Showing posts with label treasure. Show all posts
Showing posts with label treasure. Show all posts

Friday, January 31, 2014

Five more favorites: Japanese Nintendo 64 box art

Can a person have too many favorites when it comes to Nintendo 64 box art? Not in my opinion--which may be why I've decided to publish yet another post about the subject.


Bakuretsu Muteki Bangaio--If I had my way, this game's cover imagery wouldn't be constrained by a border as it is now. Even with the border, though, Bangaio's box art is a looker--thanks in large part to its bold logo, which really makes things "pop."


F-Zero X--Would you believe I was completely obsessed with this game while in college? Well, I was--and my copy (of the North American version) didn't even sport the awesome illustration seen above. Anyway, if ever a piece of Nintendo 64 box art perfectly depicted the "experience" of the game packed within, this is it.


Fushigi no Dungeon: Fuurai no Shiren 2--For some strange and sad reason, I was completely oblivious about this game until quite recently. I say sad, by the way, because Fuurai no Shiren 2's graphics are nearly as adorable as its cover art. 


Yoshi's Story--I know a lot of folks hate this game, but I'm not one of them. Sure, it pales in comparison to its predecessor, Yoshi's Island, but it's still a joy to look at and a blast to play. That said, I'd kill for a sequel that features graphics similar to the stitched Yoshis seen in the box art above. (Yes, I know Yarn Yoshi is being prepped for the Wii U; what I'm talking about here is a two-dimensional platformer à la Kirby's Epic Yarn.)


Zelda no Densetsu Majora no Kamen--As much as I love the cover art produced for the Japanese version of Ocarina of Time, I love the imagery above even more. In fact, I love it so much that I think I'm going to have to snatch up a copy of it in the future. Maybe it could be a present to myself after I've reached some sort of milestone related to learning Japanese?

See also: five favorite pieces of Japanese Nintendo 64 box art

Sunday, December 23, 2012

12 import games I bought in 2012 but didn't tell you about until now: Yuke Yuke!! Trouble Makers (Nintendo 64)

I picked up this copy of the game known to most North American's as Mischief Makers shortly after I brought my old Nintendo 64 system from my childhood home to my adult one earlier this year.


Why did I opt for the Japanese version of this Treasure-developed platformer rather than the US release? For me, it all boiled down to box art--as in, I much prefer the art that graces covers of import copies of the game, so that's what I bought.


You should expect to see some similarly strange pick-ups appear on this blog next year, by the way, as I've had my eye on import copies of Mario Story (aka the original Paper Mario) and Yoshi's Story for some time now, and I'm not sure how long I can hold out on buying them.


Anyway, back to the Japanese Nintendo 64 game at hand. Its box art is awesome, don't you think? Its instruction manual (a glimpse of which can be seen in the second photo, above) is pretty nice, too--which means, well, you know what it means.

By the way, a few more photos of Yuke Yuke!! Trouble Makers (including one of its cartridge) can be found on my Flickr photostream.

See also: Previous '12 games I bought in 2012 but didn't tell you about until now' posts

Sunday, December 02, 2012

Not-So-Mega Man

Those of you who regularly troll (I mean that in a good way here, I swear) this blog's comments sections may have come across the username "gsilverfish" once in a while.

Well, it appears that gsilverfish is more than just your average blog commenter--he's also a really talented developer of games (including the XBLIG title, Astroman) who goes by the real-life name of Michael Stearns.

Speaking of Michael and his games, he's currently working on getting a rather awesome looking game called Tiny Barbarian DX off the ground via Kickstarter.

Rather than blather on about Tiny Barbarian DX and what it will offer gamers should they succeed in backing the project (which ends in 16 days), I thought I'd just point you to its Kickstarter page and also share this gameplay trailer:



Looks cool, right? I especially like the looks of the game's combo/juggling system, which for various reasons makes me think of a few of Treasure's classics (like Gunstar Heroes and Guardian Heroes). Oh, and of course I just like its looks, too.

Anyway, should you also like the looks (in all manners of speaking) of Tiny Barbarian DX, may I suggest heading over to the game's Kickstarter page sometime between now and 11:30 am EST on Dec. 19?

If you need to hear a bit more about Michael and his in-the-works game before deciding to financially back it, you may also want to check out this recent--and rather interesting, if I do say so myself--interview over at the Erratic Gamer blog.

Wednesday, June 13, 2012

Let's Play: 'Which Box Art is Better?' (Code of Princess edition)

I have extremely fond memories of playing through--or at least trying to play through--Treasure's Guardian Heroes back in the day. As such, I sat up and took notice of Agatsuma Entertainment's eerily similar 3DS-based brawler, Code of Princess, after reading that it was developed by some of the same folks who made the aforementioned Sega Saturn classic.

Another piece of news that prompted me to sit up and take notice of this, er, "bosomy" beat 'em up: Atlus has decided to localize and release it in North America sometime this autumn.

Will the art below actually grace the covers of North American copies of Code of Princess when they hit store shelves later this year? I kind of doubt it, but I'm going to suspend my feelings of disbelief for the time being so all of us can enjoy another round of "Which Box Art is Better?"

For those of you who are game (pun intended), here's the cover art that's been released--but not confirmed to be final, as far as I'm aware--for the North American version of Code of Princess:


And here's the box art that was created for the game's Japanese release:


As for which one I prefer: Well, I'm sure some of you (perhaps many of you) are going to disagree with me, but I like the Japanese cover more than its North American counterpart.

Sure, the former is a bit crowded and cacophonous, but I like that it features a number of characters and quite a bit of color. I find the latter, on the other hand, to be just a bit too straightforward--especially for such a crazy title.

How about you guys and gals? Does the more balanced North American art give you goosebumps, or does the jumbled, messy Japanese art make you jump for joy?

See also: Previous 'Which Box Art is Better?' posts

Tuesday, November 01, 2011

Any game that 'looks like someone tried to port Gunstar Heroes to the Atari 2600' sounds like a winner to me

I can't take credit for the quote that appears in the headline above, by the way. That honor belongs to NeoGAF user Fine Ham Abounds.

Anyway, I so completely agreed with what Fine Ham Abounds had to say about an upcoming, tantalizing-looking game that I couldn't help but quote him in this post's header.

As for the game he compares to a 2600 port of the Treasure classic known as Gunstar Heroes: It's called Super T.I.M.E. Force and it will be released at some as-yet-unknown date and on some as-yet-unknown platform (or, more likely, platforms) courtesy of the folks at Capybara Games.

I know, the lack of info in regards to the game's release date and platform(s) of choice stinks, but it stinks a lot less (or more, if you're a 'glass half empty' kind of guy/gal) after you watch the following teaser:


Super T.I.M.E Force - First Peek from Capy! on Vimeo.

I'm not at all sure what's going on in the trailer above, to tell you the truth, but I like what I see all the same--especially the part where the little soldier dudes and dudettes leap from missile to missile.

Anyway, here's hoping the Capybara crew loosen their lips soon and let all of us slobbering fools know when and where we can expect to play what looks to be a fabulously frantic title.

Oh, and one last thing: If you're looking for a good chuckle, check out Capybara's official description of the game here.

Tuesday, September 06, 2011

Metroid + Mega Man + Mischief Makers = Mighty Switch Force?

I may not own a 3DS, but that doesn't mean I'm ignoring the system until I obtain one.

For instance, I've had my eye on the downloadable title, Mighty Switch Force, since it was announced a few months ago.

Although the folks at WayForward--makers of, among other games, Contra 4 and the upcoming Aliens: Infestation--promised from the get-go that Mighty Switch Force would feature "Metroid-like gameplay," I was a bit skeptical of that until I saw the following, recently released trailer:



I don't know about you, but I think the gameplay featured in the teaser above was inspired by more than just Metroid. It also seems to have been inspired by Capcom's Mega Man titles and Treasure's Mischief Makers (aka Yuke Yuke!! Trouble Makers).

Here's hoping that Mighty Switch Force proves to be even half as appealing and enjoyable as the above-mentioned classics when it finally makes its way onto the Nintendo eShop.

Monday, March 07, 2011

The Great Gaymathon Review #10: Rakugaki Showtime (PlayStation)


Game: Rakugaki Showtime
Genre: Fighting
System: PlayStation
Developer: Treasure
Publisher: Enix
Release date: 1999

On the one hand, I find this Treasure-developed (and Enix-published) title's graphics and premise delicious. On the other, I don't find its Poy Poy-esque gameplay nearly as appetizing. That's not to suggest that this extremely pricey game is bad, but it can be a bit boring--especially if it's played solo. (I've heard the multiplayer experience is much more enjoyable. Unfortunately, I've yet to play it that way.) Still, I can't help but boot it up now and then just so I can gaze at its charmingly rendered graphics--which resemble doodles that have been torn, rather haphazardly, from a child's scrapbook. That's hardly enough to earn it a hearty recommendation, though, is it--especially when you consider that used copies of this game commonly carry price tags of over $100? Given that, I'd only recommend picking it up if you're a total Treasure nut or if you're one of those freaks--or should I say lucky ducks--who regularly throws stacks of $100 bills into your fireplace to keep warm at night.


See also: Previous 'Great Gaymathon' posts

Friday, October 22, 2010

10 video games that made my life gayer (#5): Gunstar Heroes

I've never been much of a fan of run-and-gun games. You know, games like Contra, Ikari Warriors and Metal Slug.

In fact, the only run-and-gun game I've ever enjoyed is Treasure's Gunstar Heroes. I've enjoyed it a lot, though, so I guess that kind of makes up for my lack of love for the genre as a whole.

I can't imagine I'm alone in my admiration of this Genesis/Mega Drive classic, released in both Japan and North America in the autumn of 1993. After all, it's pretty darn accessible as far as side-scrolling shoot 'em ups are concerned, and it's also less realistic and violent than most of its genre cohorts.

That's not why Gunstar Heroes put a big, stupid grin on my face back in the day, though--and why it still does so today. No, for that I can thank the game's beautiful sprite work, creative level design, mind-boggling boss encounters and unique weapon system. Oh, and it has a wicked (in the good sense) soundtrack.

Was Gunstar Heroes my one chance at finding true love with the run-and-gun genre? I'm starting to think so. That's OK--as Alfred Lord Tennyson once said, "'Tis better to have loved and lost than never to have loved at all."

See also: all of the previous '10 video games that made my life gayer' posts

Thursday, October 29, 2009

They should have just called it Wii Sex

Don't mind that drool dripping from my chin--I just watched some of the first gameplay footage to hit the Web of Treasure's first Wii game (as far as I'm aware), Sin & Punishment 2: