made headlines for being developed by the folks at Genius Sonority, chiefly known for working on various Dragon Quest and Pokemon spin-offs. That pedigree is well reflected in The 'DENPA' Men, though this game is more of a dungeon-crawler than either of the aforementioned RPGs. The main draw here is that you "catch" all of your multi-colored party members (who look a bit like spacemen) by scanning your real-life environment using the 3DS' AR capabilities. Each one can use a single skill--from "heal" and "revive" to "ice missile" and "rising flames"--or they can simply bash foes with their shapely noggins. The cherry on top of this quirky role-player: it's a deliciously streamlined affair that keeps the focus squarely on having fun.


Crimson Shroud

I love role-playing games. Always have--or at least I have ever since I played my first (Dragon Warrior for the NES). Although I still enjoy RPGs that are sticklers for tradition, I prefer ones that try something new. Crimson Shroud sits squarely in the latter camp. Chiefly, it changes things up by adding elements of tabletop games, like rolling dice, to the tried-and-true JRPG genre. Crimson Shroud even looks the part, with party members and enemies alike resembling board-game pieces. Beyond that, Crimson Shroud offers players an intriguing story and an impressive soundtrack composed by Hitoshi Sakimoto of Final Fantasy XII and Final Fantasy Tactics fame. It needs to be noted that the game can be annoyingly obtuse at times, to the point where you'll probably need to consult Google or an FAQ, but those experiences shouldn't overshadow the rest of its positive moments.


Fantasy Life

Truth be told, I've never been the biggest fan of the action RPG genre of games. Role-players with turn-based battles are much more my cup of tea. Still, I gave Fantasy Life a chance upon its release because it looked too charming to pass up. Charming is the perfect word to describe it, too. In particular, filling the shoes of the game's 12 "lives" (jobs) is a blast. Some, like angler and woodcutter, are more delightful than others, of course, but even the relative duds are fun for a while. As you also might expect, Fantasy Life doesn't entirely follow through on its promises--playing as a cook won't mean running a restaurant a la Order Up! or the like--but that shouldn't keep you from enjoying the overall experience.


Hey! Pikmin

Nintendo disappointed a lot of people when it revealed this game and showed it to be a side-scroller rather than the proper sequel they were expecting. Most of those folks probably passed on Hey! Pikmin as a result, and that's a shame. They're right that it's not the Pikmin 4 they wanted, but it's still a lot of fun--and quite intriguing, too. Hey! Pikmin feels like a mash-up of a Kirby, Yoshi, and Pikmin game, if that makes any sense. It's slower and more methodical or thoughtful than your typical Yoshi or Kirby title, though, and all the better for it, in my opinion.


Pocket Card Jockey

I've exalted the virtues of this Game Freak-made eShop title since day one, and for good reason. For starters, Pocket Card Jockey is thrillingly unique, combining horse racing (and breeding, to an extent) and quick rounds of golf solitaire in an adorably addictive package. It also features a Go Ichinose-composed soundtrack that's catchier than it has any right to be. Finally, it includes a colorful cast of characters, each of whom reveal surprisingly and increasingly intriguing backstories the deeper you delve into the game.


Rhythm Heaven Megamix

The best Rhythm Heaven game is the first, a Japan-only GameBoy Advance title called Rhythm Tengoku. This 3DS offering is a solid second choice, however. A few reasons for this: 1) it combines most of the series' best mini-games with a few all-new ones, and 2) it eschews the control gimmicks of the previous two releases and lets players use buttons. Rhythm Heaven Megamix also is among the most accessible options for folks who want to give this rhythm game a try.


Rusty's Real Deal Baseball

Although I think this eShop-only 3DS game was destined to fail, I'm glad Nintendo made and released it. Not only is Rusty's Real Deal Baseball a secret Rhythm Tengoku/Heaven game, but it also offers up one of the oddest--and maybe darkest--stories in a Nintendo-published release. I don't want to completely spoil the "fun," but expect to read about divorce, single-parenting struggles, small-business woes, and more.


Sushi Striker

Sushi Striker would deserve a look even if all it offered players was a puzzle game focused on furiously slinging plates of sushi at an onslaught of oddball opponents. Although these food-themed tussles are the centerpiece of this indieszero-made game, and for good reason, there's far more to the experience. Sushi Striker also features tons of quirky side characters, a silly story that will regularly bring a smile to your face, and a soundtrack that gets and keeps you in the mood for the hours upon hours of sushi-tossing needed to finish it. (Seriously, I put more than 50 hours into Sushi Striker in 2018.)

Honorable mentions: Ever Oasis, HarmoKnight, Kirby: Planet Robobot, Miitopia, The Starship DamreyTheatrhythm Final Fantasy: Curtain Call, Woah Dave!, and Yoshi's New Island

Thursday, January 16, 2020

My unasked-for review of Hey! Pikmin: I liked it, I really liked it!

I bought Hey! Pikmin a couple of years ago when retailers were selling copies at a fraction of their original asking price.

It's been sitting in a drawer ever since it arrived on my doorstep, though, because the negative word of mouth that surrounds this side-scrolling Pikmin spinoff convinced me it was a dud.

What prompted me to slip my Hey! Pikmin cart into my flame-red 3DS at long last? This recent write-up played a role, naturally, but so did my desire to play a DS or 3DS game that wasn't an RPG.


Hey! Pikmin fit that bill as well as any other game in my collection, so I started my way through it late last week. Five days and just about 13 hours later, I was done with it--final boss, credit roll, and all.

Although this post's headline should make it pretty clear how I feel about the time I spent with Hey! Pikmin, I'm guessing most of you would like to know a little more about those feelings than just, "I loved it!"

For those folks, here are some of the positives--and negatives!--that stuck out at me while I traipsed my way through Hey! Pikmin.

Hey! Pikmin pros

It looks great--Visually, Hey! Pikmin reminds me of Yoshi's New Island. Which makes a lot of sense, as developer Arzest made both of these 3DS games. Don't fret if you despise New Island's aesthetics. Not only are the graphics in Hey! Pikmin more consistent than those of its Yoshi-starring counterpart, but they're more consistently pretty, too.

The puzzle-centric gameplay is refreshingly unique--At times, Hey! Pikmin feels like it began life as a Kirby or Yoshi game. An example: you use the Pikmin you collect here to defeat enemies and solve puzzles, much like you use eggs to complete those same actions in your average Yoshi title. Overall, though, Hey! Pikmin's gameplay differs just enough from that of the aforementioned counterparts to feel unique. There's no real "platforming"--or even jumping--in this spinoff, for starters. Also, the pace is a lot slower and more deliberate than it is in most Yoshi and Kirby games. And then there are the eponymous, carrot-like creatures, which, as you might expect, provide their own twist to this well-worn genre.


It's almost blissfully short--When I was younger, Hey! Pikmin's brevity would've caused me to blow a gasket. These days, short games thrill me. I no longer have the time or attention span to play more than a couple of super-long games each year. So, Hey! Pikmin was perfect for me in that regard.

Another way it was perfect for me: it didn't overstay its welcome. You might be thinking, "Of course it didn't, you only played it for 13 hours!" My response is that if Hey! Pikmin had included one more sector (world), even one more boss, it would've actively annoyed me. In other words, it basically ended right around when I thought it should. How many times does that happen with modern games?


Also, it's perfect for short bursts of play--If you, too, prefer games that allow you to plug away at them a little bit at a time, you should track down a copy of Hey! Pikmin pronto. Assuming you're still in the mood for 3DS titles, of course. Most Hey! Pikmin stages can be finished in just a few minutes. And most sectors can be finished in an hour or so. It all makes for a pretty wonderful situation if you don't have a ton of free time and you're not a huge fan of games that take months to complete.

I'm pretty sure I'll replay it sooner rather than later--And that's not something I say about a lot of games these days. So why am I saying it here? Because I'm already looking forward to experiencing certain Hey! Pikmin levels a second or even third time, that's why. I'm especially looking forward to revisiting the frosty stages of the "Snowfall Field" sector--like the one that tasks you with controlling Olimar and his pluckable, pint-sized crew while sliding down a mountain atop a bottle cap.

Hey! Pikmin cons

It chugs a bit on an OG 3DS--It's possible Hey! Pikmin is like Poochy and Yoshi's Woolly World and performs better when played on a New 3DS. My only experience with the former title to date, though, is on an OG 3DS. And when played on an OG 3DS, Hey! Pikmin's frame rate struggles a bit on several stages. I'd even go so far as to say it struggles mightily on a few. That's never really bothered me, strangely enough, but I know it bugs others, so I thought I'd point it out here.

It's pretty easy--You know how in most Kirby and Yoshi games, the real challenge comes from nabbing all the collectibles in a stage or finishing a level without taking a hit? Well, the same is true of Hey! Pikmin. If you hate that sort of thing, you'll probably hate this side-scroller, too.


Too few stages force you to use multiple kinds of Pikmin--Considering Hey! Pikmin features five different Pikmin types, you might think it would be chock-full of levels requiring you to use all, or at least several, of them. Nope. The majority only let you use one or two. Just a handful let you use three, and I can't think of a single one that lets you use all five. A missed opportunity, if you ask me.

A number of stages are locked behind Amiibos--Of all the negatives I'm highlighting here, this one irritates me the most. Actually, it's the only one that irritates me, period. Thankfully, most--all?--of the Hey! Pikmin levels that are locked behind Amiibos seem to be of the "secret spot" variety. Meaning they're single-screened, puzzle-centric stages rather than full-fledged ones. Still, it's beyond annoying that you need to own Amiibos to access them.

See also: 'Five Nintendo 3DS games I want to play in 2020'

Monday, January 06, 2020

Five Nintendo 3DS games I want to play in 2020

I know I had the Nintendo DS on the brain in 2019, and I'll probably still have it on the brain this year, but that doesn't mean there's no space in my noggin for that dual-screened system's immediate successor.

In fact, I'm currently scheming as to how I can fit the following 3DS titles--and maybe a few more--into my 2020 gaming schedule.


Bravely Second--Unlike some folks, I loved Bravely Default. Yes, even "that part." So why haven't I played its sequel? I have no idea. The only reason I can come up with is that the urge to start my way through Bravely Second always seems to hit me around the time I finish some other RPG. I guess this means I need to get out in front of such obstacles in 2020. So, the next time I feel like playing an RPG, I'll reach for my long-ignored copy of Bravely Second and then put it through its paces as quickly as possible.


Detective Pikachu--I'm not the biggest Pokémon fan around, but I bought this spinoff anyway early last year because it was on sale. OK, so another reason I bought it is I've developed a soft spot for adventure games in recent years--especially ones that seem quirky. I'm guessing Detective Pikachu also is a bit simplistic given its target audience, but that's fine by me. I'd much rather deal with that than deal with a mystery that forces me to search the internet for assistance every few minutes. (Yes, I'm looking at you, Touch Detective.)


Hey! Pikmin--The staff at developer Arzest, previously responsible for Yoshi's New Island, really went out on a limb when they decided to turn the Pikmin franchise into a strategic side-scroller with this portable release. By most accounts, their risky maneuver didn't pay off, but I don't care. I already own a copy of Hey! Pikmin, so I might as well play it. Who knows, I may end up liking it. It certainly wouldn't be the first time I enjoyed a game everyone else seems to hate.


Persona Q--True story: I didn't own Persona Q when I bought Persona Q2 last summer. Once I had a copy of the latter game in my hands, though, I felt a bit weird about not also having its predecessor. So, I kept my eyes on Amazon, and when it put Persona Q on sale a few months ago, I snapped up a copy. To the surprise of no one, I've yet to boot up either title. I hope to do that and a bit more--OK, a lot more--at some point in 2020.


Project X Zone--I know a lot of people have a rather low opinion of this strategy RPG that's packed full of Capcom, Namco, and Sega mascots. I also know a couple of people who like it quite a bit. That glimmer of hope combined with the inclusion of characters like Darkstalkers' Morrigan Aensland, Space Channel 5's Ulala, and Valkyrie from Valkyrie no Bouken, has me itching to give Project X Zone a try in 2020--even if it proves to be a turd after all is said and done.

See also: '10 Nintendo DS games I want to play in 2020'

Saturday, December 30, 2017

My favorite games of 2017

If you had told me at the beginning of this year I'd play so many great games--so many great Switch games, especially--I would've responded by dramatically rolling my eyes.

As I've said a number of times in the last few months, I didn't expect to buy a Switch so early in its life--and certainly not before sometime in 2018.

Now I've got an actual "slew" of Switch games--so many, in fact, that I'm having a hard time keeping up with them. (On a related note, look for me to publish a bunch of "a few thoughts on" posts in the new year.)

Amazingly, I'm having a similarly hard time keeping up with all the Vita games I've bought since 2017 started. Who would've thought that'd be the case given the system's worldwide nosedive over the last 12 months? Certainly not me.

A couple of those recently acquired Vita games made a big enough impression on me that I'm including them among my favorite games of this year. They're joined by handful of Switch games, a trio of 3DS carts, and a PC title, too.



Golf Story (Switch)--In a year of surprising games, this probably was the most surprising of all for me. That's kind of funny when you consider Golf Story is just what its name implies: a digital Switch title that's one part golf, and one part story (or RPG). You're just as likely to be sent on a fetch quest or be asked to solve a mystery as you are to shoot a round of Scotland's national sport against an NPC. OK, so I personally don't think its writing is good enough to be compared to EarthBound, but that doesn't mean I think it's drivel. In fact, I'd say it's just fun--and weird--enough to bring a smile to your face more regularly than your average RPG. Even if that weren't the case, though, I'd call myself a Golf Story fan anyway thanks to how all of its components combine to create a unique experience that intrigues throughout its 15-plus-hour running time.



The Legend of Zelda: Breath of the Wild (Switch)--I've made no secret of the fact that I'm generally not a fan of three-dimensional Zelda games. Don't get me wrong, I like the idea of them, but despite that they usually have a hard time holding my interest past the first few hours. Well, Breath of the Wild bucks that trend--or at least it has so far. I regularly get lost while wandering around its lush landscapes, I've got to admit, but it's yet to bring my progress to a screeching halt. Does this mean me finishing Breath of the Wild is a done deal? Unfortunately, it doesn't. Still, I think that result is far more likely than it was when I attempted to play through Majora's Mask, The Wind Waker, and Twilight Princess thanks to the intriguingly open-ended nature of this particular Zelda adventure.



Miitopia (3DS)--I was sure I'd get a kick out of Miitopia the second I laid eyes on it. Still, I was shocked when I enjoyed its demo as much as I did. In fact, I enjoyed it so much I put more than three hours into it before giving it a rest. I've now put more than twice that into the full game, and yet it continues to make me chuckle and otherwise turn me into a grinning idiot. There's no question this RPG is an odd duck, not to mention quite a bit more "casual" than what is typical of the genre, but for me, both of those qualities conspire to make Miitopia far more entertaining than it would be if it leaned toward the traditional. I do suspect Miitopia's schtick may wear thin sooner rather than later, but that's OK; I already feel like I got my money's worth out of it.



Poochy & Yoshi's Woolly World (3DS)--I'm one of those grumps that like to grouse about how Yoshi's Island is the only good Yoshi game. I regularly grumble in this way even though I didn't exactly hate Yoshi's New Island. Well, this portable port of Woolly World is miles more impressive than that 2014 release, as well as pretty much every other Yoshi title I've played since the first. One reason for that is it's gorgeous--even on the low-res 3DS screen. Another is it provides a good amount of fun. Also, it eventually offers up a good challenge for people (like me) who don't necessarily possess top-notch platforming skills--something that can't exactly be said of every Yoshi title that's followed in Island's wake.



Project Octopath Traveler demo (Switch)--Yes, this is a demo. But like the Bravely Default demo Square Enix made available well in advance of that 3DS game's release, this one is both meaty and interesting enough to prompt someone like me to declare it "game of the year"--or at least one of my favorite gaming experiences of the year. The aspect of the Project Octopath Traveler demo that most stood out at me while playing through it recently (read my impressions here) was the battle system, which feels like a zippier version of the one featured in Bravely Default and Second. Really, though, every component of this teaser blew me away--even its much maligned "vignette" filter. I guess what I'm saying here is, barring some sort of disaster popping up between now and whenever it's released, expect to see the full game discussed in next year's version of this write-up.

Sunday, July 23, 2017

I tried the Hey! Pikmin demo and I think I liked it

When Nintendo first revealed this handheld Pikmin spinoff last September, I immediately added it to my ever-growing (or maybe I should say never-shrinking) "buy these 3DS games as soon as is humanly possible" list.

Later, when it slipped out that Hey! Pikmin's developer wasn't an internal Nintendo team but the forever-maligned Arzest--makers of Yoshi's New Island, among other titles of debatable quality--my interest flagged a bit. It diminished even more after early hands-on impressions of the game made their way onto the Internet.

None of the above caused me to give up on Hey! Pikmin entirely, mind you. Even when my (uninformed) opinion of it was at its lowest, I still expected I'd pick up a copy once my bank account allowed.

Fast forward to this weekend, when I played through the Hey! Pikmin demo Nintendo recently--finally!--dropped onto the 3DS eShop. The gist of my reaction to that bite-sized version of the game: I'm definitely buying it, and sooner rather than later.

As for what tossed me back onto the Hey! Pikmin hype train, here are the first four reasons that came to mind:


The game looks great when splashed across a pair of 3DS screens--OK, so "splashed across" probably is the wrong phrase to use here, especially if your 3DS is of the LL or XL variety. If you use one of the original 3DS models, or one of the smaller New 3DS systems, though, Hey! Pikmin looks superb on its screens. Which shouldn't be a surprise, really. 3DS screenshots often disappoint visually when viewed on a computer or phone, but the games they represent almost always appear many times more impressive when experienced in motion and on the "real deal." At any rate, the hand-painted art style Arzest employed while producing this platformer is beyond pleasant. It reminds of the aforementioned Yoshi's New Island, but improves upon that title's aesthetic in pretty much every regard.


I already love its rather deliberate, exploration-focused gameplay--Early on, Hey! Pikmin's gameplay stumped me. It looked like a side-scrolling platformer, but that didn't really gel with strategic nature of the series' other entries. Thankfully, everything becomes abundantly clear once you start plodding your way through this portable Pikmin offshoot. Basically, it is a side-scroller, but it doesn't require players to hop from platform to platform, à la Super Mario Bros. Instead, you move Captain Olimar to the left or right with the 3DS' circle pad--or its directional pad or even A and Y buttons--while a tap of the systems' touch pad launches the Pikmin that follow in his wake to and fro. (You do the latter to collect or break objects, or to damage enemies.) I know it sounds clumsy, but I found it to be both competent and comfortable while completing the demo.


No 3D? Doesn't bother me a bit--I know some folks gets riled up when a 3DS game doesn't support the system's stereoscopic 3D feature, but I'm not one of them. Although I understand where they're coming from, and I wish every release made for Nintendo's second dual-screened handheld allowed people to customize their experience in such a way, I never turn on 3D while playing 3DS titles. Plus, adding stereoscopic 3D effects to Hey! Pikmin wouldn't have made much sense, as most of its action takes place on the portable console's lower screen.


I also can't say I mind being forced to use the 3DS' circle pad and touch screen--A lot of people prefer to use traditional input methods--directional pads and buttons--while playing games. I get that. In the case of Hey! Pikmin, though, ignoring the 3DS' touch screen would only make corralling the titular creatures more awkward than it needs to be. I guess the developers at Arzest could've included a mode that aped the control scheme of Yoshi's Island (where pressing a button brings up a target reticule, and another press launches a Pikmin). Even if they'd gone that route, though, I'd personally stick to the one highlighted in this demo, as I found it plenty precise.

Don't take all of the above to mean I had no issues whatsoever with the Hey! Pikmin demo. One negative that popped up during my 30-minute playthrough: the frame rate chugged or skipped now and then. It didn't bother me much, but I could see it being a problem if it happens frequently or if the action ever slows down substantially in the retail release.

Also, the soundtrack in the Hey! Pikmin demo is a bit too subtle for my liking. That doesn't mean the same will be true of the full game, of course, but I won't be shocked--or dismayed--if that's how things play out.

Have any of you tried the Hey! Pikmin demo? If so, what did you think about it? Share your thoughts and opinions in the comments section of this post.

Thursday, April 13, 2017

Raise your hand if you, too, are excited about all the 3DS games still coming out this year

I know many--most?--people are focused on the PS4 and the Switch these days, but I'm still plugging away at 3DS (and, er, WonderSwan) games.

As such, yesterday's European, Japanese and North American Nintendo Directs made me quite happy.

In fact, I have a feeling the 3DS games mentioned in those broadcasts, as well as a few that were announced or revealed earlier, will keep me and my bank account nice and busy through the end of 2017 and beyond.

Speaking of which, here are the upcoming 3DS titles I'm planning on buying (and playing) in the coming months:

The Alliance Alive--This spiritual successor to The Legend of Legacy has been a known quantity for some time. It won't hit the streets (in Japan) until June 22, though, so it's still an upcoming release. Anyway, I know not everyone loved The Legend of Legacy, but I really enjoyed it. The Alliance Alive seemingly takes that rather simplified 2015 title and turns it into a full-fledged JRPG. I'm not altogether enamored with that, as I liked The Legend of Legacy's bare-bones approach to the role-playing genre, but I pre-ordered it long ago anyway. Should Atlus or some other publisher decide to the bring the game to North America, I'll likely buy it a second time--especially if its packaging is as beautiful as that of its predecessor. (Here's a look at The Legend of Legacy's Japanese packaging, and here's a look at its North American packaging.)


Culdcept Revolt--Here's a 3DS game I never thought would leave Japan. After all, the DS version of Culdcept was a Japan-only affair, as was the 2012 3DS title of the same name. So, when NIS America revealed its plans to bring Culdcept Revolt to my neck of the woods (it'll hit digital as well as retail store shelves in North America on Aug. 29), I nearly fell out of my chair in shock. Which is kind of surprising in itself, as this will be my first Culdcept experience. I have a hard time imagining I'll hate a card-based board game that combines elements of Monopoly and Magic: The Gathering, though, so I'm not too worried I'll wind up thinking I wasted my money on Culdcept Revolt.

Dragon Quest XI--I've eagerly awaited this game ever since I sank my teeth into Dragon Quest IX for the Nintendo DS. That was the first mainline Dragon Quest title I'd played since the original, and it so impressed me that I put at least 100 hours into it before turning my attention to something else. Will I do the same with Dragon Quest XI, which is due out in Japan on July 29? I sure hope so. It's quite possible I'll fall short of that goal due to the language barrier (I'm not holding my breath on a North American localization, so the current plan is to pre-order the Japanese version as soon as amiami.com allows me to do so), but I can guarantee you I'll give it my best shot.

Etrian Mystery Dungeon 2--Full disclosure: although I've had a copy of the first Etrian Mystery Dungeon since it hit North America a couple of years ago, I've yet to actually play it. Hell, I'm pretty sure I haven't even opened its case. Still, I'm excited about this just-announced sequel (due out in Japan on Aug. 31). Why? I'm a big fan of roguelikes, for one. Also, I like that this follow-up will include the "farmer" class that made its debut in Etrian Odyssey III. There's no way I'm going to import the Japanese version of Etrian Mystery Dungeon 2, though, so hopefully Atlus will bring the game--along with Etrian Odyssey V--to North America sometime later this year.


Ever Oasis--For whatever reason, this Koichi Ishii (creator of Square Enix's ages-old Mana series) game interests me the least out of the many that are discussed in this post. I'm not entirely sure why that is, to tell you the truth. I mean, I love Ever Oasis' art style and I like that it allows players to control three characters at once (à la one of my favorite games of all time, Secret of Mana), so why on earth am I not more stoked about its impending release (June 23 in North America and July 13 in Japan)? I don't know, but I'm buying it regardless--or at least I will once Amazon opens up pre-orders.

Hey! Pikmin--Does the world really need a portable, side-scrolling Pikmin game? I can't say I wanted one before Hey! Pikmin was first shown off last year, but now that I've seen what's possible with such a title, I'm champing at the bit in anticipation of its release. Admittedly, Hey! Pikmin's visuals give off a strong Arzest vibe, but thanks to the game's uniqueness and potential I'm willing to give it a chance even if it turns out the makers of the meh-tastic Yoshi's New Island also had a hand in producing this adventure.


Layton's Mystery Journey--If Layton's Mystery Journey doesn't ring a bell, how about Lady Layton? Yep, it seems the folks at Level-5 have decided to rename this Professor Layton spin-off, which is being prepped for Android and iOS as well as the 3DS. Although the 3DS version is supposedly going to see the light of day in all regions, only the Japanese iteration currently has a release date (July 20). Fingers crossed it's released physically once it finally makes its way to North America.

Miitopia--I probably shouldn't be surprised Nintendo has decided to make this Tomodachi Life-esque RPG available to 3DS owners outside of Japan, but I am. Although the aforementioned game from 2014 ended up being a surprise hit around the globe (that's been my impression, at least--let me know if I'm off-base here), I assumed the company would pass on publishing this similar effort in the West thanks to the dwindling 3DS audience and the booming Switch one. At any rate, I was wrong, and Miitopia will arrive on store shelves here and elsewhere later this year.

Monster Hunter Stories--I know a lot of folks would have rather seen a localized version of Monster Hunter XX pop up in yesterday's European and North American Nintendo Directs. I, on the other hand, lit up like a Christmas tree when I realized this spin-off was leaving Japan. (It's coming to this West this fall.) Granted, I've always been a sucker for portable RPGs, especially ones that feature appealing art styles. Those aren't the only reasons I'm interested in Monster Hunter Stories, mind you. I'm also interested in it because it looks like it'll serve as a more accessible entry point to Capcom's long-running MonHun series.


RPG Maker Fes--Much like Culdcept, I've never played an RPG Maker game. Given that, I'm not sure what to expect when I start my way through this 3DS entry, which will hit the streets here on June 27. (You can snag a copy of RPG Maker Fes at Amazon, if you'd like.) Even so, I pre-ordered it because I want to support its localization and because I like the idea of being able to play one of these titles on the go. Plus, this may be the last RPG Maker game to both be developed for a console (or handheld) and released outside of Japan.

The Snack World: Trejarers--Another Fantasy Life-ish RPG for the 3DS? Sign me up. Actually, I don't know for certain that The Snack World, out on July 13 in Japan, will be anything like that 2014 title. It definitely looks like it in the video footage that developer and published Level-5 has released so far (you can see the Nintendo Direct segment devoted to it here), but that doesn't mean a whole lot. Assuming the final product is at all import-friendly (and doesn't require you to buy the Amiibo-esque accessories that have been shown off for it so far), I may pick up a Japanese copy of The Snack World in the weeks or months following its release in that region. If not, I'll wait for it to come to the US--assuming that ever happens.

Are you looking forward to playing any of the games mentioned above? If so, which ones--and why?

See also: '15 North American and Japanese 3DS games I'm planning to buy (and play) later in 2016 or at some point in 2017'

Saturday, March 04, 2017

Shall We Do It? (Go! Go! Kokopolo 3D, Kirby: Planet Robobot and Poochy & Yoshi's Woolly World)

My last post focused on impressions of a trio of mobile games: Dandy DungeonForget-Me-Not and Heart Star. I enjoyed all three and solidly recommended each of them as result.

Of course, it's easy to throw your weight behind games that basically are free. (You can hand over money to help you through Dandy Dungeon, but in my experience it's not necessary. Also, you can pay a couple of bucks to remove ads from Heart Star, but otherwise it won't cost you a dime.)

The 3DS titles discussed in this write-up are not so cheap. Go! Go! Kokopolo 3D will set you back just shy of six bucks (or a smidgen over after you factor in taxes), while Kirby: Planet Robobot and Poochy & Yoshi's Woolly World will cost you five to seven times that amount (about $30 to $40), depending on where you pick up a copy.

Are they worth those amounts? Poochy & Yoshi's Woolly World is more than worth its asking price, assuming you tend to like platformers. I'd say the same about Kirby: Planet Robobot if the asking price in question is closer to $30 than $40 and if you're OK with straightforward games that are more about letting go and having fun than they are about uncovering secrets or strategically taking out tough-as-nails foes.

As for Go! Go! Kokopolo 3D, I think I'll make you read the next couple of paragraphs to find out whether I consider its price tag to be just right or a tad too high. And while you're at it, read the paragraphs that follow, too. They'll help explain why I'm so gung ho about Poochy & Yoshi's Woolly World and not quite as gung ho about the latest Kirby title.


Go! Go! Kokopolo 3D--Although the original Go! Go! Kokopolo fascinated me when it was released back in 2011, I didn't own a DSi at the time and so had to pass on it. I finally bought it a month or so ago when it dawned on me that it was still available on the Japanese 3DS eShop, though, and after giving this curious "chase 'em up" a thorough once-over I sternly berated myself for ignoring it for so long.

The good news for those of you who are unable to access the first Go! Go! Kokopolo (it was pulled from the European and North American 3DS eShops some time ago for reasons I can't recall): this follow-up is nearly identical to its precursor in terms of looks, sounds and gameplay. Yes, Go! Go! Kokopolo 3D features a ton of new level designs and a pair of additional playable characters, but in general it's almost indistinguishable from Tanukii Studios' first effort.

Which is great--for the most part. I say that because while I adore its aesthetic (seriously, the sprites and backdrops showcased in Go! Go! Kokopolo 3D are of the highest order) and enjoy its classic, Pac-Man-inspired gameplay, I also think it has a tendency to be complicated, confusing--due in large part to its overly long, winding and asymmetrical stages as well as its too-tight camera--and frantic.

In the end, I wish a Go! Go! Kokopolo 3D demo existed so folks could see if it's their cup of tea before handing over hard-earned cash to acquire it. Since that's not the case, my suggestion would be to watch a few videos of the game in action. If what you see seems appealing, you probably won't regret your purchase.

As for me, I'm happy Go! Go! Kokopolo 3D exists and I'm glad it's currently taking up space on my 3DS' home screen, but I'm not sure how much more time I'm going to put into it. I honestly find it a fraction too frenetic at the moment, so for now it's moving to my system's back burner, as the saying goes. I'll do my best to let you know if that changes and this digital title returns to my good graces.


Kirby: Planet Robobot--I wish I could tell you why I passed on Kirby: Triple Deluxe even though it excited me when it was first announced. I guess I just wasn't in the mood for another Kirby game at the time. Hell, I turned my nose up at Planet Robobot well past its release date, too. I only picked up a copy a couple of weeks back because I had some "free" money burning a hole in my pocket and I'd read so many positive assessments of the game that I figured I should break down and give it a go.

Now that I've done just that--and then some (I dropped nine hours into Planet Robobot during my week-long playthrough)--what are my impressions of the experience? For starters, I've got to say it's an audio-visual delight. Many of the stages on offer here (the one featuring giant ice cream cones that fall forward and attempt to impede your progress is a prime example) will make you grin from ear to ear, as will the buoyant tunes that accompany them.

Beyond those admittedly superficial details, this 3DS entry follows in the footsteps of every other worthwhile Kirby title in that it proves to be a blast to play. That's true when it comes to testing out the new copy abilities--I especially got a kick out of the "doctor" and "ESP" ones--and it's even more true when it comes to rampaging through entire sections of a particular stage using the titular Robobot Armor.

The lone complaint I'm willing to level at Planet Robobot: sometimes I wished it were a little less straightforward. So much care was put into ensuring this game was as colorful and charming as can be that it's a real shame you're rarely encouraged or even allowed to slow down and appreciate your surroundings. Still, if you're in the mood for a breezy platformer that won't tax you too much, you could do far worse than purchase Kirby: Planet Robobot.


Poochy & Yoshi's Woolly World--It's been a long time since I've fallen in love with a Yoshi game. Although I liked Yoshi's New Island well enough, it pales in comparison to the 16-bit original. The same could be said of Yoshi's Story for the Nintendo 64.

Well, Poochy & Yoshi's Woolly World is miles better than both of those titles, in my opinion. Not only that, but it's nearly on par with the game that started it all. In a few respects, I'd go so far to say it surpasses that effort. One example: its gameplay. This 3DS title is a bit slower than Island, but it makes up for that possible shortcoming with (seemingly) longer levels that beg to be explored. It also tosses tons of unique and interesting challenges at players. One of my favorites pops up in a stage that forces you to use disappearing Bullet Bill contrails as platforms, although it's just the tip of the iceberg as far as such things are concerned within Woolly World.

Aside from that, Woolly World's crafty art style is to die for (think Kirby's Epic Yarn, but better), its soundtrack is the best since Yoshi's Island and it provides an almost obscene amount of overall content. (I've already put more than 15 hours into the game and I've only just started what I'm pretty sure is its final world.)

For me, Poochy & Yoshi's Woolly World is the clear winner among the trio of 3DS games discussed here. It's easily the most expensive of the bunch, but in my experience it also provides the most enjoyment.

To those of you who've played any or all of these portable titles: what do you think of them? Please share your impressions and opinions in the comments section of this post.

Saturday, November 19, 2016

15 North American and Japanese 3DS games I'm planning to buy (and play) later in 2016 or at some point in 2017

A couple of weeks ago, I published a pair of posts about 14 Japanese and North American Vita games I'm at least thinking of buying and playing later this year or sometime next year. (Here is the first, and here is the second.)

As I hope you gathered from the headline above, today's post focuses on a similar number of North American and Japanese 3DS games I'm planning to buy and play during the same period.

Something that differentiates this post from my previous, Vita-centric posts: I know, without a shadow of a doubt, I want to own all of the titles discussed here. The question is: will I be able to afford all of them? Your guess is as good as mine. I'll certainly do my best to pick up as many as possible by the end of 2017, though.

With that out of the way, let's get to the 3DS games I hope to get my grubby mitts on by this time next year.


The Alliance Alive--All signs point to this upcoming release being a spiritual follow-up, if not a full-on sequel, to The Legend of Legacy. That thrills me because I thoroughly enjoyed playing The Legend of Legacy last year. (So much so that I called it one of my favorite games of 2015.) Still, I can't help but hope The Alliance Alive offers players more of a story than its predecessor. Oh, and more towns and non-player characters, too. Let's be honest, though--I'm very likely going to buy the game even if it just provides "more of the same."


Corpse Party--I've owned the PSP version of this grotesque survival horror title for years now. In that time, I've only played a few hours of it. (I walked away after I got stuck and for some odd reason refused to turn to an online walkthrough for assistance.) And yet I really want to buy the "remastered port" that was recently released for the 3DS. Assuming I go through with that purchase sooner rather than later, hopefully I'll manage to make my way to the game's end credits this time around.


Dragon Quest VIII--If you follow me on Twitter (and why wouldn't you?), you're probably well aware that I've had a bit of a love-hate relationship with Dragon Quest VII so far. (I've also shared my thoughts on the game in this previous post as well as this one, too, by the way.) Given that, you may be surprised to hear I'm looking forward to playing the upcoming 3DS port of Dragon Quest VIII. The fact is, like Dragon Quest VII, I've long been curious about VIII, and I think this portable port could be the nudge I needed to finally play it.


Etrian Odyssey V--Full disclosure: I never "beat" Etrian Odyssey IV--although I got really close to doing so and I enjoyed the experience up to the point I walked away from it. That last bit is what's got me feeling like I'll buy Etrian Odyssey V if and when it's brought to our shores. As dumb as it probably sounds, I'd much rather start this fifth entry from scratch than return to my nearly completed Etrian Odyssey IV save file. Who knows, though, maybe Atlus USA will do me a favor and decide against releasing it outside of Japan.


Ever Oasis--What's not to like about this Grezzo-developed ARPG, right? Both its art style and its gameplay bring to mind Secret of Mana, one of my favorite games back in the day. That Grezzo is helmed by Koichi Ishii, best known for creating Square Enix's Seiken Densetsu series is the icing on the cake, as far as I'm concerned. The only hurdle that could get in the way of me adding this 2017 release to my collection is the Nintendo Switch. If that system and its launch-window games capture my attention as much as I think they will, I may not have the energy--or money--for Ever Oasis.


Kirby: Planet Robobot--I was delighted when Nintendo announced Kirby: Triple Deluxe. Don't ask me why I never picked up a copy--I honestly couldn't give you an answer. I'm guessing, though, it came out at a time when I was strapped for time, cash, or both. As for why I'm now considering picking up a copy of Planet Robobot rather than Triple Deluxe, that would be because a lot of folks who've played each of these titles have told me the former is far preferable to the latter. Plus, Kirby: Planet Robobot features adorable mechs--and who doesn't love a game filled with adorable mechs?


Miitopia--Based on what was shown of this upcoming release during its recent Nintendo Direct broadcast, it looks like the love child of Tomodachi Life and Final Fantasy. In other words, I'm dying to put it through its paces--even if that means taking one for the team and attempting to do so via a Japanese copy of the game. After all, I wouldn't be surprised if Nintendo of America balks at bringing Miitopia to our shores, especially considering it most likely wouldn't hit the streets here until after the Switch drops.


Monster Hunter Stories--Yes, Japanese 3DS owners have by and large turned their noses up at this MonHun-branded RPG. And yes, I've barely even looked at the copy of Monster Hunter 3G I bought some years back. That killer combo would cause most folks to avoid Stories like the plague. Not me. I adore the look of this game, plus I've heard nothing but good things about its gameplay. I can't say I'm thrilled about having to play through it in Japanese--you just know neither Capcom nor Nintendo will bring it to North America--but at least that should be an easier ask than playing through your average Japanese RPG due to Monster Hunter Stories being aimed at youngsters rather than adults.


Pikmin--I know a lot of people were unimpressed when Nintendo unveiled this side-scrolling Pikmin adventure a couple of months ago. I was not one of them. And, yes, this is despite the fact that it appears as though the game is being made by the same devs who gave the world Yoshi's New Island. I had a good enough time with that far-from-perfect platformer, and I have a feeling I'll have a good time with this effort, too. Even if I don't, I'll be shocked if I don't at least find the finished product intriguing.


Pokémon Moon--That I'm even thinking of buying Pokémon Moon is pretty ridiculous. After all, I devoted only a couple of hours to Pokémon X before dropping it, and I did the same with both Pokémon Pearl and Pokémon Emerald. In fact, the only Pokémon games I've ever put a good amount of time into are the first one and Black. Anyway, I'm going to do my best to turn things around with Moon. After all, I like its setting, I like its cast of characters (especially Professor Kukui) and I like the designs of most of its new "monsters," so all that's needed now to get me back in line is some free time--which is something I should have plenty of in the new year.


Poochy & Yoshi's Woolly World--All you really need to know about why I'm looking forward to this 3DS port of Yoshi's Woolly World is that, unlike your average Joe or Jane, I didn't completely hate Yoshi's New Island. (Here's my review of it, if you're curious.) I also have fond-ish memories of Yoshi's Story. In other words, I'm a pretty big fan of Mario's dinosaur sidekick. Plus, Poochy & Yoshi's Woolly World looks better than both of those aforementioned titles combined, even with its slightly downgraded visuals. As long as its gameplay isn't similarly downgraded, I have a felling I'll find it well worth its asking price.


River City Tokyo Rumble--I've waffled back and forth on buying this Arc System Works-made brawler since Natsume first announced its North American release. At first, I was fully on board and stoked to play a modern take on the old classic that is River City Ransom. Then I read a handful of reviews that suggested Tokyo Rumble isn't the most engaging of experiences and jumped off the hype train. Now I'm back to wanting a copy--and for reasons I can't quite explain. As such, don't be overly surprised if this cartridge doesn't end up in my ever-growing library of 3DS games.


Sega 3D Fukkoku Archives 3: Final Stage--I've got to be honest here: I'd buy Sega 3D Fukkoku Archives 3 even if I hated all of the games included on its tiny little cartridge thanks to the fact that I own the series' first two releases. The good news is that I don't hate any of them. OK, so I'm not dying to play 3D versions of Columns, Sonic the Hedgehog 2 or Super Hang-On, but I'm also not planning to completely ignore those titles. That said, they're going to take a backseat to Gunstar Heroes and, especially, Alien Syndrome for a good long while.


Tank Troopers--When Nintendo first revealed Tank Troopers, I thought it had the chance to become another Splatoon-esque success for the Kyoto-based company. Of course, at the time, it wasn't clear Tank Troopers was going to be a digital-only game. Also, it wasn't known that it would completely and confoundingly eschew online play. Still, I can't shake the feeling that it will be something special. Of course, I'm a sucker for games featuring cartoonish tanks, so maybe I'm a bit biased.  


Yo-Kai Watch 2--My experience with the first Yo-Kai Watch was much like my experience with the 3DS remake of Dragon Quest VII. Both playthroughs were (are) roller coasters--one minute, I'm loving the hell out of the adventure at hand; the next, I'm wondering why I don't move on to something less aggravating. Still, I endured all of the ups and downs, got to see Yo-Kai Watch's credit roll and had more than enough fun along the way to know I want to own this follow-up. Yes, I've heard Yo-Kai Watch 2 is more like an extension of the original than a proper sequel, but I doubt that'll be an issue by the time I finally stick its cart into my 3DS.

Are you planning--or hoping--to buy and play any of the 3DS games discussed above? Or maybe you've got your eye on a few titles I failed to mention here? Let me know in the comments section below.