Showing posts with label thoughts. Show all posts
Showing posts with label thoughts. Show all posts

Friday, November 07, 2014

I've spent two weeks with Fantasy Life (3DS) and here's what I think of it so far

The copy of Fantasy Life I pre-ordered months ago and have longed for ever since has been in my hands--or, rather, crammed inside my pink-and-white 3DS XL--for just about two weeks now.

In those 15 or so days, I've spent more than 45 hours with this Level-5-made title. (In fact, nearly 12 of those 45 hours occurred during my first weekend with the game.)

Given that, you might assume I consider Fantasy Life to be the greatest thing since sliced bread (or whatever the gaming equivalent of that would be). It's not, of course. Oh, it's a pretty stellar game overall, no doubt about it, but it's also got its share of flaws--with its sluggish start and subsequent wordiness being the two biggest.

My character, Lenna, early on during my playthrough.

Aside from those unfortunate niggles, though, I've found Fantasy Life to be an absolute joy to play thus far. As for why that is, here are what I hope to be a few pertinent thoughts:

Job number one--There's no question that, for me, the main draw of Fantasy Life was its vaunted job system. Specifically, the ability to spend my time in this game as a blacksmith or carpenter or cook--or all three, along with any of its other nine occupations--was something I considered too enticing to pass up. And you know what? Doing just that is even more fun than I thought it would be. Granted, some of the jobs aren't entirely what you may have imagined them to be--as a cook, you don't really help run a restaurant, for instance--but even so they're quite a bit of fun. (Note: I've only worked on five "classes" so far: angler, blacksmith, mercenary, miner and woodcutter--though I plan on trying out carpenter, hunter and tailor this weekend.) The best part, in my humble opinion, is that whenever you tire of one occupation, you can simply switch to another until you're ready to give the original one another shot.

Fishing is, by far, my favorite "job."

How can they be baddies if they look so goodie?--I doubt anyone is going to describe Fantasy Life as the most attractive 3DS game they've ever come across, but that doesn't mean it's not pretty darn easy on the eyes. That's especially true of the multitudes of enemies that players encounter while traversing its overworld. A healthy percentage of them wouldn't be out of place in a Dragon Quest game--and I mean that in the best possible way. Lumbering dragons, loping panthers, swooping owls and even shuddering trees (palm trees, in fact) abound, and all of them are admirably--and amusingly--constructed and animated. (One of my favorites is the blue bear who cartoonishly pirouettes upon being slain.) Oh, and the many men and women (and other creatures) who tend to accompany players on their journeys are similarly impressive from both a design and animation standpoint.

Although I also enjoy exploring caves.

The soundtrack of my life--Although I'm sure renowned composer Nobuo Uematsu has his detractors, I've never been one of them. As such, it shouldn't be too surprising to hear me say that I'm fairly enamored with Fantasy Life's soundtrack. The tunes that resonate with me most are those that are subtle and atmospheric--like the shimmering one that kicks in at the top of Mount Snowpeak or the one that's present while exploring Cacto Cove. The rousing, bombastic ones--like the jaunty overworld and boss-battle themes--are nice, too, don't get me wrong, but I tend to prefer the softer, more lyrical ones.

I told you I like fishing.

Whack-a-mole? More like whack-everything-in-sight--Another area of Fantasy Life that's really dug its claws into me so far is its battle system. Actually, it feels kind of funny to call what's present here a battle "system," as it isn't all that different from what's found in games like The Legend of Zelda: A Link Between Worlds (or A Link to the Past before it). Still, the combos and charged attacks that are included in Fantasy Life add just enough depth to the proceedings for them to seem fresh and fun--or at least keep them from seeming like brainless hack-and-slash affairs. Anyway, all that really needed to be said here is that, even after more than 40 hours of play, I still get a kick out of fighting this game's enemies--and that's not something you can say about a lot of RPGs these days.

Easily one of the prettiest areas of the game.

I know the above doesn't cover all that Fantasy Life has to offer, but I hope it covers enough to give interested parties an idea as to why I've enjoyed the game so much to this point--and why I'm not planning on putting it away anytime soon.

I'll do my best to share additional thoughts in an upcoming post or two (or maybe even--gasp!--a "Great Gaymathon" review), but in the meantime I'd like to hear from any of you who also are playing through this adorable RPG. What do you think of it so far? Which parts of it do you like best--or least?

Saturday, September 08, 2012

My, er, Wii U Experience experience

As some of you (i.e. those of you who follow me on Twitter) already know, I attended the "Wii U Experience" event Nintendo of America held in downtown Seattle last night.

In case you've never heard of them before now, these invite-only events have been held in cities across the country over the last month or so and provide attendees with a bit of hands-on time with Nintendo's next console and a number of its games (both first- and third-party).

As far as I can remember, the following games were demoed during the "Wii U Experience" I attended: Batman: Arkham City--Armored EditionGame & WarioJust Dance 4Ninja Gaiden 3: Razor's EdgeNintendo LandNew Super Mario Bros. UProject P-100Pikmin 3Rayman LegendsSingWii Fit UWii U Panorama View and ZombiU.

I think Scribblenauts Unlimited, and possibly another game or two, may have been at the event as well, but I'm not sure about that. (The venue where the "Wii U Experience" was held had a number of rooms, and I didn't go into all of them, shockingly enough.)

Anyway, of all of the aforementioned games, I personally got to, well, experience just four of them: Game & WarioNintendo LandNew Super Mario Bros. U and the still-tentatively-titled (I hope) Project P-100.

Below are my impressions of each of those titles, as well as a few thoughts on some of the games I simply watched other people play.

* Game & Wario--If there was a Wii U game at this event that disappointed me, or at least confused me, it was this one. For starters, I find the art style used here to be kind of off-putting, especially when compared to the style that's been used in the most recent WarioWare titles.

The oddly childish (in a bad way) art style employed here isn't Game & Wario's main problem, though; no, that would be its rather unappealing gameplay. You see, rather than rapidly throwing a series of hilarious (or at least mildly humorous), single-player-focused mini-games at players like WarioWare does, this Wii U title tosses a bunch of slower-paced (as in, some of them have time limits that last for a number of minutes), multi-player-focused games at them.

Tuesday, December 27, 2011

A few thoughts on the 3DS

Now that I've spent a bit of quality time with my 3DS, I thought I'd share a few early impressions of the system and its built-in software:

1. I love how shiny and vibrant system is--Honestly, my "flame red" 3DS looks like a jewel ... or (as I've said before) like a giant cherry Jolly Rancher that plays games. Unfortunately, the system's propensity for being smudged probably is going to drive me nuts.

2. I'm not crazy about the system's design--I've never much cared for the 3DS' ice-cream-sandwich-with-an-overbite construction, especially when compared to the original DS and the oh-so-slick DS Lite, DSi and DSi XL. That said, I don't plan on sitting and staring at my 3DS all that often, so who really cares if its design is kind of wonky?


3. The 3D effect is surprisingly cool--As well as a bit disorienting, at least at first. After spending a few days with it, though, it's much easier to take. Now, I can't seem to get enough of it. I especially like how it's put to use in Super Mario 3D Land.

4. The included software is awesome--I'm especially fond of Find Mii at the moment, although the AR games, Face Raiders, Swapnote and Pokedex 3D are cool, too. I can already tell, though, that I'll be obsessed with Find Mii (and Find Mii II) for a while.

5. The slide pad is better than I expected it to be--I've read lots of complaints about it on line, so I expected to dislike it, too. Thus far, though, it has yet to disappoint me. In fact, I don't even think about it while I'm using it--which signifies to me that it's pretty well made.

So, those are my initial thoughts on Nintendo's latest handheld system. What do all of you think of it so far?