Showing posts with label spooky. Show all posts
Showing posts with label spooky. Show all posts

Thursday, August 06, 2015

Speaking of Nippon Ichi's Yomawari (Vita), it's going to feature some really awesome enemies

I know I'm going a bit overboard with the posts about Yomawari at the moment. (Hell, I just published one yesterday.) Sorry about that.

If any upcoming Vita game--Japanese, North American or otherwise--could be said to be "right in my wheelhouse," though, it's this one. After all, not only is it cute as all get-out (look at its adorable protagonist for proof), but it's got a decidedly spooky edge to it, too.

Don't believe me? Check out some of the baddies that you're sure to find hiding in Yomawari's darkened corners and stalking its empty roadways:




That last one is my favorite, I have to say, although I like the idea of that disembodied cat head, too--especially since I can see it sending a chill or two down my spine if it caught me off guard.

By the way, if you'd like to take in images of a few more of the nightmare-inducing enemies that have been conjured up for this sure-to-be-unique Vita cart, which is set to be released in Japan on Oct. 29, head on over to game.watch.impress.co.jp as soon as you're able.

See also: 'I'm not entirely sure what we're going to get gameplay-wise from Nippon Ichi's Yomawari (Vita), but I think I want it anyway'

Monday, October 21, 2013

Three games I'm attempting to play in the run-up to Halloween

Every year (or nearly every year) I say I'm going to play through a handful of seasonally appropriate games in the run-up to Halloween, and every year I fail to make much of a dent in said wish list.

This year, I decided to make things easier on myself by scaling things back a tad. In fact, all I've committed to playing this month--other than Animal Crossing: New Leaf, Hometown Story (which releases tomorrow, by the way) and Pokémon X, of course--are the following trio of spook-tacular titles:



1. Akumajō Special: Boku Dracula-kun (Famicom)--I've been meaning to give this cute Castlevania spin-off for ages, but for all sorts of dumb reasons I've never gotten around to it. So, I'm going to do my best to do so in the coming weeks. And who knows, maybe if I can get through it quickly enough I'll be able to try its GameBoy-based remake-slash-sequel, which was called Kid Dracula outside Japan, as well.



2. Costume Quest (Xbox 360)--I actually played through a bit of this charming, Double Fine-developed RPG this time last year--and thoroughly enjoyed every minute of it. Sadly, I don't believe I got anywhere near its end credits. So, this year I've decided to try again. Although I doubt I'll stick with it long enough to tackle the extra "Grubbins on Ice" chapter, maybe I'll come back around to it after winter hits the real world, too.



3. Luigi's Mansion: Dark Moon (3DS)--Despite the fact that I pre-ordered Dark Moon far in advance of its release, I didn't even unwrap it until a week or so ago. I've since played it for a few hours, and already I'm satisfied with my purchase. My only issue with this 3DS game so far: it seems to be less of an open-ended affair than its GameCube-based predecessor. Of course, that's also likely to make it a better portable experience in the end, so maybe I shouldn't complain just yet.

Are any of you also playing any Halloween-ish games this month? If so, which ones?

Thursday, June 28, 2012

Acquisition #134: Luigi's Mansion (GameCube)

Would you believe me if I told you that, until a few days ago, I'd never before played Luigi's Mansion?

Honestly, I can't tell you why I avoided this GameCube launch title all this time. I have a feeling it had to do with its rumored lack of length. (I've heard the game can be completed in just a handful of hours.) Another possibility: I was turned off by the fact that it wasn't a proper, Mario-centric platformer.

Whatever the reason, Luigi's Mansion failed to find its way into my shiny silver GameCube until now.

As for what prompted me to change my mind about this title and add the copy seen in the photo on the right to my collection: I'm going to blame it on all of the videos of the fabulous-looking 3DS follow-up, Luigi's Mansion: Dark Moon, that popped up after E3 2012 (many of which have been watched over and over again by yours truly).

Actually, I shouldn't say "blame," as I'm really enjoying Luigi's Mansion so far. It took me a few minutes to come to terms with its controls, but since then I've had a blast. I especially like how Luigi's vacuum affects pretty much anything in its path: Hanging clothes, chairs, tables, vases--you name it, this little sucker reels them in (or at least attempts to) like so many fish.

I also really like this game's atmosphere. It's spooky, but silly, too. And the soundtrack? Subtle, but also oh so sweet. I especially get a kick out of how Luigi hums along with the main theme.

Have any of you played through Luigi's Mansion? If so, what are your thoughts on it? And are you looking forward to the sequel, or was one spooky Super Mario Bros. spinoff enough for you?

See also: Previous 'Acquisition #123' posts

Wednesday, October 26, 2011

It's that time of year again

And when I say "that time of year," I'm talking about the time of year when I spend way too much time searching for games that will put me in a Halloween mood.

Speaking of which, here are four "spooktacular" games--two of which I've played before and two of which I haven't--that I'm hoping will scratch that itch in the lead up to this year's All Hallows' Eve:


Cotton 100% (Super Famicom)--This Super Famicom-based shmup, developed by Datam Polystar and published by Success (or is it the other way around?) in 1994, stars a broom-riding witch who is obsessed with candy and who has to fly through all sorts of dark and dreary environs in order to collect a bunch of missing gems. Could there be a more perfect game to play during this spooky-and-sweet season?


Jigoku Meguri (PC Engine)--The point of this pixelated platformer, developed and published by the folks at Taito in 1990: To help a portly monk complete a perilous trek through hell. It all sounds suitably horrific, I know, but in reality said trek is more cuddly than creepy. Still, the game is more than spooky enough to earn a spot on this list.


Splatterhouse Part 3 (Mega Drive)--Originally, I planned to include Namcot's Spatterhouse 2 in this spine-chilling playathon. After reading some negative reviews of that title, though, I decided to include the series' third installment, released in 1993, instead--mainly due to the fact that "Part 3" is less linear than its predecessors and, as such, allows the game's Jason Voorhees-like protagonist to explore each stage.


Sweet Home (Famicom)--I played through a bit of this survival-horror RPG, released by Capcom in 1989, last Halloween, but regrettably put it away after the holiday vanished into the ether like a vampire at sunrise. I say "regrettably" because Sweet Home is one of the most terrifically tense Famicom titles I've ever played. Anyway, hopefully this year I'll stick with it long enough to see an ending screen.

See also: 'Halloween-ish HuCards (and CDs)'

Monday, October 10, 2011

Halloween-ish HuCards

OK, so the post I'm pointing you to--published earlier this morning on my other blog--doesn't solely focus on the PC Engine HuCards that I'm hoping will put me in a Halloween mood in the next weeks; it also includes a few of that system's CD-based games.

Surprisingly, NEC Avenue's Horror Story is unlikely to be among 
the PC Engine games I'll play in the run-up to Halloween.

I'd copy and paste that post's content here, but I'm planning to conjure up and publish a similar post--which will focus on spooktacular games from a number of systems, not just the PC Engine--later this week or early next.