Showing posts with label penguins. Show all posts
Showing posts with label penguins. Show all posts

Wednesday, November 27, 2019

Manual Stimulation: Osawagase! Penguin Boy (GameBoy)

Osawagase! Penguin Boy's in-game graphics are cute as a button.

The same can't be said of this 1990 release's box art, which I find almost bizarrely ugly.

In fact, I found it so off-putting when I first bought my copy of the game that I waited over a year to open its instruction booklet--because I assumed it, too, was hideous.

Boy, was I wrong.

The Osawagase! Penguin Boy manual may not qualify as a stunner--like the manuals made for Bubble Bobble, Ghostbusters 2, and Kaeru no Tame ni Kane wa Naru surely are--but it's lovely nonetheless.



One reason for that is the manual made for Osawagase! Penguin Boy, renamed Amazing Penguin when it hit the streets of North America in 1991, kicks off with a multi-page comic. Yes, à la the Snow Bros. Jr. manual.



Said comic looks pretty hilarious, too. Not that I full understand everything that goes on within it, mind you.



Still, the high-quality illustrations nearly make the entire package--and I'm including the box and game cartridge here--worth the price of admission all on their own.



Interestingly, the Osawagase! Penguin Boy manual waits until the sixth page to detail the game's story. I guess its designers really wanted to rope in readers with the comic strip.



Next, we have some explanation as to how Osawagase! Penguin Boy plays. It's a fun little game, by the way, if you've yet to experience it for yourself. It's a bit like Taito's Qix, though cuter and more energetic.



Also, you get to kick objects at on-coming enemies in Osawagase! Penguin Boy. It's surprisingly satisfying.



Speaking of satisfying, that's just one of the words I'd use to describe the manual spread that showcases Osawagase! Penguin Boy's enemies. I mean, what's up with that bear character? Is he riding a cloud, or a baguette? Also, props to the bird boss exclaiming, "Love and Peace!"



Sadly, I have no clue--or little clue--as to the focus of these last two pages. I know the header on the left-hand page says something like "First Present!" but what does that mean?

If any of you have a better understanding of Japanese than I do (not a high bar to clear, if I'm to be honest) and can educate the rest of us as to what's going on in the final spread of the Osawagase! Penguin Boy instruction booklet, I'd be beyond thankful.

See also: the Japanese Penguin-kun Wars Vs. and Penguin Land GameBoy manuals

Thursday, August 10, 2017

Manual Stimulation: Penguin-kun Wars Vs. (GameBoy)

I hate to begin this post on a negative note, but I'm going to do it anyway: the Penguin-kun Wars Vs. instruction manual can't quite hold a candle to the game's eye-popping cover art or cartridge label. (Both can be seen in the previously published, "Surprise! The Year of the GameBoy Continues: Penguin-kun Wars Vs.")

That doesn't mean you should click away from this write-up. The Penguin-kun Wars Vs. manual has plenty to offer even though it lacks the wow factor of the rest of this Japanese game's packaging.



Before we get to the meat of the instructional booklet at hand, though, let's address the scan above, which is of its front and back covers. Rest assured I had nothing to do with the off-color splotches that dot its surface.

Sadly, that's the condition it was in when it landed on my doorstep some time ago. Which is weird, as otherwise this copy of Penguin-kun Wars Vs. seems untouched. Maybe it wasn't stored properly?



Regardless, those splotches basically are nonexistent inside the Penguin-kun Wars Vs. booklet, so let's not linger over them.

Moving on, boy, the penguin illustration above is adorable, isn't it? Stylistically, it reminds me of the similarly rough-hewn drawings that can be found in the manuals made for Bubble Bobble Junior and Penguin Land.



The text that sits behind that piece of art details the history of the Penguin-kun Wars series, by the way. Or at least that's what I was able to gather with my admittedly still-developing understanding of the Japanese language.

The pages above, on the other hand, detail the rules and controls of Penguin-kun Wars Vs., respectively.



The manual then moves on to explain the ins and outs of this GameBoy title's one-player mode.



Tuesday, August 08, 2017

Surprise! The Year of the GameBoy Continues: Penguin-kun Wars Vs.

In light of the recent news (see japanesenintendo.com for more info) that publisher City Connection is prepping a "modern remake" of Penguin-kun Wars--to be called Penguin-kun Gira Gira WARS--for the Nintendo Switch, I decided now was as good a time as any to publish a post about the original portable version of ASCII Entertainment's one-on-one battler.

If this is the first you've ever heard of Penguin-kun Wars, it's an arcade-style game that stars a handful of animals (specifically, a bat, a cow, a rabbit, a rat and, of course, a penguin) who, for some reason or another, come together to toss balls across a table at each other.


You, the player, choose and then control one of the above-mentioned creatures in a timed battle against another animal, with the goal being to get all 10 balls onto your opponent's side of the table before the clock runs out. Should you fail to accomplish that task, the next best thing is to ensure there are fewer balls on your side of the table than there are on your opponent's when the buzzer rings.

Not all animals are treated equally in any version of Penguin-kun Wars, by they way. For example, the rat moves quickly side to side but throws balls slowly. The cow, on the other hand, lacks foot speed but is fast to recover when hit by a ball. (Sorry, I forgot to mention earlier that characters are knocked unconscious when pelted by said projectiles.)


It's hardly the deepest of experiences, mind you, but it's good, clean fun while also being pretty darn cute, so it's an easy title to recommend even with its shallow gameplay.

Penguin-kun Wars began life--in 1985--as an arcade game, by the way. That same year, ASCII published home ports for both the MSX and the Famicom. The portable port discussed and highlighted here, which added multiplayer tournaments via the Game Boy Video Link to the mix, didn't see the light of day until early 1990.

Unlike the Famicom and MSX iterations Penguin-kun WarsPenguin-kun Wars Vs. wasn't a Japan-only product. In fact, Nexoft brought it to North America as Penguin Wars, while Nintendo handled its release, as King of the Zoo, throughout Europe.


Considering every other version of Penguin-kun Wars is crammed with color, a GameBoy conversion could've been a major disappointment. Like Bubble Bobble Junior, Tumblepop and Snow Bros. Jr., though, Penguin-kun Wars Vs. is surprisingly easy on the eyes despite being a black-and-green affair. Actually, I'd go so far as to say the sprites showcased in the latter game look better than either of its homebound counterparts.

Unfortunately, Penguin-kun Wars for Famicom bests this on-the-go effort in the area of gameplay due to the portable title's somewhat stutter-y frame rate. Don't let that scare you away from it, though; it's still perfectly playable--it's just not perfect.


Granted, I'd probably recommend this game for its packaging alone. I'm especially fond of its cover art, though the interior of its instruction booklet has its moments, too. Speaking of which, you can virtually flip through the entirety of the Penguin-kun Wars Vs. manual in this "Manual Stimulation" post of mine.

In the meantime, have any of you played Penguin-kun Wars in some form or fashion? If so, I'd love it if you're share your opinions of the experience(s) in the comments section of this post.

See also: previous 'Year of the GameBoy' posts

Wednesday, August 12, 2015

#ADecadeofDS: Penguin no Mondai Saikyou Penguin Densetsu!


Amount of time devoted to this game since I started playing it just over a month ago--Two hours and 56 minutes.

Most recent boss toppled, location reached or milestone achieved--Sadly, I was basically barreling through this comical and colorful Metroidvania until I came across what I believe to be its second major boss encounter. After trying my darndest to beat that Dragon Quest golem lookalike (I took him on a handful of times), I gave up--and haven't returned to the game since.

Overall comments on the experience so far--Given what I just said about this pint-sized platformer, I'm sure you can guess that I have somewhat mixed feelings about it.

On the one hand, I love its overt quirkiness, which brings to mind one of my favorite PC Engine platformers, Obocchama-kun. Like that game, Saikyou Penguin Densetsu! is unabashedly wacky--a fact that's especially noticeable when you consider its colorful (which is putting it mildly) cast of characters, the highlight of which is what appears to be a penguin-faced pile of poo. Saikyou Penguin Densetsu! recalls the aforementioned Pack-in-Video-developed HuCard in another way, too, with that being its oddly appealing shabbiness. (Some of its graphics are admirably well drawn, while others are the definition of sloppy.)

On the other hand, like many Metroidvanias (I guess--I honestly haven't played a ton of them so far), this one can be annoyingly convoluted at times. Admittedly, it may seem less so to folks who can understand all of the text it throws at players, but I obviously can't comment on how true or false that assumption may be.

Still, despite the fact that I was embarrassingly tripped up just as I was about to start my fourth hour of this penguin-centric adventure, I enjoyed the seconds and minutes I put into it before that ill-timed fumble. That's because this Penguin no Mondai title (which is one of three that were released for the DS in Japan) has a lot going for it--and that includes components that are completely separate from the positives I pointed out a couple of paragraphs ago.

A few noteworthy cases in point: the deeper-than-they-initially-appear battle controls, the more-fabulous-than-they-have-any-right-to-be mini-bosses (all of which are penguins, too) and the guffaw-worthy gear the just-mentioned baddies give up after they've been defeated.

Will I continue to play this game in the coming days, weeks and maybe even months?--I think so. I'd be a lot more confident of that if an English walkthrough of this game could be found somewhere on the Interwebs, but unfortunately that doesn't seem to be the case.

Do I recommend it to others?--If you're an adventurous sort, yes. Even complete-in-box copies can be obtained for about $10 via eBay these days, so even if you wind up getting stuck like I have, you shouldn't feel as though you foolishly wasted your money on it.

Next up--Hotel Dusk


See also: previous #ADecadeofDS posts

Friday, July 11, 2014

A few photos (and words) that hopefully showcase why I consider Yume Penguin Monogatari to be my second-favorite example of Famicom box art

Once again I'm going to take a bit of a break from my on-going "Year of the GameBoy" series so I can write about some of the games I've purchased for other systems.

This post, about the not-so-recently-acquired copy of Konami's Yume Penguin Monogatari showcased in the photos below, is a case in point.

I've wanted to own a copy of this quirky platformer-slash-shmup--which features a plump penguin whose main goals in life (as well as in this Famicom game) are to lose weight and to win back his ex-girlfriend--for some time now, but I waited until early this year to do so because they tend to go for a pretty penny on eBay.

I was able to pick up the copy seen in the snapshots throughout this post relatively cheaply, though, thanks to a Japanese seller who was willing to accepting offers.


I'm not sure you can tell, but this copy is in damn near perfect condition. As in, I'm not at all sure any other human's ever been in possession of it--aside from a shop owner or two, I mean. 

Which is kind of crazy, as not only is this one of the more interesting Famicom games in existence--and, as such, I would've expected sat least a single somebody to have snatched it up between its release in 1991 and now--but it also sports some of the box and manual art that's ever seen the light of day. 



Sadly, you won't be seeing any of the Yume Penguin Monogatari manual's art today. I'd definitely look for me to highlight it in a future installment of "Manual Stimulation," though. 

In the meantime, let's ogle its cart label (above), and a very specific section of the back of its box (below). 



Actually, the entirety of Yume Penguin Monogatari's packaging is pretty darn great, if you ask me. I really like its overall aesthetic, which for whatever reason brings to mind saltwater taffy or other such treats. 

I also really like its logo, a miniature version of which can be seen in the photo below. (Check out the very first photo in this post to view the full version.)


Have any of you played this Japan-only release? If so, what are your thoughts on it? Do you like its unique take on the platforming and shoot 'em up genres (despite the questionable message that goes along with its gameplay), or do you, perhaps, consider it to be an over-hyped disappointment?

Regardless, please feel free to share them in the comments section below. Also, feel free to speculate on the name of my favorite example of Famicom box and manual art. Don't worry, I'll reveal it soon enough, but it's kind of fun to guess in the meantime, don't you think?

See also: 'Even more evidence that I have awesome readers'

Monday, July 07, 2014

And the winner of The Gay Gamer Giveaway™: Osawagase Penguin Boy Edition is ...

... Adam Lee.

Yet again, I offer up the sincerest of condolences to those of you who took the time to share your thoughts on your favorite arcade games but didn't walk away with the free copy of Osawagase Penguin Boy.


The good news is that at least one more Gay Gamer Giveaway™ is being prepped as we speak. Look for information on it to be published here within the next week or so.


In the meantime, congratulations to Adam and thanks again to all of you--not only for participating in these giveaways but for continuing to peruse this blog, too.

See also: all of my 'Year of the GameBoy' posts

Monday, June 16, 2014

The Gay Gamer Giveaway™: Penguin Land (GameBoy) Edition

I don't know about you, but I think it's about time we kick off another Gay Gamer Giveaway™, don't you?

The giveaway this time around will be a loose (as in just the cart--no box, case or manual) copy of Pony Canyon's GameBoy port of Sega's Doki Doki Penguin Land, which drops the Doki Doki in favor of simply being known as Penguin Land.

I've written about this game a few times before now, by the way. I first mentioned--and showcased a video of--it in this post, and then I spent some time chatting about its packaging in this post and its instruction manual in this post.



So, you may want to check out one or all of those previously published posts before you decide whether or not you want this cart.

Should you decide that you do want it, just leave some sort of a comment below between today and the morning of Monday, June 23. Even a simple "yo!" is OK if your username is unique enough that I should be able to tell you apart from all of the other people clamoring for their very own copy of Penguin Land.

See also: previous Gay Gamer Giveaway™ posts

Friday, May 16, 2014

Penguin Land for GameBoy: black (or in this case blue) and white and cute all over

Now that I've worked Madou Monogatari out of my system (I think), it's time to get back to the "Year of the GameBoy," don't you think? I sure do.

Could I have chosen a more exciting GameBoy title to help us get back into the swing of things? I guess so, but I went with this one anyway because it's a Japan-only game that rarely seems to be discussed outside of its country of origin (and probably isn't discussed there all that often either) and because it features a pretty sweet cover illustration.


This game is a portable conversion of Sega's Doki Doki Penguin Land, by the way--and if you've never heard of that one, well, the gist is that players are placed in the shoes (feet?) of the titular penguin and then tasked with guiding a rather large egg from the top of each vertically scrolling stage to the bottom by destroying or moving any ice blocks that are in the way. 


It's a pretty simple puzzler-platformer, really, but for me that's its main draw. Well, that and its adorable protagonist.

That said, I might've preferred if publisher Pony Canyon had held off on releasing this one until the GameBoy Color hit the streets, as I definitely think it could have benefited from a bit of visual pizazz.



Still, it's a fun little time-waster, and as we saw earlier, its packaging (as well as its instruction manual, a sample of which can be seen in the photo above) is easy on the eyes, so the lack of color isn't as off-putting as it might be otherwise.


Sadly, the back of the Penguin Land box is pretty par for the course when it comes to Japanese GameBoy games. I guess publishers at that time believed most folks would buy their wares based solely on the product's cover art?

One additional photo (of a cute illustration that graces the backside of this game's manual) can be found on my Flickr photostream, by the way, in case any of you are interested.

See also: previous 'Year of the GameBoy' posts

Monday, November 04, 2013

The reports of The Nichiest Podcast Ever's death have been greatly exaggerated

Considering Anne, shidoshi and I haven't gotten on the horn together since April, some of you may have started to believe the Nichiest Podcast Ever had been quietly put out to pasture, as the saying goes.

Well, I'm here to tell you that it's still alive and kicking--and not only that, but another episode (or "take") is ready for your listening pleasure.

We cover a lot of ground this time around, including the just-released Sweet Fuze: At Your Side for PSP, Sayonara Umihara Kawase for the 3DS and a ton of other niche-y Japanese games that have been announced for Western release in recent weeks. 


Oh, and of course we have another spirited discussion during the "Nichiest of Them All" segment, which finds Anne and shidoshi chatting about a pair of DS treasures (although some will obviously argue that designation) and me talking about a long-forgotten (for most) GameBoy title that features a beret-wearing penguin. 

Should you want to tune in after reading all of the above, please direct your favorite web browser to radio.morningproject.com at your earliest convenience. 

Thursday, March 21, 2013

Acquisition #149: Binary Land (Famicom)

Full disclosure: I went on a bit of an eBay binge shortly after the holidays and ended up buying a bunch of Famicom, GameBoy Advance, PlayStation and even PSP games.

The game seen in the photos below--Hudson Soft's Binary Land for the Famicom--was one of the aforementioned pick-ups.

I know a good number of you won't believe me, but I didn't buy this one because of its overt pinkness. In fact, it's one of my favorite Famicom games (here's a video of its first stage), and the only reason it took me so long to add it to my collection is that complete-in-box copies of this unique, arcade-y title don't seem to pop up on eBay all that often.



Sure, this copy's box is kind of banged up, but I don't mind. Actually, I like that its previous owners showed it some love.

Here's a better look at the game's awesome box art, by the way:



It's hard to hate on a game that features a pair of adorably pastel penguins, isn't it? It's also hard to hate on a game that has a logo made up of a number of hearts.

Or at least it's hard for me to hate on a game that meets such criteria.



Going back a bit to my comment about the love this copy of Binary Land was shown by its previous owner(s): as you can see in the photo above, the back of its box features a smidge of handwriting. I don't suppose any of you can suss out what it says?

Regardless, expect to see a number of "Acquisition #123" posts in the coming weeks that focus on the remainder of my recent eBay haul.

See also: previous 'Acquisition #123' posts

Thursday, September 27, 2012

Five favorites: Games featuring penguins

My recent experiences with The Berlin Wall, a Japanese Game Gear title that's filled with penguins of various colors and sizes, got me thinking it might be fun to write about my favorite games that feature these waddling, flightless birds.

This post is the result of that brainstorming, of course. Please note that I decided to focus on games that have penguin protagonists. As such, you won't see games like the aforementioned platformer or, say, Super Mario 64 discussed here.


1. Binary Land (Famicom)--This Hudson Soft-made game, which puts players in control of a pair of in-love penguins, is one of my favorite Famicom games, so it shouldn't be too surprising that I'm including it here. I don't love Binary Land because of its adorable protagonists, by the way; I love it because of its unique gameplay (you literally control both characters at the same time as you work them toward each stage's "exit" of sorts) and its highly hummable soundtrack.


2. Parodius Da! (PC Engine)--I could have included any of Konami's Parodius games in this post, really, but I decided to go with this, the series' second release, because it's the first I played. A few additional reasons for its inclusion here: it stars Pentarou, son of Antarctic Adventure's main character, and it features hordes of penguin "baddies" as well as a rather notable penguin boss (who earns extra points from yours truly for being both pink and a pirate), too.

Tuesday, April 03, 2012

You've never looked more beautiful, Binary Land

If you ask me, it's a crying shame that one of Hudson Soft's earliest Famicom games, the rather romantic Binary Land, was never released outside of Japan.

That's because Binary Land is one of the cutest, not to mention one of the most unique, titles to hit the console that was called the Nintendo Entertainment System everywhere else in the world.

Sure, it's more than a bit archaic in terms of graphics--although the main characters, Gurin (the blue penguin in this video of Binary Land's first level) and Malon (the pink penguin), were crafted with a good bit of care and skill--but the boring-ish visuals never detract from the gameplay, which calls on players to lead Gurin and Malon through each maze-like stage until they meet at the caged heart in the middle. (This is more challenging than it sounds, as players control both players at the same time.)



Anyway, I'm guessing that even if Binary Land had been released in Australia, Europe or North (or South) America, its cartridge label likely wouldn't have been half as cute as the one seen in the photo above.

Said label was made by the proprietor (or proprietress) of "the laboratory" tumblog, by the way. If you like his/her style (and you should), you'll probably like these Famicom label mockups and these mockups of a make-believe series of games called Wander World, too.

(Via the comments section of this famicomblog post)