Showing posts with label labyrinth of galleria. Show all posts
Showing posts with label labyrinth of galleria. Show all posts

Monday, January 29, 2024

One sentence about each of the games I played in 2023

I wrote posts similar to this one about the many games I played in 2020 and 2021 and had a lot of fun with them, so I decided to give the idea another go this year.

Please note that I only played some of these games for a few hours. In the case of one game, I put just a single hour into it. I didn't walk away from any of them because I hated them, mind you; rather, they all seemed like "wrong game at the wrong time" experiences. I do plan to return to each of these titles sometime in 2024. (Hopefully I'll be able to share better feedback in next year's write-up.)

With all that said, here are a bunch of one-sentence mini-reviews of all the games I played in 2023, organized by when I played them.

About An Elf

About An Elf

Whatever the devs at Meringue Interactive were on when they concocted this bizarre, RPG-tinged visual novel, which follows the exploits of a latex-clad elf and her goofy feline familiar as they attempt to save the universe from the King of Terrors and his ugly stooges, I want some of it.


Imagine SEGA's Fantasy Zone as an action-platformer rather than a shmup, and you subdue your enemies (invading aliens) with smooches rather than bullets.

Dragon Quest Treasures

Dragon Quest reimagined as a collectathon ARPG doesn't sound all that appealing on paper, but it's surprisingly thrilling in practice, thanks in large part to an open world that's both massive and massively fun to explore.

Labyrinth of Galleria: The Moon Society

Labyrinth of Galleria: The Moon Society

The Moon Society's story is neither as challenging or as captivating as that of its predecessor, Labyrinth of Refrain: Coven of Dusk, but it at least partially makes up for that fact with a second half that changes things up in unforeseen ways.

Voice of Cards: The Isle Dragon Roars

A nice little throwback of an RPG -- think the original Dragon Quest -- that wants you to think it's a card-based board game even though it's not.

Paranormasight: The Seven Mysteries of Honjo

An appropriately twisty and spooky visual novel that shines aesthetically and has the reader-player investigate a series of supernatural urban legends involving deadly curses.

Process of Elimination

Process of Elimination

Nippon Ichi Software finally releases one of its VNs -- this one could and has been described as NIS' take on Danganronpa -- in English and I fail hard by devoting only an hour to it before moving on to something else.

Octopath Traveler II

I thought I was ready for more Octopath Traveler when I started through this sequel last summer, but I wasn't; as a result, I only put a few hours into it and honestly can't remember what I thought of them other than "this looks and feels a lot like the original."

Loop8: Summer of Gods

Loop8: Summer of God

Though it's more of a time-management sim mixed with a visual novel than the JRPG it was originally touted to be, Loop8 still manages to intrigue in the end thanks to its curious cast of characters and strange conversation and mood systems.

Pokémon Violet

A mainline Pokémon game finally goes open world and succeeds brilliantly because of it, with a region that's endlessly engaging and a multipronged story that includes a plethora of appealing cast members.

Suika Game

Yeah, yeah, it's another match-falling-things puzzle game, but it's so breezy and addictive -- and cheap -- that it's easy to overlook and enjoy anyway.

Master Detective Archives: Rain Code

Master Detective Archives: Rain Code

Put Danganronpa and Ace Attorney into a blender and Rain Code is about what you'd get, though my (admittedly limited) experience with it so far suggests it's not quite as compelling as either of those classics.

Super Mario Bros. Wonder

I enjoyed the little I played of this latest entry in the two-dimensional Super Mario Bros. series, with the new Wonder Flower item and the trippy effects it prompts being the standout feature for me so far (along with the ability to play as several characters besides Mario and Luigi right from the start).

Dragon Quest Monsters 3

Starting through this Pokémon-esque Dragon Quest spinoff right after I put 80-ish hours into the real deal probably wasn't the best idea, and my opinion of and engagement with it suffered horribly as a result.

World of Horror

World of Horror

Somehow World of Horror dares to mix the survival horror, roguelike, RPG, and visual novel genres and succeeds, resulting in a brilliantly fresh and replayable game that helped end my year on a high note.

Metro Quester

The vibes emanating from Metro Quester feel similar to those of another weirdo RPG I loved a few years ago, Dungeon Encounters, while offering aesthetics and gameplay that are entirely and wonderfully unique.

Monday, January 22, 2024

How I spent my time with video games in 2023

It's been a while since I put more than 100 hours into a game in a single year.

I likely would've accomplished that feat in 2023 if I hadn't dropped Pokémon Violet in favor of first World of Horror then Metro Quester in early December, but I can't say I'm sad I decided to change things up as I did.

Not only have I since returned to Pokémon Violet, but World of Horror and Metro Quester ended up being among my favorite games of the year, so I think the decision was a good one.

World of Horror

Also, I still put just over 80 hours into Pokémon Violet, my most-played game of 2023, so I hardly ignored it despite the temporary switcheroo.
  • Pokémon Violet -- 80 hours, 55 minutes
  • Labyrinth of Galleria: The Moon Society -- 60 hours, 45 minutes
  • Dragon Quest Treasures -- 35 hours, 35 minutes
  • Suika Game -- 24 hours, 50 minutes
  • Metro Quester -- 22 hours, 00 minutes
  • Loop8: Summer of Gods -- 16 hours, 50 minutes
  • Paranormasight: The Seven Mysteries of Honjo -- 16 hours, 40 minutes
Voice of Cards: The Isle Dragon Roars
  • Voice of Cards: The Isle Dragon Roars -- 14 hours, 20 minutes
  • World of Horror -- 8 hours, 40 minutes
  • Octopath Traveler II -- 4 hours, 20 minutes
  • Master Detective Archives: Rain Code -- 4 hours, 15 minutes
  • About An Elf  -- 3 hours, 20 minutes
  • Dragon Question Monsters: The Dark Prince -- 3 hours, 05 minutes
  • Uchu Shinshuchu -- 2 hours, 25 minutes
As you can see, Pokémon Violet was my most-played game of last year by a long way. I'm pretty impressed I was able to put more than 20 hours into both Suika Game and Metro Quester, though.

Metro Quester

Which games did you put the most hours into last year? Let me know in the comments section of this post.

Wednesday, January 03, 2024

My favorite games of 2023

A lot of blockbuster games released in 2023. None of them made it onto my list of favorite games of the year. (Shocking multitudes, I'm sure.)

I don't say this to suggest those AAA titles are beneath me or anything of the sort, of course. On the contrary. For various reasons, I either didn't play any of those games or I played them and they just didn't gel with me like they did so many others.

Which games did gel with me last year? The handful of indie or otherwise small releases you'll read about starting now.


Labyrinth of Galleria: The Moon Society (PC, PS4/5, Switch, Vita)

I adored this game's predecessor, Labyrinth of Refrain: Coven of Dusk, despite its dark-as-tar story. Labyrinth of Galleria: The Moon Society is a lot lighter in that area, though no less enthralling overall. Labyrinth of Galleria doesn't do as much to alter or update its forebearer's wall-breaking, pit-jumping, dungeon-crawling gameplay, which is sure to disappoint some, but it still offers enough unexpected twists and turns to make it well worth playing by series veterans and noobs alike. Bonus (or word of warning, depending on how you look at such things): Labyrinth of Galleria is a long game. To see its true and final ending, you'll likely need to devote well over 100 hours to it. You can experience a ton of what the game offers and see its initial credit roll after 40 to 60 hours, though, if that sounds more manageable.


Metro Quester (PC, PS4/5, Switch, Xbox One/S/X)

Don't judge this retro-inspired dungeon-crawler by its "unlicensed NES game" title or similarly cheap-looking cover art. If you tend to enjoy hack-and-slashers like Wizardry or Etrian Odyssey, you'll dig Metro Quester (or just Quester, if you play it on PC), too. Which isn't to suggest Metro Quester is some kind of ripoff of those classics. It's viewed from a top-down perspective, for starters, plus there's a survival element to Metro Quester that not only helps differentiate it from the competition but also adds intrigue and tension. Metro Quester's story is minimal, but can still manage to surprise and impress if you pay attention to the occasional bits of text that pop up along the way. The battles here are the real selling point, though, thanks to their flexibility and exhilarating, whiz-bang snappiness.


Paranormasight: The Seven Mysteries of Honjo (Mobile, PC, Switch)

I've enjoyed a lot of adventure games (or visual novels, VNs, if that's the verbiage you prefer) in my time, but the ones I've enjoyed the most have featured spooky or scary elements. Raging Loop and Gnosia are two examples from previous years, and now Paranormasight can be added to the pile. At its heart, Paranormasight is a murder mystery. There's more to it than that, though, as you might imagine -- with supernatural urban legends and curses both playing important roles in the proceedings. Another interesting quirk to Paranormasight is that you'll occasionally replay portions of a character's story, which helps the experience feel less boringly straightforward than the bulk of its genremates.


Suika Game (Switch)

Does the world really need another match-things-that-drop-from-the-top-of-the-screen puzzle game? Suika Game provides a firmly affirmative answer to that question. The rules of Suika Game are so uncomplicated that you could play it in any language and not feel lost. The gist: get two fruits of the same type (cherries, strawberries, oranges, and more) to touch and they'll become a bigger one -- up until you reach the big kahuna, the watermelon. (Fun fact: suika is Japanese for watermelon.) Rinse and repeat until your accumulated pile of fruit hits the top of the screen. It sounds simple and even a little stupid, but it's also intoxicatingly addictive.


World of Horror (PC, PS4/5, Switch)

I never knew how much I needed a Junji Ito-inspired horror roguelike RPG VN until I started through World of Horror in early December. World of Horror is both not at all what I expected and far beyond what I expected of it. In doing so, it bizarrely and even bravely defies categorization. Hell, I'd go so far as to say it deserves a genre of its own, should any future games dare to follow in its footsteps. At any rate, if you've ever dreamed of playing a game that makes you feel like you're living -- and attempting to survive -- in a post-apocalyptic Japanese city right out of one of Ito's macabre manga, here's your chance.

What were your favorite games of 2023? Share your thoughts in the comments section below.

Saturday, December 31, 2022

10 games I want to play in 2023

The vast majority of the games I played in 2022 were played on my cherished, Splatoon 2-colored Nintendo Switch.

There's nothing necessarily wrong with that, but I usually prefer to spread my gaming love among several systems, both new and old.

As such, I want to do more than just play Switch games in 2023. I also want to play the following:

Another Code: R

Another Code: R (Wii)

I'm one of those nerds who adored developer CiNG and all of the brilliant games it managed to release during its relatively short lifespan. Or at least I've adored all of its games that I've tried to date, which includes the original Another Code (Trace Memory in North America), Hotel Dusk, Last Window, and Again. I've yet to play the company's lone PS2 effort, Glass Rose, or the Wii-based follow-up to the first game I mentioned here, Another Code: R. Although I don't see myself tracking down and starting through Glass Rose anytime soon, I'd like to finally check out Another Code: R in 2023. I love its art style and I similarly adore the Nintendo Wii, so I'm struggling to see how it won't quickly find a place in my heart alongside the other CiNG products I've experienced.

E.X. Troopers (3DS)

So many people I respect regularly sing the praises of E.X. Troopers. I took the first step to finding out if it's my cup of tea, too, by buying a copy of the 3DS version a few years ago, but I've yet to even slip its cartridge into my 3DS. I'll be honest here: I'm worried its gameplay won't thrill me the way it does so many others, but I want to give it a solid go all the same.

Final Fantasy Crystal Chronicles: The Crystal Bearers

Final Fantasy Crystal Chronicles: The Crystal Bearers (Wii)

Like many folks, I was miffed when Square Enix announced this Final Fantasy spinoff for the Wii rather than a mainline entry or even an actual Final Fantasy Crystal Chronicles sequel that iterated on the original's ARPG gameplay. Now, though, pretty much everything about The Crystal Bearers appeals to me, from its dashing protagonist to its bizarre gameplay. 

Labyrinth of Galleria: The Moon Society (Switch)

I ignored this game's predecessor, Labyrinth of Refrain: Coven of Dusk, for years despite generally loving Nippon Ichi Software releases because its gigantic parties of 40 or so members seemed both ridiculous and overwhelming. Once I got to playing it, though, I learned it wasn't too much to handle at all, and actually was an interesting departure from the norm. I've heard this follow-up treads similarly unique ground, so I plan to dive into it as soon as a copy is in my greedy hands in mid-February.

Me & My Katamari

Me & My Katamari (PSP)

Full disclosure: although I thoroughly love the original Katamari Damacy game, I've never played any of its sequels. I've bought most of them, but never even booted them up. That includes this PSP release. I'm pretty sure I've said here before that I would try to play Me & My Katamari, but I failed to follow through on it. Hopefully I can get off my butt in that regard this time. I've heard it's worth the effort, even if it doesn't exactly live up to the lofty expectations set by pair of PS2 releases that preceded it.

Popolocrois (PSP)

I have a feeling this isn't the first time I've publicly vowed to play this PSP game, too. Like Me & My Katamari, I've avoided Popolocrois for a few reasons, with the main one being that word of mouth on it isn't all that positive. Still, I've wanted to experience some version of this game ever since I first became aware of it decades ago (via the Japan-only PlayStation title from 1996), so I should probably get it over with and see if it's been worth all the fuss.

Professor Layton vs Phoenix Wright Ace Attorney (3DS)

Why I didn't buy and try this curious crossover when it first came out is beyond me. I've thoroughly enjoyed every Professor Layton game I've played to date, and the same is true of the Ace Attorney games I've played, so of course I'd enjoy this one, too, right? I suppose it's possible I won't, but I'm willing to chance it. If only copies didn't cost so blasted much these days.

Professor Layton vs Phoenix Wright Ace Attorney

Romancing SaGa (Super Famicom)

I've attempted to play the original version of Romancing SaGa a few times over the years. At least a couple of those attempts were made using an actual Super Famicom cart of the game, while the rest involved a ROM of the same. I'm fairly sure all took place before any worthwhile English walkthroughs existed. Now that one does, and now that a complete English fan translation can be found online, too, I'm ready to try again. I know I could just play the more modern Minstrel Song remake, but for now I want to tackle the original. Don't worry, I own a copy of the Minstrel Song remaster that released recently, so I'll fall back on that if needed.  

Tengai Makyou II: Manji Maru (DS)

I was one of those odd kids who proudly owned a TurboGrafx-16 back when it was current (and a distant third option for game fans after the SNES and the Genesis). I even owned one of those devastatingly expensive TurboGrafx-CD units. One of the games I bought to put the latter device to use was Tengai Makyou II: Manji Maru. I was obsessed with it at the time. It looked unlike any RPG I'd ever laid eyes on up to that point. The battle scenes, in particular, blew me away with their dynamic animations. Unfortunately, the language barrier proved to be far too massive for my puny brain to overcome. Thankfully, walkthroughs are a thing now (they weren't then), so I'll refer to as many as are needed if I tackle Tengai Makyou II's Nintendo DS port this coming year.

Void Terrarium 2

Void Terrarium 2 (Switch)

The first Void Terrarium was one of my three favorite games of 2020. That game daringly combines a futuristic roguelike (one of my favorite genres, currently) with a human Tamagotchi. Like many such NIS mashups, it sounds like an obscene mess on paper, but seems brilliant once you play it. To be honest, previews of Void Terrarium 2 have me worried it will be disappointingly derivative (it often looks like a retread of the first game), but those who have played the Japanese release swear it's an honest-to-goodness sequel, so I'll take them at their word and fervently anticipate its North American launch in late February.