Truth be told, I've never been a fan of rail shooters. You know, the type of shmup--or shoot 'em up--where the ship or flying character moves and shoots into the screen while the game pushes them along a set path.
A few examples, if the description above isn't enough: 1985's arcade classic, Space Harrier, 1987's Thunder Blade and 1988's Galaxy Force, among many, many others.
Don't get me wrong, I love the looks and even the general idea of each of those titles. Their gameplay has never appealed to me, though--or maybe I should say their gameplay has always confounded me. Moving around a screen while simultaneously shooting into it just feels weird to me.
Still, when I bought a Japanese Sega Saturn system in early 1995 (embarrassing aside: I paid about $600 for the console, one controller and a copy of Virtua Fighter), I also bought Panzer Dragoon.
Admittedly, I didn't realize Panzer Dragoon was a rail shooter at the time. I had a feeling that was the case, thanks to all the articles I'd read in magazines like DieHard GameFan and Electronic Gaming Monthly, but I wasn't absolutely sure.
I wasn't disappointed when I finally spent some time with this particular into-the-screen shooter, thankfully. Its softly colored visuals, dynamic camera positions and majestic soundtrack helped acclimate me to it, I'm sure, but they only would've taken me so far had Panzer Dragoon's gameplay been a total bore.
I guess some folks may describe this Sega product using that term, but not me. In fact, I've found its gameplay exhilarating since day one. Chiefly responsible for that, I think, is the fluid movement (for the time, at least) of the blue-and-pink dragon that serves as the protagonist's airborne "steed."
That movement gives Panzer Dragoon's gameplay an element of depth I thought was lacking in older rail shooters--I have a hard time judging where I am in relation to oncoming enemies in the vast majority of those games--and that was key to me finally enjoying one of this shmup sub-genre's offerings.
Did this surprising love affair prompt me to seek out, play and even lust after other into-the-screen shoot 'em ups?
To an extent, yes. I certainly found 1997's Star Fox 64 for the Nintendo 64 far more appealing than I would have if Panzer Dragoon hadn't pushed my buttons, so to speak. And the same could be said for 2000's Sin and Punishment and 2001's Rez.
Now, I wouldn't go so far as to say rail shooters have become one of my favorite game genres thanks to this early Sega Saturn title, but I definitely enjoy them a lot more than I did before I took it for a spin. For that reason alone, I think declaring Panzer Dragoon one of my most influential games makes perfect sense.
See also: previous '10 Most Influential Game' posts about The 7th Guest, Balloon Kid, Bubble Bobble, Final Fantasy V and Kid Icarus
Showing posts with label saturn. Show all posts
Showing posts with label saturn. Show all posts
Tuesday, July 25, 2017
Sunday, December 04, 2016
Get your piping hot #HudsonMonth game recommendations here!
In case you weren't already aware, December is "Hudson Month," according to my friend Anne Lee (of the Chic Pixel blog).
What does that mean? Basically, it means you're supposed to play one or more games made by the now-defunct developer and publisher Hudson Soft sometime this month and then blog or tweet about the experience (using #HudsonMonth in the latter scenario)--if you're willing and able, of course.
If Hudson Soft doesn't ring a bell, maybe the names of some of the company's most famous releases will: Adventure Island, Bomberman and Bonk's Adventure.
Although there's nothing wrong with playing through one of those titles or their sequels for this game-along, there are many other--and oftentimes better--options available to you, such as the following:
DoReMi Fantasy: Milon no DokiDoki Daibouken (Super Famicom)--There weren't many side-scolling platformers made for the Super Famicom or SNES that can compete with Nintendo's own Super Mario World or Yoshi's Island. DoReMi Fantasy is one of the few. Greatly helping matters is this cart's gameplay, which is reminiscent of Mizubaku Daibouken's. Physical copies (loose or complete) tend to be absurdly pricey these days, but that's not a problem if you've got a Wii or Wii U, as DoReMi Fantasy can be bought from both of their online shops for just a few bucks.
Hatena Satena (GameBoy Advance)--If you like Picross or even that old standby, Minesweeper, you'll love this 2001 Japan-only GameBoy Advance title. That's because Hatena Satena combines elements of both of those popular puzzlers, and the resulting effort more than stands on its own. Even better, Hatena Satena has a funky aesthetic that puts that of its predecessors to shame. Relevant aside: Compile's Guru Logi Champ will provide you with even more Picross-y thrills should Hatena Satena not fully satisfy your craving.
Kororinpa (Wii)--This is one of those early Wii games that made full use of the system's motion-sensing controller. In fact, Kororinpa is played by twisting and turning the Wii Remote to do the same to the title's labyrinthine levels--with the goal being to roll a ball (or something resembling a ball, at least) from each stage's entrance to its exit. That's harder than it sounds, of course. Thankfully, the game's colorful backdrops and chipper background tunes help take the edge off some of its tension. Bonus: cheap copies of both the first Kororinpa and its sequel can be bought via eBay these days.
Monster Lair (TurboGrafx-16)--If you're a PC Engine aficionado, you likely know this game by its original name, Wonder Boy III: Monster Lair. Whatever you call it, though, it's a great little game that's one part platformer and one part shoot 'em up. There's more to Monster Lair than its intriguing gameplay, though. The game's also a real looker thanks to its liberal use of color and its big, bold sprites. Its soundtrack is pure bliss, too. Relevant aside: I saved up and bought a pricey TurboGrafx-CD add-on as a teen solely because of this game.
Nuts & Milk (Famicom)--This single-screen platformer (don't be fooled, it's nothing like Bubble Bubble) was the first third-party game to be released for the Famicom. Despite that, and despite the fact that Nuts & Milk is just as fun as many classics from the same era, maker Namco never brought it to North America. Thankfully, it's easy enough to play in 2016 and beyond no matter where in the world you live. Actual carts are both abundant and cheap (on eBay and the like), or of course you can go the old "boot up the ROM" route. (If you own a Japanese 3DS, Wii or Wii U, you can buy Nuts & Milk from that region's Virtual Console. Unfortunately, the same can't be said if you own a recent Nintendo system that originates from North America or Europe.)
Princess Tomato in the Salad Kingdom (NES)--All you really need to know about this 1991 release: it's an old-school point-and-click adventure starring anthropomorphic pieces of produce. That alone should make you sit down and play it, in my opinion. If that's not enough, consider its grin-inducing visuals and its jaunty soundtrack. Also, Princess Tomato in the Salad Kingdom can be picked up quickly and cheaply via the Wii eShop if you have that Nintendo console or the Wii U. Why the higher-ups at Konami (which now owns Hudson's intellectual properties) have yet to slip the game onto any region's 3DS eShop is beyond me.
Saturn Bomberman (Saturn)--If you play just one of the games discussed here, let it be this one. In my humble opinion, this is the best, most enjoyable Bomberman game to ever see the light of day. Plus, its graphics are so adroitly drawn and animated they'll make you tear up. As for Saturn Bomberman's music, I can't say it'll make you cry, but it'll definitely help set the mood for a properly thorough play session. If you're without a Sega Saturn and a copy of this game, by the way, you can buy the next best thing, Bomberman '94 for the PC Engine, from the Wii eShop or the PlayStation Store.
Star Parodier (PC Engine)--I fell in love with this overhead, vertical-scrolling shoot 'em up the second I found out one of its selectable ships was a PC Engine system that takes down oncoming enemies with HuCards and CDs and deflects their projectiles using controllers that double as as shields. (You can choose to pilot Bomberman, too, curiously enough.) Sadly, that's about the wackiest thing you can say about Star Parodier. The rest of its content is quite a bit less intriguing than similar games like Parodius and Pop'n TwinBee. Still, this Super CD-ROM2 title is well worth checking out if you're a fan of the shmup genre in particular or cute games in general.
Are you a fan of a Hudson Soft-made or -published game not discussed here? Let me--and others--know about it in the comments section below.
What does that mean? Basically, it means you're supposed to play one or more games made by the now-defunct developer and publisher Hudson Soft sometime this month and then blog or tweet about the experience (using #HudsonMonth in the latter scenario)--if you're willing and able, of course.
If Hudson Soft doesn't ring a bell, maybe the names of some of the company's most famous releases will: Adventure Island, Bomberman and Bonk's Adventure.
Although there's nothing wrong with playing through one of those titles or their sequels for this game-along, there are many other--and oftentimes better--options available to you, such as the following:
DoReMi Fantasy: Milon no DokiDoki Daibouken (Super Famicom)--There weren't many side-scolling platformers made for the Super Famicom or SNES that can compete with Nintendo's own Super Mario World or Yoshi's Island. DoReMi Fantasy is one of the few. Greatly helping matters is this cart's gameplay, which is reminiscent of Mizubaku Daibouken's. Physical copies (loose or complete) tend to be absurdly pricey these days, but that's not a problem if you've got a Wii or Wii U, as DoReMi Fantasy can be bought from both of their online shops for just a few bucks.
Hatena Satena (GameBoy Advance)--If you like Picross or even that old standby, Minesweeper, you'll love this 2001 Japan-only GameBoy Advance title. That's because Hatena Satena combines elements of both of those popular puzzlers, and the resulting effort more than stands on its own. Even better, Hatena Satena has a funky aesthetic that puts that of its predecessors to shame. Relevant aside: Compile's Guru Logi Champ will provide you with even more Picross-y thrills should Hatena Satena not fully satisfy your craving.
Kororinpa (Wii)--This is one of those early Wii games that made full use of the system's motion-sensing controller. In fact, Kororinpa is played by twisting and turning the Wii Remote to do the same to the title's labyrinthine levels--with the goal being to roll a ball (or something resembling a ball, at least) from each stage's entrance to its exit. That's harder than it sounds, of course. Thankfully, the game's colorful backdrops and chipper background tunes help take the edge off some of its tension. Bonus: cheap copies of both the first Kororinpa and its sequel can be bought via eBay these days.
Monster Lair (TurboGrafx-16)--If you're a PC Engine aficionado, you likely know this game by its original name, Wonder Boy III: Monster Lair. Whatever you call it, though, it's a great little game that's one part platformer and one part shoot 'em up. There's more to Monster Lair than its intriguing gameplay, though. The game's also a real looker thanks to its liberal use of color and its big, bold sprites. Its soundtrack is pure bliss, too. Relevant aside: I saved up and bought a pricey TurboGrafx-CD add-on as a teen solely because of this game.
Nuts & Milk (Famicom)--This single-screen platformer (don't be fooled, it's nothing like Bubble Bubble) was the first third-party game to be released for the Famicom. Despite that, and despite the fact that Nuts & Milk is just as fun as many classics from the same era, maker Namco never brought it to North America. Thankfully, it's easy enough to play in 2016 and beyond no matter where in the world you live. Actual carts are both abundant and cheap (on eBay and the like), or of course you can go the old "boot up the ROM" route. (If you own a Japanese 3DS, Wii or Wii U, you can buy Nuts & Milk from that region's Virtual Console. Unfortunately, the same can't be said if you own a recent Nintendo system that originates from North America or Europe.)
Princess Tomato in the Salad Kingdom (NES)--All you really need to know about this 1991 release: it's an old-school point-and-click adventure starring anthropomorphic pieces of produce. That alone should make you sit down and play it, in my opinion. If that's not enough, consider its grin-inducing visuals and its jaunty soundtrack. Also, Princess Tomato in the Salad Kingdom can be picked up quickly and cheaply via the Wii eShop if you have that Nintendo console or the Wii U. Why the higher-ups at Konami (which now owns Hudson's intellectual properties) have yet to slip the game onto any region's 3DS eShop is beyond me.
Saturn Bomberman (Saturn)--If you play just one of the games discussed here, let it be this one. In my humble opinion, this is the best, most enjoyable Bomberman game to ever see the light of day. Plus, its graphics are so adroitly drawn and animated they'll make you tear up. As for Saturn Bomberman's music, I can't say it'll make you cry, but it'll definitely help set the mood for a properly thorough play session. If you're without a Sega Saturn and a copy of this game, by the way, you can buy the next best thing, Bomberman '94 for the PC Engine, from the Wii eShop or the PlayStation Store.
Star Parodier (PC Engine)--I fell in love with this overhead, vertical-scrolling shoot 'em up the second I found out one of its selectable ships was a PC Engine system that takes down oncoming enemies with HuCards and CDs and deflects their projectiles using controllers that double as as shields. (You can choose to pilot Bomberman, too, curiously enough.) Sadly, that's about the wackiest thing you can say about Star Parodier. The rest of its content is quite a bit less intriguing than similar games like Parodius and Pop'n TwinBee. Still, this Super CD-ROM2 title is well worth checking out if you're a fan of the shmup genre in particular or cute games in general.
Are you a fan of a Hudson Soft-made or -published game not discussed here? Let me--and others--know about it in the comments section below.
Monday, June 06, 2016
Also in honor of Sega's 56th anniversary, let's rank and review (some of) its game consoles
As you should have heard by now (I mentioned it in my very last post, after all), last Friday marked the 56th anniversary of Sega's existence as a maker of video games.
In the write-up mentioned above, I discussed five of my favorite titles that were produced for Sega's most popular game systems. Today, I'm discussing--ranking, actually--the systems themselves.
Note: I'm leaving out the company's first two consoles, the SG-1000 and the SG-1000 II, because I have very little (if any) experience with them.
5. Master System--Full disclosure: of all the Sega systems I've spent time with over the years, this is the one I've played the least. Still, I know it well enough to comment on it. Anyway, why am I saying this is my least favorite of the company's many hardware releases? A big reason is that, in my opinion, the Master System--known as the Mark III in Japan--has the least appealing games catalog of all the products included in this post. Some gems were made for it, no question, but they are fewer in number than the gems made for the Genesis, Saturn, Dreamcast or even Game Gear, if you ask me. Also, although technically the Master System was more capable than its main competitor (the Famicom or NES), it mattered little in the face of the aforementioned library and the console's poorly designed controller.
4. Saturn--I'm sure some folks will raise a judgmental eyebrow in response to my decision to place the much-loved Saturn behind the much-maligned Game Gear. Don't get me wrong, I adore the Saturn with every ounce of my being. That said, at the moment my list of beloved Game Gear titles is longer than my corresponding list of Saturn titles. Also, this system is a bit of a mess internally. Its two-dimensional, sprite-based games are among the best to see the light of day, but its three-dimensional, polygon-filled ones are among the 32-bit generation's worst. Thankfully, the physical product, and that includes the Japanese controller, is a sight to behold--though I wouldn't have minded if Sega had shaved some fat off of it over time.
3. Game Gear--The same could be said of Sega's first handheld, of course. Still, the Game Gear's general design (ignoring its girth) is stellar--or it was for its time. It looks like something that plays video games--and I say that in the most positive way, of course. Although I love sleek-looking systems, I also like ones that appear toylike. In fact, the red, blue and (especially) yellow Game Gears that hit store shelves in various regions back in the day are among my most-coveted pieces of gaming hardware. Anyway, aside from all of the above, a few of this portable's other thumbs-up-worthy attributes are its Master System-esque chipset and its shockingly adroit software selection.
2. Dreamcast--It's fitting, I think, that the Sega's best designed system was its last. And when I say "best designed" I'm talking both about its look and shape as well as its internal architecture. Consider that the Dreamcast was an absolute beast in terms of power when it was released, yet it also was one of the smallest consoles ever to hit the streets. Admittedly, the thing can be loud as hell while playing a game, but that's a small price to pay in order to experience titles like Space Channel 5, Jet Set Radio, Crazy Taxi and ChuChu Rocket! The only criticisms I can aim at this particular piece of hardware are that its library of games is smaller than that of pretty much every other Sega system and that it was discontinued after spending less than three years on the market.
1. Genesis--I've got to be honest: I wasn't all that keen on Sega's entry in the 16-bit console wars when it was first unveiled. At the time, I found the SNES and TurboGrafx-16 (or PC Engine and Super Famicom) far more interesting. What prompted me to change my mind about this hunk of plastic and its lineup of boxy black cartridges? The 1993 North American release of the original Shining Force. It so enraptured me that I regularly used my allowance to rent both it and a Sega CDX from the local grocery store. Later carts and CDs--Shining Force II, Lunar: The Silver Star and Gunstar Heroes among them--similarly attracted my attention. Combine the Genesis' eye-popping games catalog with its iconic hardware designs and gorgeous-yet-functional six-button controller and it should be easy to see why it's my favorite of all of Sega's wonderful systems.
How do you feel about this Tokyo-based company's numerous hardware offerings? Share your thoughts, opinions and memories in the comments section below.
In the write-up mentioned above, I discussed five of my favorite titles that were produced for Sega's most popular game systems. Today, I'm discussing--ranking, actually--the systems themselves.
Note: I'm leaving out the company's first two consoles, the SG-1000 and the SG-1000 II, because I have very little (if any) experience with them.
5. Master System--Full disclosure: of all the Sega systems I've spent time with over the years, this is the one I've played the least. Still, I know it well enough to comment on it. Anyway, why am I saying this is my least favorite of the company's many hardware releases? A big reason is that, in my opinion, the Master System--known as the Mark III in Japan--has the least appealing games catalog of all the products included in this post. Some gems were made for it, no question, but they are fewer in number than the gems made for the Genesis, Saturn, Dreamcast or even Game Gear, if you ask me. Also, although technically the Master System was more capable than its main competitor (the Famicom or NES), it mattered little in the face of the aforementioned library and the console's poorly designed controller.
4. Saturn--I'm sure some folks will raise a judgmental eyebrow in response to my decision to place the much-loved Saturn behind the much-maligned Game Gear. Don't get me wrong, I adore the Saturn with every ounce of my being. That said, at the moment my list of beloved Game Gear titles is longer than my corresponding list of Saturn titles. Also, this system is a bit of a mess internally. Its two-dimensional, sprite-based games are among the best to see the light of day, but its three-dimensional, polygon-filled ones are among the 32-bit generation's worst. Thankfully, the physical product, and that includes the Japanese controller, is a sight to behold--though I wouldn't have minded if Sega had shaved some fat off of it over time.
3. Game Gear--The same could be said of Sega's first handheld, of course. Still, the Game Gear's general design (ignoring its girth) is stellar--or it was for its time. It looks like something that plays video games--and I say that in the most positive way, of course. Although I love sleek-looking systems, I also like ones that appear toylike. In fact, the red, blue and (especially) yellow Game Gears that hit store shelves in various regions back in the day are among my most-coveted pieces of gaming hardware. Anyway, aside from all of the above, a few of this portable's other thumbs-up-worthy attributes are its Master System-esque chipset and its shockingly adroit software selection.
2. Dreamcast--It's fitting, I think, that the Sega's best designed system was its last. And when I say "best designed" I'm talking both about its look and shape as well as its internal architecture. Consider that the Dreamcast was an absolute beast in terms of power when it was released, yet it also was one of the smallest consoles ever to hit the streets. Admittedly, the thing can be loud as hell while playing a game, but that's a small price to pay in order to experience titles like Space Channel 5, Jet Set Radio, Crazy Taxi and ChuChu Rocket! The only criticisms I can aim at this particular piece of hardware are that its library of games is smaller than that of pretty much every other Sega system and that it was discontinued after spending less than three years on the market.
1. Genesis--I've got to be honest: I wasn't all that keen on Sega's entry in the 16-bit console wars when it was first unveiled. At the time, I found the SNES and TurboGrafx-16 (or PC Engine and Super Famicom) far more interesting. What prompted me to change my mind about this hunk of plastic and its lineup of boxy black cartridges? The 1993 North American release of the original Shining Force. It so enraptured me that I regularly used my allowance to rent both it and a Sega CDX from the local grocery store. Later carts and CDs--Shining Force II, Lunar: The Silver Star and Gunstar Heroes among them--similarly attracted my attention. Combine the Genesis' eye-popping games catalog with its iconic hardware designs and gorgeous-yet-functional six-button controller and it should be easy to see why it's my favorite of all of Sega's wonderful systems.
How do you feel about this Tokyo-based company's numerous hardware offerings? Share your thoughts, opinions and memories in the comments section below.
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Saturday, June 04, 2016
In honor of the company's 56th anniversary, here are five of my favorite Sega games
Although the company that eventually became Sega first opened its doors 76 years ago (as Standard Games), it didn't change its moniker to the one millions of people around the world know and love until 20 years later--as of yesterday, in fact.
Which means, of course, the renowned game developer and publisher--not to mention former console maker--just celebrated the 56th anniversary of its existence.
To honor that fact, I thought I'd whip up a blog post about some of my all-time favorite Sega titles. Strangely, perhaps, a couple of them weren't actually made by any of the brilliant people employed by the Tokyo-based firm. They were playable on a wide range of its hardware, though, and that's enough for me.
Final Bubble Bobble (Master System)--How could I include a simple home port of Taito's classic, dino-starring quarter-muncher on a list such as this? Well, for starters, this is no simple port. Consider that the Famicom (or NES, if you wish) port of Bubble Bobble, as grand as it is, is a pale imitation of the original in the audio and visual departments. This Sega-published iteration is far truer to the arcade version in both areas. Plus, its box sports an absolutely top-shelf cover illustration. Add to that the fact that Final Bubble Bobble's controls are just as butter-smooth as those found in its counterparts and you've got a cartridge that more than deserves this celebratory nod.
Shining Force (Genesis)--I know many will say this strategy RPG's sequels are better in almost every imaginable way, but the original is the only one that's earned a piece of precious real estate within my heart. As for why that is, one reason is it served as my introduction to the genre. Another is that, even today, its focused, streamlined nature feels like a breath of fresh air when compared to the bulk of the more convoluted SRPGs that came before it and, especially, followed in its footsteps. Finally, there's Yoshitaka Tamaki's gorgeous character and enemy designs and illustrations. I mean it when I say they defined Japanese gaming for me as a youngster.
Madou Monogatari I (Game Gear)--Sega may not have developed this adorable dungeon-crawler (the folks at Compile took care of that task), but the company most certainly published it. Even if that weren't the case, though, I'd include the initial Madou Monogatari game in this write-up simply because it's so damn cute. And fun. And a welcome reprieve for someone--like me--who usually finds this sort of thing mind-numbingly boring. (I prefer the first Madou Monogatari to the other three that were ported to the Game Gear, by the way, due to the fact that--no joke--the sprite of its protagonist, Arle, looks less wonky here than it does in the series' later titles.)
Saturn Bomberman (Saturn)--Singling out one Bomberman title as being better than the others isn't a simple task, as nearly all of the games published between, say, the first PC Engine offering and this 1996 release are well worth playing, in my opinion. Still, there's no question in my mind Saturn Bomberman is the best of the bunch. Its graphics are the most colorful and detailed of all the series' sprite-based entries, and its stages sprawl in a surprisingly satisfying manner. Admittedly, its soundtrack is a bit of a head-scratcher, but I'd hardly describe it as bad. At any rate, this is one of those titles that can suck up a big chunk of your free time without you realizing it--a sure sign of a great game, wouldn't you agree?
Space Channel 5 (Dreamcast)--I've played and loved a lot of Sega-made Dreamcast games over the years, but I come back to this one more than any other. Which is understandable, as its star, the candy-coifed Ulala, is quite a charmer, and its soundtrack is stuffed with tunes that basically force you to tap your foot (if not wiggle your tush). I guess some might say its Simon-esque gameplay is on the simplistic side, but you won't hear me complaining about that aspect of Space Channel 5. After all, I'd rather play a straightforward music game (Nintendo's Rhythm Tengoku is another perfect example) than an overly complicated one any day.
Now that I've had my say on this matter, what are your favorite games that were made by Sega, published by Sega or simply created for Sega hardware?
Which means, of course, the renowned game developer and publisher--not to mention former console maker--just celebrated the 56th anniversary of its existence.
To honor that fact, I thought I'd whip up a blog post about some of my all-time favorite Sega titles. Strangely, perhaps, a couple of them weren't actually made by any of the brilliant people employed by the Tokyo-based firm. They were playable on a wide range of its hardware, though, and that's enough for me.
Final Bubble Bobble (Master System)--How could I include a simple home port of Taito's classic, dino-starring quarter-muncher on a list such as this? Well, for starters, this is no simple port. Consider that the Famicom (or NES, if you wish) port of Bubble Bobble, as grand as it is, is a pale imitation of the original in the audio and visual departments. This Sega-published iteration is far truer to the arcade version in both areas. Plus, its box sports an absolutely top-shelf cover illustration. Add to that the fact that Final Bubble Bobble's controls are just as butter-smooth as those found in its counterparts and you've got a cartridge that more than deserves this celebratory nod.
Shining Force (Genesis)--I know many will say this strategy RPG's sequels are better in almost every imaginable way, but the original is the only one that's earned a piece of precious real estate within my heart. As for why that is, one reason is it served as my introduction to the genre. Another is that, even today, its focused, streamlined nature feels like a breath of fresh air when compared to the bulk of the more convoluted SRPGs that came before it and, especially, followed in its footsteps. Finally, there's Yoshitaka Tamaki's gorgeous character and enemy designs and illustrations. I mean it when I say they defined Japanese gaming for me as a youngster.
Madou Monogatari I (Game Gear)--Sega may not have developed this adorable dungeon-crawler (the folks at Compile took care of that task), but the company most certainly published it. Even if that weren't the case, though, I'd include the initial Madou Monogatari game in this write-up simply because it's so damn cute. And fun. And a welcome reprieve for someone--like me--who usually finds this sort of thing mind-numbingly boring. (I prefer the first Madou Monogatari to the other three that were ported to the Game Gear, by the way, due to the fact that--no joke--the sprite of its protagonist, Arle, looks less wonky here than it does in the series' later titles.)
Saturn Bomberman (Saturn)--Singling out one Bomberman title as being better than the others isn't a simple task, as nearly all of the games published between, say, the first PC Engine offering and this 1996 release are well worth playing, in my opinion. Still, there's no question in my mind Saturn Bomberman is the best of the bunch. Its graphics are the most colorful and detailed of all the series' sprite-based entries, and its stages sprawl in a surprisingly satisfying manner. Admittedly, its soundtrack is a bit of a head-scratcher, but I'd hardly describe it as bad. At any rate, this is one of those titles that can suck up a big chunk of your free time without you realizing it--a sure sign of a great game, wouldn't you agree?
Now that I've had my say on this matter, what are your favorite games that were made by Sega, published by Sega or simply created for Sega hardware?
Tuesday, May 26, 2015
Boy, do these game tunes bring back memories...
How's this for a silly, game-related tidbit that's likely to shock at least a few of you: back when I was a junior or senior in high school, I was completely obsessed with the Saturn version of Sega's Daytona USA.
I suggest that may surprise some of you because I'm hardly known for my love of racing games. In fact, the only examples of the genre I've ever given much attention here are F-Zero and Super Mario Kart, if memory serves. (Feel free to correct me if I'm wrong.)
At any rate, I became more than a bit smitten with Daytona USA after picking it up on a whim during my days as a Saturn owner.
That game's slick, exhilarating gameplay obviously had a little something to do with my aforementioned infatuation, but there were other instigators, too--with its energetic, effervescent soundtrack being a particularly noteworthy case in point.
I bring up all of this because I've had one of Daytona USA's songs ("Sky High," listen to it by clicking on the video above) stuck in my head for the last few days.
Also, reminiscing about the Daytona USA period of my life--and the hold a number of its ditties had on me at that time--prompted me to think about some of the other "game tunes" from my youth that left similar marks on my memory.
For example, there's the "Map Theme" from Yoshi's Island:
I remember humming that one on the regular while I obsessively worked my way through the pastel-filled platformer that has since become one of my all-time favorite games.
I suggest that may surprise some of you because I'm hardly known for my love of racing games. In fact, the only examples of the genre I've ever given much attention here are F-Zero and Super Mario Kart, if memory serves. (Feel free to correct me if I'm wrong.)
At any rate, I became more than a bit smitten with Daytona USA after picking it up on a whim during my days as a Saturn owner.
That game's slick, exhilarating gameplay obviously had a little something to do with my aforementioned infatuation, but there were other instigators, too--with its energetic, effervescent soundtrack being a particularly noteworthy case in point.
I bring up all of this because I've had one of Daytona USA's songs ("Sky High," listen to it by clicking on the video above) stuck in my head for the last few days.
Also, reminiscing about the Daytona USA period of my life--and the hold a number of its ditties had on me at that time--prompted me to think about some of the other "game tunes" from my youth that left similar marks on my memory.
For example, there's the "Map Theme" from Yoshi's Island:
I remember humming that one on the regular while I obsessively worked my way through the pastel-filled platformer that has since become one of my all-time favorite games.
Labels:
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Yoshi's Island
Saturday, July 27, 2013
Sega Saturn and Mega Drive 2 designs for your Animal Crossing: New Leaf suite
You know how at the end of yesterday's post--about the rather rad (if I do say so myself) Dreamcast and PC Engine cushion designs I recently made for Animal Crossing: New Leaf--I asked people to let me know if I should conjure up designs for any other consoles?
Well, a few people actually took me up on that offer--especially on Twitter.
The results of their suggestions can be seen in the Mega Drive 2 and Sega Saturn (the original Japanese version, of course) designs below.
As was also the case last time around, I made "light" and "dark" versions of both of today's designs. I prefer the dark (regular) ones myself, but I thought some folks might like the light ones better so I'm sharing QR codes for them as well.
Above and below: light and dark Sega Saturn designs.
Above and below: dark and light Mega Drive 2 designs, respectively.
Oh, and here's how the "dark" Saturn and Mega Drive 2 designs look when applied (by Re-Tail's Cyrus) to a plain ol' cushion.
Got any other design suggestions for yours truly? Let me know all about them in the comments section below.
See also: 'PC Engine and Dreamcast designs for your Animal Crossing: New Leaf pad'
Well, a few people actually took me up on that offer--especially on Twitter.
The results of their suggestions can be seen in the Mega Drive 2 and Sega Saturn (the original Japanese version, of course) designs below.
As was also the case last time around, I made "light" and "dark" versions of both of today's designs. I prefer the dark (regular) ones myself, but I thought some folks might like the light ones better so I'm sharing QR codes for them as well.
Above and below: light and dark Sega Saturn designs.
Above and below: dark and light Mega Drive 2 designs, respectively.
Oh, and here's how the "dark" Saturn and Mega Drive 2 designs look when applied (by Re-Tail's Cyrus) to a plain ol' cushion.
Got any other design suggestions for yours truly? Let me know all about them in the comments section below.
See also: 'PC Engine and Dreamcast designs for your Animal Crossing: New Leaf pad'
Labels:
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Saturday, August 04, 2012
Who else hates how Bub's and Bob's designs have changed for the worse in recent Bubble Bobbles?
You may not be aware of this, but the dynamic dragon duo known as Bub and Bob--or Bubblun and Bobblun, if that's how you roll--haven't always looked like they single-handedly inspired the "herp derp" meme.
Yes, they've always been a bit cross-eyed. And, yes, they've always had buck teeth. Still, Bub's and Bob's earliest designs (see flyer below) were pretty darn cute, if you ask me.
Sadly, they weren't that cute for long. In fact, Bub and Bob somehow caught a serious case of the duhs between the release of the Famicom version of Bubble Bobble and the NES version.
Bubble Bobble Part 2 wasn't any better, with Bub and Bob appearing the definition of "dorky" both on that game's box art and within its gameplay.
Yes, they've always been a bit cross-eyed. And, yes, they've always had buck teeth. Still, Bub's and Bob's earliest designs (see flyer below) were pretty darn cute, if you ask me.
Sadly, they weren't that cute for long. In fact, Bub and Bob somehow caught a serious case of the duhs between the release of the Famicom version of Bubble Bobble and the NES version.
Bubble Bobble Part 2 wasn't any better, with Bub and Bob appearing the definition of "dorky" both on that game's box art and within its gameplay.
Labels:
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Taito
Wednesday, June 13, 2012
Let's Play: 'Which Box Art is Better?' (Code of Princess edition)
I have extremely fond memories of playing through--or at least trying to play through--Treasure's Guardian Heroes back in the day. As such, I sat up and took notice of Agatsuma Entertainment's eerily similar 3DS-based brawler, Code of Princess, after reading that it was developed by some of the same folks who made the aforementioned Sega Saturn classic.
Another piece of news that prompted me to sit up and take notice of this, er, "bosomy" beat 'em up: Atlus has decided to localize and release it in North America sometime this autumn.
Will the art below actually grace the covers of North American copies of Code of Princess when they hit store shelves later this year? I kind of doubt it, but I'm going to suspend my feelings of disbelief for the time being so all of us can enjoy another round of "Which Box Art is Better?"
For those of you who are game (pun intended), here's the cover art that's been released--but not confirmed to be final, as far as I'm aware--for the North American version of Code of Princess:
And here's the box art that was created for the game's Japanese release:
As for which one I prefer: Well, I'm sure some of you (perhaps many of you) are going to disagree with me, but I like the Japanese cover more than its North American counterpart.
Sure, the former is a bit crowded and cacophonous, but I like that it features a number of characters and quite a bit of color. I find the latter, on the other hand, to be just a bit too straightforward--especially for such a crazy title.
How about you guys and gals? Does the more balanced North American art give you goosebumps, or does the jumbled, messy Japanese art make you jump for joy?
See also: Previous 'Which Box Art is Better?' posts
Another piece of news that prompted me to sit up and take notice of this, er, "bosomy" beat 'em up: Atlus has decided to localize and release it in North America sometime this autumn.
Will the art below actually grace the covers of North American copies of Code of Princess when they hit store shelves later this year? I kind of doubt it, but I'm going to suspend my feelings of disbelief for the time being so all of us can enjoy another round of "Which Box Art is Better?"
For those of you who are game (pun intended), here's the cover art that's been released--but not confirmed to be final, as far as I'm aware--for the North American version of Code of Princess:
And here's the box art that was created for the game's Japanese release:
As for which one I prefer: Well, I'm sure some of you (perhaps many of you) are going to disagree with me, but I like the Japanese cover more than its North American counterpart.
Sure, the former is a bit crowded and cacophonous, but I like that it features a number of characters and quite a bit of color. I find the latter, on the other hand, to be just a bit too straightforward--especially for such a crazy title.
How about you guys and gals? Does the more balanced North American art give you goosebumps, or does the jumbled, messy Japanese art make you jump for joy?
See also: Previous 'Which Box Art is Better?' posts
Wednesday, February 15, 2012
Additional proof that Kimimi (of Kimimi's Blog) is an awesome chick
Everybody who has been to Kimimi's Blog--and that's all of you, right?--knows that said blog's proprietress is an awesome chick.
(I apologize if the word "chick" offends any of you, by the way. I'm only using it here because I called Darwin Yamamoto a "dude" in this similarly-themed post. As such, I thought it would be only fitting to describe Kimimi as a "chick" in this one.)
Well, I recently discovered that Kimimi is even more awesome than I originally imagined. You see, after chatting with her--in the comments section of this blog post--about Sega's Sakura Taisen (aka Sakura Wars) series, Kimimi offered to send me her spare copy of the Saturn version of the series' first title.
After hemming and hawing for a bit, I took her up on her generous offer--despite the fact that I don't currently own a Saturn. (Full disclosure: I've owned two in my lifetime, the first of which was bought and sold while I was a teen and the second of which was bought and sold about five years ago.)
I know I could play the game using an emulator like SSF, but I'd prefer to play it on the real thing. So, I'm going to do my best to keep from playing it until I pick up another Saturn (and a copy of the awesome-tacular Saturn Bomberman).
In the meantime, I'd also like to extend a hearty "thank you" to the folks at Aksys Games and Dudedle Studio, who recently sent me review copies of Hakuoki: Demon of the Fleeting Blossom and Sugar Shooter 2, respectively. Expect to see "somewhat gay" reviews of both titles shortly.
(I apologize if the word "chick" offends any of you, by the way. I'm only using it here because I called Darwin Yamamoto a "dude" in this similarly-themed post. As such, I thought it would be only fitting to describe Kimimi as a "chick" in this one.)
Well, I recently discovered that Kimimi is even more awesome than I originally imagined. You see, after chatting with her--in the comments section of this blog post--about Sega's Sakura Taisen (aka Sakura Wars) series, Kimimi offered to send me her spare copy of the Saturn version of the series' first title.
Sakura Taisen's beautiful box art.
After hemming and hawing for a bit, I took her up on her generous offer--despite the fact that I don't currently own a Saturn. (Full disclosure: I've owned two in my lifetime, the first of which was bought and sold while I was a teen and the second of which was bought and sold about five years ago.)
I know I could play the game using an emulator like SSF, but I'd prefer to play it on the real thing. So, I'm going to do my best to keep from playing it until I pick up another Saturn (and a copy of the awesome-tacular Saturn Bomberman).
In the meantime, I'd also like to extend a hearty "thank you" to the folks at Aksys Games and Dudedle Studio, who recently sent me review copies of Hakuoki: Demon of the Fleeting Blossom and Sugar Shooter 2, respectively. Expect to see "somewhat gay" reviews of both titles shortly.
Tuesday, October 18, 2011
Introducing: Manual Stimulation
Anyone who has flipped through the instruction manuals of at least a few old games--from the 8-bit, 16-bit and 32-bit eras in particular--knows how awesome they tend to be.
Sure, some of them are absolute stinkers, but a good percentage of them--like this one, included with Hakuhodo's PlayStation oddity Mad Panic Coaster--are the complete opposite thanks to their silly backstories and top-shelf illustrations.
Because I own a number of examples of the latter (i.e., non-stinker manuals), I've decided I'm going to scan them and then share them here--along with some hopefully witty commentary--over the next few weeks, months and (maybe) years.
Anyway, as I'm sure you've already surmised thanks to the headline above, all of these posts will be grouped together henceforth under the oh-so-mature header of "Manual Stimulation."
Sure, some of them are absolute stinkers, but a good percentage of them--like this one, included with Hakuhodo's PlayStation oddity Mad Panic Coaster--are the complete opposite thanks to their silly backstories and top-shelf illustrations.
Manual for the Atari 2600 version of Ms. Pac-Man |
Because I own a number of examples of the latter (i.e., non-stinker manuals), I've decided I'm going to scan them and then share them here--along with some hopefully witty commentary--over the next few weeks, months and (maybe) years.
Anyway, as I'm sure you've already surmised thanks to the headline above, all of these posts will be grouped together henceforth under the oh-so-mature header of "Manual Stimulation."
Friday, August 19, 2011
A sneaky peek into one Japanese game store's retro section
True story: I've spent waaaaaay too much of my free time over the years searching Flickr for photos of Japanese game shops.
As such, I did a little "gay geek jig" when I discovered a post titled, "Anatomy of a Japanese Video Game Store's Retro Section," at one of my favorite sites, Famicomblog.
In said post, blogger Sean walks his readers through Fukuoka's Omocha Souko game store in both words and photos. Discussed (and shown) during this walkthrough: The shop's Dreamcast, Famicom, Gameboy, Mega Drive, Neo Geo, Nintendo 64, PC Engine, Saturn and Super Famicom sections. (The pic below is of the Famicom section, by the way.)
Stats of note: The Famicom section is the largest in this particular store (the Super Famicom unsurprisingly comes in second), while the Neo Geo section is the smallest.
Sean has published a series of similar posts that focus solely on the Famicom sections of Fukuoka's many game shops, by the way. Check them out at your leisure here.
As such, I did a little "gay geek jig" when I discovered a post titled, "Anatomy of a Japanese Video Game Store's Retro Section," at one of my favorite sites, Famicomblog.
In said post, blogger Sean walks his readers through Fukuoka's Omocha Souko game store in both words and photos. Discussed (and shown) during this walkthrough: The shop's Dreamcast, Famicom, Gameboy, Mega Drive, Neo Geo, Nintendo 64, PC Engine, Saturn and Super Famicom sections. (The pic below is of the Famicom section, by the way.)
Stats of note: The Famicom section is the largest in this particular store (the Super Famicom unsurprisingly comes in second), while the Neo Geo section is the smallest.
Sean has published a series of similar posts that focus solely on the Famicom sections of Fukuoka's many game shops, by the way. Check them out at your leisure here.
Labels:
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Sean,
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Wednesday, December 22, 2010
Oh Christmas NiGHTS, Oh Christmas NiGHTS
A week or so ago I lamented the complete lack of good Christmas-based games. Well, I just thought of one: Sega's Christmas NiGHTS.
Sure, the title wasn't available in stores--it was included as part of a Christmas Saturn bundle in Japan, while it was given away with copies of Game Players, Next Generation and Sega Saturn magazines in the U.S. and in Europe--and it contained just two stages, but it's still a Christmas-themed game (and a mighty fun one, at that).
Sadly, I no longer own a copy of the game. I obtained one a long time ago--after buying an issue of Next Generation magazine, in fact--but I (regrettably) sold it a few years ago when I (also regrettably) got rid of my gray Saturn system.
Oh, well, at least I can relive the festive experience while watching YouTube videos like the one above.
Sure, the title wasn't available in stores--it was included as part of a Christmas Saturn bundle in Japan, while it was given away with copies of Game Players, Next Generation and Sega Saturn magazines in the U.S. and in Europe--and it contained just two stages, but it's still a Christmas-themed game (and a mighty fun one, at that).
Sadly, I no longer own a copy of the game. I obtained one a long time ago--after buying an issue of Next Generation magazine, in fact--but I (regrettably) sold it a few years ago when I (also regrettably) got rid of my gray Saturn system.
Oh, well, at least I can relive the festive experience while watching YouTube videos like the one above.
Wednesday, November 03, 2010
Bookmark this site: Saturday Saturn Fan
I'll always have a soft spot for the Saturn. For starters, it was the first system I ever imported from Japan. Also, it served as the "sweet spot," in my mind, between the 16-bit and the 32-bit eras.
After all, it was home to some of the best two-dimensional games around--and had some pretty awesome three-dimensional ones, too. (NiGHTS into Dreams, Panzer Dragoon, Shining Force 3 and Virtua Fighter 2, anyone?)
If you're similarly smitten with Sega's second-to-last system, I'd very much recommend you get your butt over to saturdaysaturnfan.blogspot.com--which basically serves as a receptacle for the "Saturday Saturn Fan" reviews Pat Floyd has written for gameroni.com--as soon as possible.
See also: 101videogames. wordpress.com and videogamesarerad.com
After all, it was home to some of the best two-dimensional games around--and had some pretty awesome three-dimensional ones, too. (NiGHTS into Dreams, Panzer Dragoon, Shining Force 3 and Virtua Fighter 2, anyone?)
If you're similarly smitten with Sega's second-to-last system, I'd very much recommend you get your butt over to saturdaysaturnfan.blogspot.com--which basically serves as a receptacle for the "Saturday Saturn Fan" reviews Pat Floyd has written for gameroni.com--as soon as possible.
See also: 101videogames. wordpress.com and videogamesarerad.com
Friday, October 15, 2010
Hey, Konami: Why haven't you localized any of your Taisen Puzzle Dama titles?
Don't worry if your reaction to the headline above was, "Taisen Puzzle what?" Although the folks at Konami have produced at least 10 Taisen Puzzle Dama games in the last decade-plus, they've yet to release one of them outside of Japan.
That's too bad, as the Taisen Puzzle Dama titles--which could be described as not-so-distant cousins of Compile's Puyo Puyo games--are some of the best puzzlers around, in my humble opinion. How so? Well, all four of the Taisen Puzzle Damas that have found their way into my collection are chock-full of addictive gameplay, toe-tapping music and wacky-as-all-get-out characters.
Don't take my word for it; check out the following video (of the series' first title) and decide for yourself if Western puzzle-fans should feel at all slighted:
Each of the Taisen Puzzle Dama titles released for the original PlayStation and the Saturn can be picked up for between $5 and $20 via ebay, so if you have an import-enabled 32-bit system and you enjoy a good puzzler I'd definitely recommend purchasing one.
That's too bad, as the Taisen Puzzle Dama titles--which could be described as not-so-distant cousins of Compile's Puyo Puyo games--are some of the best puzzlers around, in my humble opinion. How so? Well, all four of the Taisen Puzzle Damas that have found their way into my collection are chock-full of addictive gameplay, toe-tapping music and wacky-as-all-get-out characters.
Don't take my word for it; check out the following video (of the series' first title) and decide for yourself if Western puzzle-fans should feel at all slighted:
Each of the Taisen Puzzle Dama titles released for the original PlayStation and the Saturn can be picked up for between $5 and $20 via ebay, so if you have an import-enabled 32-bit system and you enjoy a good puzzler I'd definitely recommend purchasing one.
Friday, March 05, 2010
'I want to flyyyy sky hiiiigh. Let's goooo together.'
I don't know about you, but I often get caught in "YouTube loops." (I go onto the site to watch a single, specific video and end up watching about 30--many of which have little or nothing to do with the original video.)
I got caught in such a loop yesterday afternoon. At one point, I came across the following:
For the next 30 minutes or so, I scoured YouTube looking for other tracks from Daytona USA. Why? Well, I played the hell out of the Saturn version of game when I was in high school and I have fond memories of singing along with tunes like "Sky High" while (desperately) trying to win a few races.
Listen: "The King of Speed," "Let's Go Away" and "Sky High."
I got caught in such a loop yesterday afternoon. At one point, I came across the following:
For the next 30 minutes or so, I scoured YouTube looking for other tracks from Daytona USA. Why? Well, I played the hell out of the Saturn version of game when I was in high school and I have fond memories of singing along with tunes like "Sky High" while (desperately) trying to win a few races.
Listen: "The King of Speed," "Let's Go Away" and "Sky High."
Friday, January 08, 2010
And now a word from our sponsor
I recently put a few obscure Japanese PSone games on eBay in the hopes of securing some cash for future purchases. Here are the relevant links, in case any of you are interested in such things:
Dam Dam Stompland
Gunners Heaven
Mad Panic Coaster
All of the auctions end on Sunday afternoon, so don't dilly dally if you're interested in any of the games!
Sega Saturn fans: I'll also be putting two obscure Japanese Saturn games--Chibi Maruko Chan No Taisen Puzzle Dama and Terra Phantastica--on eBay soon.
Dam Dam Stompland
Gunners Heaven
Mad Panic Coaster
All of the auctions end on Sunday afternoon, so don't dilly dally if you're interested in any of the games!
Sega Saturn fans: I'll also be putting two obscure Japanese Saturn games--Chibi Maruko Chan No Taisen Puzzle Dama and Terra Phantastica--on eBay soon.
Calling all graphics whores: Vanillaware seems to be working on a new game
If you're a lover of gorgeous graphics (especially of the 2D variety), you've also got to be a lover of Vanillaware--the Japanese development studio responsible for such sexy games as Princess Crown, Odin Sphere and Muramasa: The Demon Blade.
All of the above should be happy to hear that the folks at Vanillaware seem to be working on a new game. They haven't announced anything as of yet, but all signs point to that happening sooner rather than later.
For instance, Atlus (Odin Sphere's publisher) recently filed a trademark for Gungnir--the name of Odin's spear. Also, Vanillaware founder and president George Kamitani recently posted a painting of “The Three Graces” (Greek goddesses of beauty, charm and creativity) on his company’s website.
Considering Vanillaware tackled Norse mythology in Odin's Sphere (Odin is the chief god in Norse paganism), it doesn't seem like too much of a stretch to suggest the studio may be returning to that topic--and/or Greek mythology--in its next release (or two).
See also: "And the 'Best Box Art of the Year' award goes to..." and "New Super Mario Bros. Wii: One of my favorite Wii games of 2009"
All of the above should be happy to hear that the folks at Vanillaware seem to be working on a new game. They haven't announced anything as of yet, but all signs point to that happening sooner rather than later.
For instance, Atlus (Odin Sphere's publisher) recently filed a trademark for Gungnir--the name of Odin's spear. Also, Vanillaware founder and president George Kamitani recently posted a painting of “The Three Graces” (Greek goddesses of beauty, charm and creativity) on his company’s website.
Considering Vanillaware tackled Norse mythology in Odin's Sphere (Odin is the chief god in Norse paganism), it doesn't seem like too much of a stretch to suggest the studio may be returning to that topic--and/or Greek mythology--in its next release (or two).
See also: "And the 'Best Box Art of the Year' award goes to..." and "New Super Mario Bros. Wii: One of my favorite Wii games of 2009"
Thursday, December 10, 2009
Can someone tell me why I sold my copy of Christmas Nights?
Extra points are awarded if you can tell me why I sold my Saturn system, too.
I'm guessing I sold both (and a bevy of other games like Astal, Clockwork Knight, Panzer Dragoon, Saturn Bomberman and Shining Force 3) so I could buy some other, more current and more expensive system but, honestly, I can't remember the reason right now.
Anyway, I brought it up because I've been thinking of Christmas Nights. If you've never heard of this game, here's the dilio, courtesy of the title's Wikipedia page:
"Christmas Nights is a Christmas-themed two-level game of Nights into Dreams that was released in December 1996. In Japan, it was part of a Christmas Saturn bundle. Elsewhere it was given away with the purchase of select Saturn games such as Daytona USA Championship Circuit Edition, and was bundled in with issues of Sega Saturn Magazine, Game Players and Next Generation Magazine. The game was also available for rent at Blockbuster Video locations in America."
I got my copy by buying an issue of Next Generation Magazine, and I remember playing it quite a bit that particular holiday season. I played it quite a bit the following years, too, but my interest must have dropped off at some point, since I sold it (and my Saturn system) on ebay a few years ago. Sigh.
Oh, well, at least I can turn to YouTube when I'm in this kind of mood.
I'm guessing I sold both (and a bevy of other games like Astal, Clockwork Knight, Panzer Dragoon, Saturn Bomberman and Shining Force 3) so I could buy some other, more current and more expensive system but, honestly, I can't remember the reason right now.
Anyway, I brought it up because I've been thinking of Christmas Nights. If you've never heard of this game, here's the dilio, courtesy of the title's Wikipedia page:
"Christmas Nights is a Christmas-themed two-level game of Nights into Dreams that was released in December 1996. In Japan, it was part of a Christmas Saturn bundle. Elsewhere it was given away with the purchase of select Saturn games such as Daytona USA Championship Circuit Edition, and was bundled in with issues of Sega Saturn Magazine, Game Players and Next Generation Magazine. The game was also available for rent at Blockbuster Video locations in America."
I got my copy by buying an issue of Next Generation Magazine, and I remember playing it quite a bit that particular holiday season. I played it quite a bit the following years, too, but my interest must have dropped off at some point, since I sold it (and my Saturn system) on ebay a few years ago. Sigh.
Oh, well, at least I can turn to YouTube when I'm in this kind of mood.
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