Showing posts with label roguelike. Show all posts
Showing posts with label roguelike. Show all posts

Wednesday, June 19, 2019

Five reasons I would've paid full price for the Switch version of Dandy Dungeon if Onion Games had forced me to do so

I downloaded and started playing Onion Games' Dandy Dungeon the second it hit the Apple App Store in early 2017. (OK, so maybe it wasn't the exact second. I certainly bought it that same day, though.)

Why? Because Yoshiro Kimura--of Chulip, Little King's Story, and Moon: Remix RPG Adventure fame--not only had a hand in designing it, but served as its director, too.

Also, Kazuyuki Kurashima acted as Dandy Dungeon's art director, and Keiichi Sugiyama handled its music and sound design.

If those names don't mean anything to you, Kurashima previously crafted the character designs for games like Freshly-Pickled Tingle's Rosy Rupeeland and UFO: A Day in the Life, while Sugiyama worked on such classics as Daytona USA 2001 and Rez.



Sadly, although I adored most of the handful of hours I put into the mobile version of this roguelike puzzler, some of its "free to play" elements eventually got on my nerves.

Fast forward to a few months ago when word started spreading that Dandy Dungeon was Switch-bound. Despite my mixed reaction to the original release, I couldn't help but get excited about the prospect of giving it a second chance on what's currently my go-to game system.

Thankfully, those murmurings proved to be true for a change, and Dandy Dungeon is now due to hit the Nintendo Switch eShop on June 27. (Heads up: if you pre-purchase it before that date, you'll only pay $17.50, or 30 percent less than the usual price of $24.99.)

As you've hopefully gathered from this post's headline, I won't be paying anything for it. That's because the folks at Onion Games kindly gave me a free copy.

That's awesome, of course, but even so I'm here to say I would've paid full price for this Dandy Dungeon Switch port if the company had snubbed my request. Why? Here are five reasons:



It's deliciously simple--Dandy Dungeon's gameplay basically consists of being sent into dungeons made up of five-square-by-five-square rooms and then drawing a single line that takes the digital representation of the game's protagonist, Yamada-kun, from their entrances to their exits. There's a bit more to it than that, but only a bit. Such straightforward simplicity may sound boring, but it's not. Helping matters immensely: each room of each dungeon is randomly generated--or at least they seem to be randomly generated. Also, you can finish one in seconds at best or minutes at most.

It's crammed full of content--I can't tell you how much, sadly. That said, I've put just over 20 hours into this iteration of Dandy Dungeon so far, and I have a feeling I've got at least that much more to go before I hit its end credits. (Assuming it has a credit roll, of course.) Granted, some--maybe even a good chunk--of that time has been spent grinding, but I'd argue that grinding in Dandy Dungeon rarely, if ever, feels annoying. On the contrary, it's often surprisingly gratifying, as every trip through a particular dungeon leaves you a tad wiser about its (and your) strengths and weaknesses.

It's cute as a button--Kurashima-san sure knows how to make sprites adorable, doesn't he? That was true in Super Mario RPG, it was true in LIVE A LIVE, and it's true in Dandy Dungeon as well. And the sprites here aren't just statically cute, either--they bounce and lunge and wiggle in ways that'll put a stupid, sappy grin on your face, too.



It's completely bonkers--If you've ever played any of Kimura's other joints, like one of my favorite games of 2018, Black Bird, you know they tend to be bizarre. Dandy Dungeon is no exception. You may have already heard the game's story, which focuses on a 36-year-old guy who hates his job, loves his much younger neighbor, and turns to both for inspiration as he makes his own RPG. At home. In his underwear. That's just the start of Dandy Dungeon's journey to Weirdo Land, however. Its enemies, bosses, even its armor and weapons regularly qualify as eyebrow-raising--though rarely in a scandalous way.

Its soundtrack is subtly incredible--Those of you who played and loved Black Bird might approach Dandy Dungeon expecting a similarly "out there" soundtrack. That's not exactly what you'll get, but don't let that stop you from looking forward to it anyway. What's so subtle about this game's music, you ask? Mainly, it's that most of Dandy Dungeon's tunes are wink-wink-nudge-nudge riffs on classic Dragon Quest and Final Fantasy tracks. They're great and all, but they're unlikely to blow you away. As for what will: the handful of fully original compositions, like the Middle Eastern-esque one that plays whenever a rare monster appears on a stage.

See also: 'Onion Games' Black Bird is the dark Fantasy Zone clone I didn't know I wanted or needed'

Monday, February 06, 2017

Nice Package! (Cid to Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyuu DS+, DS)

Final Fantasy Fables: Chocobo's Dungeon was one of my favorite Wii games. (You can read my succinct review of that title here, if you're curious.)

As such, I was keenly interested when I heard--some time ago, of course--Square Enix was prepping an enhanced DS port of the game that was known in Japan as Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyuu.

For whatever reason, though, I didn't actually buy this portable roguelike until recently. This despite the fact that it hit Japanese store shelves all the way back in late 2008 (just under a year after the Wii version was released).



How does the DS port, which allows you to play as that old Final Fantasy standby, Cid, as well as the titular Chocobo, compare to the Wii original? I wish I could tell you. Unfortunately, I've yet to even pop the cartridge shown in one of the photos below into any of my DS or 3DS systems.

I brought said cart with me on sabbatical, though, so expect me to at least start my way through its dungeon-crawaling adventure sometime in the next few months.



In the meantime, let's ogle the packaging produced for this surprising DS game (called Cid to Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyuu DS+, in case you missed that earlier).

I'm pretty fond of its cover illustration, I've got say--even with that brown band of text obscuring its bottom fifth.



Does anyone know what it's trying to convey to potential buyers, by the way?

I see the word "dungeon" in there a few times, but that's about it. I know this port doesn't contain 1,000 dungeons, though, so what does that figure refer to--the number of weapons in the game? Enemies? Facial expressions made by Chocobo? Any help here would be greatly appreciated.



As for the instructional manual that accompanies complete copies of Cid to Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyuu DS+, I'm fond of it, too.

That shocks me a bit, if I'm to be honest. Why? Because I find most DS manuals to be disappointing. Sure, they offer up a couple of nice visuals, but other than that they're usually filled with text.



Although that's largely the case here, too, there are enough brilliant illustrations (like the one above) to make the whole shebang appreciably impressive--to my eyes, at least.

Have any of you played this updated version of Final Fantasy Fables: Chocobo's Dungeon? If so, what do you think of it?

Whether or not you've played Chocobo no Fushigi na Dungeon: Toki Wasure no Meikyuu DS+, what do you think of its outer case, cartridge and manual? As always, share your thoughts in this post's comments section.

See also: previous 'Nice Package!' posts

Saturday, February 20, 2016

Yep, Cladun Sengoku (Vita) definitely is yet another Cladun title

Considering my love of Nippon Ichi Software's first two Cladun games, you might think I typed the header above without an ounce of malice.

In reality, I typed it with a bit of charitableness as well as a smidge of malice. The former because I'm honestly stoked to play another Cladun title, and the latter because this third Cladun effort looks awfully similar to the two that came before it.

Don't hate me for saying this, but while watching Cladun Sengoku's first trailer yesterday, I had a hard time convincing myself it looked appreciably different from Cladun and Cladun x2.



Which isn't the worst thing in the world, of course. After all, I thought those PSP-based Cladun titles looked pretty darn great. Seeing Cladun Sengoku look almost identical to them, though, was--at least at first--undoubtedly disheartening.

Still, I'd be lying if I said I'm no longer intrigued by this upcoming Vita release. Does that mean I've already placed a pre-order for a copy via that old standby amiami.com? Not hardly, but I am giving it serious consideration.

How about you? Are any of you planning on--or at least thinking about--buying Cladun Sengoku once it's available in a few months?

See also: 'Nippon Ichi Software's teasing a new game, and I think it may be related to the Cladun series'

Wednesday, February 10, 2016

Shiren wanders back to North America this July with The Tower of Fortune and the Dice of Fate

Are you a fan of roguelikes? Listen up.

Actually, even if you don't much care for these traditionally unwelcoming dungeon-crawlers, you still should listen up if you own a Vita (or PSTV) and you're looking for something to play on your Sony-made console.



Why? A couple of days ago, the folks at Aksys Games revealed they'll be releasing ChunSoft's Fushigi no Dungeon: Fuurai no Shiren 5 Plus--Fortune Tower to Unmei no Dice in North America on July 26.

In this part of the world, the game will go by the far more understandable Shiren The Wanderer: The Tower of Fortune and the Dice of Fate.

The best part of this out-of-nowhere announcement: The Tower of Fortune and the Dice of Fate will be available in both digital and physical (boxed) forms upon release.



If the game's Japanese name sounds familiar, by the way, that's likely because it's an expanded port of a Japan-only DS game known as, you guessed it, Fushigi no Dungeon: Fuurai no Shiren 5--Fortune Tower to Unmei no Dice. (Note: the DS game, from 2010, lacked the "Plus" part of the 2015 Vita follow-up.)

Sadly, no one seems to be taking pre-orders for this Shiren The Wanderer title--the first to see the light of day in North America since 2008's Mystery Dungeon: Shiren the Wanderer, also for DS--at the moment, but I'm sure that will change shortly.

In the meantime, are any of you going to buy some version of The Tower of Fortune and the Dice of Fate? If so, which one? (I'm going to go for the retail version, naturally.)

Sunday, July 12, 2015

Fabulosity alert: Crypt of the NecroDancer will soon sashay onto the Vita (and PS4)

The Vita is really hitting it out of the park, as the saying goes, lately.

Taiko no Tatsujin: V Version just hit Japanese store shelves, and the intriguing "enforced side-scroll RPG" known as Mystery Chronicle: I Won't Look Back Until I Win will follow in that game's footsteps in a couple of weeks.

And then there are the slew of North American Vita titles that will be released between now and the end of the year that also look mighty interesting, including Hatoful Boyfriend (due out on July 21), Persona 4: Dancing All Night (Sept. 29) and the one that's the focus of this blog post: Crypt of the NecroDancer.



Unfortunately, all that's known at the moment is that this much-heralded rhythm-based roguelike, which previously only could be played on a PC, is that it's coming soon.

Here's hoping "soon" means within the next couple of months, because I'm really itching to (finally) experience this sucker. Even if it doesn't hit the PlayStation Store--or whatever Sony calls its digital store these days--until later this year, though, I'll still pay whatever I have to in order to add Crypt of the NecroDancer to my slowly expanding collection of Vita titles.

Are any of you excitedly planning to purchase this game, too?

Thursday, December 11, 2014

I wish we were getting a new Shiren the Wanderer title rather than Etrian Mystery Dungeon

Or a new Chocobo no Fushigina Dungeon game. Or a new Torneko no Daibōken adventure.

Both of which, admittedly, would have required at least a bit of (uncharacteristic) interest and action on the part of Square Enix, but the point still stands.


So, why have I gone from being blown away by Etrian Mystery Dungeon's unveiling to wishing the folks at Spike Chunsoft (or whichever developer is crafting this 3DS roguelike) had endeavored to make a new Chocobo no Fushigina DungeonTorneko no Daibōken or Shiren the Wanderer title instead?

For starters, I'm feeling a bit burned out on the Etrian Odyssey franchise at the moment. Or maybe you could say I'm burned out on the idea of the Etrian Odyssey franchise? Because, honestly, although I spent a good number of hours playing through the majority of Etrian Odyssey IV earlier this year, I haven't played or even bought any of the series' other entries since then. I guess all of the recent releases and announcements--Etrian Odyssey Untold I and II, Etrian Odyssey V, even the spinoff of sorts that is Persona Q--have taken a toll on me and my interest in this otherwise appealing IP.


Another reason I've cooled on Etrian Mystery Dungeon in the last few days: I'm skeptical as to how it's going to measure up to past Mystery Dungeon efforts. That's mainly because it seems likely that this title won't feature permadeath, something that's generally considered a series staple, although I'm also sort of stumped as to whether leading four, rather than just one (or sometimes two), characters through this game's labyrinthine dungeons is going to be an interesting change of pace or an annoying impediment. (Oh, and before anyone asks, yes, I know players won't fully control all four party members in Etrian Mystery Dungeon, but leading them around still may prove awkward.)


All that said, I'm very much looking forward to getting my hands on this game and giving it a thorough once-over--even if I end up being disappointed by it. In fact, I've already pre-ordered a copy of it.

Are any of you also itching to play Etrian Mystery Dungeon? If so, why?

Wednesday, September 04, 2013

It's like Crypt of the NecroDancer was made with me in mind

I don't know about you, but a name like Crypt of the NecroDancer doesn't really pique my interest. Tell me said game is rhythm-based roguelike that sports a retro-tastic art style, though, and you've got my attention.

The question is: will the aforementioned title, which is being made by the folks at Brace Yourself Games for both Mac and Windows, wind up being as fun to play as it appears to be in the following trailer?



I'm a little skeptical, I have to admit, but I'm also intrigued enough that I'll likely take the Mac version for a spin shortly after it's released.

The only thing that could keep me from doing that is Crypt of the NecroDancer's $15 price tag--something I'd be far more willing to put up with if it were attached to a console or even handheld release.

(Via penny-arcade.com)

Wednesday, June 27, 2012

Warm up your Xbox 360s, boys and girls: Spelunky's finally on its way

And when I say "on its way," I mean it: This highly anticipated part-platformer-part-roguelike title, made by Derek Yu and Andy Hull, will hit XBLA a week from tomorrow (that would be Wednesday, July 4) with a price tag of 1,200 Microsoft Points.

Although I've never played the original freeware version of Spelunky, I've looked forward to the release of this XBLA-based remake ever since I first heard about it this time last year.



Here's the trailer that announced the XBLA re-imagining of this platformer-cum-roguelike, by the way. It includes footage of both versions--in case you've never heard of, let alone seen, Spelunky before now.

Curious about the history behind this well-regarded game? Check out Russ Frushtick's recently published (over at theverge.com) article, "Spelunky: The Everlasting Platformer."

Thursday, September 01, 2011

Crazy-early impressions of Cladun X2

I've only played Cladun X2 for about an hour and a half thus far, but those 90 or so minutes were more than enough for me to form a few just-barely-educated opinions of this pixelated, PSP-based roguelike.

Here they are, in no particular order:

* This game's soundtrack is as sexy and jazzy as ever. Which is great, because there's nothing quite like racing through a dungeon full of foes while such tunes accompany every hack, slash and step.

* Although Cladun X2 features a number of new character and weapon sprites, the rest of its graphics are either identical to the ones seen in its predecessor or so similar that they may as well be identical. I don't have a problem with that, but I'm guessing some folks will be upset that this sequel isn't a bit more visually unique.

* I'm already in love with--and putting to good use--this game's expanded class and weapon options. Case in point: The very first character I created--something that is forced on the player this time around, by the way, and right off the bat too--was a pink-haired "saint" (whose special skill slays the undead) and one of the first weapons I found for her was a bow.

* I hate to admit this, but I'm finding myself a bit confused and even overwhelmed by all of the numbers that now crowd the game's heads-up display. The original game's HUD was clean and simple--the polar opposite of what I stare at (and attempt to decipher) while playing Cladun X2.

I'll share some slightly more informed opinions (as well as an actual review) of the game after I've spent more time with it, but in the meantime the ones above should give all of you Cladun-curious folks at least a bit of an idea as to what you can expect to encounter if you buy and play this System Prisma-developed title.

See also: Previous Cladun X2 posts

Wednesday, August 17, 2011

Review copy of Cladun X2 incoming!

In the four-and-a-half years since I started this blog, I've received just two free games from developers and/or publishers: The Most Addicting Sheep Game for Xbox 360 and Sugar Shooter for PC. (Look for a "somewhat gay review" of the latter title soon, by the way.)

I don't want to jinx it by saying so, but it appears I'll be receiving a third free game sometime this week. Which one? Cladun X2.


Yep, that looks like Cladun!

As I did with its predecessor, I'll share my thoughts on Cladun X2 as frequently and thoroughly as possible. (Assuming my contact at NIS America comes through, of course. If not, I'll likely have to wait a bit before picking it up.)

Thursday, August 11, 2011

Cladun X2 kinda, sorta gets a North American release date

NIS America's Nao Zook took to the PlayStation Blog earlier today to chat about three of the company's upcoming games: Atelier Totori: The Adventurer of Arland, Cladun X2 and Disgaea 4.


The most interesting comment to escape Zook's lips? That Cladun X2--packed full of Mota's wonderful character designs, one of which can be seen above--will hit PSN at the end of this month. (To those of you who are interested: Atelier Totori will hit the streets on Sept. 27 while Disgaea 4 will precede it on Sept. 6.)

Admittedly, I would have preferred a solid release date, but as is far too often the case I'll take what I can get.

Saturday, July 09, 2011

A double dose of Cladun craziness

The focus of this two-part post: The fabulous, System Prisma-developed, NIS America-published Cladun: This is an RPG.

I've spent more than 10 hours playing this pixelated gem since I bought it last week and I have to say, if you like dungeon crawlers, roguelikes and RPGs (this game includes elements of all three genres), own a PSP and can afford to blow $19.99, you're sure to enjoy this game as much as I have so far.

Anyway, the point of this post isn't to talk about how much I'm loving Cladun; the point is to talk about how much I'm loving its soundtrack.

You see, when I first started playing Cladun, I opted to listen to its 8-bit-esque tunes rather than its standard ("real," according to the folks at NIS America) tunes. The former are appreciably chunky, but I'd be hard pressed to say they blew me away. Hoping to change things up a bit, I switched over to the game's standard tunes yesterday--and was astounded.

I'm especially fond of the following track, titled "Slicing the Wind":



For the sake of comparison, here's the 8-bit version of the song.

So, the focus of the first part of this post is Cladun's awesome soundtrack; what's the focus of the second part? NIS America's recently released trailer for the game's sequel, Cladun x2, which will hit the North American PlayStation Store sometime in August.




Sounds pretty fantastic, doesn't it? I mean, according to the trailer, Cladun x2, staying true to its title, will offer players more characters, more classes, more dungeons, more monsters and more weapons than its predecessors. It'll also give them more customization options by allowing them to alter their character's weapons and armor as well as their character's appearance.

The only thing that could make me look forward to this game more than I am already would be for the folks at NIS American to announce a physical, retail release that includes both Cladun and Cladun x2.

See also: 'File this under 'how in the hell did I miss this announcement?': Cladun x2 is coming to the States in August' and 'I spent my holiday weekend playing Cladun: This is an RPG, how'd you spend yours?'

Tuesday, June 28, 2011

The Great Gaymathon Review #27: Final Fantasy Fables: Chocobo's Dungeon (Wii)


Game: Final Fantasy Fables: Chocobo's Dungeon
Genre: Roguelike
Developer: h.a.n.d.
Publisher: Square Enix
System: Wii
Release date: 2008

If you've always wanted to get into the roguelike genre but didn't know where to start, Final Fantasy Fables: Chocobo's Dungeon is the game for you. Well, unless you despise things that are cute. If that's the case, you may want to move along to another review. (How about this one? I can't imagine anyone would describe that game as cute.) Anyway, back to why you should play Final Fantasy Fables: Chocobo's Dungeon if you're a roguelike virgin. Well, like I implied in my first sentence, this game is kind of a beginner's roguelike (i.e., dungeon-crawler.) That's not to say it's for babies. Sure, it looks all cute and cuddly, but play it for a few hours and you're sure to find out that this precious-looking game can and often does pack a serious punch, especially once you start exploring its "special dungeons" (they're special because they tend to limit your level and the items you can bring in with you). Still, it's a lot easier than most examples of the genre, like the Mystery Dungeon games. Of course, the roguelike-curious aren't the only folks who should check out Final Fantasy Fables: Chocobo's Dungeon; those who consider themselves fans of the Final Fantasy series in general and of the Chocobo character in particular should do so, too. Other gamers who should give it a go: Those who enjoy appealingly realized graphics (the ones in this title are among the most attractive on the Wii, in my opinion, despite the fact that they barely tax the hardware), those who like fabulously remixed Final Fantasy tunes (all but two or three tracks were taken from previous releases) and those who savor software that contains enough content to keep them busy for many, many hours. Oh, and those who proudly consider themselves cheap--the game can be picked up for less than $25 these days, after all.


See also: Previous 'Great Gaymathon' posts

Tuesday, February 15, 2011

Yet another reason to love Hikaru Utada

While perusing Twitter yesterday, I was surprised to come across the following tweet from Japanese singer/songwriter/producer Hikaru Utada:

"I hope everyone had a nice Valentine's Day :) I spent the whole day playing Furai No Shiren 5 on my Nintendo DSi."


So, not only is Hikki cute, smart and amazing talented (click for proof), but she likes to play roguelikes? Sigh.

See also: 'I know it's a stretch ...' and 'Speaking of Utada ...'

Wednesday, September 22, 2010

Now, where'd I put that darn PSP ...

Attention American PSP owners (yes, all 350 of you): Atlus' ClaDun: This is an RPG (formerly known as Classic Dungeon) is now available on PSN.

Granted, I have yet to hand over my hard-earned $19.99 for the game--but that's only because neither my PSP nor any of my other systems are on line at the moment.



As soon as that changes, I'll buy and download ClaDun and, after putting the game through its paces, share my impressions with all of you. In the meantime, check out Diehard GameFan's in-depth review of this roguelike RPG.

See also: 'Finally, another reason to pull out my PSP'

Wednesday, March 03, 2010

Did hell freeze over last night?

I ask because that's when I finished a game--and, well, I guess I assumed hell would freeze over before that happened.

So, which game did I finish? Final Fantasy Fables: Chocobo's Dungeon.


It took me just over 32 hours, by the way. About 30 minutes of that time was spent watching the title's painfully boring closing credit roll. I sat through it, though, because I knew a number of post-game dungeons would open up afterward. 

After I conquer those dungeons, I think I'll tackle another Final Fantasy spin-off that I started (but never completed) long ago--Final Fantasy IV: The After Years.

Tuesday, February 09, 2010

Why couldn't I get one of these with my copy of Shiren the Wanderer?

When Fūrai no Shiren 3: Karakuri Yashiki no Nemuri-Hime (aka Shiren the Wanderer) was released in Japan last year, those who pre-ordered the title received an adorable Wii remote stand in the shape of Shiren's weasel companion, Koppa.


What did gamers in the States get for pre-ordering the title, which hit (some) store shelves yesterday? A big, fat sack of nothing, that's what.

I really shouldn't complain, as I failed to pre-order the game despite my current infatuation with the roguelike genre. The promise of an adorable Wii remote stand, though, probably would have pushed me to do just that.

Buy: Shiren the Wanderer

(Via joystiq.com)

Wednesday, February 03, 2010

I hope someone other than Sega brings this game to the States

"This game" being Chunsoft's Furai no Siren 4--aka Shiren the Wanderer 4--which will hit store shelves in Japan in just a few weeks.

Should someone pick it up for release in the U.S., I hope they also pick up the rights to these adorable ads (if such a thing is possible), which have been promoting the title in Japan:



(Side note to Chunsoft's CEO: Make a Shiren sequel with character models that look like the figures featured in this trailer and I'll not only buy copies of said game for everyone I know, but I'll bear at least one of your children--even though that isn't scientifically possible at the moment.)

Sega brought the DS remake of the original Furai no Siren to the States as Mystery Dungoen: Shiren the Wanderer in early 2008, but it bombed spectacularly. I have to imagine this rather hideous box art had something to do with it:


As you've surely read on this site, Atlus is bringing Furai no Siren 3 to the States--as Shiren the Wanderer--in just a few days (Feb. 9, to be exact). (Order a copy here.)

The box art for this iteration of the series is about 100 times better than what was produced for its predecessor, so hopefully its sales will see a similar boost--and hopefully those stellar sales will spur someone to announce the localization of Furai no Siren 4 soon.

See also: 'Who you callin' a roguelike rookie?' and 'ITIGTJTP: Shiren the Wanderer'

Monday, February 01, 2010

Who you callin' a roguelike rookie?

Not me, I hope. I know I only broke my roguelike cherry a short while ago, but in the last few weeks I've gone from roguelike virgin to roguelike whore--or at least from rogulike virgin to roguelike non-whore-who-still-likes-to-do-it.

What's funny (well, it's funny to me at least) is that I could have popped that proverbial cherry a few years ago--after I bought Final Fantasy Fables: Chocobo's Dungeon. I actually played through the game's first chapter shortly after I bought it, but then I promptly put it away--and didn't pick it up again until a few weeks ago.

Final Fantasy Fables: Chocobo's Dungeon isn't the only roguelike I'm trudging through--I'm also working my way through two roguelikes from the Super Famicom era, thanks to the wonders of fan translation: Fushigi no Dungeon 1 and 2 (aka Torneko's Great Adventure and Shiren the Wanderer, respectively).

The awesome box covers of Torneko's Great Adventure
and
Shiren the Wanderer. 

(By the way, anyone who wants to know more about roguelikes should check out John Harris' wonderful GameSetWatch @Play column about Torneko's Great Adventure.)

Once I'm done with the three roguelikes mentioned above, I'll probably track down two more: Chocobo's Dungeon 2 and Torneko: The Last Hope, both of which were released for the original PlayStation back in 1999 and 2000, respectively.


Wednesday, January 27, 2010

ITIGTJTP: Shiren the Wanderer

ITIGTJTP = "I think I'm going to join the party," by the way--just like LTTP = "Late to the party." (Yeah, I don't think that's going to catch on either...)

Anyway, the party I'm thinking of joining is being hosted by Shiren the Wanderer (although Atlus is footing the bill for the food and drinks), the latest--in the U.S., at least--Mystery Dungeon (or Fushigi no Dungeon, if you're a purist) title from the folks at Chunsoft.



I'm a bit of a roguelike noob, to tell you the truth--in fact, I wasn't formally introduced to the genre until earlier this week, when I finally started playing through my two-year-old copy of Final Fantasy Fables: Chocobo's Dungeon.

I'm thoroughly enjoying the time I'm spending with that title, so hopefully I'll have a similarly enjoyable time playing Shiren the Wanderer when it's released on Feb. 9.