Showing posts with label run-and-gun. Show all posts
Showing posts with label run-and-gun. Show all posts

Tuesday, May 13, 2014

To buy or not to buy Super TIME Force (XBLA) tomorrow, that is the question

So, in case you didn't already know, Capybara Games' curious-looking "time-travelling, side-scrolling, run-and-gun shooter," Super TIME Force releases for Xbox 360 (XBLA) and Xbox One tomorrow.

This game has been a long time in coming, and I've been interested in it pretty much since day one. Of course, how could I not be when it features such delicious sprite work?



The problem for me is that I haven't turned on my Xbox 360 since ... I can't remember when. As such, do I really want to spend $15 on a game that I may hesitate to play because it's going to reside on a console (strike one) that gets very little, if any, of my attention these days (strike two)?

How about all of you? Are any of you planning to pick up Super TIME Force tomorrow or at some point thereafter--either for your Xbox 360 or Xbox One?

If you're still on the fence, by the way, or if this is the first you've even heard of Super TIME Force, you may want to watch the video above, which showcases a whopping 50 minutes of gameplay.

Monday, August 20, 2012

Metal Slug x Paul Robertson x Tribute Games = Mercenary Kings

Although I've long appreciated run-and-gunners like Contra, Gunstar Heroes and Metal Slug, they don't often find their way into my busy, game-playing schedule.

Still, whenever a run-and-gun game with an interesting hook or look is announced, it tends to catch my attention.

Case in point: Tribute Games' in-the-works PC release, Mercenary Kings.

The crew at Tribute Games previously created both Ninja Senki and Wizorb, so you know Mercenary Kings is going to be boss, too--especially with artist and animator Paul Robertson (Scott Pilgrim vs. The World: The Game) on board.



As is so often the case these days, you and I and everyone else can help bring Mercenary Kings to market thanks to a rather well-supported Kickstarter campaign--which has raised about two-thirds of its $75,000 goal thus far, with 23 days to go.

I'd totally pledge $250 or more to the effort, by the way, if the folks at Tribute Games not only offered a physical copy of Mercenary Kings, but a physical copy of Wizorb, too. (I'm sure that sounds like a strange request, but they're already giving digital copies of the latter release to those who donate $15 or more.)

(Via tinycartridge.com)

Friday, October 22, 2010

10 video games that made my life gayer (#5): Gunstar Heroes

I've never been much of a fan of run-and-gun games. You know, games like Contra, Ikari Warriors and Metal Slug.

In fact, the only run-and-gun game I've ever enjoyed is Treasure's Gunstar Heroes. I've enjoyed it a lot, though, so I guess that kind of makes up for my lack of love for the genre as a whole.

I can't imagine I'm alone in my admiration of this Genesis/Mega Drive classic, released in both Japan and North America in the autumn of 1993. After all, it's pretty darn accessible as far as side-scrolling shoot 'em ups are concerned, and it's also less realistic and violent than most of its genre cohorts.

That's not why Gunstar Heroes put a big, stupid grin on my face back in the day, though--and why it still does so today. No, for that I can thank the game's beautiful sprite work, creative level design, mind-boggling boss encounters and unique weapon system. Oh, and it has a wicked (in the good sense) soundtrack.

Was Gunstar Heroes my one chance at finding true love with the run-and-gun genre? I'm starting to think so. That's OK--as Alfred Lord Tennyson once said, "'Tis better to have loved and lost than never to have loved at all."

See also: all of the previous '10 video games that made my life gayer' posts