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Given my love of RPGs, that probably seems a bit odd. So what's the deal? I'm not sure, to tell you the truth. I've never really thought about why I tend to avoid (even today) first-person dungeon-crawlers. The only reason I can come up with at the moment is I like seeing my party members.
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Did all of that change after I played and loved Etrian Odyssey? Not exactly--which is to say I still vastly prefer more traditional (Japanese) RPGs to these labyrinth-obsessed offshoots.
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What prompted me to pick up Double Dungeons, a 1989 release that's about as "labyrinth obsessed" as you can get?
The main reason is I was on a real PC Engine kick when I picked up the copy that gave me access to the manual you see here. Also, it was dirt cheap, which always helps.
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It's a good thing this HuCard can be picked up on the cheap, too, as it's not exactly the most stunning dungeon-crawler around.
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Sure, Double Dungeons offers up an intriguing gimmick--two people can explore a level simultaneously (although not side by side, sadly)--but most who try it won't find it thrilling enough to overcome the title's otherwise-dull gameplay and graphics.
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Still, you've got to give developer Masaya credit for attempting something unique with this typically staid genre.
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You've also got to give credit to the artists and designers who worked on Double Dungeons' instruction manual.
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It makes buying a complete copy of this game well worth the price of admission, as you're likely now aware.
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I'm especially fond of the backdrop that frames Double Dungeons' story on the manual's second page. I also like the strangely sweet illustrations that sit in the corners of pages four and seven.
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Line drawings of the title's enemies would've made the package even more appealing than it already is, in my opinion, but that ship sailed long ago.
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Plus, the folks who pieced together the Double Dungeons how-to booklet included the requisite--for me, at least--depictions of the game's items and accessories (see pages 14 and 15, above), so you won't hear me complaining too loudly about it being a stinker.
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What do you think of this edition of "Manual Stimulation"? Is it the most delicious thing you've ever seen, or is it a total dud?
See also: 'the best PC Engine game manuals (I've seen)'