Calling all fans of faux cartridge labels: this year's "My Famicase Exhibition" entries are now available for public consumption at famicase.com.
Surprisingly, a good number of the fake labels that were compiled for this year's event--which annually collects a mountain of made-up Famicom cartridge art and then displays them on line and in Tokyo's Meteor shop--were concocted by Western artists. Among my favorites:
Apple Pickin's--This John-Charles Holmes charming creation tasks players with picking apples "on a warm and breezy May afternoon. But only the ripest apples will do!"
Elsewhere: Labyrinth of Cemetery--Jeremy Hobbs' entry plops players into the shoes of a "lost monster girl" who has to escape the Great Graveyard or "become its newest resident." (For more information on this imaginary game, head over to Hobbs' great blog, Ribbon Black.)
Mayle--Does the idea of delivering mail to a bunch of islanders sound fun to you? If so, you'd probably enjoy playing artist Paul Veer's summery Mayle. (I know I would--even if it sounds a tad tedious.)
Witch Hunt--Only folks with hearts of stone--or a certifiable aversion to witches--could fail to be captivated by Elena You's deliciously dark label art (below). Also sure to appeal to most right-in-the-head gamers: this title's premise, which has players "navigate complex mazes and avoid capture" while attempting to escape a treasure-filled pirate's lair.
Womb Odyssey--Marc Rios' entry certainly wins the "Most Intriguing Title" award of this year's "My Famicase Exhibition." Its description is similarly intriguing, as it sends players on a "microscopic excursion into the sacred chambers of life."
All sorts of additionally wonderful concoctions can be found at famicase.com/13/, of course, so I'd highly recommend checking out the site at your earliest convenience.
See also: previous 'My Famicase Exhibition' posts
Showing posts with label labels. Show all posts
Showing posts with label labels. Show all posts
Tuesday, May 07, 2013
Wednesday, May 02, 2012
Who wouldn't want to play a Famicom game called Pooh Goes for a Swim?
Especially when its cart art is as adorable as this:
Sadly, Pooh Goes for a Swim isn't a real Famicom game. Rather, it was conjured up for this year's My Famicase Exhibition, which annually collects a mountain of fake Famicom cartridge art and then displays them on line and in Tokyo's Meteor shop.
Another My Famicase Exhibition game that I'd love to play: Super Mosaic Maker. According to its creator's description, this faux Famicom puzzler puts players in the shoes of a porn maker. Specifically, it gives them the chance to pixelize the naughty bits of an adult film during post-production.
I'm also pretty fond of the following My Famicase Exhibition entrant, although I have to confess I have no idea as to what its title is or what the point of it is. In my mind, though, it involves running and hiding from a pompadour'd bully a la Human Entertainment's spooky Clock Tower series.
To see the rest of the carts that are included in My Famicase Exhibition 2012, check out famicase.com.
(Via tinycartridge.com)
Sadly, Pooh Goes for a Swim isn't a real Famicom game. Rather, it was conjured up for this year's My Famicase Exhibition, which annually collects a mountain of fake Famicom cartridge art and then displays them on line and in Tokyo's Meteor shop.
Another My Famicase Exhibition game that I'd love to play: Super Mosaic Maker. According to its creator's description, this faux Famicom puzzler puts players in the shoes of a porn maker. Specifically, it gives them the chance to pixelize the naughty bits of an adult film during post-production.
I'm also pretty fond of the following My Famicase Exhibition entrant, although I have to confess I have no idea as to what its title is or what the point of it is. In my mind, though, it involves running and hiding from a pompadour'd bully a la Human Entertainment's spooky Clock Tower series.
To see the rest of the carts that are included in My Famicase Exhibition 2012, check out famicase.com.
(Via tinycartridge.com)
Labels:
art,
cart art,
famicom,
Japan,
labels,
Meteor,
My Famicase Exhibition,
Pooh Goes for a Swim,
poop,
Super Mosaic Maker,
Tokyo
Tuesday, April 03, 2012
You've never looked more beautiful, Binary Land
If you ask me, it's a crying shame that one of Hudson Soft's earliest Famicom games, the rather romantic Binary Land, was never released outside of Japan.
That's because Binary Land is one of the cutest, not to mention one of the most unique, titles to hit the console that was called the Nintendo Entertainment System everywhere else in the world.
Sure, it's more than a bit archaic in terms of graphics--although the main characters, Gurin (the blue penguin in this video of Binary Land's first level) and Malon (the pink penguin), were crafted with a good bit of care and skill--but the boring-ish visuals never detract from the gameplay, which calls on players to lead Gurin and Malon through each maze-like stage until they meet at the caged heart in the middle. (This is more challenging than it sounds, as players control both players at the same time.)
Anyway, I'm guessing that even if Binary Land had been released in Australia, Europe or North (or South) America, its cartridge label likely wouldn't have been half as cute as the one seen in the photo above.
Said label was made by the proprietor (or proprietress) of "the laboratory" tumblog, by the way. If you like his/her style (and you should), you'll probably like these Famicom label mockups and these mockups of a make-believe series of games called Wander World, too.
(Via the comments section of this famicomblog post)
That's because Binary Land is one of the cutest, not to mention one of the most unique, titles to hit the console that was called the Nintendo Entertainment System everywhere else in the world.
Sure, it's more than a bit archaic in terms of graphics--although the main characters, Gurin (the blue penguin in this video of Binary Land's first level) and Malon (the pink penguin), were crafted with a good bit of care and skill--but the boring-ish visuals never detract from the gameplay, which calls on players to lead Gurin and Malon through each maze-like stage until they meet at the caged heart in the middle. (This is more challenging than it sounds, as players control both players at the same time.)
Anyway, I'm guessing that even if Binary Land had been released in Australia, Europe or North (or South) America, its cartridge label likely wouldn't have been half as cute as the one seen in the photo above.
Said label was made by the proprietor (or proprietress) of "the laboratory" tumblog, by the way. If you like his/her style (and you should), you'll probably like these Famicom label mockups and these mockups of a make-believe series of games called Wander World, too.
(Via the comments section of this famicomblog post)
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