I have a strange history with the Dragon Quest series.
As a teenager, I devoured every piece of information about the first game's three-years-in-coming North American release I came across. My older brother and I bought it as soon as it hit store shelves and quickly beat it. (Actually, he beat it. Although I played the game, known here as Dragon Warrior at the time, through to the final boss, I never vanquished him. Later, my brother took care of it while I watched.)
You'd think that experience would've prompted us to buy and similarly burn our way through the second, third and fourth Dragon Quest--er, I mean Dragon Warrior--titles. For whatever reason, though, we didn't.
In fact, we (or, rather I) ignored every other Dragon Quest game that was released in English until Dragon Quest IX hit the streets in my neck of the woods in 2010. This time, I not only reached the end credits on my own but put more than 100 hours into it along the way.
I intended to follow up that experience my battling through the DS remakes of Dragon Quest IV, V and VI--or at least one of them--but you know what they say about best-laid plans.
Did I partially make up for the misgivings detailed above by pre-ordering the North American 3DS remakes of Dragon Quest VII (and Dragon Quest VIII) as soon as I was able to do so last year? I'd like to think so.
Even better, in my mind, is that I crammed the Dragon Quest VII cartridge into my trusty 3DS as soon as the former arrived on my doorstep a couple of weeks ago. Fast-forward to today, and I'm about seven hours into this portable adventure.
I'm enjoying the journey so much at the moment that I'm beating myself up for not playing the game sooner. That's mainly because of the characters and the story.
Actually, I think my favorite aspect of Dragon Quest VII right now is the little vignettes you have to complete while advancing the overarching saga. Some of them are silly, some of them are surprisingly poignant (the first one, especially)--and all of them enjoyable. Or at least that's been the case with the handful I've encountered up to this point.
Those aren't the only reasons I'm busy kicking myself for passing on Dragon Quest VII for so long. A few others include Akira Toriyama's adorable monster designs, Koichi Sugiyama's magnificent soundtrack and the stellar visual upgrade provided by ArtePiazza's crack team of artists and developers. In fact, this version's aesthetics make it the most appealing Dragon Quest to date as far as graphics are concerned--in my humble opinion, of course.
Anyway, I know I've got a long, long way to go before I see this game's credit roll, but I have absolutely no doubt I'll get there eventually.
How about you? Are any of you also playing the Dragon Quest VII 3DS remake? If so, what do you think of it so far?
Showing posts with label memories. Show all posts
Showing posts with label memories. Show all posts
Tuesday, September 27, 2016
Thursday, June 23, 2016
Happy 20th anniversary, Super Mario 64
I almost can't believe Super Mario 64 made its way onto Japanese store shelves 20 years ago today.
I say almost because, well, it some ways it totally feels like it's been two decades since I first played this classic platformer.
It helps, I'm sure, that the above-mentioned experience took place during my freshman year in college. No matter how young I may (think I) look or feel, that was some time ago, and I know it.
That said, my memories of my initial Super Mario 64 playthrough are as clear as yesterday. My parents gave me a Nintendo 64 system and a copy of this game as a birthday gift. I hooked up the former as soon as I returned to my dorm room, after which my best friend and I put Super Mario 64 through its paces while it snowed like the dickens outside.
To say we were in awe of what we saw and heard and felt that night would be a massive understatement. Sure, Mario's first three-dimensional adventure was far from gorgeous--even then--thanks to the bevy of blurry textures on display, but its polygonal characters and environments still caused my pal and I to slobber like rabid dogs.
Far more thrilling to either of us than this game's graphics, though, were its controls. Using an analog stick to make Mario tiptoe, walk, run, jump and slide around each stage wasn't just a revelation, it was a blast. It was so much fun, in fact, that we didn't pull ourselves away from it until early the next morning.
In the ensuing days, weeks and even months, I spent more time than I probably should admit simply running and jumping and prompting Mario to yell "yahoo!" I also heard so much of its glorious soundtrack that to this day I regularly hum its boppy "main theme."
Admittedly, I haven't played much of Super Mario 64 in the last decade or so, despite my fond memories of it. As such, I can't really say if it's aged at all well. I suspect it hasn't, but even if that's the case, it aptly served its purpose back when it was the best thing since sliced bread, and that's more than enough for me.
How about you? Do nostalgic thoughts of this Nintendo 64 launch title cause you to feel all warm and fuzzy inside? Also, have you checked in with it in the last few years to see if the game is as great as you remember it to be?
Regardless, please share your own anniversary-fueled Super Mario 64 memories in the comments section that follows.
I say almost because, well, it some ways it totally feels like it's been two decades since I first played this classic platformer.
It helps, I'm sure, that the above-mentioned experience took place during my freshman year in college. No matter how young I may (think I) look or feel, that was some time ago, and I know it.
That said, my memories of my initial Super Mario 64 playthrough are as clear as yesterday. My parents gave me a Nintendo 64 system and a copy of this game as a birthday gift. I hooked up the former as soon as I returned to my dorm room, after which my best friend and I put Super Mario 64 through its paces while it snowed like the dickens outside.
To say we were in awe of what we saw and heard and felt that night would be a massive understatement. Sure, Mario's first three-dimensional adventure was far from gorgeous--even then--thanks to the bevy of blurry textures on display, but its polygonal characters and environments still caused my pal and I to slobber like rabid dogs.
Far more thrilling to either of us than this game's graphics, though, were its controls. Using an analog stick to make Mario tiptoe, walk, run, jump and slide around each stage wasn't just a revelation, it was a blast. It was so much fun, in fact, that we didn't pull ourselves away from it until early the next morning.
In the ensuing days, weeks and even months, I spent more time than I probably should admit simply running and jumping and prompting Mario to yell "yahoo!" I also heard so much of its glorious soundtrack that to this day I regularly hum its boppy "main theme."
Admittedly, I haven't played much of Super Mario 64 in the last decade or so, despite my fond memories of it. As such, I can't really say if it's aged at all well. I suspect it hasn't, but even if that's the case, it aptly served its purpose back when it was the best thing since sliced bread, and that's more than enough for me.
How about you? Do nostalgic thoughts of this Nintendo 64 launch title cause you to feel all warm and fuzzy inside? Also, have you checked in with it in the last few years to see if the game is as great as you remember it to be?
Regardless, please share your own anniversary-fueled Super Mario 64 memories in the comments section that follows.
Monday, November 23, 2015
Happy (ever-so-slightly belated) 25th anniversary, Super Famicom!
Twenty-five years ago, Nintendo made its second cartridge-based games console, the Super Famicom, available to the Japanese masses.
I breathlessly followed its development in the pages of magazines like Electronic Gaming Monthly, Nintendo Power and Video Games and Computer Entertainment. (Note: I remember reading this article--over and over again--like it was yesterday.) I was especially obsessed with coverage of Super Mario World, of course, although I was nearly as keen on "launch window" titles Pilotwings and F-Zero.
Despite my overwhelming interest in the Super Famicom and its initial releases, though, I didn't buy one on or around its Nov. 21 debut. Granted, I was just about to turn 14 at the time, and buying Japanese consoles (or even games) wasn't really an option--especially since doing so likely would have cost me somewhere in the vicinity of $400.
Instead, I had to wait until shortly after the Super Famicom's North American counterpart, the SNES, launched in my own neck of the woods a year later before I was able to experience Nintendo's brand of 16-bit gaming for myself.
A couple of years later, I finally got to play my first Super Famicom (as opposed to SNES) game when I imported a used copy of Final Fantasy V--which I still have today, mind you--via one of those companies that advertised in the back of DieHard GameFan and the aforementioned EGM.
Actually, I may have picked up Parodius Da! first, but who really cares this many years later, right?
Strangely--given my current love of imported games--those two Japanese titles, along with Final Fantasy VI, may have been the only ones I ever bought to play on my trusty SNES. (Don't worry, I've bought a few more Super Famicom in the last couple of years, although only a few--so far.)
Also, I've never owned an actual Super Famicom system. Which is a crying shame, as I've always considered its design to be among the most attractive and appealing of the consoles that have seen the light of day since the early 1980s.
What else did I--and do I--love about the Super Famicom? I've always loved its graphics capabilities, which for me represent the peak of two-dimensional, sprite-based game visuals. I've also always loved its audio components, which allowed the best musicians and composers of the day to produce some absolutely stellar soundtracks.
And then, of course, there was the system's controller, with its four face and two shoulder buttons, which I've long considered to be as eye-catching as it is comfortable.
How about you? Do you have any particularly fond memories of this superb entry in the fourth generation of game systems? If so, feel free to share them in the comments section below.
Tuesday, May 26, 2015
Boy, do these game tunes bring back memories...
How's this for a silly, game-related tidbit that's likely to shock at least a few of you: back when I was a junior or senior in high school, I was completely obsessed with the Saturn version of Sega's Daytona USA.
I suggest that may surprise some of you because I'm hardly known for my love of racing games. In fact, the only examples of the genre I've ever given much attention here are F-Zero and Super Mario Kart, if memory serves. (Feel free to correct me if I'm wrong.)
At any rate, I became more than a bit smitten with Daytona USA after picking it up on a whim during my days as a Saturn owner.
That game's slick, exhilarating gameplay obviously had a little something to do with my aforementioned infatuation, but there were other instigators, too--with its energetic, effervescent soundtrack being a particularly noteworthy case in point.
I bring up all of this because I've had one of Daytona USA's songs ("Sky High," listen to it by clicking on the video above) stuck in my head for the last few days.
Also, reminiscing about the Daytona USA period of my life--and the hold a number of its ditties had on me at that time--prompted me to think about some of the other "game tunes" from my youth that left similar marks on my memory.
For example, there's the "Map Theme" from Yoshi's Island:
I remember humming that one on the regular while I obsessively worked my way through the pastel-filled platformer that has since become one of my all-time favorite games.
I suggest that may surprise some of you because I'm hardly known for my love of racing games. In fact, the only examples of the genre I've ever given much attention here are F-Zero and Super Mario Kart, if memory serves. (Feel free to correct me if I'm wrong.)
At any rate, I became more than a bit smitten with Daytona USA after picking it up on a whim during my days as a Saturn owner.
That game's slick, exhilarating gameplay obviously had a little something to do with my aforementioned infatuation, but there were other instigators, too--with its energetic, effervescent soundtrack being a particularly noteworthy case in point.
I bring up all of this because I've had one of Daytona USA's songs ("Sky High," listen to it by clicking on the video above) stuck in my head for the last few days.
Also, reminiscing about the Daytona USA period of my life--and the hold a number of its ditties had on me at that time--prompted me to think about some of the other "game tunes" from my youth that left similar marks on my memory.
For example, there's the "Map Theme" from Yoshi's Island:
I remember humming that one on the regular while I obsessively worked my way through the pastel-filled platformer that has since become one of my all-time favorite games.
Labels:
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Thursday, January 08, 2015
Boy, does this piece of Pac-Land art (produced by madamluna) bring back memories...
Of all the games I've attached memories to over the years, Pac-Land has to be among the oddest. After all, it's not like this quarter-muncher from 1984 is one of Namco's most-loved releases. Hell, it's not even one of the company's most-loved Pac-Man spin-offs.
I guess Pac-Land just came into my life at the right place and time. The former is especially relevant to this story, I think, considering the setting of my earliest memory of the game is a shopping-mall arcade that was located a few hours away from where I grew up.
I'm sad to say I can't remember exactly how old I was when I first encountered the Pac-Land cabinet in the aforementioned arcade, but I'm pretty sure I was in my early teens. Regardless, I distinctly remember my incredulous reaction to it. After all, this was a Pac-Man game that looked and played like the original Super Mario Bros.
And don't forget: this was back when the Internet was but a gleam in Al Gore's eye. If you didn't read gaming mags at that time, you often didn't know which quarter-munchers were being released or when until you walked into your local arcade, bar, bowling alley and the like.
Anyway, I was blown away the first time I laid eyes on Pac-Land. Admittedly, its odd control scheme--one button moves Pac-Man to the right, one moves him to the left and one makes him jump--leaves something to be desired, as does the repetitive simplicity of its overall gameplay, but this platformer's vividly colorful, "Saturday morning cartoon" visuals do quite a bit to make up for those flaws--or at least that's the effect they've always had on me.
All of the above should help explain why the piece of art that serves as the focus of this post resonated with me as much as it did when I first came across it late last week. Actually, I'm pretty sure it would have resonated with me even if I weren't an unabashed Pac-Land fan thanks to the unmistakable look of innocence and wonder that's splashed across Pac-Man's face.
Artist Pauli Kohberger, aka madamluna, is responsible for this winsome illustration, by the way. If you'd like to see more examples of her work--and, really, why wouldn't you?--head over to madamluna.deviantart.com at your earliest convenience.
I guess Pac-Land just came into my life at the right place and time. The former is especially relevant to this story, I think, considering the setting of my earliest memory of the game is a shopping-mall arcade that was located a few hours away from where I grew up.
I'm sad to say I can't remember exactly how old I was when I first encountered the Pac-Land cabinet in the aforementioned arcade, but I'm pretty sure I was in my early teens. Regardless, I distinctly remember my incredulous reaction to it. After all, this was a Pac-Man game that looked and played like the original Super Mario Bros.
And don't forget: this was back when the Internet was but a gleam in Al Gore's eye. If you didn't read gaming mags at that time, you often didn't know which quarter-munchers were being released or when until you walked into your local arcade, bar, bowling alley and the like.
All of the above should help explain why the piece of art that serves as the focus of this post resonated with me as much as it did when I first came across it late last week. Actually, I'm pretty sure it would have resonated with me even if I weren't an unabashed Pac-Land fan thanks to the unmistakable look of innocence and wonder that's splashed across Pac-Man's face.
Artist Pauli Kohberger, aka madamluna, is responsible for this winsome illustration, by the way. If you'd like to see more examples of her work--and, really, why wouldn't you?--head over to madamluna.deviantart.com at your earliest convenience.
Labels:
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quarter-muncher,
retro
Thursday, December 18, 2014
(Just over) 10 years of PSP memories
On Dec. 12, 2004, Sony made its first portable game system available to the Japanese masses.
For whatever reason, I don't remember much about that date, although I have a feeling that may be because I wasn't all that interested in handheld games and systems at that point in my life.
What I do recall is turning attentively toward the PSP whenever intriguing games were announced for it; games like Loco Roco (2006), Patapon (2007), Gurumin (2008), Half-Minute Hero (2009) and What Did I Do To Deserve This, My Lord? (2010).
It wasn't until the release of Patchwork Heroes (aka Hyakumanton no Bara Bara), though, that I finally was pushed to pick up a PSP of my own. (It can be seen in the photo on the right.)
After that, I quickly added a number of quality PSP titles to my collection--with the two ClaDun games, Corpse Party, Hakuoki, Onore no Shinzuru Michi wo Yuke and Sweet Fuse among them.
If I were forced to name a favorite from among this cadre of quirky games, by the way, my response would include a whole lot of sputtering, as I like so many of them that placing one or two above the rest would be an impossible feat.
What I could say is that the games currently on my PSP short list are the aforementioned ClaDun titles, Hakuoki, Hot Shots Tennis, Patchwork Heroes and Sweet Fuse.
Of course, I've yet to play a bunch of other, similarly compelling PSP (or at least seemingly so) games like Jeanne D'Arc, any of The Legend of Heroes entries, either of the MonHun Nikki: Poka Poka Airu Mura releases or Valkyria Chronicles 3, so it's possible that list will change in the coming months and years.
In the meantime, do any of you have any fond PSP memories, or even just the names of some of your favorite PSP games, you'd like to share?
For whatever reason, I don't remember much about that date, although I have a feeling that may be because I wasn't all that interested in handheld games and systems at that point in my life.
What I do recall is turning attentively toward the PSP whenever intriguing games were announced for it; games like Loco Roco (2006), Patapon (2007), Gurumin (2008), Half-Minute Hero (2009) and What Did I Do To Deserve This, My Lord? (2010).
It wasn't until the release of Patchwork Heroes (aka Hyakumanton no Bara Bara), though, that I finally was pushed to pick up a PSP of my own. (It can be seen in the photo on the right.)
After that, I quickly added a number of quality PSP titles to my collection--with the two ClaDun games, Corpse Party, Hakuoki, Onore no Shinzuru Michi wo Yuke and Sweet Fuse among them.
If I were forced to name a favorite from among this cadre of quirky games, by the way, my response would include a whole lot of sputtering, as I like so many of them that placing one or two above the rest would be an impossible feat.
What I could say is that the games currently on my PSP short list are the aforementioned ClaDun titles, Hakuoki, Hot Shots Tennis, Patchwork Heroes and Sweet Fuse.
Of course, I've yet to play a bunch of other, similarly compelling PSP (or at least seemingly so) games like Jeanne D'Arc, any of The Legend of Heroes entries, either of the MonHun Nikki: Poka Poka Airu Mura releases or Valkyria Chronicles 3, so it's possible that list will change in the coming months and years.
In the meantime, do any of you have any fond PSP memories, or even just the names of some of your favorite PSP games, you'd like to share?
Wednesday, December 03, 2014
20 years of PlayStation memories
In case you weren't aware already, Sony's monumental first foray into the world of video-game consoles (after the botched Super Famicom CD-ROM attachment, of course) made its initial appearance on Japanese store shelves 20 years ago today.
(North Americans didn't get their hands on the system until Sept. 9, 1995, while Europeans had to wait until Sept. 29 of the same year and Australians had to wait until Nov. 15.)
In honor of that fact, I thought I'd share some of my "PlayStation memories."
One of my earliest such memories relates to the PlayStation's Japanese launch. I'm pretty sure I wore out the pages of the DieHard GameFan, Electronic Gaming Monthly and other magazines that covered its development and release (as well as the release of the Sega Saturn and the NEC PC-FX). Thanks to those articles, I was all but set to buy a Japanese Saturn from a retailer I can't remember (it was one of the many that advertised within the pages of the above-mentioned publications back then) when I came across screenshots of some of the PlayStation's most newsworthy launch and launch-window titles--Battle Arena Toshinden, Crime Crackers, Jumping Flash! and Ridge Racer.
For whatever reason, the first and last of the above-mentioned games were the ones that nearly prompted me to pick up a Japanese PlayStation rather than a Saturn. Granted, at the time, GameFan's writers, especially, were pushing both of them as being akin to the Second Coming, so don't give me too hard of a time about the fact that I once pined for a game (Battle Arena Toshinden) that later was revealed to be a bit of a turd.
Still, even now it's easy to see why I and others were blown away by the experiences the PlayStation was able to produce. We were coming from the era of the Mega Drive (Genesis), PC Engine (TurboGrafx-16) and Super Famicom (SNES), after all, and we were used to pixels and sprites and two-dimensional games. Seeing three-dimensional games that were produced using polygons was mighty foreign, not to mention thrilling, to most of us--especially those, like me, who tended to ignore PC gaming.
In the end, though, I dropped a boatload of hard-earned cash on a Japanese (gray) Saturn rather than a PlayStation, mainly because I was completely obsessed with two games that were released around the same time as Sega's console: Clockwork Knight and Panzer Dragoon.
Strangely, I can't for the life of me remember when I finally bought a PlayStation. All I know is that the system had been out for some time before I acquired one.
I do remember what pushed me over the edge, though: Final Fantasy Tactics. For whatever reason, although the much-ballyhooed (especially at the time) Final Fantasy 7 left me feeling cold--I rented it and a PlayStation system from the local video joint shortly after its North American release--this tactical spin-off had the opposite effect on me. In fact, I was so gung-ho about it that just one week with it (thanks to the same video store I mentioned a second ago) was all I needed to run out to the nearest big-box store and buy both a PlayStation and a copy of this game.
That ended up being both a blessing and a curse, of course, as I quickly became obsessed with Yasumi Matsuno's masterpiece--to the point where I played it for hours on end, often in lieu of completing my homework.
A number of other PlayStation games also have left an impression on me over the years, of course--games like PaRappa the Rapper, SaGa Frontier and Umihara Kawase Shun, just to name a few--but none of them hit me as hard as the one that forced me to (finally) give Sony and its PlayStation console a chance. Because of that--and a slew of additional reasons--it'll always have a place in my heart.
So, those are just a few of my own "PlayStation memories." What are some of yours? Please feel free share them in the comments section of this post, if you're up for it.
(North Americans didn't get their hands on the system until Sept. 9, 1995, while Europeans had to wait until Sept. 29 of the same year and Australians had to wait until Nov. 15.)
In honor of that fact, I thought I'd share some of my "PlayStation memories."
One of my earliest such memories relates to the PlayStation's Japanese launch. I'm pretty sure I wore out the pages of the DieHard GameFan, Electronic Gaming Monthly and other magazines that covered its development and release (as well as the release of the Sega Saturn and the NEC PC-FX). Thanks to those articles, I was all but set to buy a Japanese Saturn from a retailer I can't remember (it was one of the many that advertised within the pages of the above-mentioned publications back then) when I came across screenshots of some of the PlayStation's most newsworthy launch and launch-window titles--Battle Arena Toshinden, Crime Crackers, Jumping Flash! and Ridge Racer.
For whatever reason, the first and last of the above-mentioned games were the ones that nearly prompted me to pick up a Japanese PlayStation rather than a Saturn. Granted, at the time, GameFan's writers, especially, were pushing both of them as being akin to the Second Coming, so don't give me too hard of a time about the fact that I once pined for a game (Battle Arena Toshinden) that later was revealed to be a bit of a turd.
Still, even now it's easy to see why I and others were blown away by the experiences the PlayStation was able to produce. We were coming from the era of the Mega Drive (Genesis), PC Engine (TurboGrafx-16) and Super Famicom (SNES), after all, and we were used to pixels and sprites and two-dimensional games. Seeing three-dimensional games that were produced using polygons was mighty foreign, not to mention thrilling, to most of us--especially those, like me, who tended to ignore PC gaming.
In the end, though, I dropped a boatload of hard-earned cash on a Japanese (gray) Saturn rather than a PlayStation, mainly because I was completely obsessed with two games that were released around the same time as Sega's console: Clockwork Knight and Panzer Dragoon.
Strangely, I can't for the life of me remember when I finally bought a PlayStation. All I know is that the system had been out for some time before I acquired one.
I do remember what pushed me over the edge, though: Final Fantasy Tactics. For whatever reason, although the much-ballyhooed (especially at the time) Final Fantasy 7 left me feeling cold--I rented it and a PlayStation system from the local video joint shortly after its North American release--this tactical spin-off had the opposite effect on me. In fact, I was so gung-ho about it that just one week with it (thanks to the same video store I mentioned a second ago) was all I needed to run out to the nearest big-box store and buy both a PlayStation and a copy of this game.
That ended up being both a blessing and a curse, of course, as I quickly became obsessed with Yasumi Matsuno's masterpiece--to the point where I played it for hours on end, often in lieu of completing my homework.
A number of other PlayStation games also have left an impression on me over the years, of course--games like PaRappa the Rapper, SaGa Frontier and Umihara Kawase Shun, just to name a few--but none of them hit me as hard as the one that forced me to (finally) give Sony and its PlayStation console a chance. Because of that--and a slew of additional reasons--it'll always have a place in my heart.
So, those are just a few of my own "PlayStation memories." What are some of yours? Please feel free share them in the comments section of this post, if you're up for it.
Friday, November 21, 2014
A decade of the Nintendo DS
The Nintendo DS system hit store shelves across North America exactly 10 years ago today, on Nov. 21, 2004.
Its Japanese release followed on Dec. 2 of the same year, while it didn't arrive on Australian or European shores until Feb. 24 and March 11 of 2005, respectively.
Although I now consider the DS to be one of my all-time favorite systems (along with, say, the Famicom, the PC Engine and the GameBoy), it took some time for it to worm its way into my heart.
What can I say? Aside from its dual-screened design, I wasn't all that impressed with the system or its initial selection of games following its early-2004 reveal.
In fact, I waited until sometime in 2006, after the DS Lite had been on the market for a couple of months, to join the fray. (I believe I did so because I was about to travel and I wanted to play Animal Crossing: Wild World while I was on the road, but don't quote me on that.)
Once I experienced a handful of the DS' most noteworthy games, though, I fell head over heels in love with it--and those feelings have only grown stronger in subsequent years. (In fact, I'm just about to splurge on a rather large assortment of Japanese DS games.)
Do any of you also consider yourselves to be DS fanpersons? If so, please share some of your most cherished memories of this unique system in the comments section below.
(Note: this isn't the extent of my "decade of DS" coverage. Look for another post related to the system's anniversary on Monday--and for additional posts to follow early next year.)
Its Japanese release followed on Dec. 2 of the same year, while it didn't arrive on Australian or European shores until Feb. 24 and March 11 of 2005, respectively.
What can I say? Aside from its dual-screened design, I wasn't all that impressed with the system or its initial selection of games following its early-2004 reveal.
A stack of some of my favorite Japanese DS games. |
In fact, I waited until sometime in 2006, after the DS Lite had been on the market for a couple of months, to join the fray. (I believe I did so because I was about to travel and I wanted to play Animal Crossing: Wild World while I was on the road, but don't quote me on that.)
Once I experienced a handful of the DS' most noteworthy games, though, I fell head over heels in love with it--and those feelings have only grown stronger in subsequent years. (In fact, I'm just about to splurge on a rather large assortment of Japanese DS games.)
Do any of you also consider yourselves to be DS fanpersons? If so, please share some of your most cherished memories of this unique system in the comments section below.
(Note: this isn't the extent of my "decade of DS" coverage. Look for another post related to the system's anniversary on Monday--and for additional posts to follow early next year.)
Wednesday, September 10, 2014
15 memories in honor of the Sega Dreamcast's 15th anniversary
You may have heard elsewhere that yesterday was the 15th anniversary of the Sega Dreamcast's North American launch. (For those of you who aren't great at math, that means it was released in this region on Sept. 9, 1999.)
4. Well, that and Sonic Adventure and Power Stone--Coming from the era that gave us the Nintendo 64, the PlayStation and the Saturn, these launch-day games looked positively futuristic to my young-ish eyes. I remember being especially entranced by Capcom's arena-based brawler.
5. I've never played Sonic Adventure, by the way--I'm not exactly sure why, unfortunately. Were reviews not so kind to this ambitious release? If so, that's likely the reason. Or maybe the other games I picked up at launch were enough to satisfy me?
6. I've also never owned or played Skies of Arcadia--Given my love of the RPG genre, and the praise that's often heaped upon this Overworks-developed title, that's sure to be a shocking revelation for some. I know it is for me.
12. The original Space Channel 5 title is one of my all-time favorite games--I could play it over and over and over again and never become bored with it. In fact, I've done just that since first bought this fabulous rhythm game some years ago.
13. I don't believe I ever took my Dreamcast on line--I'm not entirely sure why that is, although I think it may have had a little something to do with the fact that the only online-enabled Dreamcast game I've ever owned is ChuChu Rocket!--which I didn't buy until a number of years after the system had exited the market.
14. I've never used a VMU to do anything other than data storage--In other words, I've never used it to play any of the mini-games that were included on a number of Dreamcast discs. Granted, a quick glance at this list suggests I own just a handful of titles that offer VMU support, so I guess I shouldn't feel too bad about this oversight.
15. I am determined to own one of the pink Hello Kitty Dreamcast systems before I die--In fact, maybe I'll make it a goal to check this off of my lengthy gaming wish list sometime in 2015.
Do any of you have fond (or otherwise) memories of Sega's final system? If so, please share them in the comments section of this post.
In honor of that milestone, I thought it might be nice to take a little Dreamcast-focused trip down memory lane.
1. I bought one at launch--Oddly, I can only say that about a couple of consoles, like the Saturn and the Wii. And maybe the Nintendo 64. (I can't entirely remember when I got that last one, but I'm pretty sure it was within a few weeks or months of its release.)
2. I sold my Japanese Saturn and games to pay for it--As much as I love my Dreamcast and the handful of games I've since acquired for it, I have to admit that I now regret this decision--or at least consider it to have been a somewhat questionable one.
3. The system's design is what made me want the system--What can I say? It reminded me of NEC's PC Engine, which has long been my favorite console, aesthetically speaking.
4. Well, that and Sonic Adventure and Power Stone--Coming from the era that gave us the Nintendo 64, the PlayStation and the Saturn, these launch-day games looked positively futuristic to my young-ish eyes. I remember being especially entranced by Capcom's arena-based brawler.
5. I've never played Sonic Adventure, by the way--I'm not exactly sure why, unfortunately. Were reviews not so kind to this ambitious release? If so, that's likely the reason. Or maybe the other games I picked up at launch were enough to satisfy me?
6. I've also never owned or played Skies of Arcadia--Given my love of the RPG genre, and the praise that's often heaped upon this Overworks-developed title, that's sure to be a shocking revelation for some. I know it is for me.
7. Nor have I owned or played Samba de Amigo--Actually, this may be an even more surprising disclosure than the one above. I have a feeling the rather pricey (even back then) maraca controllers are what kept me from picking up a copy.
8. Worst admission yet: I also haven't owned or played Seaman--I mean, really--given the name of this blog, I should've at least played a game called Seaman, right? Seriously, despite the fact that this odd "virtual pet" has intrigued me since it first traipsed onto my radar, I've never experienced it firsthand. Maybe I'll rectify that sometime next year.
9. I've spent very little time with Shenmue despite liking what I've played of it--Here's another head-scratcher, or at least I think it is. At least there's a somewhat acceptable explanation for this one--that being that my older brother took this game and a few others (SoulCalibur being one, and Power Stone possibly being another) with him when we stopped sharing an apartment many, many years ago. As for why I've failed to buy a replacement copy in the ensuing decade or so, though, I can't say.
10. I'm pretty sure I've never imported a Dreamcast game--I say "I'm pretty sure" here because my memory's a bit foggy when it comes to this subject. Assuming that's the case, though, this is one of the few instances where I haven't bought even a single Japanese game for a system I still own. Don't worry, I plan to change that soon enough by picking up one or all of the following Japan-only Dreamcast titles: Boku no Tennis Jinsei, Net de Tennis, Lack of Love and Segagaga.
11. Oh, and Space Channel 5: Part 2 as well--Sadly, I'm pretty sure acquiring this 2002 release is going to set me back a pretty penny--although maybe not as much as copies of the aforementioned Lack of Love and Segagaga are likely to cost me? Regardless, it'll be worth it, especially when you consider the following.
12. The original Space Channel 5 title is one of my all-time favorite games--I could play it over and over and over again and never become bored with it. In fact, I've done just that since first bought this fabulous rhythm game some years ago.
13. I don't believe I ever took my Dreamcast on line--I'm not entirely sure why that is, although I think it may have had a little something to do with the fact that the only online-enabled Dreamcast game I've ever owned is ChuChu Rocket!--which I didn't buy until a number of years after the system had exited the market.
14. I've never used a VMU to do anything other than data storage--In other words, I've never used it to play any of the mini-games that were included on a number of Dreamcast discs. Granted, a quick glance at this list suggests I own just a handful of titles that offer VMU support, so I guess I shouldn't feel too bad about this oversight.
15. I am determined to own one of the pink Hello Kitty Dreamcast systems before I die--In fact, maybe I'll make it a goal to check this off of my lengthy gaming wish list sometime in 2015.
Do any of you have fond (or otherwise) memories of Sega's final system? If so, please share them in the comments section of this post.
Thursday, July 31, 2014
The Nintendo Power article that's responsible for my interest in Japanese culture and video games
Here's a piece of news that should shock no one who has visited this blog on a somewhat regular basis: I've been interested in--some would say obsessed with--Japanese culture and video games for a very long time.
How long? According to the filled-out-but-never-turned-in "Player's Poll" I just found in my well-worn copy of Nintendo Power's premiere (July/August 1988) issue, the answer is 26 years. (On the above-mentioned poll, I listed my age as 11.)
As for what the first issue of Nintendo Power has to do with all of this, well, if memory serves, the article above--which I just scanned from said issue--is what prompted me to fall in love with the Land of the Rising Sun in general and its video games in particular.
Assuming at least some of you have a similar fascination with Japan and its games, what pushed you in that direction?
How long? According to the filled-out-but-never-turned-in "Player's Poll" I just found in my well-worn copy of Nintendo Power's premiere (July/August 1988) issue, the answer is 26 years. (On the above-mentioned poll, I listed my age as 11.)
Seeing that throng of people standing in line, waiting for their copies of the just-released Dragon Quest III set my hear aflutter, as did the screenshot of the Famicom game's overworld. (For whatever reason, making all four party members visible while traversing said overworld completely blew my young mind.)
Assuming at least some of you have a similar fascination with Japan and its games, what pushed you in that direction?
Labels:
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Tuesday, June 10, 2014
Anyone else own one of these as a kid?
I'd completely forgotten that I got one of these "official" Pac-Man mini-arcade machines for Christmas back in the day before I came across this blog post a couple of days ago.
I can't remember exactly which Christmas, of course, but I'm guessing it was in 1981 or shortly thereafter, as that's when this eBay listing says it was released.
If memory serves, it plays a pretty spot-on version of Namco's classic arcade game. Sadly, my memory's also suggesting to me that I sold my mini Pac-Man machine at a garage sale a few years later--most likely for chump change.
Should any of you want to relive those memories--or make some new ones--check out this auction, which ends at about 6:56 pm Pacific today. (Current bid is $100, not including shipping.)
(Via retro-treasures.blogspot.com)
I can't remember exactly which Christmas, of course, but I'm guessing it was in 1981 or shortly thereafter, as that's when this eBay listing says it was released.
If memory serves, it plays a pretty spot-on version of Namco's classic arcade game. Sadly, my memory's also suggesting to me that I sold my mini Pac-Man machine at a garage sale a few years later--most likely for chump change.
Should any of you want to relive those memories--or make some new ones--check out this auction, which ends at about 6:56 pm Pacific today. (Current bid is $100, not including shipping.)
(Via retro-treasures.blogspot.com)
Monday, April 21, 2014
Happy 25th anniversary, GameBoy!
Twenty-five years ago today, Nintendo unleashed its first portable gaming system--I'm talking about the GameBoy, of course--on a not-so-unsuspecting Japanese populace. (North Americans gained access to it a few months later, on July 31 of the same year, while Europeans had to wait until late September, 1990, to get their hands on it.)
In the ensuing years, it and its related revisions--GameBoy Pocket, GameBoy Light and GameBoy Color--sold more than 118 million units worldwide.
I'm personally responsible for four of those sales ... I think. I say "I think" because I honestly can't remember if I've owned three or four GameBoys over the years (one of which is a blue GameBoy Pocket, while the others are/were of the original "brick" variety).
Regardless, I've been the proud owner of at least a couple of GameBoys between 1989 and the present and I have some really fond memories of both the system and its impressive games catalog.
I distinctly remember, for instance, voraciously reading every article I could about the now-iconic handheld in the run up to its release and, as a result, desperately wanting one. Unfortunately, I wasn't able to get one until either my birthday (late November) or Christmas that year, so I had to make do with (enviously, jealously) playing the one my best friend nabbed on day one for a good number of months.
At the time, Super Mario Land was my favorite of the GameBoy's initial handful of titles, although I also got a kick out of Alleyway, Tennis and the ubiquitous Tetris. (This friend of mine got the system and all five of its launch games as soon as they were available--pretty nice, eh?)
Later, my affections would transfer to the Final Fantasy Legend titles--all three of which remained treasured favorites until I stupidly sold my first GameBoy and all of my GameBoy carts in order to buy ... something I can't even remember.
Oh, well. Thanks to the Internet--eBay, especially--I've been able to re-acquire pretty much all of my most cherished (as a kid) GameBoy titles along with a good number of new ones over the last couple of years.
Quite a few of the latter can be found in the "Year of the GameBoy"-tagged posts I've published between late February and now, by the way. Check them out by clicking on the link above, if you're at all interested, and keep an eye out for many more such posts in the coming weeks and months.
In the meantime, do any of you have any particular memories of the GameBoy's launch? Or maybe you have a few general thoughts you'd like to get off your chests on the system or its extensive and diverse games catalog? If so, please feel free to share any and all of them in the comments section below.
In the ensuing years, it and its related revisions--GameBoy Pocket, GameBoy Light and GameBoy Color--sold more than 118 million units worldwide.
I'm personally responsible for four of those sales ... I think. I say "I think" because I honestly can't remember if I've owned three or four GameBoys over the years (one of which is a blue GameBoy Pocket, while the others are/were of the original "brick" variety).
Regardless, I've been the proud owner of at least a couple of GameBoys between 1989 and the present and I have some really fond memories of both the system and its impressive games catalog.
I distinctly remember, for instance, voraciously reading every article I could about the now-iconic handheld in the run up to its release and, as a result, desperately wanting one. Unfortunately, I wasn't able to get one until either my birthday (late November) or Christmas that year, so I had to make do with (enviously, jealously) playing the one my best friend nabbed on day one for a good number of months.
At the time, Super Mario Land was my favorite of the GameBoy's initial handful of titles, although I also got a kick out of Alleyway, Tennis and the ubiquitous Tetris. (This friend of mine got the system and all five of its launch games as soon as they were available--pretty nice, eh?)
Later, my affections would transfer to the Final Fantasy Legend titles--all three of which remained treasured favorites until I stupidly sold my first GameBoy and all of my GameBoy carts in order to buy ... something I can't even remember.
Oh, well. Thanks to the Internet--eBay, especially--I've been able to re-acquire pretty much all of my most cherished (as a kid) GameBoy titles along with a good number of new ones over the last couple of years.
Quite a few of the latter can be found in the "Year of the GameBoy"-tagged posts I've published between late February and now, by the way. Check them out by clicking on the link above, if you're at all interested, and keep an eye out for many more such posts in the coming weeks and months.
In the meantime, do any of you have any particular memories of the GameBoy's launch? Or maybe you have a few general thoughts you'd like to get off your chests on the system or its extensive and diverse games catalog? If so, please feel free to share any and all of them in the comments section below.
Friday, September 30, 2011
Happy 15th, Nintendo 64!
Can you believe that the Nintendo 64 was released 15 years ago as of yesterday? (Or was it as of today? Wikipedia says it hit the streets in North America on Sept. 29, 1996, while this ad suggests it hit the streets on Sept. 30 of the same year.) I can't.
I think my disbelief has something to do with the fact that I have rather fond memories of Nintendo's most curvaceous of consoles. As such, it sort of feels like the system was released just yesterday--not 15 years ago as of yesterday.
Wikipedia never lies, though, so I'll have to put aside those feelings of disbelief for the moment. Instead, why don't I share a few of my most cherished memories of the console that prompted Nintendo's marketing folks to come up with the oh-so-90s slogan of "Get N, or get Out!"
1. The earliest days of the Nintendo 64 sure were interesting, weren't they? At the time, the system was known as "Project Reality" and everybody believed the system would push graphics that would make high-end computers blush. That didn't mean much to me until I saw some screenshots of what was then called Final Fantasy 64. I know the graphics of this demo are hardly impressive today, but back in 1995 (which is when I first saw them in the pages of Diehard GameFan) they were a revelation.
2. As much as those screenshots piqued my interest in the Nintendo 64, I didn't get one at launch. In fact, I had to wait two months before getting one--for my 20th birthday. I also got a copy of Super Mario 64, of course. Strangely enough, I distinctly remember my college roommate and I playing the hell out of the game that weekend while listening to Cyndi Lauper and Sade. (News flash: He's gay, too--and he bought me both artists' greatest hits albums as birthday gifts.)
3. A year or so later, that same guy and I moved into an apartment (actually, it was more of a townhouse, but that's neither here nor there) with four girls. Surprisingly, all of them were gamers, at least to an extent. Super Mario 64 was our go-to game, and we joyously and regularly took turns playing through its many stages. I don't recall if we ever actually finished the game together, but I wouldn't be surprised if we did. We literally played it every day (and night) for quite some time.
4. If I were forced at gunpoint (hey, it could happen!) to name my favorite Nintendo 64 games of all time, I'd probably go with (in alphabetical order, not necessarily order of preference) F-Zero X, The Legend of Zelda: Ocarina of Time, Mario Golf, Mario Tennis, Paper Mario and Super Mario 64. I also have a soft spot for Mischief Makers and Pokemon Snap.
I'm sure this admission will shock absolutely no one who has been coming to this blog for any amount of time, but all of these memories make me want to go out and buy a Nintendo 64 and a bunch of games. Thankfully, I know the system and at least two of the titles mentioned above are sitting in a closet in my childhood home. Maybe I'll have to have my parents ship them to me for my upcoming birthday--you know, so I can traipse through Super Mario 64 for old times' sake.
I think my disbelief has something to do with the fact that I have rather fond memories of Nintendo's most curvaceous of consoles. As such, it sort of feels like the system was released just yesterday--not 15 years ago as of yesterday.
Wikipedia never lies, though, so I'll have to put aside those feelings of disbelief for the moment. Instead, why don't I share a few of my most cherished memories of the console that prompted Nintendo's marketing folks to come up with the oh-so-90s slogan of "Get N, or get Out!"
1. The earliest days of the Nintendo 64 sure were interesting, weren't they? At the time, the system was known as "Project Reality" and everybody believed the system would push graphics that would make high-end computers blush. That didn't mean much to me until I saw some screenshots of what was then called Final Fantasy 64. I know the graphics of this demo are hardly impressive today, but back in 1995 (which is when I first saw them in the pages of Diehard GameFan) they were a revelation.
2. As much as those screenshots piqued my interest in the Nintendo 64, I didn't get one at launch. In fact, I had to wait two months before getting one--for my 20th birthday. I also got a copy of Super Mario 64, of course. Strangely enough, I distinctly remember my college roommate and I playing the hell out of the game that weekend while listening to Cyndi Lauper and Sade. (News flash: He's gay, too--and he bought me both artists' greatest hits albums as birthday gifts.)
3. A year or so later, that same guy and I moved into an apartment (actually, it was more of a townhouse, but that's neither here nor there) with four girls. Surprisingly, all of them were gamers, at least to an extent. Super Mario 64 was our go-to game, and we joyously and regularly took turns playing through its many stages. I don't recall if we ever actually finished the game together, but I wouldn't be surprised if we did. We literally played it every day (and night) for quite some time.
4. If I were forced at gunpoint (hey, it could happen!) to name my favorite Nintendo 64 games of all time, I'd probably go with (in alphabetical order, not necessarily order of preference) F-Zero X, The Legend of Zelda: Ocarina of Time, Mario Golf, Mario Tennis, Paper Mario and Super Mario 64. I also have a soft spot for Mischief Makers and Pokemon Snap.
I'm sure this admission will shock absolutely no one who has been coming to this blog for any amount of time, but all of these memories make me want to go out and buy a Nintendo 64 and a bunch of games. Thankfully, I know the system and at least two of the titles mentioned above are sitting in a closet in my childhood home. Maybe I'll have to have my parents ship them to me for my upcoming birthday--you know, so I can traipse through Super Mario 64 for old times' sake.
Labels:
happy birthday,
memories,
nintendo,
Nintendo 64,
Project Reality,
Ultra 64
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