I'm a sucker for a lot of things when it comes to buying and playing video games. Among them: cuteness, pixels, low-poly environments (think the original Final Fantasy Tactics) and strategy RPGs.
Oh, and slimes. You know, like the little blobs that basically represent Square Enix's Dragon Quest series both here and abroad.
All of the above are front and center in Circle Entertainment's 3DS port of a Japanese mobile game known as Ambition of the Slimes--which of course means I want nothing more than to buy the hell out of it the second it hits that region's eShop next week.
I'm going to do my best to hold off on that, though, thanks to a tweet Circle sent out earlier today that assured Ambition of the Slimes is "already on the way" to both Europe and North America.
How long will it take for this adorable tactical RPG to cross the pond? Sadly, I haven't a clue. As soon as I hear anything in that regard, I'll let you know.
In the meantime, please enjoy the trailer above, which showcases some Japanese footage of the game.
(Via japanesenintendo.com)
Showing posts with label tactical RPG. Show all posts
Showing posts with label tactical RPG. Show all posts
Wednesday, June 08, 2016
Thursday, February 11, 2016
I don't know about you, but I'm surprisingly on the fence about Grand Kingdom for Vita
When I first laid eyes on Grand Kingdom's Japanese cover art, I was intrigued.
Later, when I came across a handful of screenshots of this PS4 and Vita tactical RPG, I transitioned from intrigue to full-on excitement.
Which makes sense, I guess, as it looks an awful lot like Vanillaware's surprisingly similar PSP title, Grand Knights History. (That makes sense, too, it seems. Tomohiko Deguchi is listed as director of both efforts.)
So, why am I now on the fence about buying the Vita version of this game, set to hit North American store shelves this June?
I watched this trailer, and the gameplay snippets showcased in it tarnished my view a bit.
Combine that with the fact that I have a stack of unplayed--hell, unopened in most cases--Vita games currently giving me the stink eye, and my hesitation should be easier to understand.
That doesn't mean I'll never pick up a copy of Grand Kingdom, mind you. I just doubt it'll be on or around its launch day.
How about you? Do any of you think you'll add either the PS4 or Vita iteration of this MonoChro concoction to your collection? If so, what's got you feeling that way?
Buy: Grand Kingdom Limited Edition or Grand Kingdom Grand Edition
Later, when I came across a handful of screenshots of this PS4 and Vita tactical RPG, I transitioned from intrigue to full-on excitement.
Which makes sense, I guess, as it looks an awful lot like Vanillaware's surprisingly similar PSP title, Grand Knights History. (That makes sense, too, it seems. Tomohiko Deguchi is listed as director of both efforts.)

So, why am I now on the fence about buying the Vita version of this game, set to hit North American store shelves this June?
I watched this trailer, and the gameplay snippets showcased in it tarnished my view a bit.
Combine that with the fact that I have a stack of unplayed--hell, unopened in most cases--Vita games currently giving me the stink eye, and my hesitation should be easier to understand.

That doesn't mean I'll never pick up a copy of Grand Kingdom, mind you. I just doubt it'll be on or around its launch day.
How about you? Do any of you think you'll add either the PS4 or Vita iteration of this MonoChro concoction to your collection? If so, what's got you feeling that way?
Buy: Grand Kingdom Limited Edition or Grand Kingdom Grand Edition
Labels:
Grand Kingdom,
Grand Knights History,
MonoChro,
NIS America,
PS4,
psp,
sony,
Spike Chunsoft,
tactical RPG,
Tomohiko Deguchi,
Vanillaware,
Vita
Saturday, February 16, 2013
Hello, Fire Emblem: Awakening; goodbye, holiday weekend
Guess what our pipe-smoking, shorts-wearing (even in winter) mailman plopped onto our doorstep the other morning? If you guessed a brand new copy of Fire Emblem: Awakening for the 3DS, pat yourself on the back. Don't let your head get too big, though--after all, I basically spoiled the surprise in the headline above.
Anyway, the game's cover art (below) is pretty nifty, don't you think? In person it looks even nicer than it does in the photo below, actually, as the gray/silver background has an appealing shimmer to it.
Fire Emblem: Awakening's cart art is similarly noteworthy thanks to the pixelated reworkings of what I'm guessing are the game's main characters. Yes, I just admitted that I know next-to-nothing about this title at the moment.
Why did I buy it if I know little about it (and if I've never before played a Fire Emblem game)? Because I really liked the looks of the battle scenes that were shown off when it was first announced.
Also, I've long been a fan of tactical RPGs, and this is supposed to be one of the best, so the question really should be: how could I not buy it?
As of now, I've yet to even stick the Fire Emblem: Awakening cartridge into my trusty pink-and-white 3DS XL, but that's only because I'm completely obsessed with Dragon Quest Heroes: Rocket Slime right now. (More on that tomorrow or Monday.)
I promise to tear myself away from Rocket Slime sometime today (or maybe tomorrow), though, so expect to hear me gushing--either here or on Twitter--about my experience with Fire Emblem: Awakening shortly. In the meantime, are any of you playing it? If so, what do you think of it so far?
Anyway, the game's cover art (below) is pretty nifty, don't you think? In person it looks even nicer than it does in the photo below, actually, as the gray/silver background has an appealing shimmer to it.
Fire Emblem: Awakening's cart art is similarly noteworthy thanks to the pixelated reworkings of what I'm guessing are the game's main characters. Yes, I just admitted that I know next-to-nothing about this title at the moment.
Why did I buy it if I know little about it (and if I've never before played a Fire Emblem game)? Because I really liked the looks of the battle scenes that were shown off when it was first announced.
Also, I've long been a fan of tactical RPGs, and this is supposed to be one of the best, so the question really should be: how could I not buy it?
As of now, I've yet to even stick the Fire Emblem: Awakening cartridge into my trusty pink-and-white 3DS XL, but that's only because I'm completely obsessed with Dragon Quest Heroes: Rocket Slime right now. (More on that tomorrow or Monday.)
I promise to tear myself away from Rocket Slime sometime today (or maybe tomorrow), though, so expect to hear me gushing--either here or on Twitter--about my experience with Fire Emblem: Awakening shortly. In the meantime, are any of you playing it? If so, what do you think of it so far?
Friday, March 02, 2012
The best piece of 3DS box art yet? I think so.
Quite a few pieces of 3DS box art have impressed me since the system was launched early last year. Among them: The box art created for Beyond the Labyrinth and Extreme Escape Adventure: Good People Die (aka Zero Escape: Virtue's Last Reward).
I think the piece of cover art below may have them both beat, to tell you the truth. What game was it created for, you ask? Fire Emblem: Kakusei (aka Fire Emblem: Awakening).
I'm not entirely in love with the game's logo, although I do appreciate its rather understated elegance. The illustration that resides behind said logo, though, is where it's at. I especially love its diagonal focus and movement.
This fabulous piece of cover art will appear on Japanese store shelves on April 19. Here's hoping both the game and the above-mentioned box art (and maybe this bundle, too) make it out of Japan and into other territories sooner than later.
(Via tinycartridge.com)
I think the piece of cover art below may have them both beat, to tell you the truth. What game was it created for, you ask? Fire Emblem: Kakusei (aka Fire Emblem: Awakening).
I'm not entirely in love with the game's logo, although I do appreciate its rather understated elegance. The illustration that resides behind said logo, though, is where it's at. I especially love its diagonal focus and movement.
This fabulous piece of cover art will appear on Japanese store shelves on April 19. Here's hoping both the game and the above-mentioned box art (and maybe this bundle, too) make it out of Japan and into other territories sooner than later.
(Via tinycartridge.com)
Thursday, June 30, 2011
The Great Gaymathon Review #28: Final Fantasy Tactics (PlayStation)
Genre: Strategy RPG
Developer: Squaresoft
Publisher: Squaresoft
System: PlayStation
Release date: 1998
Would you believe me if I told you I felt a bit "ho hum" about the PlayStation before I laid eyes on Final Fantasy Tactics? Well, it's the truth. Oh, other games--like Final Fantasy VII, Jumping Flash and even Ridge Racer--piqued my interest in the system, but none of them prompted me to go out and buy Sony's boxy, gray console like this one did. As for why I found Final Fantasy Tactics more appealing and irresistible than the aforementioned games: Well, I can't remember exactly--it has been 13 years, after all--but I think it had something to do with this title's Final Fantasy V-esque job system. I also recall being intrigued by its big, showy spells and strategic battles. There's more to Final Fantasy Tactics than those three back-of-the-box bullet points, of course--like a complex, convoluted and controversial (thanks to its negative depiction of religion in general and the Roman Catholic Church in particular) plot. Also, there's a bevy of controllable characters, an impressive array of battle locales and a beautiful, as well as memorable, soundtrack (composed by Hitoshi Sakimoto and Masaharu Iwata). So, what's wrong with Final Fantasy Tactics? Not much, if you ask me. In fact, I can think of only two things that could turn off the odd gamer: First, it can be confusing at times (thanks to the above-mentioned backstory) and, second, it can be brutally difficult. Don't let those negatives keep you from giving it a go, though, as it's easily one of the best games ever released for the PlayStation--or for any system at all, really, especially if you're a fan of strategy RPGs.
See also: Previous 'Great Gaymathon' posts
See also: Previous 'Great Gaymathon' posts
Labels:
Final Fantasy Tactics,
playstation,
PS1,
psone,
reviews,
rpg,
Square,
Squaresoft,
srpg,
strategy RPG,
tactical RPG,
The Great Gaymathon
Tuesday, March 29, 2011
Let's Play: 'Which Box Art is Better?' (Disgaea 4 edition)
One of the first games I'll buy after I (finally) obtain a PS3 will be Disgaea 4. No ifs, ands or buts about it. Until then, I'll stare longingly at the game's beautiful box art.
But which piece of art will I stare at--the one that graced the cover of the Japanese version of this Nippon Ichi-developed game (released in late February), or the one that will welcome Disgaea fans when the series' latest sequel appears on store shelves in the States sometime in the next few months?
Here's Disgaea 4's Japanese box art, by the way:
And here's the game's US box art:
Hold on to your hats, because I'm actually going with the US box art for once. The Japanese art is nice enough, but it's a bit too busy, don't you think?
See also: Every previous 'Let's Play: Which Box Art is Better?' post
But which piece of art will I stare at--the one that graced the cover of the Japanese version of this Nippon Ichi-developed game (released in late February), or the one that will welcome Disgaea fans when the series' latest sequel appears on store shelves in the States sometime in the next few months?
Here's Disgaea 4's Japanese box art, by the way:
And here's the game's US box art:
Hold on to your hats, because I'm actually going with the US box art for once. The Japanese art is nice enough, but it's a bit too busy, don't you think?
See also: Every previous 'Let's Play: Which Box Art is Better?' post
Labels:
'Which box art is better?',
box art,
cover art,
disgaea,
Disgaea 3,
Let's Play,
nippon ichi,
NIS,
playstation 3,
PS3,
rpg,
tactical RPG
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