Showing posts with label learning Japanese. Show all posts
Showing posts with label learning Japanese. Show all posts

Thursday, August 03, 2017

A long overdue update on my quest to learn Japanese

Those of you with good memories may recall this series of posts from early 2013 about my initial attempts to teach myself the Japanese language.

In the last of that trio of write-ups, I declared that I'd finished learning the hiragana and katakana syllabaries. Near the end, I suggested my next steps would be to tackle basic vocabulary and grammar.

Fast forward to today--more than four years later--and, well, let's just say things haven't quite gone to plan. Actually, I did learn a bit of vocabulary and grammar in the weeks and months that followed my last blog post on this subject, but that's it.

Thankfully, although I didn't learn anything new in 2014, 2015 or even 2016, I also didn't forget what I'd previously mastered.

That's hardly worth crowing about, of course. As nice as it is to be able to understand a handful of Japanese words and phrases, the point of this "quest" was to become as fluent as possible in this challenging language.


So, one of my only goals for this "sabbatical year" has been for me to get off my lazy butt and return to my Japanese studies. Although it took me a while to actually do that, I'd say I've spent the last two or three months diligently learning kanji and sentence structure.

I'm still basically clueless when it comes to translating passages in games or on websites, mind you, but that's OK. I finally feel like I'm making progress, and that thrills me to no end.

Are any of you curious as to which apps and books and sites I'm utilizing as part of my studies? Here are the main ones, if so:

GENKI I: An Integrated Course in Elementary Japanese--This is what I turned to after I mastered the katakana and hiragana syllabaries. It's basically a text book, and it isn't exactly cheap (about $50 on Amazon), but it's really helped me expand my vocabulary and overall understanding of how the language works.

GENKI Vocab Cards app--I've also spent a lot of time with this companion app, which mirrors the lessons presented in An Integrated Course in Elementary Japanese. It was $5.99, and I consider that money well spent due to how easy it is to use and how much it's bolstered my knowledge of the language. (GENKI also sells kanji and conjugation apps via the Apple and Android stores, by the way, and I plan to buy both shortly.)


Japanese Ammo--I randomly stumbled across this site a few months ago while looking for answers to some questions I had about sentence structure. Not only did its "How to Build a Sentence in Japanese" guide help with that dilemma, but it turned me on to tons of other articles and pages about vocabulary and grammar and even culture that I'm sure will prove similarly helpful down the road.

Remembering the Kanji 1: A Complete Course on How Not to Forget the Meaning and Writing of Japanese Characters--This is one of three (including the GENKI book discussed above) resources I'm currently using to learn kanji. Remembering the Kanji 1's main claim to fame is that it can quickly teach you the meaning and writing of over 2,000 kanji. It does this by ignoring pronunciation, which is covered in Remembering the Kanji 2. Although I'm not going through this book as rapidly as author James Heisig seemingly intended, I'm finding it really useful--and interesting. The associative stories Heisig offers up in Remembering the Kanji 1 make more sense to me than the ones used by WaniKani. Also, I like that Heisig teaches stroke order, which I have found helps me both learn and recall individual kanji. As such, I'll definitely pick up Remembering the Kanji 2 as soon as I finish the first.


WaniKani--This is another of the resources I'm using to learn kanji. WaniKani isn't perfect--it doesn't teach stroke order and I don't always agree with the mnemonics it provides to help you memorize meanings--but I like it well enough to refer to it on a daily basis. One cool aspect of this site: you can go through the first three levels for free. That probably doesn't sound like much, but it is. I'm still working my way through the second level, for instance, and already I've learned more than 50 kanji and 40 related vocabulary words. Once I've finished with the third level, I'll have to pay either $9 a month or $89 a year to continue using the site and complete its remaining 57 levels, but I'm more than OK with that given my positive experience so far.

In addition to the above, I used the Dr. Moku apps to learn the katakana and hiragana syllabaries. They're $3.99 each, or $6.99 as a bundle (if you're an iPhone user). Yes, you can learn both syllabaries for free via various sites and blogs and even apps, but I went with Dr. Moku's because of the clean interface and the ability to do randomized quizzes. (On a related note, I see there's now a Dr. Moku kanji app. I'll likely buy it soon and add it to "the pile.")

Are any of you trying to learn Japanese? Or have you already learned it? If so, and if you want to share any advice with me or anyone else who is in the same boat, please do so in the comments section of this post.

Wednesday, November 02, 2016

Your new favorite tumblr: Katakana Kitten

OK, so maybe Katakana Kitten isn't your new favorite tumblr, but it's definitely mine.

Why? A quick look at this unique tumblog's description should help explain things: "Hellow, I'm Midori. I know some Japanese. This blog posts one example of katakana usage a day, usually from video games. Please use these posts to bolster your own Japanese studies."

Here's a recent example of the kind of content Midori has published on Katakana Kitten since the tumblog debuted last December:





She always follows up the screenshot and katakana sample with a short blurb about the game in question, too. Here's the text she typed up for Clock Tower:

"A noteworthy point-and-click horror game originally made for the Super Famicom, developed by Human Entertainment, 1995. Much of the game’s content and style was inspired by the work of horror film director Dario Argento."

In other words, not only can Katakana Kitten help boost your Japanese language abilities, but it also can broaden your knowledge of Japanese video games. Now if we could just convince Midori to start a second tumblr devoted to hiragana or even kanji usage in games...

Friday, March 27, 2015

Which old or new games should I start playing to help me learn Japanese?

Well, there you have it: I'm trying to learn Japanese. Again.

You may remember that I said this very same thing (well, not the "again" part) a couple of years ago. Unfortunately, after memorizing the language's katakana and hiragana syllabaries and then beginning the process of learning actual words and grammar, my studies fell off a cliff. I don't remember what prompted that plumet, but I'm pretty sure it had to do with a deluge of freelance writing assignments.

Dragon Quest (Famicom)

Given the amount of time that has passed since that original, aborted attempt, I basically was forced to go back to the beginning for this second one. I'm already back to where I left off, though, thanks in large part to a couple of handful of apps I added to my phone a couple of weeks ago.

I'm going to keep using those apps, as well as a few new ones and even the GENKI series of textbooks, to continue my studies, but I also want to toss some slightly more entertaining, real-world "lessons" into the mix this time around. Specifically, I want to use Japanese games to bolster what I learn about the language via the above-mentioned applications.

Some of the games I'm currently considering for this endeavor:

Bitamina Oukoku Monogatari (aka Great Greed, GameBoy)
Chocobo no Fushigina Dungeon (WonderSwan)
Dragon Quest (Famicom)
Lunar: Samposuru Gakuen (Game Gear)
Madou Monogatari (Game Gear)
Mother (Famicom)
Pro Tennis: World Court (PC Engine)
SaGa (GameBoy)

I'm not far enough along in my studies to understand all of the Japanese text these games are sure to throw at me, but I should be able to understand the bulk of the katakana that pops up, plus I plan to regularly look up words that make use of hiragana.

Mother (Famicom)

I pretty much pulled the selections above out of thin air, by the way, so if any of you know of other games--I'm especially interested in hearing about any Japanese 3DS, DS, PSP or Vita games that could help me expand my vocabulary--that you think would be useful for this purpose, please share their names in the comments section below.

Tuesday, June 04, 2013

Coming soon: me on the Chic Pixel Plus! podcast

Those of you who follow me on Twitter likely already know this, but here's a little heads up for the rest of you: last night Anne Lee and I recorded the third episode of her podcast, Chic Pixel Plus!

We discussed all kinds of fun stuff during our hour-and-a-half chat, although the majority of it focused on Japan--as in, why Anne and I decided to learn Japanese (I just started; Anne's been at it for years) and how Anne's planning to spend her time in the erstwhile Land of the Rising Sun when she and her husband travel there in just over a week.



While discussing Anne's upcoming trip, by the way, we spent quite a bit of time talking about some of the games--GameBoy Advance ones, especially--she's considering buying while perusing Osaka's main shopping district, "Den-Den Town."

Anne even challenged me to try to sell her on one of the many retro consoles she's sure to encounter while in Japan. Which one did I go with? The PC Engine, of course, although I also suggested she couldn't go wrong with the Famicom.

Anyway, according to Anne, this episode should be available--on her blog, Chic Pixel--sometime early next week. In the meantime, feel free to check out the first two episodes of her podcast here.

See also: posts about The Nichiest Podcast Ever

Friday, May 10, 2013

Five Famicom games I'm going to (attempt to) play once I've learned enough Japanese

Now that I've broken the ice and written a post about five of the PC Engine games I'm going to attempt to play through one I've learned enough Japanese, I may as well continue that line of thinking and plow through a number of similar posts devoted to other not-available-in-English games I've always wanted to play, right?

I agree. This post, then, will focus on five Famicom games that currently reside on my "play as soon as you've learned enough Japanese" (whatever that means) shortlist, while future posts likely will focus on GameBoy Advance, Game Gear, PlayStation and WonderSwan games. (Don't worry, I'm considering adding Mega Drive, PlayStation 2, Saturn and Super Famicom games to this series, too.)


1. Digital Devil Monogatari: Megami Tensei--I've yet to play any of the mainline Megami Tensei or Shin Megami Tensei titles (Shin Megami Tensei IV for the 3DS will be my first), so why do I want to play this one so badly? I guess I'm a sucker for old-school dungeon-crawlers and RPGs. Let's just hope that this one relies entirely (or at least mostly) on hiragana and katakana, rather than kanji, to tell its story--otherwise, I may end up wishing I'd avoided it altogether.


2. Ganbare Goemon Gaiden I and II--A pair of Goemon-based RPGs, you say? And they feature some surprisingly nice (although by no means amazing) graphics? Where do I sign up? Oh, and another feather in the pixelated caps worn by this pair of Konami-made games: both have absolutely breathtaking box art.


3. Lagrange Point--Considering how many Famicom games have been translated into English by fans over the years, I'm more than a bit surprised that this one has yet to join the club, so to speak. I mean, not only was it developed and published by Konami, but it's also a sci-fi RPG, for crying out loud. Maybe the VRC7 chip that was used to enhance the game's music and sound effects has hampered translators? Whatever the reason, I've always wanted to play it, so hopefully I'll be able to do so sooner rather than later. (Although, honestly, I'll take what I can get.)


4. Shin Onigashima--Call me crazy, but I've been curious about this text-based adventure ever since I first laid eyes on a few screenshots of it as a youngster. Back then, I was especially attracted to its overtly Asian art style, but these days I also like that, according to the Shin Onigashima Wikipedia entry, its story apparently is made up of "numerous interwoven Japanese fairytales."


5. Square's Tom Sawyer--I was blissfully unaware of this 8-bit, RPG-ified take on Mark Twain's classic novel from 1876 until my pal, blogger Drew Mackie, published an eye-opening post about it ("An Ill-Advised Trip Down a Pixelated River") last summer. I've wanted to play it ever since. Given that, maybe this should be the first Japanese-heavy Famicom game I attempt once I've learned enough of the language?

See also: 'Five PC Engine games I'm going to (attempt to) play once I've learned enough Japanese'

Wednesday, April 10, 2013

Another update RE: my quest to learn Japanese

The last time I checked in regarding my quest to learn Japanese (a whole week and a half ago), I revealed that I'd successfully taught myself the language's hiragana alphabet (syllabary, if you're a stickler for such things).

What have I achieved since then? Why, I've only learned the language's katakana alphabet, that's all.



Granted, some folks learn both of these alphabets--er, syllabaries--in week or less, but neither my brain nor my schedule would allow for that.

Anyway, as a result of my two-to-three-week dedication to enhancing my ability to communicate with the world (ha!), I can now speak, read and write (with proper stroke order!) all of the Japanese language's hiragana and katakana characters.

As for what's next: vocabulary and basic grammar, mostly by way of the first volume of Genki's An Integrated Course in Elementary Japanese.

I'm also going to take a Twitter friend's advice and stick Post-It notes with words like "chair" and "lamp" and "vase" (in Japanese, of course) around our house in order to speed up my comprehension of such everyday terms.



Will any of this help me learn enough Japanese to at least fumble my way through games I've always wanted to play, like Tengai Makyou II: Manji Maru (PC Engine), Shin Onigashima (Famicom Disk System) and, er, Royal Stone (Game Gear)?

I have no idea, but I'll do my best to keep all of you in the loop either way.

See also: 'A long-overdue update RE: my quest to learn Japanese'

Friday, April 05, 2013

Five PC Engine games I'm going to (attempt to) play once I've learned enough Japanese

Could it be said that I'm getting ahead of myself here? Yes, it could. The fact is, though, that the possibility (slim as it may be) that I may someday learn enough Japanese to play any of the following PC Engine games is what's driving my studies at the moment, so I'm OK with this "getting ahead of myself" business.

So, which previously inaccessible (well, except for in the case of one of the games below) am I itching to stumble my way through, Japanese-to-English dictionary in hand, at some point in the future? Read on to find out.


1. Laplace no Ma--I'm including this Human-developed Super CD-ROM title here for one reason and one reason only: it's one of the few horror-themed dungeon-crawlers I've come across. Considering it's a CD-based game, I'm guessing it's stuffed full of kanji (the most difficult of Japan's alphabets), which would make things quite a bit trickier, but I don't care. That said, let's see if I'm still this cavalier if and when I find myself staring at its title screen.


2. Madou Monogatari--To be completely honest, I'd already own this Arcade CD-ROM title--lack of Japanese knowledge be damned--if it weren't for one little thing: it's sky-high price. It's supposed to be a pretty great game, though, and it's surely an adorable one, so maybe I'll reward myself for reaching a particularly daunting educational milestone by picking up a copy (assuming I can find one).


3. Necromancer--I've heard that this HuCard-based RPG is a bit rough around the edges and features far too many random battles, but I've long wanted to give it a go anyway because of its dark theme and because of its H.R. Giger-inspired box art (which can be seen here).


4. Pro Tennis World Court--A weird choice, no? Especially since I could play the English version of this game (known as World Court Tennis) whenever I want. The thing is, that iteration's localization is absolutely atrocious, while its Japanese counterpart is supposed to feature lots of "loony, in-jokey dialogue," so I'd really like to experience the game as it was originally intended.


5. Tengai Makyo II: Manji Maru--True story: I bought a copy of this game all the way back when I was in high school, when I still owned a TurboGrafx-16 system (along with the bulky CD-ROM attachment, thank you very much) and obsessed about grand Japanese RPGs such as this one. Sadly, GameFAQs was but a twinkle on someone's eye at the time, so I barely put a dent in it before raising the proverbial white flag. Like the other CD-based games mentioned here, this one is chock-full of kanji, so it's likely to continue to stump me for some time to come, but I'll give it my best all the same.

Honorable mentions: Dragon Knight II and III, Record of Lodoss War, Seiya Monogatari: Anearth Fantasy Stories and War of the Dead.

Note: the Laplace no Ma, Madou Monogatari and Necromancer screenshots above were taken from shinjuforest.blogspot.com and thebrothersduomazov.com.

Tuesday, July 06, 2010

'Kyou wa dayoubi desu'

The sentence above means "today is Tuesday" is Japanese, by the way.

I learned that while traveling over the weekend. Specifically, I learned it while "playing" My Japanese Coach, a DS game developed and published by Ubisoft, as the hubs and I flew from Seattle to Oskaloosa, Kansas and home again over the weekend.

Now, I realize My Japanese Coach probably isn't the most comprehensive option available to folks trying to learn this particular language, but it certainly seems (so far, at least) to be an acceptable introduction to it.

Anyway, I'm having a blast at the moment and I'm looking forward to learning more of this language in the coming weeks, months and even years--assuming I stick with it, of course.

Buy: My Japanese Coach