Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Friday, December 19, 2014

Taiyou no Tenshi Marlowe: Ohanabatake wa Dai-Panic (GameBoy) is both a mouthful and an eyeful

Between May 27, 1994, and earlier this year, I was blissfully unaware of Taiyou no Tenshi Marlowe: Ohanabatake wa Dai-Panic's existence.

Then, someone on Twitter pointed out this post about the game on Hardcore Gaming 101.

A glimpse of its candy-coated cover art (see photo below) was all I needed to become completely infatuated with it--which of course resulted in me doing whatever it took to track down a complete-in-box copy this Technos Japan-published title.


For those of you who've never heard of Taiyou no Tenshi Marlowe before now, here's the gist: the angel and sun--Marlowe and Philip, respectively--shown on the game's box and cart-label art (see below for a photo of the latter) team up to rescue Marlowe's main squeeze, Nancy, from an evil witch named Amanda.

Oh, and along the way they do what they can to restore the wilted flowers of their world, called Bloomland.


Curiously, Taiyou no Tenshi Marlowe's tower-defense-esque gameplay revolves around the above-mentioned flower-blooming campaign.  

Specifically, during each of the game's single-screen stages (there are 40 of them, according to my calculations), Philip slowly meanders around the edge while players use the GameBoy's d-pad to move Marlowe about in a far less restricted manner. (They can place him wherever they want, basically, although there are a few exceptions to that rule.) 


That freedom of movement (on the part of Marlowe) is important, as the goal in each stage is to make all of its flower buds blossom, which is accomplished by positioning a particular bud between Marlowe and Philip and then pressing the GameBoy's A button. (This action also is used to incapacitate an enemy, while pressing the B button injects Marlowe with a bit of additional speed.)

Sound like a cakewalk? It's not, to be honest, but don't take that as a complaint. Even if Taiyou no Tenshi Marlowe's difficulty were a negative, it would be easy enough to overlook thanks to the game's wonderfully crafted (and animated) graphics and its ear-pleasing soundtrack.

Have any of you played this import-only title? If so, what do you think of it?

Thursday, April 05, 2012

Nintendo is doing its darndest to kill my marriage

How so, you ask? By releasing so many "must buy" games for their many systems over the next few months, that's how.

Specifically, by releasing Xenoblade Chronicles for the Wii sometime this month (this week? next week? I have no idea...), Mario Tennis Open for the 3DS on May 20 and The Last Story--also for the Wii--on June 19.

Oh, and Pokémon Conquest--the Americanization of the just-released-in-Japan Pokémon + Nobunaga’s Ambition--for the DS on June 18. (Here is Pokémon Conquest's box art, by the way, and here is the game's first English trailer.)



In case you didn't know already, Pokémon Conquest's stateside release was announced yesterday by the folks at Nintendo of America.

More information about this strategy RPG, developed by Tecmo Koei, can be found at pokemon.com, so head over there if you're at all curious about it. (You are, aren't you?)

(Via siliconera.com and tinycartridge.com)