I don't own a Wii U. I also don't own a copy of Super Mario Maker. I wish I owned them, though, because if I did, I'd be all over both when the Ice Climbers costume showcased in the following video is added to the latter.
That's supposed to happen later this week in Japan, by the way. Most folks think it won't be long until it's made available to Super Mario Maker players in other regions, too.
In the meantime, you could do worse than spend some time reading up on the Famicom (or NES, if that's more your kind of thing) game that inspired this drool-worthy bit of DLC. Here's my rather pithy review of Ice Climber, for instance, and here are a couple of photos of (as well as a few thoughts on) that same title's gorgeous Japanese packaging.
If you're still begging for more, check out these write-ups about the Famicom Disk System version of Ice Climber: 'For the sixth game of Christmas, the UPS man brought to me...' and 'Reason #401 I could be considered an eccentric (aka bat-sh*t crazy) gamer'
See also: 'I think I've changed my mind about Ice Climber'
Showing posts with label videos. Show all posts
Showing posts with label videos. Show all posts
Wednesday, May 11, 2016
Thursday, April 14, 2016
Thank you for playing: 15 years of Dōbutsu no Mori (Animal Crossing)
April 14th, 2001. That's the day Dōbutsu no Mori (Animal Forest in English) for the Nintendo 64 was released in Japan.
I haven't been playing the series since then, of course. Not that I can remember exactly when I started playing it. All I know is that the North American version of Japan's Dōbutsu no Mori+, a GameCube title that first hit store shelves in late 2001, is what pushed me to finally pick up a GC console.
The thing is, I distinctly remember waiting until the GameCube dropped to $99 in price before I bought one. Also, I'm pretty sure the copy of Animal Crossing I purchased alongside that system (a silver one, in case anyone's curious) was a "Player's Choice" release.
GameFAQs is telling me the "Player's Choice" iteration of Animal Crossing didn't drop until late 2003, so I guess that's around when I was introduced to the achingly lovely world of this long-running series.
I share all of that because I've been an Animal Crossing devotee ever since. I own every sequel that's seen the light of day between the first localized effort and today--well, except for Amiibo Festival. Hell, I own multiple copies of some of these titles.
Because of that, the video above, published via Nintendo of Japan's YouTube channel yesterday to celebrate the 15th anniversary of the series' launch, prompts a giant, teeth-baring smile to spread across my face each time I watch it. (And believe me, I've watched it a number of times in the last 12 or so hours.)
How about you? Are any of you huge Dōbutsu no Mori or Animal Crossing fans? Or do you have any particularly strong memories of your first Animal Crossing or Dōbutsu no Mori experience? If so, please feel free to share the love with me and others in the comments section below.
See also: an old post full of photos of Dōbutsu no Mori's splendid Nintendo 64 packaging and my review of Animal Crossing for the GameCube
I haven't been playing the series since then, of course. Not that I can remember exactly when I started playing it. All I know is that the North American version of Japan's Dōbutsu no Mori+, a GameCube title that first hit store shelves in late 2001, is what pushed me to finally pick up a GC console.
The thing is, I distinctly remember waiting until the GameCube dropped to $99 in price before I bought one. Also, I'm pretty sure the copy of Animal Crossing I purchased alongside that system (a silver one, in case anyone's curious) was a "Player's Choice" release.
GameFAQs is telling me the "Player's Choice" iteration of Animal Crossing didn't drop until late 2003, so I guess that's around when I was introduced to the achingly lovely world of this long-running series.
I share all of that because I've been an Animal Crossing devotee ever since. I own every sequel that's seen the light of day between the first localized effort and today--well, except for Amiibo Festival. Hell, I own multiple copies of some of these titles.
Because of that, the video above, published via Nintendo of Japan's YouTube channel yesterday to celebrate the 15th anniversary of the series' launch, prompts a giant, teeth-baring smile to spread across my face each time I watch it. (And believe me, I've watched it a number of times in the last 12 or so hours.)
How about you? Are any of you huge Dōbutsu no Mori or Animal Crossing fans? Or do you have any particularly strong memories of your first Animal Crossing or Dōbutsu no Mori experience? If so, please feel free to share the love with me and others in the comments section below.
See also: an old post full of photos of Dōbutsu no Mori's splendid Nintendo 64 packaging and my review of Animal Crossing for the GameCube
Sunday, February 07, 2016
Nippon Ichi Software's teasing a new game, and I think it may be related to the Cladun series
Raise your hand if you had a blast playing Nippon Ichi's Cladun: This is an RPG at some point after the quirky dungeon-crawler earned a worldwide release (for the PSP) back in 2010.
Now raise your other hand if you also enjoyed that game's sequel, Cladun x2, which first saw the light of day in 2011.
To those of you who now have both arms raised: I'm not quite sure how you're going to read the rest of this post (or start the video below), but I'm sure you'll concoct some sort of solution.
To the rest of you: watch and listen to the snippet above--yes, even those of you who have yet to even think of raising a hand--which the folks at NIS helpfully and straightforwardly named, "Title Teaser BGM."
In other words, the musical numbers featured in this teaser probably are from an upcoming Nippon Ichi game.
Given the chiptune-y sound of the tracks and the character sprite revealed at the video's tail end, I have a feeling the title's related to the company's Cladun series in some way. What do you think?
Now raise your other hand if you also enjoyed that game's sequel, Cladun x2, which first saw the light of day in 2011.
To those of you who now have both arms raised: I'm not quite sure how you're going to read the rest of this post (or start the video below), but I'm sure you'll concoct some sort of solution.
To the rest of you: watch and listen to the snippet above--yes, even those of you who have yet to even think of raising a hand--which the folks at NIS helpfully and straightforwardly named, "Title Teaser BGM."
In other words, the musical numbers featured in this teaser probably are from an upcoming Nippon Ichi game.
Given the chiptune-y sound of the tracks and the character sprite revealed at the video's tail end, I have a feeling the title's related to the company's Cladun series in some way. What do you think?
Labels:
chiptunes,
Cladun,
Cladun x2,
game music,
handheld games,
Japanese games,
nippon ichi,
NIS,
NIS America,
pixels,
psp,
sony,
teasers,
videos,
Vita
Wednesday, November 25, 2015
One more reason to buy Sega 3D Fukkoku Archives 2 if you own a Japanese 3DS (hint: it involves Fantasy Zone)
OK, so you'll need more than a Japanese 3DS system and a copy of Sega 3D Fukkoku Archives 2 to take advantage of the "reason" mentioned in the header above.
Specifically, you'll need to own a copy of the first Sega 3D Fukkoku Archives, too.
Why? Because people who own--and have played, for at least a second or two--both Sega 3D Fukkoku Archives 3DS games will gain access to the Sega Mark III (aka Master System) version of Fantasy Zone that's been updated with FM sound.
If that last bit means nothing to you, read this post on segaretro.org. Also, watch the video above to see (and hear) this iteration of the original Fantasy Zone in action.
So, with that, now features 10 old Sega games, including Altered Beast, Fantasy Zone (Sega Mark III port), Fantasy Zone 2 (Sega Mark III), Fantasy Zone 2 DX, Galaxy Force II, Maze Walker (Sega Mark III), Power Drift, Puyo Puyo Tsu, Sonic the Hedgehog and Thunder Blade.
You've got a few options if you want to play this version of Sega's pastel-tinged shmup, by the way. If you already own the first Sega 3D Fukkoku Archives, you can simply buy the second compilation, which is due out on Dec. 23. And if you don't own either title, you can pick up the "double pack" that will be released on the same day.
(Via famitsu.com and neogaf.com)
Specifically, you'll need to own a copy of the first Sega 3D Fukkoku Archives, too.
Why? Because people who own--and have played, for at least a second or two--both Sega 3D Fukkoku Archives 3DS games will gain access to the Sega Mark III (aka Master System) version of Fantasy Zone that's been updated with FM sound.
If that last bit means nothing to you, read this post on segaretro.org. Also, watch the video above to see (and hear) this iteration of the original Fantasy Zone in action.
So, with that, now features 10 old Sega games, including Altered Beast, Fantasy Zone (Sega Mark III port), Fantasy Zone 2 (Sega Mark III), Fantasy Zone 2 DX, Galaxy Force II, Maze Walker (Sega Mark III), Power Drift, Puyo Puyo Tsu, Sonic the Hedgehog and Thunder Blade.
You've got a few options if you want to play this version of Sega's pastel-tinged shmup, by the way. If you already own the first Sega 3D Fukkoku Archives, you can simply buy the second compilation, which is due out on Dec. 23. And if you don't own either title, you can pick up the "double pack" that will be released on the same day.
(Via famitsu.com and neogaf.com)
Friday, November 13, 2015
European and North American 3DS owners: you've already pre-ordered copies of Dragon Quest VII and Dragon Quest VIII, right?
Well, folks, the day so many of us have waited for has arrived.
No, not the day that Nintendo releases a Birdo-themed 3DS system. (Note: I'd even take an original 3DS featuring a Birdo design. Hell, I might prefer it to a Birdo-ized 3DS XL or New 3DS.)
Rather, it's the day that the company finally admits it's bringing the 3DS remakes-ports-whatever-you-want-to-call-them of Dragon Quest VII and Dragon Quest VIII to the West.
Don't believe me? Fast-forward to the 39-minute mark of yesterday's European Nintendo Direct (below) and see for yourself.
Or, if you prefer watching Nintendo Directs from my side of the pond, as the saying goes, jump right to the 39-minute-mark of the North American broadcast.
With that out of the way, you're all set to pre-order both of these games via Amazon like I did yesterday afternoon, right? (Here's a link to Dragon Quest VII's Amazon entry, and here's a link to Dragon Quest VIII's.)
I'd share links to similar pre-order listings on Amazon's UK site or other European Amazon sites, but unfortunately I've yet to come across them.
Anyway, how many of you also are looking forward to getting your grubby mitts on one or both of these portable adventures at some point in 2016?
No, not the day that Nintendo releases a Birdo-themed 3DS system. (Note: I'd even take an original 3DS featuring a Birdo design. Hell, I might prefer it to a Birdo-ized 3DS XL or New 3DS.)
Rather, it's the day that the company finally admits it's bringing the 3DS remakes-ports-whatever-you-want-to-call-them of Dragon Quest VII and Dragon Quest VIII to the West.
Don't believe me? Fast-forward to the 39-minute mark of yesterday's European Nintendo Direct (below) and see for yourself.
Or, if you prefer watching Nintendo Directs from my side of the pond, as the saying goes, jump right to the 39-minute-mark of the North American broadcast.
With that out of the way, you're all set to pre-order both of these games via Amazon like I did yesterday afternoon, right? (Here's a link to Dragon Quest VII's Amazon entry, and here's a link to Dragon Quest VIII's.)
I'd share links to similar pre-order listings on Amazon's UK site or other European Amazon sites, but unfortunately I've yet to come across them.
Anyway, how many of you also are looking forward to getting your grubby mitts on one or both of these portable adventures at some point in 2016?
Wednesday, November 04, 2015
Say hello to the cutest piece of Animal Crossing: Happy Home Designer promo you'll ever see
Leave it to Nintendo to give us something we didn't know we needed or even wanted.
Granted, I'd prefer they give us an actual game that fit that bill, but considering they're busy prepping the NX system (or systems) for release, I think they can be forgiven.
Plus, the real-life pups seen in the latest trailer they created for Happy Home Designer are beyond adorable.
Speaking of that Animal Crossing spin-off, I've yet to even unwrap my copy of the game. Of course. How about all of you? Have any of you played it? If so, what do you think of it?
Granted, I'd prefer they give us an actual game that fit that bill, but considering they're busy prepping the NX system (or systems) for release, I think they can be forgiven.
Plus, the real-life pups seen in the latest trailer they created for Happy Home Designer are beyond adorable.
Speaking of that Animal Crossing spin-off, I've yet to even unwrap my copy of the game. Of course. How about all of you? Have any of you played it? If so, what do you think of it?
Labels:
3DS,
adorable,
Animal Crossing,
cute,
dogs,
Happy Home Designer,
nintendo,
puppies,
trailers,
videos
Monday, September 28, 2015
Wait, a Tetris-like Katamari Damacy puzzler hit Nintendo's DSiWare service back in 2009?
In the comments section of my recent post about "book-style" DS games, two fine folks pointed me in the direction of a Giant Bomb write-up that detailed a good number of such releases.
One of the many games highlighted in that post was Korogashi Puzzle Katamari Damacy (or ころがしパズル塊魂).
Unbeknownst to me, the folks at Bandai Namco dropped Korogashi Puzzle Katamari Damacy onto the Japanese DSiWare shop (or whatever the hell it was called) all the way back in 2009.
Given my love of book-style DS games, Katamari Damacy and puzzlers, I nearly fainted when I first became aware of Korogashi Puzzle Katamari Damacy's existence.
Sadly, unless I'm horribly mistaken (someone please tell me if this is the case), Korogashi Puzzle Katamari Damacy never made the leap from the DSiWare shop to the 3DS eShop.
Oh, well, maybe this is just the universe's way of telling me I need to pick up a Japanese DSi pronto?
One of the many games highlighted in that post was Korogashi Puzzle Katamari Damacy (or ころがしパズル塊魂).
Unbeknownst to me, the folks at Bandai Namco dropped Korogashi Puzzle Katamari Damacy onto the Japanese DSiWare shop (or whatever the hell it was called) all the way back in 2009.
Given my love of book-style DS games, Katamari Damacy and puzzlers, I nearly fainted when I first became aware of Korogashi Puzzle Katamari Damacy's existence.
Sadly, unless I'm horribly mistaken (someone please tell me if this is the case), Korogashi Puzzle Katamari Damacy never made the leap from the DSiWare shop to the 3DS eShop.
Oh, well, maybe this is just the universe's way of telling me I need to pick up a Japanese DSi pronto?
Labels:
3DS,
Bandai Namco,
book-style,
digital games,
ds,
dsi,
dsiware,
eShop,
imports,
Japanese games,
Katamari Damacy,
Korogashi Puzzle Katamari Damacy,
nintendo,
puzzler,
Tetris,
videos
Tuesday, May 12, 2015
I'm pretty smitten with this pair of Splatoon (Wii U) commercials
I honestly don't know what's come over me in the last few weeks. In that time, I've become massively smitten with Nintendo's cartoonish and squid-filled shooter for the Wii U, Splatoon.
Admittedly, I won't be playing it anytime soon--due to the fact that I still don't own the company's latest system--but that won't keep me from slobbering over it all the same.
Actually, for the time being, I'm going to slobber over the commercials shown here, which the brass at Nintendo hope will spur throngs of people to buy their shiny new game.
The one above is, or will be, airing in Japan, while the one below will be shown in North America.
Although I'm overly fond of both of them, I think I prefer the Japanese ad to its North American counterpart. That said, I can understand why Nintendo isn't using it in every region, as it's perhaps too abstract (because it doesn't give viewers much of an idea as to Splatoon's gameplay).
What do you think? Do you like either of these commercials, or maybe even both of them? Also, are you as smitten by this upcoming Wii U title as I am at the moment?
Admittedly, I won't be playing it anytime soon--due to the fact that I still don't own the company's latest system--but that won't keep me from slobbering over it all the same.
Actually, for the time being, I'm going to slobber over the commercials shown here, which the brass at Nintendo hope will spur throngs of people to buy their shiny new game.
The one above is, or will be, airing in Japan, while the one below will be shown in North America.
Although I'm overly fond of both of them, I think I prefer the Japanese ad to its North American counterpart. That said, I can understand why Nintendo isn't using it in every region, as it's perhaps too abstract (because it doesn't give viewers much of an idea as to Splatoon's gameplay).
What do you think? Do you like either of these commercials, or maybe even both of them? Also, are you as smitten by this upcoming Wii U title as I am at the moment?
Labels:
commercials,
Japanese,
nintendo,
North American,
Splatoon,
TVCM,
videos,
Wii U,
YouTube
Monday, February 09, 2015
'Bitch, I'm Madonna' (8-bit Remix)
There isn't much "grey area" when it comes to Madonna. You either love her, or hate her.
Me, I love her. Always have, probably always will.
Which should go a long way toward explaining why I'm posting the following "8-bit remix" of one of the Michigan-born popstar's latest songs, the fabulously titled "Bitch, I'm Madonna." (Actually, I believe the official title of this "Rebel Heart" tune is "Bitch I'm Madonna," but I refuse to refer to it in its comma-free form.)
Of course, it's not like showcasing this remix here is a total stretch. The person who produced it was inspired by "classic Nintendo songs," after all.
Plus, its YouTube cover art (or whatever you're supposed to call the imagery that fronts the rest its content) features a pixelated Madonna.
Anyway, check it out if you're a fan, and obviously feel free to ignore it if you're not. Oh, and if you'd prefer to hear version of this remix with vocals (from someone other than the "Vogue" songstress), here you go. (Personally, I think the latter iteration sounds a bit too much like a Kidz Bop recording, but that's just me.)
Me, I love her. Always have, probably always will.
Which should go a long way toward explaining why I'm posting the following "8-bit remix" of one of the Michigan-born popstar's latest songs, the fabulously titled "Bitch, I'm Madonna." (Actually, I believe the official title of this "Rebel Heart" tune is "Bitch I'm Madonna," but I refuse to refer to it in its comma-free form.)
Of course, it's not like showcasing this remix here is a total stretch. The person who produced it was inspired by "classic Nintendo songs," after all.
Plus, its YouTube cover art (or whatever you're supposed to call the imagery that fronts the rest its content) features a pixelated Madonna.
Anyway, check it out if you're a fan, and obviously feel free to ignore it if you're not. Oh, and if you'd prefer to hear version of this remix with vocals (from someone other than the "Vogue" songstress), here you go. (Personally, I think the latter iteration sounds a bit too much like a Kidz Bop recording, but that's just me.)
Thursday, November 06, 2014
I think yesterday's Nintendo Direct sold me on Code Name: S.T.E.A.M. (3DS) and Splatoon (Wii U)
I'm especially enamored with Splatoon, which reminds me of something Sega's geniuses might've concocted back in the day, after encountering the footage below during yesterday's Nintendo Direct.
Honestly, what was shown of this upcoming Wii U title at this year's E3 event didn't impress me much. The following video, though, did just the opposite and even caused a huge grin to spread across my face.
As a result, Splatoon, which is being made by the software-development group at Nintendo of Japan that previously produced Animal Crossing: New Leaf and Nintendo Land, is now on my "Wii U wish list"--despite the fact that I still don't own a Wii U.
Who knows, maybe I'll finally buy one when the luscious-looking Kirby and the Rainbow Curse drops in February? (Which would give me a few months to break in the system before Splatoon hits the streets.)
Yesterday's Nintendo Direct also sold me on Project S.T.E.A.M. for 3DS, which will be hitting both physical and virtual store shelves throughout North America this coming spring (alongside The Legend of Zelda: Majora's Mask 3D, curiously enough).
As was the case with Splatoon, the E3 reveal of Project S.T.E.A.M. left me more than a smidge cold--which is pretty sad when you consider it's being developed by the mad scientists at Intelligent Systems, makers of the Advance Wars, Fire Emblem, Paper Mario and WarioWare franchises.
The trailer (above) shown as part of the most recent Nintendo Direct, though, went a long way toward defrosting me in regard to this tactical title. I don't know if I'd go so far as to say it's now a shoo-in purchase for me, but it's at least a "probable pick-up" at this point.
How about all of you? Did yesterday's Nintendo Direct sell you on Code Name: S.T.E.A.M. or Splatoon or any of the other 3DS or Wii U games that were showcased?
Honestly, what was shown of this upcoming Wii U title at this year's E3 event didn't impress me much. The following video, though, did just the opposite and even caused a huge grin to spread across my face.
As a result, Splatoon, which is being made by the software-development group at Nintendo of Japan that previously produced Animal Crossing: New Leaf and Nintendo Land, is now on my "Wii U wish list"--despite the fact that I still don't own a Wii U.
Who knows, maybe I'll finally buy one when the luscious-looking Kirby and the Rainbow Curse drops in February? (Which would give me a few months to break in the system before Splatoon hits the streets.)
Yesterday's Nintendo Direct also sold me on Project S.T.E.A.M. for 3DS, which will be hitting both physical and virtual store shelves throughout North America this coming spring (alongside The Legend of Zelda: Majora's Mask 3D, curiously enough).
As was the case with Splatoon, the E3 reveal of Project S.T.E.A.M. left me more than a smidge cold--which is pretty sad when you consider it's being developed by the mad scientists at Intelligent Systems, makers of the Advance Wars, Fire Emblem, Paper Mario and WarioWare franchises.
The trailer (above) shown as part of the most recent Nintendo Direct, though, went a long way toward defrosting me in regard to this tactical title. I don't know if I'd go so far as to say it's now a shoo-in purchase for me, but it's at least a "probable pick-up" at this point.
How about all of you? Did yesterday's Nintendo Direct sell you on Code Name: S.T.E.A.M. or Splatoon or any of the other 3DS or Wii U games that were showcased?
Looks like I'm finally going to play The Legend of Zelda: Majora's Mask
I don't know if you heard, but Nintendo finally, officially announced a remake of The Legend of Zelda: Majora's Mask for 3DS during yesterday's Nintendo Direct.
That "revelation" excited me less than it excited some folks, I'm sure--in part because Nintendo has been teasing this sucker for what seems like eons now--but it excited me nonetheless.
Why? Because I've never played this particular Zelda adventure. My older brother and I owned a copy of the Nintendo 64 original back in the day, but I never actually played it myself--though I did watch him play through a good chunk of it.
Anyway, I've wanted to experience it for some time now, but I've failed to do so because, well, I just haven't been all that interested in picking up a copy of the game and then shoving it into and playing it on my mothballed Nintendo 64. (I know I could buy it via the Wii's eShop, too, but I'm even less interested in going that route these days.)
Are any of you also Majora's Mask virgins who will be, uh, addressing that issue when the 3DS remake drops next spring?
That "revelation" excited me less than it excited some folks, I'm sure--in part because Nintendo has been teasing this sucker for what seems like eons now--but it excited me nonetheless.
Why? Because I've never played this particular Zelda adventure. My older brother and I owned a copy of the Nintendo 64 original back in the day, but I never actually played it myself--though I did watch him play through a good chunk of it.
Anyway, I've wanted to experience it for some time now, but I've failed to do so because, well, I just haven't been all that interested in picking up a copy of the game and then shoving it into and playing it on my mothballed Nintendo 64. (I know I could buy it via the Wii's eShop, too, but I'm even less interested in going that route these days.)
Are any of you also Majora's Mask virgins who will be, uh, addressing that issue when the 3DS remake drops next spring?
Labels:
3DS,
Majora's Mask,
nintendo,
Nintendo 64,
Nintendo Direct,
remakes,
The Legend of Zelda,
trailers,
videos
Wednesday, October 29, 2014
This new SaGa, I mean Legend of Legacy, game continues to look great
Or at least what's shown of it in the video below continues to look great to me.
Of course, I've always been a sucker for games with "unique" aesthetics, and this FuRyu-published RPG, which is set to hit the streets (and the eShop) of Japan early next year, certainly fits that bill.
By the way, in case this is your first encounter with Legend of Legacy, it's being made by many of the same folks who worked on Square Enix's all-but-forgotten SaGa series in years past.
Those games were known for being rather quirky (if not downright crazy), so I'm hoping that will be true of Legend of Legacy in the end as well.
Actually, I'll let you know whether or not that's the case after I sink my teeth into the game, as I recently pre-ordered a copy of it via amiami.com.
(Via japanese3ds.com)
Of course, I've always been a sucker for games with "unique" aesthetics, and this FuRyu-published RPG, which is set to hit the streets (and the eShop) of Japan early next year, certainly fits that bill.
By the way, in case this is your first encounter with Legend of Legacy, it's being made by many of the same folks who worked on Square Enix's all-but-forgotten SaGa series in years past.
Those games were known for being rather quirky (if not downright crazy), so I'm hoping that will be true of Legend of Legacy in the end as well.
Actually, I'll let you know whether or not that's the case after I sink my teeth into the game, as I recently pre-ordered a copy of it via amiami.com.
(Via japanese3ds.com)
Wednesday, October 08, 2014
The only 'animated EarthBound tribute' video you ever need to view
I was going to publish a post about an entirely different subject today, but it's going to have to wait until tomorrow because the awesome "animated EarthBound tribute" video that can be viewed below (or here) deserves your undivided attention for the entirety of the next 24 hours.
Do you think that if Shigesato Itoi took a couple of minutes out of his surely busy day to watch this sucker he might be convinced to give the world another entry in the wondrous Mother/EarthBound series? Yeah, I doubt it, too. (Insert sad-face emoticon here.)
Do you think that if Shigesato Itoi took a couple of minutes out of his surely busy day to watch this sucker he might be convinced to give the world another entry in the wondrous Mother/EarthBound series? Yeah, I doubt it, too. (Insert sad-face emoticon here.)
Labels:
16-bit,
animated movies,
animation,
Earthbound,
Mother,
Mother 2,
nintendo,
Pollyanna,
RPGs,
Shigesato Itoi,
SNES,
super famicom,
tributes,
videos
Monday, September 29, 2014
Like seemingly everyone else on the planet, I'm completely smitten with Nintendo of Japan's latest TV commercial (for the new 3DS)
I actually have a lot to say about the wacky TV spot that can be enjoyed below (and here), but all of it was rather eloquently summed up by NeoGAF user Oersted when he/she said the following earlier today: "Pretty much the Nintendo I want. No acting tough and serious. We are colourful, suck it."
Will this commercial prompt hundreds of thousands--or more--of Japanese citizens to race out and pick up one of the new 3DS systems that will hit store shelves in that region in just over a week (on Oct. 11, to be exact)? I have no idea, but it certainly has me contemplating buying one ASAP.
Will this commercial prompt hundreds of thousands--or more--of Japanese citizens to race out and pick up one of the new 3DS systems that will hit store shelves in that region in just over a week (on Oct. 11, to be exact)? I have no idea, but it certainly has me contemplating buying one ASAP.
Labels:
3DS,
ads,
commercials,
Japan,
Kyary Pamyu Pamyu,
NeoGAF,
New 3DS,
nintendo,
Nintendo of Japan,
suck it,
TVCM,
videos
Monday, August 11, 2014
Impossibly, I'd never seen this crazy Japanese TV commercial for The Legend of Zelda: A Link to the Past before yesterday
Now that I've seen it, I'd really like to know how TV viewers at the time received it. Did they consider it corny or cheesy, as most of us surely would today, or did they consider it kind of cool?
Or maybe the target audience simply reacted to it with awe, which is how I probably would have reacted to it. It did, after all, herald the coming of a new entry in the Legend of Zelda series.
You know what? Now I'm thinking Nintendo of Japan should've made a sequel to this commercial in order to promote last year's A Link Between Worlds. Doing so certainly couldn't have hurt.
See also: 'The Great Gaymathon Review #64: The Legend of Zelda: A Link Between Worlds (3DS)'
Or maybe the target audience simply reacted to it with awe, which is how I probably would have reacted to it. It did, after all, herald the coming of a new entry in the Legend of Zelda series.
You know what? Now I'm thinking Nintendo of Japan should've made a sequel to this commercial in order to promote last year's A Link Between Worlds. Doing so certainly couldn't have hurt.
See also: 'The Great Gaymathon Review #64: The Legend of Zelda: A Link Between Worlds (3DS)'
Labels:
1990s,
A Link to the Past,
ads,
commercials,
dancing,
Japan,
SNES,
super famicom,
The Legend of Zelda,
tv,
videos,
YouTube
Monday, April 14, 2014
If you like Yoshi's Island, you're going to love the Videri String Quartet's take on a handful of that game's classic tunes
In honor of the recent release of Yoshi's New Island, the members of Boston's Videri String Quartet decided to arrange, perform, record and share a medley of tunes pulled from the soundtrack of that game's Super Famicom (or SNES, if that's your thing) predecessor.
The entire composition is so wonderful I can't even point to a particular section as my favorite--although I guess if I were pressed I'd have to go with the quartet's sublime rendition of the game's "castle and fortress" theme. How about you?
See also: 'Raise your hand if you, too, are conflicted as hell about Yoshi's New Island'
The entire composition is so wonderful I can't even point to a particular section as my favorite--although I guess if I were pressed I'd have to go with the quartet's sublime rendition of the game's "castle and fortress" theme. How about you?
See also: 'Raise your hand if you, too, are conflicted as hell about Yoshi's New Island'
Thursday, March 06, 2014
Edea's sax-filled special-move theme ('Baby Bird') in Bravely Default is my everything
Seriously, take a listen to it in all its '80s-sitcom-inspired, porn-tastic glory and then try to tell me it isn't the most fabulous tune in all of gaming:
That's not to suggest the other special-move themes that appear in Bravely Default stink, of course. On the contrary, I think all of them are pretty rad. (You can listen to them here, if you'd like.)
Edea's really takes the cake, though, in my opinion. (Even this vocalized version.) Or maybe I should say it takes the cheesecake?
That's not to suggest the other special-move themes that appear in Bravely Default stink, of course. On the contrary, I think all of them are pretty rad. (You can listen to them here, if you'd like.)
Edea's really takes the cake, though, in my opinion. (Even this vocalized version.) Or maybe I should say it takes the cheesecake?
Labels:
3DS,
Baby Bird,
Bravely Default,
Edea,
music,
nintendo,
porntastic,
saxophone,
soundtracks,
Square Enix,
theme music,
tunes,
videos,
YouTube
Friday, February 28, 2014
Thanks to my recently completed EarthBound playthrough, I can't get this tune out of my head
I know I've shared this video before, but it's so darn good that I can't help but share it again--especially since it's been bouncing around in my brain ever since I finished EarthBound a couple of weeks ago.
Do any of you have favorite EarthBound tunes? If so, what are they?
Do any of you have favorite EarthBound tunes? If so, what are they?
Sunday, January 26, 2014
I think we may be looking at another 'Link Between Worlds situation' RE: Yoshi's New Island
And by that I mean that although I think Yoshi's New Island always has looked a bit rough in screenshots (and even in early video footage), I have a feeling it's going to look pretty darn nice once it's chugging along on my 3DS XL's upper screen.
Which is pretty much the same situation The Legend of Zelda: A Link Between Worlds was in before it was released late last year. Most folks declared it uglier than sin in the lead-up to its release, but once they saw it in motion on actual 3DS hardware many of them--including yours truly--changed their tune.
Anyway, it doesn't much matter to me at this point if Yoshi's New Island ends up being more impressive--in terms of its looks as well as its music and gameplay--than it currently appears to be, as I pre-ordered a copy of it long ago and nothing's going to prompt me to cancel it.
All that said, why do all of you think of the game's latest trailer, above? Does it look appealing enough that you're going to give it a chance, or are you planning to give it a pass?
Which is pretty much the same situation The Legend of Zelda: A Link Between Worlds was in before it was released late last year. Most folks declared it uglier than sin in the lead-up to its release, but once they saw it in motion on actual 3DS hardware many of them--including yours truly--changed their tune.
Anyway, it doesn't much matter to me at this point if Yoshi's New Island ends up being more impressive--in terms of its looks as well as its music and gameplay--than it currently appears to be, as I pre-ordered a copy of it long ago and nothing's going to prompt me to cancel it.
All that said, why do all of you think of the game's latest trailer, above? Does it look appealing enough that you're going to give it a chance, or are you planning to give it a pass?
Labels:
3DS,
nintendo,
platformers,
trailers,
videos,
Yoshi,
Yoshi's New Island
Friday, December 20, 2013
Raise your hand if you, too, are conflicted as hell about Yoshi's New Island
It's unlikely you'll ever find someone who loves the original Yoshi's Island more than I do. I loved it to bits back when it was still fresh in everyone's mind and today I consider it to be among my all-time favorite games.
As such, I was a tad excited when I heard that the folks at Nintendo were working on another Yoshi's Island game for the 3DS.
Until I saw it in action, I mean. (Check out the game's latest trailer, below, if you've yet to lay eyes on it yourself.)
Now, I won't go as far as some people and declare Yoshi's New Island to be ugly or hideous, but I will say that its odd mishmash of an art style is a far cry from the one so brilliantly utilized in the original and in Yoshi's Island DS. (Hell, I even prefer the looks of Yoshi's Story at this point.)
My skepticism isn't based solely on Yoshi's New Island's aesthetics, by the way. I'm also a bit wary of its gameplay, which so far doesn't seem all that different or "new" from past efforts. (Yes, there are those humongous eggs, but I'd hardly call them game changers.)
If I've learned anything from my recent experience with The Legend of Zelda: A Link Between Worlds, though, it's that just because a game doesn't look so hot in screenshots or even video, it doesn't mean it won't look a whole lot better while playing it on an actual 3DS system.
So, despite the conflicted feelings I currently have for Yoshi's New Island, I'm going to do my best to remain open-minded about it until a copy of it is sitting in my hands.
What do the rest you think about this upcoming release based on what you've seen of it so far? Share your opinions in the comments section below, if you're willing.
As such, I was a tad excited when I heard that the folks at Nintendo were working on another Yoshi's Island game for the 3DS.
Until I saw it in action, I mean. (Check out the game's latest trailer, below, if you've yet to lay eyes on it yourself.)
Now, I won't go as far as some people and declare Yoshi's New Island to be ugly or hideous, but I will say that its odd mishmash of an art style is a far cry from the one so brilliantly utilized in the original and in Yoshi's Island DS. (Hell, I even prefer the looks of Yoshi's Story at this point.)
My skepticism isn't based solely on Yoshi's New Island's aesthetics, by the way. I'm also a bit wary of its gameplay, which so far doesn't seem all that different or "new" from past efforts. (Yes, there are those humongous eggs, but I'd hardly call them game changers.)
If I've learned anything from my recent experience with The Legend of Zelda: A Link Between Worlds, though, it's that just because a game doesn't look so hot in screenshots or even video, it doesn't mean it won't look a whole lot better while playing it on an actual 3DS system.
So, despite the conflicted feelings I currently have for Yoshi's New Island, I'm going to do my best to remain open-minded about it until a copy of it is sitting in my hands.
What do the rest you think about this upcoming release based on what you've seen of it so far? Share your opinions in the comments section below, if you're willing.
Labels:
3DS,
nintendo,
platformers,
trailers,
videos,
Yoshi's Island,
Yoshi's New Island
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