Showing posts with label sci-fi. Show all posts
Showing posts with label sci-fi. Show all posts

Thursday, September 07, 2017

My 10 Most Influential Games: Planet's Edge (PC)

I've made no secret of the fact that I don't much care for computer gaming these days. The thing is, that's the only way I played--and enjoyed--games before my brother and I got an NES.

First, we used an Apple IIe to play classics like Apple Panic, Miner 2049er, Moon Patrol and The Oregon Trail. Then, we used a Windows PC. I don't remember the make or model, but I do remember a handful of the games I played on it: The 7th Guest, Day of the Tentacle and Planet's Edge.

Of all the above-mentioned titles, Planet's Edge is the one that has stuck with me the most over the years.

Curiously, I don't remember why we bought it. I have a feeling my brother read or heard about it somewhere--he was really into sci-fi movies, novels and games back then--and that's what pushed us to pick it up.



At any rate, I spent as much time with Planet's Edge as he did--to the point that I'd say it's as responsible as any other game for turning me on to the RPG genre. More importantly, this New World Computing release from 1992 opened my eyes to and made me aware of the joys of resource gathering and mining in a role-playing game.

Not that resource gathering and mining is the sole focus of this intergalactic adventure. As you work to retrieve Earth from some sort of "wormhole trap" (the planet disappears at the start of the game), you, controlling a four-member crew, also build and pilot spacecraft, battle other ships, investigate the surfaces of far-flung planets, fight their inhabitants and more.

(For those looking for a few more details, every playthrough of Planet's Edge begins on the moon. After outfitting a rather rudimentary spaceship, you and your cohorts lift off in search of information, ship parts and resources. Encountering alien craft along the way sometimes results in amiable chatter, while at other times it results in trade and even combat. If you successfully make it to another planet, you have to maneuver your vessel into its orbit before you can set down. Once on the ground, you move your foursome--viewed from a top-down, isometric perspective--as you do in most turn-based RPGs. Loot gathered from the mission is hauled back to the moon, where you can then upgrade your spacecraft before once again setting off for distant lands.)

To be honest, battles in Planet's Edge can be a pain, especially when it takes place in space. On-the-ground tussles are less aggravating, but only a bit. Thankfully, the annoyances associated with the latter are mostly offset by all of the intriguing loot that's made available to you as you explore the game's many alien outposts.

Plus, Planet's Edge does such a great job of fleshing out its expansive world that these missteps are easy enough to overlook--especially if sci-fi settings in RPGs tend to thrill you.



That's been the case for me ever since I first booted up Planet's Edge as a teenager, which is why I decided to declare it one of the 10 titles that most shaped my taste in video games.

Would I have become a fan of loot-heavy, planet-hopping RPGs had I not stumbled across this one decades ago? Probably, but at the moment I can't come up with a similar title that's had such an indelible impact on me.

To this day, I still regularly reminisce about about various aspects of my initial Planet's Edge playthrough. I especially enjoy recalling the excitement I felt when I first touched down on a previously unexplored world, or when I first encountered a rare or unusual resource or material.

I doubt I'll ever play this old PC game again, but that's OK with me. My fond memories of it are sure to be better than a second run-through anyway.

See also: previous '10 Most Influential Game' posts about The 7th Guest, Balloon Kid, Bubble Bobble, Final Fantasy V, Kid Icarus and Panzer Dragoon

Saturday, July 16, 2016

I am so ready to be 'Alone With You' on Aug. 23

Full disclosure: I've yet to play--or even buy--Benjamin Rivers' first game, Home: A Unique Horror Adventure. I've wanted to play it, though, thanks to its appealing graphics and intriguing gameplay.

The same could be said for why I'm planning to purchase another of Benjamin Rivers' titles, the upcoming Alone With You, around the time of its release on Aug. 23.

I'm interested in Alone With You beyond its graphics and gameplay, though. Specifically, I'm interested in the fact that it's being described as a "sci-fi-romance adventure." Who wouldn't want to experience such a thing?



If this is the first you're hearing of Alone With You, check out the launch trailer above. It should answer many of the questions you have about how this PS4 and Vita title looks, how it plays, and more.

I don't know about you, but between this game, 2064: Read Only Memories (out on Aug. 16 for both PS4 and Vita) and VA-11 Hall-A (supposedly coming to Vita in late 2016), my Vita's going to get a lot of love this fall and winter.

Are any of you also psyched about these in-the-works Vita (and PS4) releases? If so, let me know why by leaving a comment below.

Wednesday, November 11, 2015

Thanks to this trailer, I've now got my eye on the 'sci-fi romance adventure' Alone With You

You'd think that I'd be interested in Alone With You simply because it's being made by Benjamin Rivers, who also brought the world the highly acclaimed Home: A Unique Horror Adventure in 2012.

The thing is, I've yet to actually play any version of Home. In fact, I barely know a thing about it--other than a lot of people who have experienced it seem to have enjoyed it.

Of course, I also don't know a whole lot about Alone With You--other than it's a "single-player, sci-fi adventure game" that has a "pretty unique romance element." Oh, and that it'll be released for PS4 and Vita this coming spring.



The quoted portions of the above are from a recently published PlayStation.Blog post written by Rivers. Here are a few more of Rivers' words about the game:

"You’ll trek through beautiful, varied areas--which include a series of communication towers, the dilapidated Colony B, the workspaces and staff quarters of the facility’s agricultural operation, and the various components of the planet’s mining and processing centres. As you do so, you’ll be in constant communication with the AI, who acts as your lifeline and your tour guide. It’ll give you info on all the things and places you find, but it’ll also speak to you--asking you questions and responding to your answers. And if you’ve ever played Home, you’ll know: sometimes even the smallest decision can have unexpected consequences."

Are any of you fine folks looking forward to Alone With You's release as much as I am at the moment? If so, why? Also, have you played Home, and if so, what did you think about it?

Tuesday, April 03, 2012

From the back of my boyhood closet, part six

Have any of you played--or even heard of--the PC game called Planet's Edge? (It was made by New World Computing, perhaps best known for producing the Might and Magic series.) No worries if you haven't, as the game came out all the way back in 1992 and I've yet to run into anyone who claims to remember it.


Regardless, I have fond memories of playing the hell out of this outer-space-based RPG as a teen. In particular, I have fond memories of exploring--on foot, with my four-member party--the many, many planets (Wikipedia says there are hundreds, which means I barely scratched the surface of the game when I played it) of Planet's Edge.

I also remember enjoying the title's mining aspect. (You're often able to transfer some of a planet's raw materials to your ship, which can then be taken back to your home base and used to make bigger and better ships and, if my memory's not failing me, weapons.)

All that said, I'm not entirely sure why I brought the game's box and disks from my boyhood closet to my current home in Seattle, as our PC doesn't have a disk drive. For nostalgia's sake? It wouldn't be the first time.


Thankfully, it seems I should be able to download a copy of Planet's Edge fairly easily (such as here and here, I think). Should I be able to get it up and running, I'll give it a go for old times' sake and then (attempt to) write up a "somewhat gay" review of it.

See also: Previous 'from the back of my boyhood closet' posts