Showing posts with label ideas. Show all posts
Showing posts with label ideas. Show all posts

Thursday, January 02, 2014

Suggestions?

Now that a new year is upon us, I thought this would be the perfect time to ask all of you if you have any suggestions as to how I may be able to improve this here blog in the next 12 or so months.

For instance, I cut back on "Great Gaymathon" and "Somewhat Gay" reviews in 2013--in part because they've never been my favorite thing to write and in part because they've never seemed very popular with readers. Would any of you like to see more of them in 2014, or are you OK with me publishing them only occasionally?


I also haven't published many "Manual Stimulation" posts in the last few months--would any of you like to see them show up with a bit more regularity this year?

Or maybe you'd like me to start an entirely new "column" or two (similar to the ones above) in 2014? I have no idea what said column(s) would focus on, but I'm sure you folks can come up with a few suggestions if you put your minds to it. Regardless, feel free to share any thoughts you may have in the comments section below.

Tuesday, February 15, 2011

Now that we've got a game based on The Great Gatsby ...

... what other novels--or even movies--should follow in its head-scratching footsteps? Here are a few (admittedly strange) ideas that have come to mind:

Desperately Seeking Susan--I know, this one's a bit out of left field. Imagine, though, how awesome it would be to play an 8-bit, '80s-themed RPG based on this Susan Seidelman-helmed dramedy? Sure, the obvious choice for such a movie-to-game conversion would be to copy Where in the World is Carmen Sandiego? or even the Professor Layton titles, but I think a more creative option would be to make it a sort of musical RPG--in which the player, controlling Roberta (Rosanna Arquette), has to explore New York City in an effort to find the titular Susan. Along the way, she fights off--using rhythm-based attacks à la the magnificent Mother 3--bartenders, hobos and rats while gathering clues about the whereabouts of the mysterious object of her obsession. Oh, and the final battle could be a DDR-esque dance-off to the tune of Madonna's "Into the Groove."

Fame--Speaking of dance-offs, wouldn't it be cool if one of these of-the-moment dance-based games--think Dance Central or Just Dance--was supported by an actual story? In this example, players choose to control either Leroy or Lisa and then have to make their way through a series of auditions, practices and performances that are interspersed with theatrical story segments. Now, don't worry if the idea of a Fame game doesn't really trip your trigger--really, it could be replaced with the musical of your choice. For instance, wouldn't a similar game based on Moulin Rouge or Chicago be a blast? Hell, I could even see a story-based dance game based on Evita being pretty cool--you know, with Latin-inflected choreography set to songs like "Buenos Aires" and "Rainbow High."

The Hunger Games--First of all, if you've yet to read Suzanne Collins' sci-fi trilogy, go out and buy it (and then read it, obviously) right now. After you're done, you'll have a much better understanding as to why I think this post-apocalyptic tale could make a great game. (For those of you who have an aversion to anything and everything sci-fi, the gist of The Hunger Games is that each year, in the fictional nation of Panem, 24 children are forced, after being selected lottery-style, to fight each other to the death in a variety of outdoor arenas.) Anyway, I could see this book-to-game conversion being fairly straightforward, with Poy Poy-ish (but darker) battle scenes broken up by RPG-esque scavenging segments--during which players search for and possibly create, using the materials around them, items and weapons that can be used in the next arena.

Jaws--It's kind of amazing how few Jaws games have been released over the years. In fact, I can think of only two: LJN's NES effort from 1987 and Majesco's Jaws Unleashed from 2006. Neither game seems to be all that inspired, however, which is a shame given the source material. How would I turn things around? By making the game a fishing-investigating-RPG mash-up, that's how. Here's how I see it playing out: Gamers are put in control of oceanographer Matt Hooper as he hunts the titular great white shark (which serves as the title's final boss, obviously). At the start, Hooper has nothing but a tiny ship. In order to make enough money to buy a bigger boat and better equipment, not to mention hire much-needed crew members, he catches fish, ferries tourists, helps the Amity Police Department with their investigation (by finding the bodies of those attacked by Jaws) and searches for sunken treasure--all of which are interrupted, RPG-style, by random battles with dangerous sea creatures and nosy citizens.

As crazy as it may sound, I've also come up with ideas for game adaptations of The Road and Run Lola Run, but they'll have to wait until another day.

Monday, December 13, 2010

A Link's Awakening remake would be 'sew' awesome, too

Especially if Link looked something like this:


The plush above was created by Brazil-based animator and illustrator, Xurume, by the way.

Would the brass at Nintendo really give the green light to a Kirby's Epic Yarn-esque remake of the fourth installment in The Legend of Zelda series? I kind of doubt it, but who knows?

(Via superpunch.blogspot.com)

Sunday, December 12, 2010

In my dreams: Nintendo would remake Balloon Kid

I'm not usually one to beg for remakes, but that doesn't mean I'm completely opposed to them. For instance, I'd really like to see the able folks at Nintendo release an updated version--for, say, the Wii--of the GameBoy classic, Balloon Kid.

For those of you who have, sadly, never experienced this Balloon Fight sequel, here's the lowdown: It's a flying platformer that was developed by Pax Softnica (yeah, I've never heard of the company before either) and published and released, in Europe and North America, by Nintendo in 1990 and 1991, respectively.



What in the heck is a "flying platformer," you ask? Well, it's a platformer--think Super Mario Bros.--that calls on players to navigate the game's many stages using balloons à la Balloon Fight. Balloon Kid turns the genre on its ear in few other ways, too, such as by forcing gamers to move from right to left rather than left to right and by making the protagonist a girl (Alice) who is out to save a boy (her little brother, Jim).

As for how I'd like Nintendo's developers to remake this gem of a game: In my dreams, they'd make it look like it was drawn with colored pencils--the game kicks off in Pencilvania, after all--à la the masterful Yoshi's Island.

I know the likelihood of either of the above happening is somewhere between slim and none, but I'll hold out hope anyway.

See also: 'Balloon fightin' kid to the rescue!' (at geozeldadude.wordpress.com)

Tuesday, November 30, 2010

All my mom wants for Christmas is a Wii game

So, my mom just told me that she wants a Wii game for Christmas.

All she has at the moment are Wii Sports and Wii Fit. As far as I can tell, she likes both games, so she'd probably enjoy Wii Sports Resort--or one of the Wii Fit clones. Have any of you had any experience with The Biggest Loser, EA Sports Active or Your Shape and, if so, would you recommend them to an aging lady who enjoys a bit of exercise?

Note: The people in the photo above aren't my dad or my mom.

Two other possibilities, in my mind, are Just Dance or Just Dance 2, since my mom loves to shake her tail feather. Have any of you played and enjoyed either of those titles?

Finally, she likes puzzle games. She loved Tetris DS more than life itself, so Tetris Party Deluxe is a definite option--if it's any good.

Any help would be greatly appreciated! (Also, if you haven't experienced any of the above-mentioned games, feel free to name others that you think a 60-year-old woman might enjoy.)