Showing posts with label otome games. Show all posts
Showing posts with label otome games. Show all posts

Thursday, February 27, 2014

The Great Gaymathon Review #65: Sweet Fuse: At Your Side (PSP)


Game: Sweet Fuse: At Your Side
Genre: Otome/Visual Novel
Developers: Comcept and Idea Factory
Publisher: Aksys Games
System: PSP
Release date: 2013

Considering how much I enjoyed Hakuoki: Demon of the Fleeting Blossom a few years ago, I approached the kind of similar--yet decidedly more modern--Sweet Fuse: At Your Side with fairly high expectations.

Which may explain why I initially, at least, found myself feeling a tad underwhelmed by this PSP "visual novel," despite the fact that I consider both its creative setup (it's a mystery that takes place at a video game-themed amusement park) and its colorful cast of characters to be far more appealing that the ones offered up by Hakuoki.

Thankfully, my indifference only lasted for an hour or so. After that, I was fully and joyfully involved with this game's plot--a doozie that involves saving game illustrator and producer Keiji Inafune and a few other folks from being blown to smithereens, along with the aforementioned theme park, by a porcine villain.

That's not to say the experience was all puppies and rainbows. There were times, for instance, when I just wanted the characters to shut up so I could move things along. (And by that, I mean so I could spend some more "alone time" with my main-squeeze-to-be, Ayumu Shirabe.) Granted, chattiness kind of comes with the territory when you agree to play a virtual novel, which tend to feel a lot like Choose Your Own Adventure novels in game form, but that isn't going to keep me from occasionally becoming annoyed by someone who's being just a bit too verbose.

Speaking of visual-novel standbys, another Sweet Fuse element that proved to be a bump in the road for me, from time to time, was the one that basically dictates that a player use a guide if he or she wants to end up successfully wooing a particular man in the end. (And let's be honest here: as much as this game is about solving a mystery and saving Inafune, it's also about winding up with a hot boyfriend.) I know this is a staple of the genre--that one or two missteps can keep you from finding love--but I really would've preferred it if the developers of this game could've found a way to make things less rigid in that regard.

Other than those two aspects, though, I found Sweet Fuse to be a thoroughly engaging and enjoyable affair. Like I said earlier, there's a lot to like about this game's cast--from its spunky protagonist, Saki Inafune (she's Keiji's neice), to its disparate band of potential paramours, to its cigar-chomping baddie, Count Hogstein.

The overall story here deserves praise, too. There are twists and turns, red herrings, dramatic confrontations and colorful dialogue--all of which are part and parcel of any good mystery, if you ask me.

And then there are the little things that conspire to keep players excitedly--or at least attentively--pressing their PSPs' X buttons, like the "Break Time" and "Explosive Insight" segments and the moments that prompt Saki to get pissed and scream, "WHAT'S WRONG WITH YOU?!"

Does all of the above mean I wholeheartedly recommend Sweet Fuse to anyone who happens across this review? Not entirely. Some folks just aren't going to enjoy spending 10 or so hours mostly clicking through text, even if that text is both witty and entertaining. If that doesn't bother you, though, and if you're even slightly curious about this game's concept, I'd certainly recommend giving it a try as soon as you can.


See also: previous 'Great Gaymathon' reviews and Sweet Fuse posts

Wednesday, February 12, 2014

Shall We Do It? (finishing EarthBound and sleepwalking through Sweet Fuse)

Let's get the big news out of the way this week: I FINALLY FINISHED EARTHBOUND.

Sorry for the shouting but, really, if beating EarthBound (for the first time in my life) doesn't warrant a bit of excitement, what does?

Perhaps unsurprisingly (especially to those of you who've also completed this SNES classic), I'm having a hard time coming up with words to describe how I feel about the game's final salvo.

Other than "it blew my mind," I mean.

Seriously, the last few areas of EarthBound--the Lost Underworld, Magikant, whatever the final location is supposed to be called--were pretty awesome. And the final boss? Uh, wow.


Speaking of Giygas, I have to admit that I had to take two runs at him. I wasn't entirely sure what I was supposed to do during the first attempt and as a result I wound up getting my butt handed to me. My second try was much more successful, thankfully, and ended with me turning the tables on ol' Gassy (as I like to call him) and his long-winded sidekick, Pokey.

As happy as I am to finally finish this sucker, I'm also kind of sad about it. The last few weeks I spent with EarthBound were equal parts enchanting, invigorating and emotionally draining, so having all of that end in one fell swoop has been a shock to the system.

That said, I so loved the experience that my first thought was to trudge through it again immediately. I've since talked myself down from that ledge--mostly because I've got other games I want to wrap up before my copy of Bravely Default arrives on my doorstep sometime next week.

Specifically, I want to reach the end credits of--or at least get as close as possible to the end credits of--Sweet Fuse: At Your Side.


If you'd asked me last week if I thought I was going to succeed with that goal, I would've answered in the positive. No question. Today, though, I'm not so sure.

Don't get me wrong, I'm enjoying Sweet Fuse's story and characters well enough--especially the game's main baddie, Count Hogstein. I guess I'm just not in the mood for this kind of game right now. I don't know if that's because I'm experiencing a bit of a let down in the wake of A Link Between Worlds and EarthBound, or if it's because I just just finished a rather riveting novel (Wool, by Hugh Howey), but I'm having a hard time convincing myself to boot up this visual novel whenever I find myself with some free time--something that never seemed to be a problem with the aforementioned duo.

Oh, well, I'll do my best to continue to plug away at it--as well as Zoo Keeper 3D, which I'll chat about further in a few days--even after Bravely Default is in my hands and begging to be played.

See also: previous 'Shall We Do It?' posts

Wednesday, February 05, 2014

Shall We Do It? (wrapping up A Link Between Worlds, returning to EarthBound and beginning Sweet Fuse: At Your Side)

So, I finally "beat" The Legend of Zelda: A Link Between Worlds last weekend. This is one of the few 3DS games I've finished, I think. I mean, there's Rhythm Thief & the Emperor's Treasure and Mario Kart 7 and ... this? I can't remember any others at the moment. Regardless, I haven't conquered many 3DS games to date, so I'm pretty stoked that I was able to beat this one.

The last quarter of A Link Between Worlds was really marvelous, I have to say. I was especially blown away by the last few dungeons--which in my case means Skull Woods, Dark Palace, Ice Ruins and, of course, Lorule Castle--and the bosses who guard them.

I think the Ice Ruins was my favorite of those four experiences, although I got such a kick out of all of them that it's tough to say which one was the best. Oh, and the final battle? Amazing. Exhilarating, even. Although I have to admit I died during my first attempt because I wasn't quite sure what I was supposed to do at one point.

So, my first playthrough of A Link Between Worlds is over--for now. Initially, I considered continuing on for a bit, so I could gather the rest of the game's heart pieces and return all of those poor, lost Maiamai's to their mother, but then it dawned on me that putting Link and company on the back burner for the time being would allow me to start--or, in the case of the next title I'm going to talk about, get back to--one or two other games I've been chomping at the bit to play.

Before I get to the titles in question, though, I want to share the time I spent on my maiden A Link Between Worlds adventure: just under 21 hours. I know the game can be completed more quickly than that, but a couple of locales did such a good job of capturing my attention that I found myself dawdling just so I could take in the sights a while longer.

As for the games that I turned to after A Link Between Worlds: would you believe EarthBound is one of them? Actually, I guess most of you would--especially if you read this post's header. Seriously, though, I'm back to playing EarthBound. Finally. Don't worry, I didn't start a new game--I just picked up where my last attempted (and failed) playthrough left off.

It took me a few minutes to get my bearings, of course, but after that I was happily on my way again. In fact, I quickly plowed through a whole slew of EarthBound's eccentric landscapes, including Scaraba (my starting point this time around), Deep Darkness, Tenda Village and Stonehenge Base.

I know I've said as much before (or at least I think I've said it before), but I really think I'm going to finish this sucker this time around. The only potential stumbling block is that Bravely Default comes out in a matter of days, and there's no doubt that's going to grab some of, if not not all of, my attention for a good chunk of time.

Thankfully, it probably won't arrive on my doorstep until a week after its release date (so, sometime around Valentine's Day), so it's possible I'll finally see EarthBound's end credits before I get sucked into Bravely Default's deadly tractor beam.

One last thing about EarthBound before I move on to the third game mentioned in the header above: I don't think I'll ever tire of seeing "oh, boy!" pop up whenever one of my party members gains a level. Nor will I ever tire of the ditty that plays whenever I waltz into one of the game's many shops.

Last, but not least, I started playing Aksys' Sweet Fuse: At Your Side late last week--in part because I wanted to participate in my friend Anne's #DatingSiMonth extravaganza, and in part because I've been curious about this portable dating sim since I first heard about it (which was right around the time its North American release was announced, I have to admit).

So far, I've only experienced about an hour of this otome game--which may sound like an acceptable chunk of time, but in reality isn't. After all, all I did during those 60 or so minutes was get introduced to Sweet Fuse's villain, meet the gaggle of studs who'll eventually vie for my affection and read a lot of text.

I saved and quit just as I was about to encounter the game's first puzzle (of sorts), though, so hopefully I'll have more to say about that aspect in my next "Shall We Do It?" post. In the meantime, my only comments are that I'm pretty keen on the overall art style on display in Sweet Fuse and I'm similarly loving the wacky theme-park setting.

See also: previous 'Shall We Do It?' posts

Thursday, October 24, 2013

Who's up for some more Hakuoki?

Don't worry if you're not quite sure how to answer that question, as I'm not sure how to answer it myself.

Still, I'm intrigued. I mean, yet another Hakuoki game is coming to North America--who could've guessed that a few years ago?

The latest Hakuoki game that's being brought stateside, by the way, is the PS3-based Hakuoki: Stories of the Shinsengumi.

As always, Aksys Games is handling the localization. The Torrance, California-based company has yet to announce a release date for Stories of the Shinsengumi, although an Aksys representative recently revealed on neogaf.com that it will be given both a digital and retail release.

My only problem with this announcement: it seems that Stories of the Shinsengumi includes yet another retelling of the story that serves as the focus of the 3DS and PSP Hakuoki titles.

Will any of you be picking up one or both versions of Stories of the Shinsengumi, or have you had enough Hakuoki for the time being?

See also: 'A somewhat gay review of Hakuoki: Demon of the Fleeting Blossom (PSP)'

Wednesday, August 28, 2013

Raise your hand if you picked up a copy of Sweet Fuse: At Your Side (PSP) yesterday

Sadly, my own hand is not in the air at the moment.

I actually pre-ordered it after first becoming aware of it many moons ago, but I canceled that pre-order after surveying all of the games I've already bought yet failed to play this year.

Now, I'm not ruling out buying a copy later this year, or maybe early next, but for the moment I've decided to live my life Sweet Fuse-free.

In the meantime, maybe I should share a brief description of the game with those of you who've never heard of Sweet Fuse.

Basically, it's a visual novel aimed at women, as it stars a girl who, while navigating a bizarre amusement park filled with video game-themed attractions, must also juggle the relationships that are budding with a handful (six, to be exact) hunks.

Sweet Fuse, which was developed by Idea Factory and is being published in North America by Aksys Games, is noteworthy for a few other reasons, too--chief among them being that it features Keiji Inafune (aka the man who created Mega Man), who helped contribute to the game's development. It also features character designs from the hand of Kumiko Suekane, of Ace Attorney fame.

I don't suppose any of you picked up a copy of this intriguing PSP title? If so, why did you do so--and what do you think of it so far?

Buy: Sweet Fuse: At Your Side

Thursday, June 13, 2013

You tell me--is the limited edition of Hakuoki: Memories of the Shinsengumi worth $59.99?

I'm going to go out on a limb here and guess that the overwhelming majority--if not every last one--of you will answer the question above with a resounding "no!" And, really, I can't fault you for that line of thinking. After all, I agree with it--for the most part.

That said, a small part of me is wondering if maybe, just maybe, the limited edition release of this upcoming 3DS otome game is worth nearly 60 bones. After all, who doesn't need a folding fan branded with Hakuoki artwork, a Japanese-style towel featuring more of the same and a "Men of Hakuoki Art Book"?


Seriously, though, I'm looking forward to Hakuoki: Memories of the Shinsengumi's release, which is scheduled for Aug. 3 here in North America. On that date, Hakuoki fans will be able to pick up a regular edition of the game for $29.99 or the aforementioned limited edition for twice the price.

Will any of you be adding either version of this hunk-filled adventure title to your burgeoning collection of 3DS carts?

(Via siliconera.com)

Wednesday, April 24, 2013

I'm always up for some more Hakuoki

As if sensing that I don't have enough 3DS games on my lengthy "play sometime during 2013" list, the folks at Aksys Games announced yesterday that they're busy prepping Hakuoki: Memories of the Shinsengumi for a North American release.

Unfortunately, they've yet to say when this 3DS otome game (aka visual novel primarily aimed at a femal audience) will hit our shores. They've also yet to say if it'll receive a retail release, a digital one or both.

Should it wind up earning a boxed release, I'll likely buy a copy on or around its street date, as I really enjoyed Hakuoki: Demon of the Fleeting Blossom on my PSP.

Speaking of which, it seems Memories of the Shinsengumi will be an enhanced port of that 2012 title--with the 3DS iteration including 3D functionality, an image and movie gallery, some sort of "photo booth" and six additional stories.

For more information on this pending 3DS release, check out this piece of PR and the game's official website.

See also: 'A somewhat gay review of Hakuoki: Demon of the Fleeting Blossom (PSP)' and 'My five favorite non-3DS games of 2012'

Tuesday, February 19, 2013

No joke: another otome game (for PSP) is coming to North America

And not only that, but it appears that this forthcoming otome game will be released both digitally and on UMD à la Class of Heroes 2.

The name of the title in question is Sweet Fuse: At Your Side, by the way, and it's being brought to North America by Aksys Games.

Here's a summary of Sweet Fuse's story as per Aksys' website:

"Saki Inafune, niece to legendary game developer Keiji Inafune, can’t wait to visit her uncle’s new theme park. She’s been invited to the opening day ceremonies, and is looking forward to a day of fun and excitement when suddenly Count Hogstein—a villain as corpulent and cliché as he is evil—blows up the Ferris wheel, takes the park management hostage, and declares the beginning of a deadly series of games.



"Desperate to save her uncle, Saki volunteers to be one of the participants in Hogstein’s games, and finds herself thrust into the midst of excitement very different from what she’d expected when she woke up that morning. She’ll need all of her cunning, determination, and exceptional insight to get herself and her fellow participants—all available bachelors—out alive and maybe, with a little luck, find love along the way."

As for when Sweet Fuse will see the light of day in North America: according to the folks at Aksys, it'll do so sometime this summer.