You may have heard me grouse
here or
there about the fact that I've never played
Super Mario Land 2 for the GameBoy.
It's my own fault, of course. No one kept me from playing it.
The thing is, I can't really say what
did keep me from playing it all this time. Which is strange, as I recall enjoying the original
Super Mario Land quite a bit back in the day.
Granted, that title launched alongside Nintendo's first handheld in 1989. And it was a lot easier to please GameBoy owners then than it was when
Super Mario Land 2 followed it onto store shelves in 1992.
Did I become a more discerning game fan during the three-and-a-half-year span between those two releases? Maybe, but I doubt it.
Far more likely, in my opinion, is that I couldn't shake the (admittedly uninformed) feeling
Super Mario Land 2 was little more than a poor man's version of
Super Mario World.
Do I still feel that way about the game now that I've played and even beaten it? (I accomplished the latter last week.) Not really, and here are five reasons why:
It's far less of a Super Mario World ripoff than I assumed it to be--Some of you probably are wondering why I ever thought
Super Mario Land 2 was a ripoff of
Super Mario World. To be honest, I can't remember. Maybe it had to do with the fact that the Mario sprites in both games look pretty darn similar? Regardless, I no longer have such an erroneous opinion of the iconic character's second portable outing. Instead, I now respect its uniqueness and even silliness.
The zone maps are everything--Seriously, how could Nintendo give us something so fabulous and then never return to it? Each and every one of the zone maps included in
Super Mario Land 2 brought a smile to my face during my breezy playthrough, though the
Mario,
Pumpkin, and
Space ones especially thrilled me. Admittedly, they're just maps--and single-screen maps, at that. Still, they add a sense of childish whimsy to the experience that most side-scrolling
Mario games lack.
Many of its enemies remind me of the first Super Mario Land--And by that I mean they're completely bonkers, of course. They're also a breath of fresh air compared to their counterparts that appear in nearly every other
Mario game in existence. I mean, who needs Goombas and Koopas when you have pigs who shoot cannonballs out of their huge snouts (they're called
Bomubomu) and fish-cow combos (
Mōgyo) that try to gore you with their pointed horns?
I like its mostly unique (for the Mario series) soundtrack--I'm used to
Mario games featuring tons of reused tunes. That's not the case here. In fact, I'm not sure any of
Super Mario Land 2's music was pulled from previous entries in the long-running series. Regardless, pretty much every song this cartridge offers up is almost profanely exuberant. That makes playing through this platformer even more grin-inducing than it would be if it sported the typical
Mario soundtrack.
A late-in-the-game stage pays homage to the "Balloon Trip" mode of Balloon Fight--Some of you may not know this, but I absolutely adore the "Balloon Trip" mode of
Balloon Fight. It's the ultimate "just one more try" type of game experience for me. Does this mean I've been playing the
Super Mario Land 2 stage alluded to above over and over again since I first encountered it? Not on your life. I sure enjoyed my first time through it, though, and I'll always look forward to it in future attempts.
As for that "mostly" I hid in this post's headline, well, I did that because I don't love each and every aspect of
Super Mario Land 2. For example, jumps in this game feel stiffer than they do in other
Mario side-scrollers. Also, it's far from the meatiest platformer I've ever played. (I finished it in a few minutes over three hours.)
Despite those minor missteps, I had a blast getting to know
Super Mario Land 2 via my trusty 3DS recently. It was the polar opposite of the samey
New Super Mario Bros. titles Nintendo's frustratingly focused on for the last decade-plus.
Here's hoping whoever there heads up the next
Mario sequel turns to this 1992 release for a bit of inspiration.