Showing posts with label illustrations. Show all posts
Showing posts with label illustrations. Show all posts

Tuesday, December 22, 2015

Let's take a minute to chat about (and ogle) Ikenie to Yuki no Setsuna's gorgeous character designs

I'm looking forward to putting loads of games--new and old--through their paces in 2016, but one of the former that I'm especially keen on playing is Square Enix's throwback RPG known as Ikenie to Yuki no Setsuna.

There are a ton of reasons for my interest in this upcoming PS4 and Vita adventure, of course. One is that it features a Chrono Trigger-esque battle system. Another is that it takes place (at least partially) in a breathtakingly wintry setting.

I also love that the in-game versions of Ikenie to Yuki no Setsuna's many party members all boast what can only be described as "stubby feet" à la Bravely Default and Bravely Second. (And, no, I'm not kidding.)


Speaking of the game's color cast of characters, they're also among the reasons I can't wait for my retail copy to arrive on our doorstep shortly after Feb. 18.


Seriously, take a gander at the illustrations found throughout this post and then try to tell me you wouldn't kill to play through a title that stars such beauties.


Setsuna, the ponytailed "hero" and Kuon, above, are my favorites, I've got to say, but I'm also quite fond of Julion, Yomi and Keele (or Kiel).


If I were forced to choose a favorite of all Ikenie to Yuki no Setsuna's currently known party members, I'd probably go with Kuon.


How about you? Which one is your favorite?


Also, are any of you also chomping at the bit to play some iteration of this retro-tinged RPG in the coming year?

See also: 'Square Enix's beautiful throwback of an RPG, Ikenie to Yuki no Setsuna, will be mine sometime on or around Feb. 18'

Friday, September 18, 2015

Let's take a few seconds to ogle these illustrations of two of SaGa Scarlet Grace's main characters

Don't worry if this is the first you've ever heard of SaGa Scarlet Grace.

SaGa Scarlet Grace is the final title of an in-the-works Vita RPG that used to go by SaGa 2015.

Which is kind of hilarious, as maker Square Enix recently revealed that game's release has been pushed to some unknown date in 2016.

Not that I'm complaining. I'll likely buy a copy of SaGa Scarlet Grace whenever it finally sees the light of day--even if that doesn't happen until the very last day of next year.

I say "likely," by the way, because some of director Akitoshi Kawazu's comments about this SaGa installment's gameplay has me a tad concerned. ("‘Battle formation,’ ‘cooperation,’ and ‘flash’ will not be a point of focus this time around"? Say it ain't so!)

Also, I believe SaGa Scarlet Grace is going to be a polygonal affair--made using Unity, no less--this time around. That's not something I'd complain about, normally, but considering this long-running series is known for its stellar spritework, and also consider how horribly ugly the PS2 remake of Romancing SaGa turned out, I think I should be forgiven for being at least a smidge hesitant when it comes to Scarlet Grace.

Anyway, enough about all of that. I said in the header above that we were going to spend some time ogling a couple of just-released illustrations of SaGa Scarlet Grace's main characters, and we're going to do it, damn it.


As far as I can tell, the folks at Square Enix haven't revealed who this guy with the oh-so-prominent, uh, sword is, but that doesn't mean we can't give him the once-over while they work up the courage to do so.

I don't know about you, but I think he looks like a surprisingly appealing mix of Vagrant Story's Ashley Riot and Rocky IV's (or, if you're me, Universal Soldier's) Dolph Lundgren.


As dreamy as SaGa Scarlet Grace's mystery man is, he's a pile of horse droppings compared to the damsel shown above.

I mean, who could resist being able to step into the ridiculously frilly shoes of a woman who can only be described as a Harajuku Strawberry Shortcake in one of Kawazu's crazy, open-world RPGs? I know I couldn't--especially when the lady in question has what looks to be a My Little Pony-esque "familiar."

Granted, we don't know for sure that either of the above characters will be controllable in SaGa Scarlet Grace, but I'd be pretty shocked if they weren't.

What do all of you think about these illustrations? Do they thrill you like they do me, or do they provoke some other kind of reaction?

Also, how do you feel about SaGa Scarlet Grace? Are you looking forward to buying and playing it, or are you the sort who would rather Super Glue your eyes shut than play one of Kawazu's creations?

See also: my painfully short review of one of my all-time favorite games, SaGa Frontier

Thursday, March 05, 2015

A couple of Katamari Damacy + Solitiba doodles for anyone who cares

So, I recently started doodling again.

Not that I ever meant to stop, mind you--or not that I made some sort of specific pact with myself to stop, at least.

In fact, I can't remember when my "doodling" trailed off, although I'm pretty sure it was more than a year ago.

As for why this happened, I can only guess at this point, but I have a feeling I simply ran out of ideas. 

My brain recently became flooded with ideas, though, thanks to a project I'm working on for the technical writing certificate program I'm taking through the Seattle branch of the University of Washington. 

Specifically, I'm working on a "quick-reference guide" for the weird Game Freak-developed and -published 3DS (and iOS) title that has gotten so much attention here in the last six months or so, Solitiba

Although the focus of this document is its text--which is supposed to help people understand and remember the nuances of the various "phases" associated with Solitiba's racing segments--I want to make it visually appealing, too, so I decided a couple of weekends ago to whip up a few drawings that could be snuggled within all of the letters and punctuation.

My first creation wasn't a total success. (Check it out here, if you're feeling adventurous.) Later efforts were a lot better, though, if I do say so myself.


I don't know if I'd say this is an example of the latter, but I also wouldn't call it a complete turd. Granted, it was a quick-and-dirty sketch produced as a sort of placeholder image for my guide's cover. (In the end, I decided to go with something else.)


I like the doodle, above, a lot more. Of course, what's not to like about a cute little horse with a sparkly mane and stubby legs that's attempting (not very successfully, mind you) to play solitaire?


This drawing, on the other hand, is supposed to depict a similarly stylized undulate teetering atop a house of cards (or, "Horse of Cards," which is the name I gave to this image when I published it on deviantart a couple of days ago).


Had enough of my Solitiba-inspired illustrations (if they can even be called that)? How about a Katamari Damacy-inspired illustration? I concocted it after one of my new colleagues wore a Katamari-branded t-shirt to work last Friday.

I have a feeling Katamari Damacy's denizens usually don't alter their antennae like this one has, but what can you do?

Anyway, if you like any or all of the doodles shared here, you may want to head over to my deviantart gallery and take a gander the handful of others I've generated in the last few years.

See also: previous posts about Solitiba

Thursday, January 08, 2015

Boy, does this piece of Pac-Land art (produced by madamluna) bring back memories...

Of all the games I've attached memories to over the years, Pac-Land has to be among the oddest. After all, it's not like this quarter-muncher from 1984 is one of Namco's most-loved releases. Hell, it's not even one of the company's most-loved Pac-Man spin-offs.

I guess Pac-Land just came into my life at the right place and time. The former is especially relevant to this story, I think, considering the setting of my earliest memory of the game is a shopping-mall arcade that was located a few hours away from where I grew up.

I'm sad to say I can't remember exactly how old I was when I first encountered the Pac-Land cabinet in the aforementioned arcade, but I'm pretty sure I was in my early teens. Regardless, I distinctly remember my incredulous reaction to it. After all, this was a Pac-Man game that looked and played like the original Super Mario Bros.

And don't forget: this was back when the Internet was but a gleam in Al Gore's eye. If you didn't read gaming mags at that time, you often didn't know which quarter-munchers were being released or when until you walked into your local arcade, bar, bowling alley and the like.



Anyway, I was blown away the first time I laid eyes on Pac-Land. Admittedly, its odd control scheme--one button moves Pac-Man to the right, one moves him to the left and one makes him jump--leaves something to be desired, as does the repetitive simplicity of its overall gameplay, but this platformer's vividly colorful, "Saturday morning cartoon" visuals do quite a bit to make up for those flaws--or at least that's the effect they've always had on me.

All of the above should help explain why the piece of art that serves as the focus of this post resonated with me as much as it did when I first came across it late last week. Actually, I'm pretty sure it would have resonated with me even if I weren't an unabashed Pac-Land fan thanks to the unmistakable look of innocence and wonder that's splashed across Pac-Man's face.

Artist Pauli Kohberger, aka madamluna, is responsible for this winsome illustration, by the way. If you'd like to see more examples of her work--and, really, why wouldn't you?--head over to madamluna.deviantart.com at your earliest convenience.

Monday, September 22, 2014

EarthBound on the brain

You know what I'd like to play on my 3DS sometime soon? No, not Fantasy Life--although I'll definitely be ripping into this role-playing game's packaging and popping its cartridge into my pink-and-white XL as soon as it arrives on my doorstep late next month.

In fact, the game that's currently topping my 3DS wish list isn't even a retail release; rather, it's a digital one--or it would be this time around.

As for which digital title I'm talking about: it's EarthBound--although I kind of gave that away in the header above, didn't I?

In any case, why has Nintendo made its classic RPG available to folks who own a Wii U but not to those who own a 3DS? I have no idea, but I hope they rectify the situation in the near future.

While all of us Wii U-less EarthBound fans wait for that to happen, we may as well content ourselves by ogling the following pair of illustrations that were inspired by this Shigesato Itoi-made masterpiece.


This first piece was produced by Orioto and is called "Night Visitor." (See it in all its original glory here.)


The colorful creation above ("Psychic Kids"), on the other hand, was concocted by Ry-Spirit. (Take a closer look at it here.)

See also: 'Thanks to my recently completed EarthBound playthrough, I can't get this tune out of my head'

Wednesday, July 09, 2014

Chocobo + Yoshi x Oskunk

I don't know which of the following pair of game-inspired "graffiti" illustrations I like better: the Yoshi one or the Chocobo one.

If I were forced to choose, I'd probably go with the latter, mainly because I've always had a soft spot for the banana-hued Final Fantasy mainstay, but also because I've had Square Enix's classic RPG series (and its spinoffs) on the mind lately due to the impending release of Theathrhythm Final Fantasy: Curtain Call.



Regardless, both of these Oskunk creations are pretty cool, if you ask me. Speaking of Oskunk, if you'd like to see more examples of this French artist's work, I'd highly recommend checking out his blog, Custom Art, at your earliest convenience.

See also: 'An artistic mash-up I'd never considered before now: Kirby x Zelda'

Monday, May 12, 2014

'Sweet dream' indeed ...

I don't know about you, but I haven't run into many examples of NSFW-ish fan art devoted to Nintendo's pugilistic Punch-Out!! series over the years--which, in my humble opinion, is a crying shame.

Sadly, the piece of saucy fan art below (titled "Sweet Dream") doesn't include Little Mac, but it's so appealing even without his presence that I won't spend too much time complaining about the oversight.


This drawing was produced by the hand of artist Pauli Kohberger (aka madamluna), by the way. To see more of her stuff, check out her deviantart gallery (which contains a number of additional Punch-Out!!-inspired pieces) or her site, Electric Stories.

See also: 'Kirby and Meta Knight en fleur'

Thursday, April 24, 2014

Say hello to my new Twitter header image

Those of you who frequent Twitter likely are aware that the site recently overhauled the design of its profile pages to make them look a bit more like the ones found on social-media rival Facebook.

I've avoided updating my Twitter profile page until now out of sheer laziness, but all of that changed last night because ... actually, I have no idea why it changed last night. Regardless, something prompted me to get off my butt and update my Twitter profile.

Sadly, my first attempts were kind of hideous (mostly due to my inability to find high-res images of certain Kuso Miso Technique illustrations). So, this morning I decided to make my own profile image. Not a Kuso Miso Technique-inspired one, mind you--I wish I were talented enough to do that, but I'm not.



No, the thing I came up with (above) is more of a doodle. Still, I think it's pretty cute--even if the rainbow flag being carried by the PC Engine on the left is a bit wonky. (The other systems are a Nintendo DS and a Sega Dreamcast, in case it isn't obvious.)

Anyway, head on over to my Twitter profile page if you'd like to see a much larger version of it. Or just go there so you and I can interact with each other in 140 characters or less.

See also: other gaming-related doodles I've whipped up over the years

Wednesday, April 23, 2014

I'd prefer this on a t-shirt, but I'll take it as a poster

The "this" mentioned in the header above is the PaRappa the Rapper-inspired illustration found below, by the way.

Oh, and the illustration in question was produced by artist Ashley Davis for the "Fangamer X Attract Mode Art Show" that took place during last year's PAX Prime.



If you're as big a PaRappa fan as I am (and, really, who isn't?) and you'd like to nab an 11-inch-by-17-inch giclee print like the one showcased in the photo above, head over to fangamer.net with 25 of your hard-earned bucks in tow at your earliest convenience.

See also: previous write-ups about Ashley Davis' work

Wednesday, April 09, 2014

It's always a good time for Chrono Trigger fan art, don't you think?

Although I've never played through Chrono Trigger (yes, my head is bowed in shame), I watched my older brother play through enough of it back in the day to feel like I played through it myself.

Don't worry, I'm not planning to go through life without actually experiencing this classic RPG all by myself. In fact, I'd like to finally give it a go sooner rather than later. (The question is, should I opt for the SNES original or the DS port that was released a couple of years ago?)

In the meantime, though, I'll have to make due with staring at the awesome Chrono Trigger-inspired poster collection concocted earlier this year by artist Mikaël Aguirre (aka Orioto).

The one to the right, "Renaissance," is my favorite of the six Aguirre created, but all of them are pretty darn great, in my humble opinion.

You can see the rest of them, by the way, by heading over to Aguirre's deviantART gallery. Oh, and you can buy either posters or framed prints of each of the pieces at redbubble.com. Posters will run you between $16 and $42, while framed prints are $97 to $162.

Tuesday, April 08, 2014

Manual Stimulation: BurgerTime Deluxe (GameBoy)

Get ready for the return of the creepy BurgerTime Deluxe cover girl.

Thankfully, you're only going to have to look at her once in this post--as opposed to the numerous times readers were forced to look at her in my first write-up about this otherwise adorable GameBoy title.



To anyone who didn't believe me when I suggested a second ago that the rest of the Japanese BurgerTime Deluxe instruction manual was pretty darn cute: please check out the following pair of pages and then try to tell me that the illustrations of the game's protagonist are anything less than awww-inspiring.



The drawings that rest atop the next pair of pages--the first of which is dubbed the "Wonderland of BurgerTime Deluxe" and likely details the game's thrilling backstory--are even cuter, in my opinion.



Sorry, there are no cute illustrations to be found on the next couple of pages.



Don't worry, the designers responsible for this miniature manual are quick to bring back the drawings.



I don't know about you, but I find BurgerTime Deluxe's cast of enemies (shown on the left-hand page above) to be kind of bizarre. I mean, the "wiener" and pickle make sense, but the cracked egg and doughnut are questionable at best.



I'm sad to have to say that I'm not entirely sure what information the pages above and below are supposed to pass on to readers, although I'm pretty sure the left-hand page above explains BurgerTime Deluxe's password system and the pages below discuss its multi-player mode.





Regardless, there are a couple more adorable illustrations on the last few pages, so who really cares what all of the text around them is supposed to tell readers, right?

See also: previous 'Manual Stimulation' posts

Tuesday, January 21, 2014

A fairly gay Q&A with Aedan Roberts (aka the artist behind the 'Nüdtendo' portrait series)

Although scores of people have produced illustrations, paintings and other pieces of art that depict Nintendo's characters in various states of undress, few have done so with the kind of whimsical verve that's on display in each and every one of Aedan Roberts' "Nüdtendo" portraits.

You see, all 18 of the portraits Roberts has completed so far render the Japanese giant's extensive stable of colorful protagonists and cohorts as both naked and, to varying degrees, surprised and embarrassed.

Roberts recently agreed to answer a handful questions about what prompted him to start the series, why he decided to focus on Nintendo characters, how many more he plans to produce and much more.


The Gay Gamer: When did you start creating these "Nüdtendo" portraits, and what prompted you to do so?

Aedan Roberts: I began creating this series back in the summer of 2012. Up until that point, all my gallery work was intentionally devoid of work that contained other people's intellectual property. I was still trying to figure out a way to do it without falling directly into the "fan art" category while also doing something fun and original.

At the time, I was doodling some of my favorite characters and was up to Mario. I tend to draw my characters naked when I'm working out their proportions and then add the clothes in a later version. But before I could progress, my boyfriend stopped me and told me I had something with this stout, squat, embarrassed creature I had just doodled. So I finished him up, painted him, and then did another two vignettes (Link and Samus). The results were so popular that I decided to go whole hog and make it into a series.

The Gay Gamer: Why did you decide to focus on Nintendo characters?

Aedan Roberts: The decision to concentrate on Nintendo characters was both because I love the long, storied history of Nintendo intellectual property and because it gave unity to the project.

I grew up as a fan of Nintendo. Our very first console was an SNES and from there I have owned every single generation (barring the Wii U at the moment). I have such an emotional attachment to these characters, and if I was going to create a satire where I reproduce a famous series of characters, I wanted it to be these.


The Gay Gamer: Was your plan all along to create a series, by the way, or did that just come to you after you'd made a few?

Aedan Roberts: I decided to turn it into a full-on series after the original three proved to be so popular. I then gave myself a goal--52--that I don't know if I'll reach, but I'll definitely try.

The Gay Gamer: Can you tell me a bit about how they're created? Based on the descriptions you've included on your etsy shop, I'm guessing they're paintings? Regardless, what kind of process do you go through to produce them?

Aedan Roberts: Each character is drawn out so I can translate it into my style. After that, I try to make sure the proportions are in line with the previous characters and then I re-draw the sketch onto hot press watercolor paper. I then glue the paper to a small wooden board, paint the character and then place the board into a custom-painted shadowbox. The color of each shadowbox is made to coincide with the character within. That way, when the shadowboxes are placed together, it forms a pixel-like color grid.

Wednesday, November 20, 2013

Here's hoping Glen Brogan gives us a 'Video Game Console Guys' calendar in 2015

So, artist Glen Brogan (aka Albino Raven) recently decided to concoct a calendar that features female pin-ups "inspired by the design aesthetics of classic video game consoles."


A few of the consoles that inspired Brogan while he illustrated the above-mentioned pin-ups: Atari 2600, Commodore 64, Game Boy, NES, Sega Master System, SNES, Vectrex and Virtual Boy.

The final product is 8.5 inches by 11 inches in size and can be purchased at albinoraven.com for just $20 (plus shipping).


As much as I like Brogan's style, and as much as I support this particular endeavor, I really hope that next year he gives us a similar calendar featuring male pin-ups.

Friday, October 11, 2013

Paper Pokémon

Screw Paper Mario. Thanks to that series' last two entries, I've lost a lot of interest in the IP. (That said, if Nintendo can return it to its former brilliance--say, with a Wii U-based sequel that picks up where The Thousand Year Door left off--I probably could be swayed to give it another chance.)

I've far from lost interest in the idea of Nintendo games that feature a paper-y aesthetic, though. I'd love to see a The Legend of Zelda spin-off that stars characters and locales that look as though they're pieces of origami, for instance.

Would I like to play a Pokémon game that uses some sort of Paper Mario-esque art style? Until fairly recently, I would've responded to that question with a resounding, "Hell no!" Now that I've seen this deviantart gallery, though, I'm not so sure.

After all, artist Paprik-a's creations are as awesome as they are unique--or at least that's my opinion of them. Case in point: his take on Pokémon X/Y's Chesnaught.


His Delphox is pretty sweet, too:


As is his Greninja:


To see more of Paprik-a's inventive Pokémon portraits, check out paprik-a.deviantart.com or paprik--a.tumblr.com.

Speaking of Pokémon X and Y, by the way: which starter are those of you who are picking up one or both of these titles this weekend (or at some point in the future) planning to select?

Ever since I decided to buy a copy of Pokémon X, I've been leaning toward Fennekin as my starter (and Bulbasaur as my Red/Green/Blue starter).

A few days ago, though, I changed my mind and decided Froakie and Bulbasaur may be better picks--what with a special version of Torchic being made available to early-ish adopters.

Will any of you be taking a similar route, or will you be going with a different duo of starters?

Thursday, October 10, 2013

For a good time, call ...

Remember this post, in which I shined a light on the peculiar pieces produced by artist Kasey Tararuj for the recent 3NES Show (held at the Bottleneck Gallery in Brooklyn, New York)?

Well, today's post is devoted to a few more pieces that were produced for that show, although these pieces--which also focus on Peach, Samus and Zelda and are titled, "For a Good Time, Call Peach," etc.--aren't quite as "safe for work" as the ones Tararuj concocted.


As such, I'm only going to show an extremely cropped version of one of them "above the fold," as it were. To see them in all of their appealingly smutty glory, click on "read more" below.

Tuesday, September 24, 2013

'Dreamy Mushroom Munchers'

Sorry for the art inundation as of late. I guess I've just been in an artsy kind of mood. (Another possibility: the headlong sprint into winter--here in Seattle, at least--has temporarily sapped me of the energy that's usually reserved for writing blog posts.)

Anyway, the focus of this particular art-centric post is the following illustration, created by a deviantartist who calls himself "Luce in the Sky."



The piece's title is "Dreamy Mushroom Munchers," appropriately enough, and it was produced in honor of Luigi's 30th anniversary.

To see more of Luce in the Sky's stuff, check out his deviantart gallery or his brand new (and as such still sparsely populated) tumblr.

Monday, September 23, 2013

Cherry on top

Dublin-based Twitterer (and YouTuber) MechaGamezilla made my night (no, not in that way) last week when he drew Animal Crossing: New Leaf villager portraits for five of his followers.

My favorite of the bunch was his rendition of the punk-ish pup, Cherry:


His Ankha and Snake portraits (below and, er, below-er) are pretty awesome, too.


As for how they were created: MechaGamezilla shared with me that he began with pencil drawings on paper, then scanned them and colored them using Photoshop's pen tool.


To see his takes on Gaston and Muffy, check out the "photos and videos" section of MechGamezilla's Twitter page.

Monday, September 16, 2013

(Gaming) sisters doin' it for themselves

I've said this before, and I'm going to say it again: I want another Super Princess Peach game, damn it!

I'd want said sequel to fix some of the problems I had with the original, of course, but even if this new title retained the first one's issues--too easy by far, and with a some-call-it-sexist gameplay hook--I'd still probably pick up a copy (especially if it were released for the 3DS).

Anyway, I bring up all of that because the following illustration, produced by artist Glen Brogan, reminds me of that much-maligned platformer--or maybe I should say it makes me ponder some of the improvements I'd like to see in its make-believe follow-up.


Brogan worked up the illustration for the recently opened 3NES Show at Brooklyn's Bottleneck Gallery (in runs through Sept. 22), by the way. Two others were produced along with it: one of which stars Samus Aran and Mother Brain and one of which stars Zelda and Ganon. (Both of them can be seen at albinoraven7.blogspot.com).

"My thoughts going into these pieces were that I wanted to stick closely to the original NES games, as opposed to branching out into subsequent games," Brogan says, "and I wanted to base them around the female characters in each game."

I'd say he did a pretty bang-up job in both regards, wouldn't you?

Thursday, July 25, 2013

Wart and Birdo, sittin' in a tree ...

While scouring the Interwebs for the Mr. Saturn illustration that anchored yesterday's EarthBound-focused post, I came across the curiously titled (in a good way) Sketchamagowza! tumblr.

Although said tumblr is filled with awesome pieces of art (here are a few yummy examples), most of which are inspired by or related to video games and nearly all of which are produced by someone who calls him or herself Shmorky, my current favorite is the Super Mario Bros. 2-inspired you see below (and here).



Nintendo seriously needs to bring back Wart, don't you think? And all of the other guys and gals who were featured in Super Mario Bros. 2 (aka Super Mario USA or Yume Kōjō: Doki Doki Panic), too.

Silly aside: if you're any kind of RPG fan, be sure check out Shmorky's hilarious "Secret of the Dungeon" comic.

Monday, July 22, 2013

Happy belated 30th birthday, Nintendo Famicom and Sega SG-1000!

Did you know that both Nintendo's Famicom and Sega's SG-1000 (the precursor to the Sega Mark III, aka the system North Americans know as the Master System) were released in Japan on the very same day all the way back in July 15, 1983?

I didn't--until I came across the following, charmingly minimalistic illustrations over the weekend.



Both were made by German graphic designer and artist, Barto, by the way.

To see more examples of his work, much of which is related to gaming, check out his website, www.BARTOTAINMENT.com, as well as his Flickr photostream and his YouTube channel.