Showing posts with label soundtracks. Show all posts
Showing posts with label soundtracks. Show all posts

Thursday, October 22, 2015

You've ogled The Legend of Legacy's lovely Japanese packaging, now ogle that 3DS game's North American packaging

Don't remember the fabulousness of The Legend of Legacy's Japanese packaging? Check out my blog post about it, which features photos of that release's case (interior and exterior), cartridge and folded-up "manual," as well as its soundtrack sleeve and CD.

As for the North American version's packaging, continue reading (or scrolling) to see how it compares to that of the Japanese original.


Admittedly, beyond its size, the North American iteration's outer box--above and below--isn't all that amazing.

That said, I quite like the illustration of the little cat-like character (do any of you know if he or she has a name?) that can be seen in the lower-right corner.


I'm also pretty fond of the random pieces of art that can be spotted on this box's sides and flaps, such the following example.



If you ask me, though, all of the above pales in comparison to the beauty that's showcased on the front and back sides of The Legend of Legacy's North American soundtrack sleeve.





Can anything top that bit of design work? I'd personally suggest--perhaps only meekly, though--that the game's main cover art achieves that goal, although I'd also understand anyone who opposes that line of thinking.



Some of those folks surely prefer the illustrations that grace the front and back covers of the art book that's packaged along with launch-window copies of the North American iteration of The Legend of Legacy.


That book's front cover can be ogled in the photo above, while the back cover can be ogled in the photo below.


Did any of you pick up the North American release of this SaGa-esque 3DS RPG? If so, what do you think about it so far--assuming you've played at least a smidge of it?

I've put about 18 hours into my copy of The Legend of Legacy so far, and I have to imagine I'll put in at least 18 more before I'm done with it.

Don't worry, I'll share some additional impressions of the game long before I reach that point, but in the meantime, I hope these snapshots will serve as a suitable stand-in.

Tuesday, May 26, 2015

Boy, do these game tunes bring back memories...

How's this for a silly, game-related tidbit that's likely to shock at least a few of you: back when I was a junior or senior in high school, I was completely obsessed with the Saturn version of Sega's Daytona USA.

I suggest that may surprise some of you because I'm hardly known for my love of racing games. In fact, the only examples of the genre I've ever given much attention here are F-Zero and Super Mario Kart, if memory serves. (Feel free to correct me if I'm wrong.)

At any rate, I became more than a bit smitten with Daytona USA after picking it up on a whim during my days as a Saturn owner.

That game's slick, exhilarating gameplay obviously had a little something to do with my aforementioned infatuation, but there were other instigators, too--with its energetic, effervescent soundtrack being a particularly noteworthy case in point.



I bring up all of this because I've had one of Daytona USA's songs ("Sky High," listen to it by clicking on the video above) stuck in my head for the last few days.

Also, reminiscing about the Daytona USA period of my life--and the hold a number of its ditties had on me at that time--prompted me to think about some of the other "game tunes" from my youth that left similar marks on my memory.

For example, there's the "Map Theme" from Yoshi's Island:



I remember humming that one on the regular while I obsessively worked my way through the pastel-filled platformer that has since become one of my all-time favorite games.

Monday, March 23, 2015

While we wait for me to get off my lazy butt and begin to play The Legend of Legacy (3DS), let's drool over its lovely packaging

An admission that should shock no one who has been visiting this blog for any length of time: since my copy of The Legend of Legacy arrived on our doorstep a couple of weeks ago, the only "action" it's seen so far has involved me groping and ogling and photographing its packaging--and not necessarily in that order.



All of the groping, ogling and photographing surely make sense, though, right? I mean, just look at the snapshot above, which showcases the art that graces the covers of this Japanese 3DS RPG's game and soundtrack cases.


The interior of The Legend of Legacy's game case is worthy of some meaningful stares, too, thanks to the attractive character art that peeks through its many openings. 



The game's fold-up manual and cart label are lookers, too, as this next shot proves. I especially love the art showcased on the manual's front side, which calls to mind the art that's often been produced to promote Square Enix's wonderfully weird SaGa series over the years.



Unsurprisingly, the interior of The Legend of Legacy's soundtrack slipcase (below) is more of the same--as in, it's equal parts beautiful and SaGa-esque.




The backside of the game's case, and the backside of the soundtrack's slipcase, are nearly as pretty as their fronts. Seriously, the art included here is so SaGa it's almost ridiculous--which of course is why I love it so much. It almost seems inspired by art nouveau, but with a Japanese twist.



With all of that said, have any of you played The Legend of Legacy yet? If so, what do you think of it? 

And if you haven't played the game, what do you think of the box art, cart label, soundtrack and more shown throughout this post?

Friday, January 30, 2015

Five things I actually like about Harvest Moon: The Lost Valley

Despite what I wrote in this post earlier in the week (and on Twitter over the last number of weeks), I don't hate Harvest Moon: The Lost Valley.

In fact, there are quite a few things I like about this decidedly and unfortunately controversial 3DS title. Among them are its:


* art style--I'm sure a lot of people absolutely loathe how this game looks, but I'm not one of them. In fact, I'm quite fond of its low-poly aesthetics, which harken back to the days of the original PlayStation and the Nintendo 64. I especially like the bobblehead-esque human characters, and the animals are pretty darn cute, too.


* soundtrack--The Lost Valley's soundtrack isn't going to outright wow anyone or make them think it was produced by Nobuo Uematsu or someone like that. (Instead, it was composed by Tsukasa Tawada, who previously worked on the Keio Flying Squadron title and a bunch of Pokémon spinoffs.) Still, it's enjoyably subtle, if a bit repetitive. I haven't yet gotten sick of any of its tunes, though, which I'd say is a pretty good sign, all things considered.


* characters--By this, I don't mean character designs, especially as I mentioned them earlier. No, I'm talking about the characterizations featured in The Lost Valley. Each of the non-player characters you encounter in this game have unique and appealing (for the most part, at least) personalities. I wouldn't call them amazing, mind you, but I'd definitely say they're more pleasant than they have any right to be.


* story--In a way, at least. I mean, in a way, I hate this game's story with the heat of a thousand suns--mainly because it's responsible for the first, in-game year taking place in a nearly constant winter--but aside from that, I like its overall arc about returning the seasons to this desolate land by enlisting the aid of its handful of denizens.


* developer's daring (some may call it bat-shit crazy) decision to put and leave players in a completely uncomfortable situation for long periods of time--This one's another odd choice (just like the last bullet point), I have to admit, as it's the aspect of this game that is sure to piss off nearly everyone who plays it. Still, you've got to give it to the folks at Natsume (and Tabot, Inc.) for having the balls to take such a route. If only it had resulted in something that were more artistic and less ... annoying.

See also: previous posts about Harvest Moon: The Lost Valley

Thursday, October 16, 2014

Game Freak is releasing a Solitiba soundtrack on Nov. 7 and I'm going to buy the hell out of it

I know what at least a few of you are thinking right now: "How do you buy the hell out of something?"

I don't know, to tell you the truth, but I'm going to figure it out between now and Nov. 7, which is when the folks at Game Freak, makers of those Pokémon games you've probably heard about (along with a number of other gems), will release a soundtrack for Solitiba--aka Soliti Horse, aka the game that's currently eating up most of my precious free time.


Anyway, I'm guessing the two or three of you who also are feeling this Japan-only eShop game will be happy to hear copies of its soundtrack are being sold for just 2,700 Yen (about $25) via shop.2083.jp--although it seems Amazon Japan will sell them eventually as well.

Want to hear a bit of said soundtrack before committing your hard-earned dollars to it? Here you go:



By the way, if any of you are curious to learn more about this addictive digital title, which wackily combines elements of solitaire with those of an adorable horse-racing sim, keep your eyes peeled for a post I'll be publishing early next week.

See also: 'Would somebody please translate these Solitiba (3DS) screens for me?'

Monday, April 14, 2014

If you like Yoshi's Island, you're going to love the Videri String Quartet's take on a handful of that game's classic tunes

In honor of the recent release of Yoshi's New Island, the members of Boston's Videri String Quartet decided to arrange, perform, record and share a medley of tunes pulled from the soundtrack of that game's Super Famicom (or SNES, if that's your thing) predecessor.



The entire composition is so wonderful I can't even point to a particular section as my favorite--although I guess if I were pressed I'd have to go with the quartet's sublime rendition of the game's "castle and fortress" theme. How about you?

See also: 'Raise your hand if you, too, are conflicted as hell about Yoshi's New Island'

Thursday, March 06, 2014

Edea's sax-filled special-move theme ('Baby Bird') in Bravely Default is my everything

Seriously, take a listen to it in all its '80s-sitcom-inspired, porn-tastic glory and then try to tell me it isn't the most fabulous tune in all of gaming:



That's not to suggest the other special-move themes that appear in Bravely Default stink, of course. On the contrary, I think all of them are pretty rad. (You can listen to them here, if you'd like.)

Edea's really takes the cake, though, in my opinion. (Even this vocalized version.) Or maybe I should say it takes the cheesecake?

Friday, February 28, 2014

Thanks to my recently completed EarthBound playthrough, I can't get this tune out of my head

I know I've shared this video before, but it's so darn good that I can't help but share it again--especially since it's been bouncing around in my brain ever since I finished EarthBound a couple of weeks ago.



Do any of you have favorite EarthBound tunes? If so, what are they?

Thursday, November 14, 2013

I'm *this* close to pre-ordering Danganronpa: Trigger Happy Havoc's limited edition

And, yes, that's despite the fact that I don't yet own a Vita.

What can I say? I'm really interested in this title, whose gameplay is said to be part Ace Attorney and part 999. (Bonus: it sports a really cool art style.)

Making matters worse is that Danganronpa: Trigger Happy Havoc's limited edition is just $10 more than the regular release (which will carry a $40 price tag), even though it includes an appealingly designed collector's box, a soft-cover art book and a jewel-cased soundtrack.


Thankfully, it seems I'll be able to hem and haw about this decision for at least a little while yet, as neither version of Danganronpa: Trigger Happy Havoc will hit the streets until Feb. 11, and at the moment more than 75 percent of the limited edition's stock is still available.

Have any of you already staked a claim to one of these beauties, or are you considering doing so at some future point in time?

Pre-order: Danganronpa: Trigger Happy Havoc limited edition and Danganronpa: Trigger Happy Havoc regular edition

Tuesday, July 02, 2013

Guess what the mailman just delivered? (Hint: it's a Japanese 3DS game and its title begins with 'Sayonara' and ends with 'Kawase')

Oh, and stuck between those words is "Umihara."

Still scratching your head? No worries--the delivery I'm talking about in the header above is the copy of Sayonara Umihara Kawase I ordered (from AmiAmi) a few months ago.

Actually, the delivery included a copy of the game--the long-awaited 3DS-based follow-up to Umihara Kawase (released for the Super Famicom back in 1994) and Umihara Kawase Shun (first released three years later for the PlayStation)--as well as the game's original soundtrack.

Speaking of which, the photo below showcases both the game's and the soundtrack's cover art (although I guess it does a better job of showcasing the latter's).


Thankfully, I snapped a few close-up shots of the game's cover art, too. One example can be seen below.



I took a photo of the back of Sayonara Umihara Kawase's case, too, just in case any of you are curious about it.



Oh, and here's a shot of the back of the soundtrack's case:



Not impressed? How about the following one, which shows off the interior of the soundtrack's case as well as its CD?



Finally, I know the photo below--of Sayonara Umihara Kawase's cartridge--isn't the best, but I decided to use it anyway because it's hardly the most thrilling example of 3DS cart-label art.


Something I didn't capture with my trusty digital camera: this game's instruction manual--or, rather, its "instruction pamphlet" (if it can even be called that).

Don't fret if  you were hoping to get a glimpse of that here, though, as I'm planning to highlight it in a post that'll be published tomorrow morning.

See also: 'Manual Stimulation: Umihara Kawase Shun (PlayStation)'

Wednesday, March 20, 2013

Five favorites: EarthBound/Mother 2 tunes

As those of you who read this recent post already know, I started playing EarthBound again just over a week ago. I say "again" because I've played this classic SNES RPG on a number of occasions in the past--with the first time occurring shortly after its 1995 release. (I rented it from one of the local grocery stores.)

Although I (believe I) experienced a fair bit of EarthBound during that initial playthrough attempt, I'm pretty sure I've bested that effort during my current one. Regardless, there's no way I'm walking away from the game before the end credits roll this time around.

What are the things that keep me coming back for more (and more and more, if this past week is any indication)? EarthBound's heartfelt story, of course, but also its unique setting and charming graphics. Oh and, last but not least, its amazing soundtrack.

Speaking of which, I'm so in love with this game's soundtrack that I've decided to pen not just one but two blog posts about my 10 favorite EarthBound tunes (thus far). Here are the first five (in alphabetical order):



1. "Boy Meets Girl"--Is there a song that's more emblematic of EarthBound than this one? I'd be hard-pressed to name one. After all, not only is it imbued with a breezy, carefree energy, but it's also infused with a sense of determination--thanks in large part to its ever-present drum beat--and a healthy dose of wistfulness.



2. "Humoresque of a Little Dog" (aka "Buy Somethin' Will Ya!")--If there's a tune on the EarthBound soundtrack that I'll likely never tire of, it's this spirited one. As lovely as the in-game composition is, though, it has nothing on the arrangement performed (above) by YouTube user impathesheikah.



3. "Sunrise & Onett Theme"--Here's another feel-good EarthBound track. This one has a winsome quality to it that really appeals to me for a number of reasons. I also like that it's kind of a call to adventure. None of those traits are all that present in the version included in the video above, but they're definitely on display in the iteration that can be heard here.

Wednesday, February 13, 2013

I'm a bad, bad Hikaru Utada fan

I know this isn't completely game-related, but most westerners know of Japanese singer-songwriter Hikaru Utada because of the tunes she contributed to Kingdom Hearts and Kingdom Hearts II--"Simple and Clean" (aka "Hikari") and "Sanctuary" (aka "Passion"), respectively--so I also wouldn't say it's not at all game-related.

Anyway, the reason I'm a bad, bad Utada (as she's heretofore been known outside of Japan) fan is that I didn't realize until a few days ago that she released a new single, "Sakura Nagashi," which serves as the theme song for Evangelion: 3.0 You Can (Not) Redo, in late November.



Unfortunately, only a snippet of the Naomi Kawase-directed video for "Sakura Nagashi" can be found on Utada's official YouTube channel (and above) at the moment, although the entire song can be downloaded from iTunes. (Also, its officially translated lyrics can be found here.)

(Via kotaku.com)

Sunday, September 30, 2012

Get your iPads, iPhones and iPods ready, guys and gals: THE 'DENPA' MEN soundtrack is now available on iTunes

Any of you who follow me on Twitter likely already know that I'm enjoying the ever-loving hell out of Genius Sonority's THE "DENPA" MEN: They Came By Wave.

I'll be sharing some in-depth impressions of this 3DS eShop RPG in a post that will be published tomorrow morning, but in the meantime I thought some of you might like to know that the game's wonderfully jaunty soundtrack is now available via iTunes. ($9.99 for the whole she-bang--a whopping 32 tracks--or $.99 per song.)

All of the songs that appear on THE "DENPA" MEN's soundtrack were brought to life by Hitoshi Sakimoto and Basiscape, by the way. A sampling of Sakimoto's past efforts, in case some of you aren't up to snuff when it comes to this Kagoshima-born composer and arranger: Chip Chan Kick!Final Fantasy Tactics, Muramasa: The Demon Blade, Ogre Battle: The March of the Black Queen, Radiant Silvergun and Vagrant Story.

Full disclosure: I likely won't be buying THE "DENPA" MEN soundtrack myself, but that's not because I think it's a stinker. Rather, I'm just not sure I'll spend much time listening to it--especially since I've already heard most of the songs over and over again while playing the game itself.