A couple of years ago, I published a "Second Chances" post about another NES tennis game, Jaleco's Racket Attack. (Read it here.)
In that write-up, I regaled the four or five people who actually read it with the trials and tribulations I had to endure during my most recent experience with that 1988 release.
Basically, Racket Attack is a hot mess. It's slow, slippery, and frustratingly difficult. Well, guess what? Some of those same words could be used to describe Nintendo's Tennis from 1985.
OK, so Tennis isn't exactly slow. Or at least the player sprites don't move slowly. No one is going to accuse the ball of racing through the air, though.
Tennis' speed is the last thing you'll need to worry about should you ever play it, however. No, far more worrisome and irksome are the following:
* When it comes to player-controlled characters, you've got just one option--a white guy with dark hair.
* As for opponents, there are just five in the entire game. They're also caucasian men.
* Your repertoire of moves consists of two serves (a fast one and a slow one), a "flat" forehand, a similarly struck backhand, a lob, and a volley.
* Every match you play in Tennis takes place on the same "hard" (concrete) court. Look elsewhere if you care about carpet, clay, or grass surfaces.
* Speaking of which, the game lacks a tournament mode, a "world tour" mode, or even a rankings ladder. Your only choice is to play one-on-one matches against the five opponents mentioned earlier. (Each one represents a different difficulty level.)
This tennis title would be annoying enough if that were the extent of its "cons." Unfortunately, it isn't. In fact, the game's final noteworthy negative is the one that impacts gameplay the most.
What is it? It's that positioning your character sprite in Tennis is an overly finicky exercise. If you're not in the right spot, you'll totally miss the ball. Or you'll hit it but send it many feet wide of the sidelines.
Given all of the above, why am I even writing about about this ancient cart? Or what prompted me to give it a "second chance" it seemingly didn't deserve?
It all started when I subscribed to the just-launched Nintendo Switch Online service and downloaded the complementary NES app.
After playing a few rounds of Balloon Fight's "Balloon Trip" mode (as you do), not to mention a couple of go-throughs of Donkey Kong, I clicked on Tennis without giving it much thought.
It looked and sounded and felt just as antiquated as I remembered, of course, but for some reason I didn't exit out of it after a handful of games.
In fact, I kept on playing until the end of the match, which I lost by the rather humiliating score of 6-0, 6-3. (Although in my defense, I came back from 5-1 down in the second set and even saved a bunch of match points along the way.)
Time for me to sashay away from the game once and for all, right? Wrong. I'm actually kind of pumped to play it again.
I can't guarantee I'll give it the time of day after I defeat even one of its handful of opponents, mind you, but until that happens, I'll probably return to it now and then to see if I can make any headway against the competition.
Have any of you played Tennis? If so, what do you think about it?
Showing posts with label tennis. Show all posts
Showing posts with label tennis. Show all posts
Monday, September 24, 2018
Second Chances: Tennis (NES)
Labels:
famicom,
impressions,
NES,
nintendo,
old games,
retro,
Second Chances,
tennis
Wednesday, August 31, 2016
The Gay Gamer x Retronauts Micro x GameBoy THE SEQUEL
Two months ago, I appeared on the 41st Retronauts Micro podcast. USgamer's Jeremy Parish and I chatted about the 1989 launch of Nintendo's GameBoy.
Specifically, we talked about the handheld's first batch of games: Alleyway, Baseball, Super Mario Land and Yakuman.
This time around, we discuss the GameBoy's next two titles (in Japan, at least): Tennis and Tetris.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhjGQyVZlKZvj92UsOHK-uiTalao3JSAFiktdArmFOgcgU5Qc3zEl8Jtcj_fPRyOTTR2GnVwM16A285SoqmavNkWm70YN0vxGKVUj1gvA84_LU4K0QuhcDLNIVAwpZKnDni14bgQ/s400/Tetris-GameBoy-Japan.jpg)
I was especially happy to be able to share my thoughts on the latter. I've been a fan of the sport of tennis since I was a youngster, and I've long had a soft spot for Nintendo's (initial) portable take on it.
That's not to say I don't also have a soft spot for Tetris. Who doesn't love this game--and this version of it, in particular?
Anyway, if you like the GameBoy (or you're at least curious about it), you're OK with listening to two guys talk about a couple of its titles and you have just over 30 minutes of free time, head on over to retronauts.com and check out Retronauts Micro #41.
Specifically, we talked about the handheld's first batch of games: Alleyway, Baseball, Super Mario Land and Yakuman.
This time around, we discuss the GameBoy's next two titles (in Japan, at least): Tennis and Tetris.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhhjGQyVZlKZvj92UsOHK-uiTalao3JSAFiktdArmFOgcgU5Qc3zEl8Jtcj_fPRyOTTR2GnVwM16A285SoqmavNkWm70YN0vxGKVUj1gvA84_LU4K0QuhcDLNIVAwpZKnDni14bgQ/s400/Tetris-GameBoy-Japan.jpg)
That's not to say I don't also have a soft spot for Tetris. Who doesn't love this game--and this version of it, in particular?
Anyway, if you like the GameBoy (or you're at least curious about it), you're OK with listening to two guys talk about a couple of its titles and you have just over 30 minutes of free time, head on over to retronauts.com and check out Retronauts Micro #41.
Monday, July 18, 2016
Second Chances: Racket Attack (NES)
I've played tennis since I was about seven years old. That's when my dad started teaching me the sport at the public courts not too far from our suburban Wisconsin home.
I didn't consider myself a tennis fan, though, until I turned 12 or 13. That's when I remember watching Wimbledon on TV for the first time. Or at least that's the first time I remember laying eyes on the player (Steffi Graf) who single-handedly caused me to tune into many more Wimbledons--not to mention Australian Opens, French Opens, US Opens and other, smaller tournaments--in the years and even decades to come.
I say all of this because it should help explain this next comment: as a teen, I played a whole lot of Jaleco's Racket Attack (Moero!! Pro Tennis in Japan). I couldn't tell you how many hours I devoted to it, of course, but I can tell you it wasn't just a passing fancy.
That may shock those of you who have even the slightest amount of experience with this TOSE-developed NES cartridge, as the game isn't exactly considered a classic.
Still, when I was younger, I was fairly obsessed with it--at least for a time. I'm not sure if I ever "beat" it (hell, I'm not even sure its "beatable"). Regardless, I got to know Racket Attack really well at that time in my life.
Unfortunately, none of that seemed to matter whenever I've returned to the game in the last few years. Each time, I walked away from it in disgust after failing to come to grips with its frustratingly awkward controls.
Why did I give it another chance this past weekend? Honestly, I haven't a clue. I guess I was just curious to see if I still thought it sucked. Or maybe I just wanted to play a tennis video game and couldn't think of a better option. At any rate, I booted it up and took a deep breath. Here's a rundown of what happened next:
* Through the first three games of my match (I played as "Gray," while my opponent was "Juana"), I won a single point.
* In the fourth game, I not only won a few points, I won an entire game--on my opponent's serve, no less. This was accomplished by rushing the net like Martina Navratilova in her prime.
* Sadly, that was the only game I won during that first set against the similarly baseline-phobic Juana. I should've won a few more, but I always found a way to screw up those chances. Oh, well.
* Shockingly, I won the first game of the second set. I also started to feel at one with the "down the T" serve at this point. (I pretty much always faulted on it before.) Not that it did me much good, mind you, as I dropped the very next game.
* Although I gave Jauna a tougher time in our match's second set, she eventually ran out to a 5-3 lead. Somehow, I broke her--saving two match points along the way--and got back to 5-5. I lost the next two games and the match (6-1, 7-5), naturally.
Given the above, you may assume I once again walked away from Racket Attack wondering how I could've enjoyed it so much as a teen. In reality, I walked away from it with a grin on my face and the expectation that I'd play it again soon.
This is despite the controls being horribly slippery and every point--every movement, really--feeling as though the game is stuck in slow motion. Plus, even hitting a routine groundstroke is a challenge at the outset.
And then there's the fact that my hour-long match left me shaking (due to nerves) and with clammy palms and sore forearms (from clutching my controller as though my life depended on it).
On the flip side, my latest run-in with Racket Attack also prompted me to laugh more than I have in some time while playing a game. And there's no denying it looks and sounds rather nice. Player sprites are large, if not exactly well animated. Courts are spacious, colorful, and appropriately detailed. The backing tune is surprisingly catchy, too.
Does that mean I'd recommend it to others? Not really. It's a frustrating game to play and even folks who usually enjoy tennis titles are sure to turn it off in disgust.
For me, though, it's just playable enough for me to return to it now and then--although I have a feeling it'll be some time before I'm able to win a set against, let alone defeat, an opponent.
See also: previous 'Second Chances' posts
I didn't consider myself a tennis fan, though, until I turned 12 or 13. That's when I remember watching Wimbledon on TV for the first time. Or at least that's the first time I remember laying eyes on the player (Steffi Graf) who single-handedly caused me to tune into many more Wimbledons--not to mention Australian Opens, French Opens, US Opens and other, smaller tournaments--in the years and even decades to come.
I say all of this because it should help explain this next comment: as a teen, I played a whole lot of Jaleco's Racket Attack (Moero!! Pro Tennis in Japan). I couldn't tell you how many hours I devoted to it, of course, but I can tell you it wasn't just a passing fancy.
That may shock those of you who have even the slightest amount of experience with this TOSE-developed NES cartridge, as the game isn't exactly considered a classic.
Still, when I was younger, I was fairly obsessed with it--at least for a time. I'm not sure if I ever "beat" it (hell, I'm not even sure its "beatable"). Regardless, I got to know Racket Attack really well at that time in my life.
Unfortunately, none of that seemed to matter whenever I've returned to the game in the last few years. Each time, I walked away from it in disgust after failing to come to grips with its frustratingly awkward controls.
Why did I give it another chance this past weekend? Honestly, I haven't a clue. I guess I was just curious to see if I still thought it sucked. Or maybe I just wanted to play a tennis video game and couldn't think of a better option. At any rate, I booted it up and took a deep breath. Here's a rundown of what happened next:
* Through the first three games of my match (I played as "Gray," while my opponent was "Juana"), I won a single point.
* In the fourth game, I not only won a few points, I won an entire game--on my opponent's serve, no less. This was accomplished by rushing the net like Martina Navratilova in her prime.
* Sadly, that was the only game I won during that first set against the similarly baseline-phobic Juana. I should've won a few more, but I always found a way to screw up those chances. Oh, well.
* Shockingly, I won the first game of the second set. I also started to feel at one with the "down the T" serve at this point. (I pretty much always faulted on it before.) Not that it did me much good, mind you, as I dropped the very next game.
* Although I gave Jauna a tougher time in our match's second set, she eventually ran out to a 5-3 lead. Somehow, I broke her--saving two match points along the way--and got back to 5-5. I lost the next two games and the match (6-1, 7-5), naturally.
Given the above, you may assume I once again walked away from Racket Attack wondering how I could've enjoyed it so much as a teen. In reality, I walked away from it with a grin on my face and the expectation that I'd play it again soon.
This is despite the controls being horribly slippery and every point--every movement, really--feeling as though the game is stuck in slow motion. Plus, even hitting a routine groundstroke is a challenge at the outset.
And then there's the fact that my hour-long match left me shaking (due to nerves) and with clammy palms and sore forearms (from clutching my controller as though my life depended on it).
On the flip side, my latest run-in with Racket Attack also prompted me to laugh more than I have in some time while playing a game. And there's no denying it looks and sounds rather nice. Player sprites are large, if not exactly well animated. Courts are spacious, colorful, and appropriately detailed. The backing tune is surprisingly catchy, too.
Does that mean I'd recommend it to others? Not really. It's a frustrating game to play and even folks who usually enjoy tennis titles are sure to turn it off in disgust.
For me, though, it's just playable enough for me to return to it now and then--although I have a feeling it'll be some time before I'm able to win a set against, let alone defeat, an opponent.
See also: previous 'Second Chances' posts
Labels:
8-bit,
famicom,
impressions,
Jaleco,
Moero!! Pro Tennis,
NES,
nintendo,
old games,
Racket Attack,
retro,
Second Chances,
tennis,
tose
Thursday, March 20, 2014
Shall We Do It? (I'm back in Seattle, and back to sashaying my way through Bravely Default)
Some of you may have noticed that I've published fewer posts than usual over the last two weeks. Don't worry, this recent dip in output has had nothing to do with a corresponding dip in my blogging interest or anything like that. Rather, it had to do with my husband and I traveling to Palm Springs, California, to take in a little sun and a lot of professional tennis. (A few photos of both experiences can be seen here, if you're interested.)
Sadly, we're back in Seattle now, which means I'm not only back to publishing blog posts five or six times a week but I'm also back to playing as many video games as I'm able. (Although I took my North American 3DS XL with me, I barely touched it during our week-plus vacation.)
It also means, of course, that I'm back to playing Bravely Default--a game that had nabbed more than 40 hours of my life before Palm Springs et al stole my attention.
Anyway, last time I checked in, I was just about to complete this 3DS RPG's fourth chapter, right? Well, I finally did just that in the days before my recent travels began. Currently, I'm meandering my way through the game's controversial fifth chapter.
I don't want to spoil for any latecomers what happens at this juncture in the game, so all I'll say here is that initially it had me rolling my eyes. I've since moved past my annoyance, thankfully, and I'm now back to mostly enjoying the experience.
I say mostly, of course, because I'm still a bit irked by this game's obsession with conversation. Every time someone starts speaking, my eyes glaze over. I feel kind of bad admitting that, as clearly a number of people spent a lot of time localizing Bravely Default's text, but I can't help but wish they'd simply removed, rather than translated, a good portion of it.
Other than that, though, I'm liking it well enough and I'm curious as to where this journey is going to take me in subsequent chapters.
Oh, one thing I should have mentioned earlier: in the days leading up to my vacation, I gained access to the game's "vampire" job--which, of course, caused me to obsessively scour the globe in search of "genome abilities." (The vampire job in Bravely Default is a lot like the "blue mage" one in Final Fantasy V, for those of you who've played the latter. And for those of you who haven't played it, the vampire occupation enables party members in Bravely Default to learn certain moves and spells from enemies.)
With that done, I completed the chapter and ... continued obsessively scouring the globe in search of genome abilities. (This will make a lot more sense once you've gotten to this part of the game, believe me.)
I've also been completing the other tasks that are required of players in chapter five, mind you, so it isn't like my last five to 10 hours with the game have been a total waste of time.
Aside from that, I'm not sure what else to say about Bravely Default at the moment--other than I'm kind of looking forward to finishing it so I can start playing Yoshi's New Island and a bunch of other games that have fallen into my lap in the last couple of weeks. (More on those in an upcoming post or two, of course).
In the meantime, are any of you still plugging away at Bravely Default? If so, what is your current opinion of it? And if not, what games are you playing instead?
See also: previous 'Shall We Do It?' posts
Sadly, we're back in Seattle now, which means I'm not only back to publishing blog posts five or six times a week but I'm also back to playing as many video games as I'm able. (Although I took my North American 3DS XL with me, I barely touched it during our week-plus vacation.)
It also means, of course, that I'm back to playing Bravely Default--a game that had nabbed more than 40 hours of my life before Palm Springs et al stole my attention.
Anyway, last time I checked in, I was just about to complete this 3DS RPG's fourth chapter, right? Well, I finally did just that in the days before my recent travels began. Currently, I'm meandering my way through the game's controversial fifth chapter.
I don't want to spoil for any latecomers what happens at this juncture in the game, so all I'll say here is that initially it had me rolling my eyes. I've since moved past my annoyance, thankfully, and I'm now back to mostly enjoying the experience.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiMAWmxj785ZGGwyuKC6lqzgUzU_EB1VUtu_UwwJ0c-lmdWKwLK2gBKMGJQnhFkKTLik2PfL2AVbhcFq6MxTB0kF0Q9SQfUH_k91ogtqVReUU_4FP6JjU7yWvKAjjNZIYaF2RSv/s1600/tumblr_mcg4gkLPA51rjtwuho1_500.jpg)
Other than that, though, I'm liking it well enough and I'm curious as to where this journey is going to take me in subsequent chapters.
Oh, one thing I should have mentioned earlier: in the days leading up to my vacation, I gained access to the game's "vampire" job--which, of course, caused me to obsessively scour the globe in search of "genome abilities." (The vampire job in Bravely Default is a lot like the "blue mage" one in Final Fantasy V, for those of you who've played the latter. And for those of you who haven't played it, the vampire occupation enables party members in Bravely Default to learn certain moves and spells from enemies.)
With that done, I completed the chapter and ... continued obsessively scouring the globe in search of genome abilities. (This will make a lot more sense once you've gotten to this part of the game, believe me.)
I've also been completing the other tasks that are required of players in chapter five, mind you, so it isn't like my last five to 10 hours with the game have been a total waste of time.
Aside from that, I'm not sure what else to say about Bravely Default at the moment--other than I'm kind of looking forward to finishing it so I can start playing Yoshi's New Island and a bunch of other games that have fallen into my lap in the last couple of weeks. (More on those in an upcoming post or two, of course).
In the meantime, are any of you still plugging away at Bravely Default? If so, what is your current opinion of it? And if not, what games are you playing instead?
See also: previous 'Shall We Do It?' posts
Thursday, September 19, 2013
No joke: I'm pretty jazzed about both Wii Fit U and Wii Sports Club
I have a feeling I'm in the extreme minority in saying the following, but I'm going to say it anyway: yesterday's out-of-nowhere Wii Fit U Direct broadcast has me feeling pretty jazzed.
Now, I'm one of those weirdos who've been interested in Wii Fit U, which will hit the eShop on Nov. 1 and store shelves on Dec. 13, since it was first announced--due mainly to the fact that I thoroughly enjoyed both the original Wii Fit and Wii Fit Plus--so I guess it shouldn't be too surprising to hear that I'm looking forward to owning the Wii U iteration, too.
As for why I'm "jazzed" about it, though: that can be pinned on the fact that I completely forgot--until watching the aforementioned Wii Fit U Direct, of course--that this version will make use of a special Wii Fit-branded pedometer that will track and display all sorts of important information (from steps taken and calories burned to time, temperature and even elevation).
Oh, and it features a pixelized representation of your Mii. Which I think is kind of cool.
As excited as I am about the possibility of having a pixelated Mii strapped to my hip all day, every day, I'm far more excited at this point about the Wii U game that was revealed at the tail end of this latest Nintendo Direct: Wii Sports Club.
I know a lot of folks likely yawned when they heard that an updated version of the mini-game collection that made the Wii a worldwide phenomenon would hit the Wii U eShop in early November, but I wasn't one of them.
Why? Because I absolutely loved the bowling and, especially, the tennis games that were included in the original Wii Sports. In fact, my only quibble with the title was that it didn't allow players to compete against others on line. Wii Sports Club fixes that issue and also introduces Miiverse functionality and a few other bells and whistles.
The question I'm asking myself (over and over and over again) as a result of all of the above: when am I finally going to pick up a Wii U so I can play both of these games?
Sadly, I think that's not going to happen until Christmas, at the earliest. I'll tell you what, though--whenever I do bring home a Wii U, I'll be bringing home copies of Wii Fit U and Wii Sports Club along with it (or I'll be buying them off of the eShop as soon as the system's hooked up--should Wii Sports Club not receive a boxed release).
How about you? Are any of you thrilled--or at least mildly interested--in either Wii Fit U or Wii Sports Club?
Now, I'm one of those weirdos who've been interested in Wii Fit U, which will hit the eShop on Nov. 1 and store shelves on Dec. 13, since it was first announced--due mainly to the fact that I thoroughly enjoyed both the original Wii Fit and Wii Fit Plus--so I guess it shouldn't be too surprising to hear that I'm looking forward to owning the Wii U iteration, too.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEguWjef7it_PxIYZ4X1j9kD9bBQp-cpUlzDHCFwvzq3Gs1oihFkQlkghaNy6MjIleiAXB7PaJmp5d7E_b_JWrGGw9CWpdj43HYHTJVji5TSgNG5pk1rRFAol6XJxIE_U8jDNcii/s400/WiiFitU_screen1_NintendoDirect.png)
As for why I'm "jazzed" about it, though: that can be pinned on the fact that I completely forgot--until watching the aforementioned Wii Fit U Direct, of course--that this version will make use of a special Wii Fit-branded pedometer that will track and display all sorts of important information (from steps taken and calories burned to time, temperature and even elevation).
Oh, and it features a pixelized representation of your Mii. Which I think is kind of cool.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhmiqohQtZDWvfT04YpHXJovuXpUEUtLxwnGMou2Fjs8-dSNvvl6lBJVYmVHxGrWW_oMrUceLaKpbC82yD8BhEO13hz8etlx5Qf7EoaVEXSY8a2KH6mC0cj5vZ9baj0DxgSGTCr/s400/WiiFitU_screen2_NintendoDirect.png)
As excited as I am about the possibility of having a pixelated Mii strapped to my hip all day, every day, I'm far more excited at this point about the Wii U game that was revealed at the tail end of this latest Nintendo Direct: Wii Sports Club.
I know a lot of folks likely yawned when they heard that an updated version of the mini-game collection that made the Wii a worldwide phenomenon would hit the Wii U eShop in early November, but I wasn't one of them.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaVzuQ5Wnc7x4YBBvU0pjwR6DO01RH5PrfP_OVQX5ZIBLPEM1X_GwBFVduMrQp8o3wLmMShvSpLiGFA5vMac_slpp5g1vd3VHQsFkirId7tWpvcf53XTx9vrACq-d7l13pf5Lp/s400/WiiSportsClub_screen3_NintendoDirect.png)
Why? Because I absolutely loved the bowling and, especially, the tennis games that were included in the original Wii Sports. In fact, my only quibble with the title was that it didn't allow players to compete against others on line. Wii Sports Club fixes that issue and also introduces Miiverse functionality and a few other bells and whistles.
The question I'm asking myself (over and over and over again) as a result of all of the above: when am I finally going to pick up a Wii U so I can play both of these games?
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjz_uKs5U34pABQO6ufy_fmHqzkS13d0NMsrBTVgJUTw1XCn31cQNU08luLU7LoeyexQ-jfRu5MPLipfcBs-MpV41gl3B4Ldx4oTDrOaa2_EFpJ62Lqb2XIUMpdsocjScUTgq7F/s400/WiiSportsClub_screen2_NintendoDirect.png)
Sadly, I think that's not going to happen until Christmas, at the earliest. I'll tell you what, though--whenever I do bring home a Wii U, I'll be bringing home copies of Wii Fit U and Wii Sports Club along with it (or I'll be buying them off of the eShop as soon as the system's hooked up--should Wii Sports Club not receive a boxed release).
How about you? Are any of you thrilled--or at least mildly interested--in either Wii Fit U or Wii Sports Club?
Labels:
bowling,
eShop,
Fit Meter,
nintendo,
Nintendo Direct,
pedometer,
tennis,
Wii Fit,
Wii Fit U,
Wii Sports,
Wii Sports Club,
Wii U
Thursday, March 22, 2012
Manual Stimulation: Pro Tennis World Court (PC Engine)
The instruction manual included with every copy of Namcot's Pro Tennis World Court for the PC Engine begins rather boringly, if you ask me, with the cover art shown below. (That said, I quite like the perspective used. Bravo to the illustrator responsible for it!)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgp39dV8BTWe135QPClhCudGppLa-AFabqt6t36WUFNRd6pXoqvGmew9th-xg8Z6KdD4dsV0VJsYC6qtSYeyzZixoooyT7LKHyh_kVShiH3xpKumocOZl-i393qwHxkyfEovr47/s400/ProTennisWorldCourt_PCEngine_manual_front.jpg)
The first two pages aren't much more interesting--unless you like adorably-drawn anime-ish girls in tennis drag--but I'm including them anyway because of the sticky note that's attached to the second one. I'm guessing the scribbles that cover said note are codes for the game's RPG-esque "quest" mode?
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuLaxCxH6YHNgWTm0aakI_CgPRzYj81MhPcCbGc1YAulkAUGNB1iJ75x0fggJ4k1CcRC_4H7aJzX9f1jtVPvEHTJ1Vn8EOQLZeUR2_Z03mWQkvUaINkYdKr2oPUky8xfgD2xAm/s400/ProTennisWorldCourt_PCEngine_manual_pg12a.jpg)
Here's how the same pair of pages look when not obscured by a sticky note, in case anyone cares:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha6_PmzxTlSq9HSwHBPqSsL3V5LGODjpSzp_iB6efS7udUhZw3gHbeYqLK9wT5LZ0iJ39xe7Cktr_qRacMMmeIE7y0qeCj-nVe9oUoB4EjlZHmuf8L969HPOqYYOZ8OfXxtY7u/s400/ProTennisWorldCourt_PCEngine_manual_pg12b.jpg)
The instruction manual's next pages are pretty yawn-inducing, too--until you notice the image that takes up a portion of the lower right-hand corner. Is that a warrior-ish tennis player attacking a zombified tennis player? Yes, I think it is.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgp39dV8BTWe135QPClhCudGppLa-AFabqt6t36WUFNRd6pXoqvGmew9th-xg8Z6KdD4dsV0VJsYC6qtSYeyzZixoooyT7LKHyh_kVShiH3xpKumocOZl-i393qwHxkyfEovr47/s400/ProTennisWorldCourt_PCEngine_manual_front.jpg)
The first two pages aren't much more interesting--unless you like adorably-drawn anime-ish girls in tennis drag--but I'm including them anyway because of the sticky note that's attached to the second one. I'm guessing the scribbles that cover said note are codes for the game's RPG-esque "quest" mode?
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjuLaxCxH6YHNgWTm0aakI_CgPRzYj81MhPcCbGc1YAulkAUGNB1iJ75x0fggJ4k1CcRC_4H7aJzX9f1jtVPvEHTJ1Vn8EOQLZeUR2_Z03mWQkvUaINkYdKr2oPUky8xfgD2xAm/s400/ProTennisWorldCourt_PCEngine_manual_pg12a.jpg)
Here's how the same pair of pages look when not obscured by a sticky note, in case anyone cares:
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEha6_PmzxTlSq9HSwHBPqSsL3V5LGODjpSzp_iB6efS7udUhZw3gHbeYqLK9wT5LZ0iJ39xe7Cktr_qRacMMmeIE7y0qeCj-nVe9oUoB4EjlZHmuf8L969HPOqYYOZ8OfXxtY7u/s400/ProTennisWorldCourt_PCEngine_manual_pg12b.jpg)
The instruction manual's next pages are pretty yawn-inducing, too--until you notice the image that takes up a portion of the lower right-hand corner. Is that a warrior-ish tennis player attacking a zombified tennis player? Yes, I think it is.
Thursday, January 19, 2012
The Great Gaymathon Review #50: Final Match Tennis (PC Engine)
Game: Final Match Tennis
Genre: Sports
Developer: Human
Publisher: Human
System: PC Engine
Release date: 1991
Some folks will tell you this is the best tennis game ever made. I'm not one of them. That's not to suggest I think Final Match Tennis is crap; on the contrary, I think it's a great, fast-paced, arcade-style offering. The "fast-paced" part is what keeps me coming back to this HuCard again and again, by the way. (Too many tennis titles flow like mud, in my humble opinion.) Well, that and a few of its other positive attributes: Like its appealing selection of players (all of whom seem to be based on real-life pros of the era, such as Boris Becker, Ivan Lendl and John McEnroe), its small-but-nicely-animated sprites (case in point: the McEnroe-ish player's serve looks just like the real thing) and its uncomplicated-but-not-dumb gameplay. Oh, and competing against the computer in Final Match Tennis is a reliably and enjoyably challenging endeavor, something that, in my experience, can't often be said about this title's counterparts. So, what keeps me from joining the folks who proclaim this is the be-all and end-all of tennis games? Well, I consider its lack of female players to be a big negative, for starters. (Strangely, the CD-based Human Sports Festival features a ladies-only version of Final Match Tennis, along with golf and soccer games.) Also, each player has a fairly limited arsenal of shots--especially when compared to contemporaries like Ace Wo Nerae and Super Tennis World Circuit (both of which were released for the Super Famicom in 1993 and 1991, respectively). Finally, its "world tour" mode disappoints by ending rather unrealistically as soon as you lose a match.
See also: Previous 'Great Gaymathon' posts
Thursday, December 01, 2011
Three Famicom games I want to like, but can't
I'm sure this will sound a tad fanboy-ish, but it can't be helped (since, for me, it's the truth): I've rarely encountered a Nintendo-developed game that I didn't end up liking after spending some quality time with it.
Interestingly, most of the ones that haven't clicked with me were released during the Famicom's--or the Nintendo Entertainment System's, if that's how you roll--first year or two on the market.
Case in point: The three Nintendo-made carts below, each of which I've tried my darndest to enjoy but in the end just couldn't bring myself to do so.
1. Clu Clu Land (1984)
Why I want to like it: It's colorful. It's cute. Its box art is appealing. Uh, isn't that enough?
Why I can't: For some strange reason, Clu Clu Land's controls don't agree with me at all. I feel like I'm drunk whenever I play it--or that I've lost all sense of coordination, at the very least. Maybe my brain just isn't wired in a way that allows me to enjoy this superficially appealing game?
2. Tennis (1984)
Why I want to like it: I'm a huge fan of the sport. As such, a tennis game really has to suck for me to not like it.
Why I can't: Although I wouldn't say this is the worst tennis game ever made, it's pretty close to earning that title thanks to its slippery and severely limited controls. (Also, defeating computer-controlled opponents often is hair-pullingly difficult.)
3. Urban Champion (1984)
Why I want to like it: It's one of the earliest one-on-one fighting games to hit the home market. Also, it features some fairly unique and even innovative controls for an 8-bit brawler. Finally, I find the Japanese version's box art completely charming.
Why I can't: Despite all of the above, and despite how much I desperately want to enjoy it, Urban Champion has always bored me to tears--when it isn't making me want to chuck my controller through the TV screen.
See also: 'Three PC Engine games I want to like, but can't' and 'Three more PC Engine games that I want to like, but can't'
Interestingly, most of the ones that haven't clicked with me were released during the Famicom's--or the Nintendo Entertainment System's, if that's how you roll--first year or two on the market.
Case in point: The three Nintendo-made carts below, each of which I've tried my darndest to enjoy but in the end just couldn't bring myself to do so.
1. Clu Clu Land (1984)
Why I want to like it: It's colorful. It's cute. Its box art is appealing. Uh, isn't that enough?
Why I can't: For some strange reason, Clu Clu Land's controls don't agree with me at all. I feel like I'm drunk whenever I play it--or that I've lost all sense of coordination, at the very least. Maybe my brain just isn't wired in a way that allows me to enjoy this superficially appealing game?
2. Tennis (1984)
Why I want to like it: I'm a huge fan of the sport. As such, a tennis game really has to suck for me to not like it.
Why I can't: Although I wouldn't say this is the worst tennis game ever made, it's pretty close to earning that title thanks to its slippery and severely limited controls. (Also, defeating computer-controlled opponents often is hair-pullingly difficult.)
3. Urban Champion (1984)
Why I want to like it: It's one of the earliest one-on-one fighting games to hit the home market. Also, it features some fairly unique and even innovative controls for an 8-bit brawler. Finally, I find the Japanese version's box art completely charming.
Why I can't: Despite all of the above, and despite how much I desperately want to enjoy it, Urban Champion has always bored me to tears--when it isn't making me want to chuck my controller through the TV screen.
See also: 'Three PC Engine games I want to like, but can't' and 'Three more PC Engine games that I want to like, but can't'
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Thursday, November 10, 2011
The world's greatest tennis player is now promoting Wii Sports
No, I'm not talking about Roger Federer, Rafael Nadal, Novak Djokovic or even Serena Williams. I'm talking about the peerless--and often ponytailed--winner of 22 Grand Slam singles titles, Steffi Graf.
Admittedly, the blond, leggy German stopped playing the sport more than a decade ago, but I'm a firm believer that if she re-entered the pro game today she'd quickly return to the top of the rankings--despite being 42.
Stefanie Graf on WhoSay
That's all well and good, but you'd probably like to know how Graf is, as this post's headline suggests, promoting Wii Sports, right? Well, she's doing so in a series of TV ads--including the one above--that will be aired inter- nationally (which I'm guessing means throughout Europe and not in the US), according to a recent post on her official website.
Although I think it's a pretty by-the-numbers Wii commercial, I can't help but like the smile and wink the mother of two--and wife of Andre Agassi--aims at viewers in the ad's waning seconds.
Admittedly, the blond, leggy German stopped playing the sport more than a decade ago, but I'm a firm believer that if she re-entered the pro game today she'd quickly return to the top of the rankings--despite being 42.
Stefanie Graf on WhoSay
That's all well and good, but you'd probably like to know how Graf is, as this post's headline suggests, promoting Wii Sports, right? Well, she's doing so in a series of TV ads--including the one above--that will be aired inter- nationally (which I'm guessing means throughout Europe and not in the US), according to a recent post on her official website.
Although I think it's a pretty by-the-numbers Wii commercial, I can't help but like the smile and wink the mother of two--and wife of Andre Agassi--aims at viewers in the ad's waning seconds.
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Saturday, September 10, 2011
'From Pong to Virtua Tennis'
This weekend (and Monday, too) is all about fuzzy balls in our household. And by "fuzzy balls" I mean tennis balls, of course.
Anyway, I've got (tennis) balls on the brain right now because the final "Grand Slam" tournament of the year, the US Open, is about to reach its climax. (Both the men's and women's semifinals are being played today, followed by the women's final tomorrow and the men's final on Monday.)
As such, I've also got tennis games on the brain--which is why I was immediately drawn to the following photo, taken by Clément Gault (aka designrecherche), when it appeared in the "Your Contacts" section of my Flickr homepage the other day.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiKCTfX5P_MlmZpuD3uj8PYgoafk_C5OHuZRtcnAVT92IUoSP6SPOkKBkhtVetR0UfeNIS4mlfw71BOVs8yryiENqOhoCbT3yO2oxJ3ZWcC7znq5KVLDb5hC9Lw4m8eW4xHG7jtQ/s400/6130356906_c08ef29193_b.jpg)
Although I'd hardly describe the triptych (of sorts) as stunning, I quite like how it shows the progression from the first-ever tennis game, Pong, to the first somewhat-realistic one, Virtua Tennis.
Anyway, I've got (tennis) balls on the brain right now because the final "Grand Slam" tournament of the year, the US Open, is about to reach its climax. (Both the men's and women's semifinals are being played today, followed by the women's final tomorrow and the men's final on Monday.)
As such, I've also got tennis games on the brain--which is why I was immediately drawn to the following photo, taken by Clément Gault (aka designrecherche), when it appeared in the "Your Contacts" section of my Flickr homepage the other day.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhiKCTfX5P_MlmZpuD3uj8PYgoafk_C5OHuZRtcnAVT92IUoSP6SPOkKBkhtVetR0UfeNIS4mlfw71BOVs8yryiENqOhoCbT3yO2oxJ3ZWcC7znq5KVLDb5hC9Lw4m8eW4xHG7jtQ/s400/6130356906_c08ef29193_b.jpg)
Although I'd hardly describe the triptych (of sorts) as stunning, I quite like how it shows the progression from the first-ever tennis game, Pong, to the first somewhat-realistic one, Virtua Tennis.
Thursday, July 07, 2011
The Great Gaymathon Review #30: Hot Shots Tennis: Get a Grip (PSP)
Genre: Sports
Developer: Clap Hanz
Publisher: SCEA
System: PSP
Release date: 2010
I've been a tennis fan ever since I watched Steffi Graf win Wimbledon back in 1989. That match did more than make me a fan of tennis, though; it also made me a fan of tennis games. Unfortunately, most of the tennis games that were available at the time completely sucked. In fact, the only good ones I can think of are Nintendo's Tennis for GameBoy (released in 1989) and Namcot's Pro Tennis World Court (aka World Court Tennis, released in 1988) for the PC Engine/ TurboGrafx-16. Thankfully, a number of truly great tennis games hit the streets the world over following my introduction to the genre--games such as Nintendo's Super Tennis (released for the SNES in 1991) and Human's Final Match Tennis (PC Engine, 1991). Well, after playing through--and thoroughly enjoying--it, I can without hesitation add Clap Hanz' Hot Shots Tennis: Get a Grip to that hallowed list. If I were forced to succinctly describe this game, I'd say it's a mixture of Super Tennis and Nintendo's Mario Tennis titles (especially the Nintendo 64 entry)--topped with a sprinkling of Pro Tennis World Court. I picked those three games as points of comparison because Hot Shots Tennis has an accessible quality to it like Super Tennis, plays and feels like the Mario Tennis games and features an utterly crazy, travel-around-the-world "story mode"--which tasks players with spreading the love of tennis to the depressed and otherwise downtrodden (read more about this mode here)--that brings to mind Pro Tennis World Court. You don't have to play the game's story mode, of course; also available is an exhibition mode, in which you can play singles or doubles matches against a number of computer-controlled opponents, and a multiplayer mode, in which you can compete against friends (or strangers, I guess) locally and globally using Sony's adhoc Party service. If you're anything like me, though, you'll spend the bulk of your time playing through Hot Shots Tennis' story mode--beating opponents, buying and collecting gear (including crazy "outfits" like panda suits and tutus) and visiting all kinds of weird and wonderful locales (like the top of a skyscraper, a river-side stadium and a rural farm). The only negatives I can ascribe to this adorably odd game: 1) It doesn't include a traditional career (aka "world tour") mode, and 2) Too many opponents turn to the hit-a-drop-shot-and-then-lob-over-your-head tactic.
See also: Previous 'Great Gaymathon' posts
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Monday, June 27, 2011
Four things I can't help but love about the adorably crazy Hot Shots Tennis: Get a Grip
As you can probably tell by the number of posts I've published about the game in the last week or two, I'm a bit obsessed with Hot Shots Tennis: Get a Grip at the moment.
I'd be lying if I said that surprised me; after all, I've always loved a good tennis title. Of course, most, if not all, of the tennis games I've loved over the years--such as Final Match Tennis for the PC Engine, Super Tennis for the SNES and Virtua Tennis for the Dreamcast--have been fairly straightforward approximations of the sport.
One of the few exceptions to that rule: Nintendo's Mario Tennis titles, which tend to eschew both tradition and seriousness in favor of good old-fashioned fun.
Although I'd definitely call the fun that can be had in Hot Shots Tennis: Get a Grip "good," I wouldn't call it "old-fashioned"--as I'm sure you'll see after you read the following list of four things I love about this crazy, Clap Hanz-developed title.
1. Crazy costumes--I mentioned in a previous post about Hot Shots Tennis: Get a Grip that I wore some sort of Elizabethan or Victorian gown during a recent match. Well, that crazy "costume" is just the tip of the iceberg in this wackadoodle game. Other head-scratching outfits currently taking up space in my characters' lockers include a grass skirt, a kimono, a panda suit (barely visible in the screenshot above) and a tutu.
2. An even crazier cast of opponents--I seem to be about half-way through the game at this point, and already I've competed against a chef, a cheerleader, a farmer, a Helghast (from the Killzone series), an "island dancer," a maid, a movie star, a ninja, a sumo wrestler and a surfer.
3. Loonier-than-the-Looney-Tunes story--Really, it's like a modern counterpart to the silly, strange story that supports the TurboGrafx-16 "classic," World Court Tennis. The goal in that much-maligned (although not by me) game: To bring peace to a place called Tennis Kingdom. The goal in Hot Shots Tennis: To bring the joy of tennis to, among other folks, the aforementioned cheerleader and movie star.
4. Wide variety of wacky settings--Most tennis titles give you a choice of three or four courts--clay, grass, hard (cement) and, sometimes, indoor--and that's it. Boring! All of them can be found in Hot Shots Tennis: Get a Grip, of course, but the crazy locales that surround those courts--including a mountaintop dojo, a TV studio set and a wooden pier--help separate this game from its yawn-inducing competitors.
See also: Previous Hot Shots Tennis posts
I'd be lying if I said that surprised me; after all, I've always loved a good tennis title. Of course, most, if not all, of the tennis games I've loved over the years--such as Final Match Tennis for the PC Engine, Super Tennis for the SNES and Virtua Tennis for the Dreamcast--have been fairly straightforward approximations of the sport.
One of the few exceptions to that rule: Nintendo's Mario Tennis titles, which tend to eschew both tradition and seriousness in favor of good old-fashioned fun.
Although I'd definitely call the fun that can be had in Hot Shots Tennis: Get a Grip "good," I wouldn't call it "old-fashioned"--as I'm sure you'll see after you read the following list of four things I love about this crazy, Clap Hanz-developed title.
1. Crazy costumes--I mentioned in a previous post about Hot Shots Tennis: Get a Grip that I wore some sort of Elizabethan or Victorian gown during a recent match. Well, that crazy "costume" is just the tip of the iceberg in this wackadoodle game. Other head-scratching outfits currently taking up space in my characters' lockers include a grass skirt, a kimono, a panda suit (barely visible in the screenshot above) and a tutu.
2. An even crazier cast of opponents--I seem to be about half-way through the game at this point, and already I've competed against a chef, a cheerleader, a farmer, a Helghast (from the Killzone series), an "island dancer," a maid, a movie star, a ninja, a sumo wrestler and a surfer.
3. Loonier-than-the-Looney-Tunes story--Really, it's like a modern counterpart to the silly, strange story that supports the TurboGrafx-16 "classic," World Court Tennis. The goal in that much-maligned (although not by me) game: To bring peace to a place called Tennis Kingdom. The goal in Hot Shots Tennis: To bring the joy of tennis to, among other folks, the aforementioned cheerleader and movie star.
4. Wide variety of wacky settings--Most tennis titles give you a choice of three or four courts--clay, grass, hard (cement) and, sometimes, indoor--and that's it. Boring! All of them can be found in Hot Shots Tennis: Get a Grip, of course, but the crazy locales that surround those courts--including a mountaintop dojo, a TV studio set and a wooden pier--help separate this game from its yawn-inducing competitors.
See also: Previous Hot Shots Tennis posts
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Thursday, June 23, 2011
In case anyone cares: There *are* challenging opponents in Hot Shots Tennis PSP
Yep, you read that correctly: I just faced my first challenging opponent in Hot Shot Tennis: Get a Grip--a dropshot-obsessed wench (actually, she's more of a spoiled brat) named Amorette.
Anyway, she nearly beat me. She ran out to a 3-1 lead--the match in question was of the first-one-to-win-four-games-is-the-victor variety--before I worked my way back into the set, which ended with me winning 4-3. (Or was it 5-3? I can't remember if I had to win by one or two.)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjfadGLMpGdpZnt_JJFYhREuuY0ndAoP-Fnoopu1U_DzhRat2a9Y-P802cSZuX6y-u67uAj1MukaiM4EFO0VaOWC5sAOuLjCxSkhD_IbMMw-TULCiFeRnZzcK2l_FBfueEgMa0fQ/s400/2132391718_full.jpg)
I'd like to add, by the way, that I beat the little terror while wearing some sort of Elizabethan or Victorian gown. Oh, and I had rose in my hair and a giant ruby ring on my finger.
See also: 'Screw Pac-Man Championship Edition, I'm going to play Hot Shots Tennis: Get a Grip instead'
Anyway, she nearly beat me. She ran out to a 3-1 lead--the match in question was of the first-one-to-win-four-games-is-the-victor variety--before I worked my way back into the set, which ended with me winning 4-3. (Or was it 5-3? I can't remember if I had to win by one or two.)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgjfadGLMpGdpZnt_JJFYhREuuY0ndAoP-Fnoopu1U_DzhRat2a9Y-P802cSZuX6y-u67uAj1MukaiM4EFO0VaOWC5sAOuLjCxSkhD_IbMMw-TULCiFeRnZzcK2l_FBfueEgMa0fQ/s400/2132391718_full.jpg)
This isn't Amorette, by the way. It's Bridget, a blond cheerleader.
I'd like to add, by the way, that I beat the little terror while wearing some sort of Elizabethan or Victorian gown. Oh, and I had rose in my hair and a giant ruby ring on my finger.
See also: 'Screw Pac-Man Championship Edition, I'm going to play Hot Shots Tennis: Get a Grip instead'
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Wednesday, June 22, 2011
Screw Pac-Man Championship Edition, I'm going to play Hot Shots Tennis: Get a Grip instead
Remember how I said in this post that my next PSP purchase was likely to be Cladun: This is an RPG, Hot Shots Tennis: Get a Grip or Patchwork Heroes? Well, I was right: Late last week, while still lamenting the $4.99 I wasted on Pac-Man Championship Edition the week before, I bought a sealed copy of Hot Shots Tennis from someone on eBay for less than $10.
It was a tough decision to make, as I've had my eye on Cladun since it hit the PlayStation Store last fall and I've really enjoyed the time I've spent with the Patchwork Heroes demo over the last few days. So, what prompted me to pick up Hot Shots Tennis rather than those other under-consideration titles? For starters, I really wanted a physical as opposed to a digital-download release. Also, I'm currently in a tennis kind of mood thanks to "The Championships" (aka Wimbledon). Oh, and of course I liked Hot Shots Tennis' cheaper-than-cheap price tag.
Anyway, I played it for a few hours last night and I can already tell this is going to be my go-to game for the next few weeks. Its graphics are great, it controls like a dream (Nintendo fans: it feels like a Mario Tennis title) and, most importantly of all, it's a lot of fun. The only issue I have with the Clap Hanz-developed Hot Shots Tennis: Get a Grip at the moment is that it's far too easy. (I win most matches without losing a game.) Here's hoping the title's colorful cadre of characters begin to put up more of a fight before the closing credits roll.
It was a tough decision to make, as I've had my eye on Cladun since it hit the PlayStation Store last fall and I've really enjoyed the time I've spent with the Patchwork Heroes demo over the last few days. So, what prompted me to pick up Hot Shots Tennis rather than those other under-consideration titles? For starters, I really wanted a physical as opposed to a digital-download release. Also, I'm currently in a tennis kind of mood thanks to "The Championships" (aka Wimbledon). Oh, and of course I liked Hot Shots Tennis' cheaper-than-cheap price tag.
Anyway, I played it for a few hours last night and I can already tell this is going to be my go-to game for the next few weeks. Its graphics are great, it controls like a dream (Nintendo fans: it feels like a Mario Tennis title) and, most importantly of all, it's a lot of fun. The only issue I have with the Clap Hanz-developed Hot Shots Tennis: Get a Grip at the moment is that it's far too easy. (I win most matches without losing a game.) Here's hoping the title's colorful cadre of characters begin to put up more of a fight before the closing credits roll.
Tuesday, May 24, 2011
The Great Gaymathon Review #26: Pro Tennis World Court (PC Engine)
Game: Pro Tennis World Court
Genre: Sports
Developer: Namcot
Publisher: Namcot
System: PC Engine (HuCard)
Release date: 1988
Pro Tennis World Court is widely known--to 16-bit afficionados, at least--as "the tennis RPG." There's a good reason for that: Along with the expected singles and doubles modes, this Namcot-published game features a "quest" mode that tasks players with wandering the Final Fantasy-esque lands of the creatively named (or not) "Tennis Kingdom" in search of the "Evil Tennis King." (I'm not making this up--check out this blog post for more on this title's sad excuse for a backstory.) Before you can challenge this lizard-like baddie (he's green) to a Nadal-Federer-ish face-off, you'll have to vanquish a number of his minions in tennis matches of varying lengths. You'll also have to upgrade your equipment (rackets, shoes and shirts--which boost your character's power, foot speed and ability to refuse challenges, respectively) using the winnings you receive after beating the aforementioned, randomly-encountered foes. All in all, it's an enjoyably unique, if slightly unpolished (you'll know what I'm talking about when you approach your first NPC), experience. You'll have to be patient if you want to eke every last ounce of fun out of the game, though, as it starts rather slowly. Thankfully, things speed up appreciably once you update your gear a bit. Even then, Pro Tennis World Court (World Court Tennis in the States) never feels quite as slick or arcade-y as another well-known PC Engine title featuring fuzzy, yellow balls--Final Match Tennis--but its quirkiness at least partially makes up for it.
See also: Previous 'Great Gaymathon' posts
Tuesday, March 22, 2011
The world's sexiest tennis player, eh?
When I first saw the following commercial--which seemingly is being used to promote the Move-enabled PS3 version of Top Spin 4--I thought it was cheesy and tasteless.
Then I realized I would have reacted quite differently if it had featured, say, a shirtless Rafael Nadal or Fernando Verdasco rather than a Spandex-clad Serena Williams.
Then I realized I would have reacted quite differently if it had featured, say, a shirtless Rafael Nadal or Fernando Verdasco rather than a Spandex-clad Serena Williams.
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Wednesday, March 09, 2011
The Great Gaymathon Review #11: Tennis (Famicom)
Genre: Sports
System: Famicom
Developer: Nintendo
Publisher: Nintendo
Release date: 1984
I like tennis games. A lot. Always have. This one? Not so much. In fact, it's no stretch to say that I hate it. Although its graphics and sound effects were acceptable at the time this game was released, today they're the definition of archaic. That's not my biggest beef with the game, though--no, that would be its slippery, sluggish controls, which make the game, if not completely unplayable, thoroughly unenjoyable. As such, I'd recommend Tennis to just two types of players: Those looking to acquire every Famicom/NES game ever made or those who consider themselves to be masochists.
See also: Previous 'Great Gaymathon' posts
Friday, August 13, 2010
Speaking of PSP demos...
After I downloaded the Valkyria Chronicles II demo yesterday, I also downloaded the demo for Hot Shots Tennis: Get a Grip.
Honestly, I'm having a better time with the latter. Of course, it looks and plays a lot like the Mario Tennis games--which I adore--so that shouldn't be much of a surprise.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBIdW4j5bKEKpFjvwTHruF5rJvO330T4bqDUhGrrbJMECMTxHqNUNY9EaOjxuNcFdtx9TTjoZuYcgyCKn1m5RvgvBLWJ3F-qMHs2bUzIeObsrtpuSieQtXIP-Pppoiqg-kTLDj/s400/SCREEN_SHOTS_GPLAY_NO_HUD_008.jpg)
Anyway, the demo definitely has whetted my appetite for more of this game, which I just placed on my all-too-lengthy "to buy" list.
Considering Hot Shots Tennis: Get a Grip costs just $19.99 (order it here), I'll probably pick it up sooner or later--certainly sooner than I'll pick up the $40 Valkyria Chronicles II.
By the way, Amazon is selling the PS2 version of Hot Shots Tennis for just $8.15 at the moment. Here's a link.
See also: 'No longer a Valkyria virgin'
Honestly, I'm having a better time with the latter. Of course, it looks and plays a lot like the Mario Tennis games--which I adore--so that shouldn't be much of a surprise.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiBIdW4j5bKEKpFjvwTHruF5rJvO330T4bqDUhGrrbJMECMTxHqNUNY9EaOjxuNcFdtx9TTjoZuYcgyCKn1m5RvgvBLWJ3F-qMHs2bUzIeObsrtpuSieQtXIP-Pppoiqg-kTLDj/s400/SCREEN_SHOTS_GPLAY_NO_HUD_008.jpg)
Anyway, the demo definitely has whetted my appetite for more of this game, which I just placed on my all-too-lengthy "to buy" list.
Considering Hot Shots Tennis: Get a Grip costs just $19.99 (order it here), I'll probably pick it up sooner or later--certainly sooner than I'll pick up the $40 Valkyria Chronicles II.
By the way, Amazon is selling the PS2 version of Hot Shots Tennis for just $8.15 at the moment. Here's a link.
See also: 'No longer a Valkyria virgin'
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