Showing posts with label lesbian. Show all posts
Showing posts with label lesbian. Show all posts

Tuesday, May 05, 2015

Have you always wanted to play a visual novel featuring lesbian romances? Starlight Vega may be the game for you...

While recording the latest episode of The Nichiest Podcast Ever early last week, Anne (Lee, of the Chic Pixel blog) took the opportunity to educate shidoshi and I about an in-the-works visual novel (for PC) that will feature lesbian romances--an unfortunate oddity when it comes to this particular gaming genre.

That alone makes this game, called Starlight Vega, worth discussing, but what makes it doubly so--in my opinion, at least--is that it actually looks like it could wind up being pretty darn good.



I especially like its art style, which appealingly straddles the line between what's traditionally found in Japanese visual novels and what's usually created by your typical Western illustrator.

Starlight Vega's Kickstarter--which wraps up on May 22--surpassed its initial goal ages ago, but some of you may still want to invest in it given that its final stretch goal would allow for the creation of additional endings (including a "harem" one).

If you'd like to learn more about Starlight Vega, I'd suggest checking out its Kickstarter page, its official site, its Tumblr or its Twitter feed.

Friday, July 20, 2012

This one's for the ladies

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Tuesday, June 26, 2012

So, how would you 'translate the gay experience' into video games?

If you have a few minutes this morning, and if you're at all interested in the subject of gay characters and storylines in video games, you may want to check out an interesting article that was published at 1up.com yesterday.

The article in question, which was written by Cassandra Khaw, focuses on how designer, developer and writer Robert Yang thinks the "gay experience" can be translated into the gaming sphere.



A few choice quotes for those of you who may be unsure as to whether or not you want to click on the link above:

* Yang says one reason developers should include gay characters and storylines in their games is that "if I can't escape from reality through video games, [heterosexual people] shouldn't either."

* While talking about BioWare's games in particular, Yang quips that "sex is the result of talking to an NPC, saying pleasant things to them, then watching some barely PG-13 dry humping. I doubt that's how most people think of sex. Sex is one of the most compelling interactions in the realm of human experience, and the best we can do is a cut scene that you get by (easily) manipulating others?"



* As for how Yang would like to see developers deal with this topic: He shares, at one point, that instead of saying "this is how [LGBT] relationships are," game makers would say something like "this is how a transgender person dealt with body image at this particular time and place." A good game about relationships or sexuality, he adds, "will actually question how it goes about abstracting it."

Do I agree with the assertions Yang makes in this article? For the most part, yes. Although I can understand, somewhat, why many developers and publishers continue to shy away from making games that feature, say, openly gay protagonists, I think only the most disingenuous person would argue that's the only option for the folks interested in creating more LGBT-friendly titles.



Personally, I'd be happy if developers began by spending a bit more time thinking about who will play the games they make. Maybe if they realized that some of the people who buy and enjoy their products are gay, or lesbian, or bisexual, or transgender--or, hell, even straight women or folks of either gender who aren't white--they'd find it much easier to make all-inclusive games.

Those are just my thoughts on this topic, though; what are yours?

Tuesday, November 08, 2011

Queer pixels

One of my favorite gayming-related tumblogs, Video Games Made Me Gay, recently turned me on to a similarly themed (and similarly fabulous) tumblog called 48 Pixeles.

I'm not yet sure why it's called 48 Pixeles, to tell you the truth, but it really doesn't matter. What does matter: It shines a light on gay-positive illustrations that were created by the tumblog's proprietor (or is it proprietress?) by combing--and sometimes slightly editing--game sprites.

This Yie Ar Kung-Fu image perfectly exemplifies the content of this wonderfully fun--and totally gay--tumblog:


This Final Fantasy V-inspired illustration is pretty darn magnificent, too, don't you think?


I'm also quite fond of this Bomberman-inspired one:


Other games currently represented on 48 Pixeles: The Adventures of Link, Harvest Moon, Ice ClimberThe Legend of the Mystical Ninja (Ganbare Goemon), Maniac Mansion and Tetris.

See also: 'Another great gayming tumblog: Games With Boys' and 'Video games made him gay'

Friday, April 22, 2011

Eight more questions with auntie pixelante (or, why she won't make a game about 'a boy who hates his dad and wants to bone a princess')

In an interview I posted earlier this week, Anna Anthropy (aka auntie pixelante) kindly answered a few questions about her latest creation, the fabulously addictive Lesbian Spider-Queens of Mars.

Well, consider today's follow-up to be a "bonus round" of sorts--in which the affable Anthropy answers questions related to two subjects that are near and dear to my heart: LGBT content in games and... Bubble Bobble.

The Gay Gamer: Pretty much every one of your games includes an LGBT character or storyline of some sort. Is that simply because you're gay, or are there other reasons you tend to include LGBT characters/storylines in your games?

Anna Anthropy: Well, who would I make games about if not myself? I'm a perverted queer transwoman--I'm not going to make a game about a boy who hates his dad and wants to bone a princess. That's why it's so important to me to make my voice heard, though: There are so few games by and about queer women.

Screenshot of Mighty Jill Off

GG: Why do you think so few of your colleagues in the industry do the same (include LGBT characters/storylines in their games)? Is it because most of them aren't LGB or T? Or maybe it's because even in this day and age there still isn't a much of a market for games that feature LGBT characters and/or storylines?

AA: Video game publishers cater to a very specific, exclusive culture: Straight manchildren. Because they're the ones immersed in the culture of video games, the ones who all the video games are designed for, they're the ones who become excited about making games and become the next generation of game developers. then they make games with their values, intended for an audience that is themselves. It's a vicious cycle. People to whom video game culture is hostile and dismissive do not tend to be the people who make space in their lives for making video games. That's something I'm trying to change: To get people like me excited about creating games outside the established games culture.

Screenshot of REDDER

GG: What is the key, in your opinion, to making LGBT characters and storylines more palatable to publishers, developers and even so-called mainstream gamers?

AA: Don't ask me how to make queers more appealing to publishers. I had to argue with Adult Swim for the inclusion of the word "lesbian" in the title of [Lesbian Spider-Queens of Mars].

GG: Part of me wonders if the key, or at least one of the keys, to this may be to treat LGBT characters/storylines like you seem to, which is to adopt an attitude along the lines of, "Don't like it? Too bad!" Would you agree with that?

AA: Video games are never going to have anything to say to anyone until they become a place where sex and identity can be discussed in a healthy way, the same as any other form. I don't see any reason to be apologetic or coy; mainstream developers certainly don't apologize for their dull male power fantasies.

Monday, April 18, 2011

Ten questions with auntie pixelante (or, why the woman behind Lesbian Spider-Queens of Mars wants you to have a 'big fat orgasm')

Shortly after her latest, greatest--in my opinion, at least--creation, Lesbian Spider-Queens of Mars, hit the 'net, Anna Anthropy (aka auntie pixelante) agreed to answer a few questions about what prompted her to make this turned-on-its-ear Wizard of Wor clone, why she had to censor it and how she feels about the LGBT media's "dismissive" response to it.

The Gay Gamer: You wrote on your site that you've been thinking about this game for four years (after Owen Grieve and his students gave you the name). What prompted you to finally create a game around that name? Did it come to you in the middle of a marathon session of Wizard of Wor?

Anna Anthropy: I was really focused on Wizard of Wor for a while, yes. I've always been impressed by how conscious the designers seemed to be of tension and pacing, between the speeding up of the maze, the radar-only invisible monsters, the high-stress worluk encounter at the end of each dungeon, and the surprise confrontations with the wizard himself. I like to use my games to get people to investigate older works that i want more people to play, like Bomb Jack with Mighty Jill Off and Monuments of Mars with REDDER.


GG: My first reaction upon playing Lesbian Spider-Queens of Mars was along the lines of, "Man, this would have been perfect alongside the games at my childhood bowling alley/arcade." It gives me a vibe--in terms of sound and graphics and even gameplay--similar to the one I get/got from games like Robotron and Sinistar. Is that the kind of reaction you were shooting for?

AA: I've always admired the sort of design decisions that the arcade format promotes: Games need to be fast, to teach the player the rules as quickly as possible, to communicate everything that happens in the game clearly. These games from 1980s arcades--particularly Vid Kidz and Midway games--informed a lot of my ideas on game design, and I wanted for a long time to make a game that I could place side-by-side with them.

GG: I really like the one-handed nature of the game. Why did you decide to go that route--by eschewing the shoot button?

AA: Because it was an extra button I didn't think I needed. I felt like I could fit the player's entire vocabulary into the buttons she uses to move the protagonist. Relegating some of the most important actions to a secondary function is distance I thought the game didn't need. And I think it does a lot to characterize the spider-queen: She's powerful enough that just a glance at a woman is enough to ensnare her. So much of the game followed from that decision.

Friday, April 08, 2011

A somewhat gay review of Lesbian Spider-Queens of Mars

My first thought upon playing auntie pixelante's latest creation--a twitchy, throwback of a game called Lesbian Spider-Queens of Mars--was that it could confidently and comfortably sit alongside such classic quartermunchers as Robotron and Sinistar.

Of course, pixelante was inspired by Midway's Wizard of Wor while creating Lesbian Spider-Queens of Mars--she even goes so far as to call the latter a "reinvention" of the former in a recent blog post--so it's likely she expected or at least hoped for such a reaction.


Regardless, her creation is a more-than-reasonable reproduction of those stress-filled games so many of us relished as kids. Calling Lesbian Spider-Queens of Mars a simple facsimile of its predecessors, though, does both it and pixelante a disservice.

Sure, Lesbian Spider-Queens of Mars looks and sounds a lot like the aforementioned games that inspired it--what with its sparse backdrops and pixelated baddies (who the titular protagonist taunts with appropriately lo-fi barbs like "I'm not finished yet!" and "Kneel before your queen!")--but it blazes a few trails, too.

Case in point: Lesbian Spider-Queens of Mars, like many of today's Flash-based games, is a one-handed affair. The titular Spider-Queen's "bondage ray" is always on, so all gamers have to do is aim said ray at one of her highness' escaped slaves in order to wrap them up and rope them in.


If you think that might sap the game of the tension that's typical of the genre, think again. Even without a shoot button there's plenty to stress out about while playing Lesbian Spider-Queens of Mars--especially when the attackable-only-from-certain-angles Armors, fiery Alchemists and slippery Assassins (all of whom are topless, by the way) start to fill the screen.

Thankfully, the tension never ratchets up so high that the game becomes unenjoyable or unplayable. Oh, you'll die--a lot, especially on the later boards--but if you're anything like me you'll have a blast right up until your last breath.  

Play: Lesbian Spider-Queens of Mars

Monday, February 28, 2011

This one's for the ladies

I know I just published a post about Aled Lewis (aka fatheed) on Friday, but I'm publishing another one today because I thought the ladies--and straight gents--who frequent this blog may get a kick out of the London-based designer's latest piece of pixel art:


According to Lewis, this image--of Street Fighter II's Chun Li and Super Street Fighter II's Cammy--was inspired by Tanya Chalkin's iconic Kiss photograph.

See also: 'Size doesn't matter if you can perfect the Rising Dragon Punch'

Saturday, January 08, 2011

Want to watch Japanese pretty boys play with the Nintendo 3DS?

If so, watch the "CM" videos that were uploaded to Nintendo of Japan's website last night. (Here.)

Granted, it's possible you won't find all (or any) of the guys in the videos "pretty." (The second one from the left in the photo below looks a bit lesbian-ish to me, for instance. Not that there's anything wrong with that!)



Regardless, I believe these "boys" are Japanese celebrities, but I couldn't tell you their names or why they're famous.

If you'd rather watch a video that, you know, actually shows (some) of what Nintendo's upcoming portable system is capable of, watch the video at the bottom of the same web page.

Wednesday, November 03, 2010

Lesbian slaves in space, you say?

I'm always looking forward to some upcoming release or other, but right now I have to admit the game I'm most looking forward to is the one auntie pixelantie is working on about lesbian slaves in space.

What, you didn't know the self-proclaimed "freelance scratchware game creator and critic" (and all-purpose pervert) was working on such a game?

I didn't either, until I saw the following tweet (on Oct. 21): "Now i'm going to continue working on my game about lesbian slaves in space."

She mentioned the game once more over the weekend when she asked Christine Love (again, via Twitter), "is your dyke space princess game going to be done anytime near my dyke space queen game? we could have a DOUBLE FEATURE."

By the way, Love's "dyke princess game" just jumped to the number-two spot on my "most wanted" game list.

See also: 'auntie pixelante + WarioWare D.I.Y. = digital sex'