If this is the first time your eyes are coming across the name Fukio Mitsuji, please take a seat.
In short, Mitsuji was a brilliant Japanese game designer and artist who helped create a number of outright classics during his unfortunately short career. (Sadly, he died in 2008.)
Specifically, Wikipedia credits him with having a hand in just nine games within the span of seven years (1985 to 1991).
Of those three games, I personally consider three of them to be among the best games ever to see the light of day. One is Bubble Bobble, another is that game's sequel, Rainbow Islands, and the third is Magical Puzzle Popils.
Don't worry if you've similarly never heard of that last title. After all, Magical Puzzle Popils was made for Sega's Game Gear--and only for Sega's Game Gear. (If you want to learn more about this puzzler, which was called Popils outside of Japan, check out its GameFAQs entry, its Wikipedia page or this previous post of mine.)
Or so I thought until yesterday. That's when I learned (via neogaf.com) that, at some point in the fairly distant past, developer and publisher Tengen prepped Famicom and PC Engine ports of Magical Puzzle Popils.
It's also when I came across footage of these previously unknown console ports. The PC Engine version can be seen in the video above, while the Famicom version can be seen here.
None of what's showcased in these clips looks tremendously different from what can be found in the Game Gear original, although the stages appear a smidge larger and some of the intermission graphics seem unfinished. (Or maybe the latter are just oddly rough?)
Still, I'd hand over a week's salary to buy physical copies of these long-lost conversions so I could play them on real Famicom and PC Engine hardware. How about you?
See also: a couple of photos of Magical Puzzle Popils' Japanese Game Gear box and my 'Manual Stimulation' post devoted to this 1991 title
Showing posts with label unreleased games. Show all posts
Showing posts with label unreleased games. Show all posts
Thursday, August 04, 2016
Saturday, December 19, 2015
Why didn't someone tell me Square worked to port its Aliens MSX game to the Famicom Disk System and that the ROM had found its way on line?
Anyone new to this blog may not yet know this bit of oh-so-interesting news, but I am an absolute Alien nut.
Both Ridley Scott's 1979 film and James Cameron's 1986 sequel (called Aliens, naturally) are among my all-time favorite pieces of cinema.
Combine that with my love of video games, and you've got a situation where a person (that would be me) scours the globe in search of quality games that were inspired by the above-mentioned films.
Sadly, that lifelong search has turned up only a few worthwhile possibilities, such as Konami's side-scrolling action game from 1990, 1994's Aliens vs Predator title for the ill-fated Atari Jaguar, WayForward's Aliens Infestation for the DS and last year's Alien: Isolation for PS3, PS4, Xbox 360 and Xbox One.
Is the awkwardly named Aliens: Alien 2, made by Square for the MSX computer platform all the way back in 1987, another example? I've never played it, so I have no idea, but videos such as this one certainly make it look like a contender.
I share all of this because I just--well, a couple of days ago--became aware of the fact that the fine folks at Square worked on a Famicom Disk System port of Aliens: Alien 2 at some point in time.
For whatever reason, though, the company's higher-ups weren't happy with the effort and scrapped it before it could be released.
Amazingly, some wonderful person got his or her hands on the game's not-quite-finished prototype and leaked its ROM onto the Internet in 2011--another piece of news that only recently reached my ears.
If you, too, are an Alien buff and this is the first you're hearing of the Famicom Disk System port of Square's Aliens: Alien 2, you may get a kick out of the footage included in the video above.
Personally, I prefer the more minimalist aesthetic of the MSX original, although the FDS version is far from unappealing. What do all of you think?
Both Ridley Scott's 1979 film and James Cameron's 1986 sequel (called Aliens, naturally) are among my all-time favorite pieces of cinema.
Combine that with my love of video games, and you've got a situation where a person (that would be me) scours the globe in search of quality games that were inspired by the above-mentioned films.
Sadly, that lifelong search has turned up only a few worthwhile possibilities, such as Konami's side-scrolling action game from 1990, 1994's Aliens vs Predator title for the ill-fated Atari Jaguar, WayForward's Aliens Infestation for the DS and last year's Alien: Isolation for PS3, PS4, Xbox 360 and Xbox One.
Is the awkwardly named Aliens: Alien 2, made by Square for the MSX computer platform all the way back in 1987, another example? I've never played it, so I have no idea, but videos such as this one certainly make it look like a contender.
I share all of this because I just--well, a couple of days ago--became aware of the fact that the fine folks at Square worked on a Famicom Disk System port of Aliens: Alien 2 at some point in time.
For whatever reason, though, the company's higher-ups weren't happy with the effort and scrapped it before it could be released.
Amazingly, some wonderful person got his or her hands on the game's not-quite-finished prototype and leaked its ROM onto the Internet in 2011--another piece of news that only recently reached my ears.
If you, too, are an Alien buff and this is the first you're hearing of the Famicom Disk System port of Square's Aliens: Alien 2, you may get a kick out of the footage included in the video above.
Personally, I prefer the more minimalist aesthetic of the MSX original, although the FDS version is far from unappealing. What do all of you think?
Labels:
Alien,
Aliens,
Aliens Alien 2,
famicom,
famicom disk system,
FDS,
Japanese games,
msx,
NES,
prototype,
retro,
Square,
unreleased games
Wednesday, July 30, 2014
I'm surprised Nintendo has yet to release these games for the 3DS
There's no question that Nintendo has pumped out an impressive number of top-shelf games for the 3DS since its release back in early 2011.
Still, so far the company's failed to produce sequels for a number of previously successful titles, with the following seven being especially surprising omissions, in my opinion:
Mother Collection--I know Nintendo of America's disinterest in this series practically is legendary at this point, but even so I'm a bit shocked that its Japanese counterpart has yet to conjure up either a 3DS compilation that includes all three previously published Mother games or a 3D remake of the second or third title. After all, each of these endearing RPGs were able to rack up more-than-acceptable sales in their home country, and while North American sales of the second (EarthBound) were far from stellar, it's since gone on to develop an impressively cultish following. Surely some sort of well-packaged re-release or remake would garner enough interest (and consumer dollars) to warrant its development?
Ouendan 3--Here's another series that surely sold enough copies in Japan to deserve a 3DS follow-up, yet here we are, seven years after the release of Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2, waiting for its third entry. Sadly, I have a feeling that of all the games discussed in this post, this one is the least likely ever to see the light of the day--and even if it does see the light of day in Japan, it probably won't earn a Western release.
Rhythm Tengoku sequel--Unlike the pair of titles mentioned above, I have little doubt that folks who own Japanese 3DS systems will be able to play a Rhythm Tengoku made specifically for their dual-screened handhelds before this "gen" has ended. Why? Because the previous two entries in this short-lived series sold like gangbusters in their country of origin. Again, though, I won't be surprised if said title fails to find its way across the pond--although it might serve as an easy-to-localize, late-generation release for Nintendo's American and European arms.
Super Princess Peach 2--OK, so I'm not actually "surprised" Nintendo has yet to make or release a sequel for this pastel-slathered platformer, as it hardly received universal praise following its release in 2006. There's so much about Super Princess Peach that could be improved upon in a "part two," though, that I personally think it would be a crying shame if the company that made Mario into a mascot that rivals the great Mickey Mouse didn't take a stab at some or all of them.
Tetris 3DS--Someone please correct me if I'm wrong, but wasn't Tetris DS a really popular pick-up for DS owners around the world? If so, why can't those same folks go out and purchase Tetris 3DS from their friendly neighborhood big-box store as we speak? Yes, I'm sure getting the go-ahead from the Tetris Company is a pain in the butt, as well as a pain in the pocketbook, but if the resulting game recoups its investment (and then some), who really cares, right?
Wario Land 7--This supposed next installment in the vaunted (by me, at least) Wario Land series would be its seventh, assuming you consider Wario: Master of Disguise to be its fifth and Wario Land: Shake It! to be its sixth. So, why am I surprised Wario Land 7 has yet to be published for the 3DS--especially when neither of its predecessors met with a whole lot of success? Because every Nintendo handheld before the current one has received at least a single Wario Land title, that's why.
WarioWare 3D --Although I'd love to be able to play Wario Land 7 on my trusty pink-and-white 3DS XL sometime soon, I'd love it even more if I could play a new WarioWare title on that two-toned system. Here's hoping we hear about one later this year or early next. I'd be pretty shocked if we didn't hear about one before the 3DS calls it a day, to be honest, as both the GameBoy Advance and the DS received multiple WarioWare games.
Now that I've had my say, what do all of you think? Are there any sequels you'd like to see Nintendo publish for the 3DS between now and when the company bids it a fond farewell?
Still, so far the company's failed to produce sequels for a number of previously successful titles, with the following seven being especially surprising omissions, in my opinion:
Mother Collection--I know Nintendo of America's disinterest in this series practically is legendary at this point, but even so I'm a bit shocked that its Japanese counterpart has yet to conjure up either a 3DS compilation that includes all three previously published Mother games or a 3D remake of the second or third title. After all, each of these endearing RPGs were able to rack up more-than-acceptable sales in their home country, and while North American sales of the second (EarthBound) were far from stellar, it's since gone on to develop an impressively cultish following. Surely some sort of well-packaged re-release or remake would garner enough interest (and consumer dollars) to warrant its development?
Ouendan 3--Here's another series that surely sold enough copies in Japan to deserve a 3DS follow-up, yet here we are, seven years after the release of Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2, waiting for its third entry. Sadly, I have a feeling that of all the games discussed in this post, this one is the least likely ever to see the light of the day--and even if it does see the light of day in Japan, it probably won't earn a Western release.
Rhythm Tengoku sequel--Unlike the pair of titles mentioned above, I have little doubt that folks who own Japanese 3DS systems will be able to play a Rhythm Tengoku made specifically for their dual-screened handhelds before this "gen" has ended. Why? Because the previous two entries in this short-lived series sold like gangbusters in their country of origin. Again, though, I won't be surprised if said title fails to find its way across the pond--although it might serve as an easy-to-localize, late-generation release for Nintendo's American and European arms.
Super Princess Peach 2--OK, so I'm not actually "surprised" Nintendo has yet to make or release a sequel for this pastel-slathered platformer, as it hardly received universal praise following its release in 2006. There's so much about Super Princess Peach that could be improved upon in a "part two," though, that I personally think it would be a crying shame if the company that made Mario into a mascot that rivals the great Mickey Mouse didn't take a stab at some or all of them.
Tetris 3DS--Someone please correct me if I'm wrong, but wasn't Tetris DS a really popular pick-up for DS owners around the world? If so, why can't those same folks go out and purchase Tetris 3DS from their friendly neighborhood big-box store as we speak? Yes, I'm sure getting the go-ahead from the Tetris Company is a pain in the butt, as well as a pain in the pocketbook, but if the resulting game recoups its investment (and then some), who really cares, right?
Wario Land 7--This supposed next installment in the vaunted (by me, at least) Wario Land series would be its seventh, assuming you consider Wario: Master of Disguise to be its fifth and Wario Land: Shake It! to be its sixth. So, why am I surprised Wario Land 7 has yet to be published for the 3DS--especially when neither of its predecessors met with a whole lot of success? Because every Nintendo handheld before the current one has received at least a single Wario Land title, that's why.
WarioWare 3D --Although I'd love to be able to play Wario Land 7 on my trusty pink-and-white 3DS XL sometime soon, I'd love it even more if I could play a new WarioWare title on that two-toned system. Here's hoping we hear about one later this year or early next. I'd be pretty shocked if we didn't hear about one before the 3DS calls it a day, to be honest, as both the GameBoy Advance and the DS received multiple WarioWare games.
Now that I've had my say, what do all of you think? Are there any sequels you'd like to see Nintendo publish for the 3DS between now and when the company bids it a fond farewell?
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