Showing posts with label pokemon violet. Show all posts
Showing posts with label pokemon violet. Show all posts

Friday, January 10, 2025

A few sentences on each of the games I finished in 2024

In my recent "how I spent my times with games in 2024" post, I lamented that I played fewer games last year than I did in previous years.


Along the same lines, I didn't finish as many games in 2024 as I'm used to doing. In fact, I only finished six games last year -- which seems pretty pitiful now that I've typed it out.


Also a bit pitiful: I failed to finish a handful of games I otherwise enjoyed playing in 2024, with Natsu-Mon: 20th Century Summer Kid and Princess Peach Showtime! being the standout examples. (I also spent a good amount of time with a few games that aren't really beatable, like Endless Ocean Luminous and Pocket Card Jockey: Ride On!)


Regardless, I had a blast with the six games I did finish last year. Here are a few sentences about each one that hopefully make it clear just how much I liked them.



Pokémon Violet

Time to complete: 102 hours, 25 minutes


I often feel like I'm in the Twilight Zone when it comes to the Pokémon series, especially these days. Unlike most folks on the internet, I've loved every mainline Pokémon game that has been released for the Nintendo Switch. And not only that, but I've loved every new one a little more than I loved the previous one. Which is to say I loved the hell out of the 102-plus hours I devoted to Pokémon Violet in 2023 and 2024.


Is Pokémon Violet the prettiest game ever made? Far from it. Is it janky as hell in some spots. It's also a ton of fun to explore, though, and that meant a lot more to me than how it looked during my 100-hour playthrough. I really liked its story, too. It's fairly simple, as you might expect, but it's got heart, along with a slew of endearing characters, and both of those things often go a long way with me.



Another Code: Twin Memories (from Another Code: Recollection)

Time to complete: 8 hours, 15 minutes


I played through the original Nintendo DS version of Another Code: Twin Memories back in 2019 and found it both blissfully brief and curiously charming. This remade release for the Nintendo Switch is arguably better looking, but that's probably the only way it bests its forebear.


Still, if you got rid of your DS ages ago, or never owned one to begin with, playing it via Another Code: Recollection is far from the worst thing in the world. If you like it, though, I'd recommend finding a way to play the original release -- and then following it up with the similar-but-superior Hotel Dusk and Last Window.



Another Code: R – A Journey into Lost Memories (from Another Code: Recollection)

Time to complete: 8 hours, 35 minutes


Although I owned a Nintendo Wii and was smitten with its weird and wacky catalog of games during the system's heyday, I never played this sequel to Another Code: Twin Memories. Thankfully, the powers that be greenlit a remake for the aforementioned Another Code: Recollection. This version of Another Code: R is less of a glow up than the remake of Twin Memories, but it still looks great.


How does it play, though? To be frank, it's less immediately intriguing than Twin Memories due to being more straightforward and not as puzzle-focused. I still had a good time with it, though, and don't regret spending a week or so of my life focusing on its mysterious story.



Emio — The Smiling Man: Famicom Detective Club

Time to complete: 10 hours, 45 minutes


I had a great time overall with the Nintendo Switch remakes of the original pair of Famicom Detective Club titles back in 2021, but I didn't find them to be faultless experiences. Both could be more than a bit finicky and frustrating, though neither proved so irksome I walked away from them with a completely bad taste in my mouth.


This all-new sequel left a much better impression on me. I can't honestly say if this is because the developers made things easier and less annoying this time around, or if it's because those previous playthroughs prepared me for The Smiling Man. Regardless, the result is that I felt far less friction with The Smiling Man than I did with its precursors.


Beyond that, the storytelling here is, as you've likely heard or read elsewhere, brilliant. It's also dark, harrowing and surprisingly touching. If we're all lucky, the same team will bless us with even more Famicom Detective Club goodness in the future.



SaGa Emerald Beyond

Time to complete: 122 hours, 05 minutes


I adored this game's predecessor, the supremely weird SaGa Scarlet Grace. Emerald Beyond may be even more weird -- so of course I adored it, too, when I played it in late 2024. You could probably call that an understatement of massive proportions; after all, I put more time into Emerald Beyond than I did any other game last year.


The funny thing is, Emerald Beyond is pretty darn similar to Scarlet Grace at first blush. The two certainly look and sound eerily alike. I wouldn't say they play alike, though. In many ways, Emerald Beyond is the polar opposite of Scarlet Grace, from how you traverse the world, to the battles, to the length of each playthrough.


A particular standout for me is how Emerald Beyond is structured for repeated runs. You need to play through most (every?) character's story multiple times to get the whole picture and, usually, to face their real final boss. It's a nice twist on the SaGa formula that keeps things fresh while also providing the staples fans are used to from the decades-old series.



Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island

Time to complete: 27 hours, 05 minutes


I had high expectations for this sixth Shiren the Wanderer game after having a blast with the Switch port of the series' fifth release (subtitled The Tower of Fortune and the Dice of Fate) back in 2020. Amazingly, they were quickly met and even exceeded. I didn't think that would be the case early on, as Serpentcoil Island is tough with a capital T. It also only lets you access the main dungeon until after you've completed it at least once, which seemed annoyingly limiting.


After spending some quality time with Serpentcoil Island's main dungeon, though, I came to appreciate just how much it wants you to learn and understand how the game's systems work and then put them to use -- not only so you can clear the main dungeon, but so you can survive the myriad post-game dungeons, too.


To be sure, Serpentcoil Island can feel downright cruel. That's kind of the point, though. You're supposed to fail (sometimes hilariously, sometimes depressingly), learn from it, and try again until you succeed. If that, plus the hopefully obvious dungeon pillaging, appeals to you, give it a try. I doubt you'll be disappointed.

Wednesday, January 01, 2025

How I spent my time with games in 2024

There's no getting around it: I played many fewer games in 2024 than I played in the last several years. I also spent less time with the games I played in 2024 than I played in recent years.


Still, I put enough hours into enough games to have had a pretty great time in 2024.


Which game captured the most of my free time in 2024? That would be SaGa Emerald Beyond, which I played for just over 122 hours. This is the first time I've spent over 100 hours with a game in a single year since 2018


  • SaGa Emerald Beyond -- 122 hours, 05 minutes
  • Pocket Card Jockey: Ride On! -- 38 hours, 35 minutes
  • Pokémon Violet -- 37 hours, 50 minutes
  • Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island -- 33 hours, 45 minutes
  • Endless Ocean Luminous — 16 hours, 40 minutes
  • Emio — The Smiling Man: Famicom Detective Club — 10 hours, 45 minutes

  • Another Code: Recollection (R) -- 8 hours, 35 minutes
  • Another Code: Recollection (Two Memories) -- 8 hours, 15 minutes
  • Natsu-Mon: 20th Century Summer Kid — 6 hours
  • Princess Peach Showtime! -- 5 hours, 25 minutes
  • Pocket Card Jockey -- 4 hours, 05 minutes
  • Uchu Shinshuchu -- 2 hours, 25 minutes


After SaGa Emerald Beyond comes Pocket Card Jockey: Ride On!, Pokemon Violet and Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island, respectively. I devoted more than 30 hours to each of these stellar titles, and I don't regret a single second of it.


It saddens me that I only gave Natsu-Mon: 20th Century Summer Kid six hours in 2024. Hopefully I can find my way back to it this year.


How did you spend time with games in 2024?


See also: how I spent time with games in 2023, 2022, 2021 and 2020

Monday, January 29, 2024

One sentence about each of the games I played in 2023

I wrote posts similar to this one about the many games I played in 2020 and 2021 and had a lot of fun with them, so I decided to give the idea another go this year.

Please note that I only played some of these games for a few hours. In the case of one game, I put just a single hour into it. I didn't walk away from any of them because I hated them, mind you; rather, they all seemed like "wrong game at the wrong time" experiences. I do plan to return to each of these titles sometime in 2024. (Hopefully I'll be able to share better feedback in next year's write-up.)

With all that said, here are a bunch of one-sentence mini-reviews of all the games I played in 2023, organized by when I played them.

About An Elf

About An Elf

Whatever the devs at Meringue Interactive were on when they concocted this bizarre, RPG-tinged visual novel, which follows the exploits of a latex-clad elf and her goofy feline familiar as they attempt to save the universe from the King of Terrors and his ugly stooges, I want some of it.


Imagine SEGA's Fantasy Zone as an action-platformer rather than a shmup, and you subdue your enemies (invading aliens) with smooches rather than bullets.

Dragon Quest Treasures

Dragon Quest reimagined as a collectathon ARPG doesn't sound all that appealing on paper, but it's surprisingly thrilling in practice, thanks in large part to an open world that's both massive and massively fun to explore.

Labyrinth of Galleria: The Moon Society

Labyrinth of Galleria: The Moon Society

The Moon Society's story is neither as challenging or as captivating as that of its predecessor, Labyrinth of Refrain: Coven of Dusk, but it at least partially makes up for that fact with a second half that changes things up in unforeseen ways.

Voice of Cards: The Isle Dragon Roars

A nice little throwback of an RPG -- think the original Dragon Quest -- that wants you to think it's a card-based board game even though it's not.

Paranormasight: The Seven Mysteries of Honjo

An appropriately twisty and spooky visual novel that shines aesthetically and has the reader-player investigate a series of supernatural urban legends involving deadly curses.

Process of Elimination

Process of Elimination

Nippon Ichi Software finally releases one of its VNs -- this one could and has been described as NIS' take on Danganronpa -- in English and I fail hard by devoting only an hour to it before moving on to something else.

Octopath Traveler II

I thought I was ready for more Octopath Traveler when I started through this sequel last summer, but I wasn't; as a result, I only put a few hours into it and honestly can't remember what I thought of them other than "this looks and feels a lot like the original."

Loop8: Summer of Gods

Loop8: Summer of God

Though it's more of a time-management sim mixed with a visual novel than the JRPG it was originally touted to be, Loop8 still manages to intrigue in the end thanks to its curious cast of characters and strange conversation and mood systems.

Pokémon Violet

A mainline Pokémon game finally goes open world and succeeds brilliantly because of it, with a region that's endlessly engaging and a multipronged story that includes a plethora of appealing cast members.

Suika Game

Yeah, yeah, it's another match-falling-things puzzle game, but it's so breezy and addictive -- and cheap -- that it's easy to overlook and enjoy anyway.

Master Detective Archives: Rain Code

Master Detective Archives: Rain Code

Put Danganronpa and Ace Attorney into a blender and Rain Code is about what you'd get, though my (admittedly limited) experience with it so far suggests it's not quite as compelling as either of those classics.

Super Mario Bros. Wonder

I enjoyed the little I played of this latest entry in the two-dimensional Super Mario Bros. series, with the new Wonder Flower item and the trippy effects it prompts being the standout feature for me so far (along with the ability to play as several characters besides Mario and Luigi right from the start).

Dragon Quest Monsters 3

Starting through this Pokémon-esque Dragon Quest spinoff right after I put 80-ish hours into the real deal probably wasn't the best idea, and my opinion of and engagement with it suffered horribly as a result.

World of Horror

World of Horror

Somehow World of Horror dares to mix the survival horror, roguelike, RPG, and visual novel genres and succeeds, resulting in a brilliantly fresh and replayable game that helped end my year on a high note.

Metro Quester

The vibes emanating from Metro Quester feel similar to those of another weirdo RPG I loved a few years ago, Dungeon Encounters, while offering aesthetics and gameplay that are entirely and wonderfully unique.

Monday, January 22, 2024

How I spent my time with video games in 2023

It's been a while since I put more than 100 hours into a game in a single year.

I likely would've accomplished that feat in 2023 if I hadn't dropped Pokémon Violet in favor of first World of Horror then Metro Quester in early December, but I can't say I'm sad I decided to change things up as I did.

Not only have I since returned to Pokémon Violet, but World of Horror and Metro Quester ended up being among my favorite games of the year, so I think the decision was a good one.

World of Horror

Also, I still put just over 80 hours into Pokémon Violet, my most-played game of 2023, so I hardly ignored it despite the temporary switcheroo.
  • Pokémon Violet -- 80 hours, 55 minutes
  • Labyrinth of Galleria: The Moon Society -- 60 hours, 45 minutes
  • Dragon Quest Treasures -- 35 hours, 35 minutes
  • Suika Game -- 24 hours, 50 minutes
  • Metro Quester -- 22 hours, 00 minutes
  • Loop8: Summer of Gods -- 16 hours, 50 minutes
  • Paranormasight: The Seven Mysteries of Honjo -- 16 hours, 40 minutes
Voice of Cards: The Isle Dragon Roars
  • Voice of Cards: The Isle Dragon Roars -- 14 hours, 20 minutes
  • World of Horror -- 8 hours, 40 minutes
  • Octopath Traveler II -- 4 hours, 20 minutes
  • Master Detective Archives: Rain Code -- 4 hours, 15 minutes
  • About An Elf  -- 3 hours, 20 minutes
  • Dragon Question Monsters: The Dark Prince -- 3 hours, 05 minutes
  • Uchu Shinshuchu -- 2 hours, 25 minutes
As you can see, Pokémon Violet was my most-played game of last year by a long way. I'm pretty impressed I was able to put more than 20 hours into both Suika Game and Metro Quester, though.

Metro Quester

Which games did you put the most hours into last year? Let me know in the comments section of this post.

Tuesday, January 09, 2024

My favorite games of 2023 that came out before 2023

Not all of the games I played and loved in 2023 actually came out in 2023. The three titles covered here -- About An Elf, Dragon Quest Treasures, and Pokémon Violet -- are prime examples. They're also among my favorite games of last year.

About An Elf (Switch)

Developer and publisher Meringue Interactive describes About An Elf as a "point-and-click-ish, RPG-ish, visual-novel-ish game." Though accurate, it doesn't do this 2022 eShop release justice.


About An Elf may be the strangest game I've ever played. Nearly every aspect of it will have you scratching your head -- from the outlandish cast (which includes an Ulala-esque elf and her "oh noes"-spouting cat companion), to the nonsensical save-the-world story, to the inscrutable battles, and more.

They'll also likely put a smile on your face and keep you engaged for the few hours About An Elf lasts, though, which is the main reason I'm giving it a nod here. Another reason: despite the fact that About An Elf is a fairly silly and superficial experience, I regularly think about returning to it and its fever-dream world.

Dragon Quest Treasures (PC, Switch)

A lot of folks turned up their noses at this release as soon as they realized it wasn't a new Dragon Quest Monsters game. I feel no allegiance to nor nostalgia for the Monsters series, so I went into it with few biases or expectations.


I'd like to think that's at least partially responsible for why I enjoyed it so much. Also helping matters was that Dragon Quest Treasures reminded me of a similar offshoot, Pokémon Legends: Arceus, that quickly won me over in recent years. Both games offer up open worlds that are thrilling to explore and more action-focused gameplay than their parent series provide.

Sure, Treasures could and probably should include a wider selection of Dragon Quest's iconic enemies, but I had a blast even with the palette-swap-heavy crew that currently fills the game's varying environs.

Pokémon Violet (Switch)

Well, well, what have we here? Another game that message-board denizens love to hate and yet I adored. For me, Pokémon Violet was one of the best experiences I've had with a Pokémon game to date.


Of course, how could it not? It took what was my favorite aspect of Pokémon Shield, the Wild Area, and expanded it to cover the entire map, after all. Another draw for me was the three storylines you can tackle at your discretion. I get the feeling it would be difficult, if not impossible, to finish the game without completing all three stories, but I appreciated the increased freedom all the same.

Really, though, the highlight of playing Pokémon Violet for me was the same highlight of all my favorite Pokémon games so far: the simple joy of spotting a new Pokémon, trying to and (hopefully) succeeding at catching it, and then moving onto the next, rinse-and-repeat style. 

See also: my favorite games of 2023 (that actually came out in 2023)