Showing posts with label horror. Show all posts
Showing posts with label horror. Show all posts

Thursday, February 06, 2020

Raging Loop would've been one of my favorite games of 2019 if I'd played it when it came out

It's funny how frequently the games I least expect to like end up becoming my favorites.

Four cases in point from the last 12 months: A Witch's Tale, Hey! PikminLapis x Labyrinth, and The Liar Princess and the Blind Prince.

To be honest, I approached Raging Loop with a bit less apprehension than I approached the just-named titles, but only a bit.



I say that because although I always liked the premise of Raging Loop, which is a Groundhog Day-esque visual novel (or VN) set in a secluded Japanese village and mixed with the social-deduction game called "Werewolf," I wasn't so fond of its art style.

In fact, I kept Raging Loop--or Rei-Jin-G-Lu-P, as it's known in Japan--at arm's length due to the latter until I read this old, glowing game-forum post about it.

Although the above-mentioned write-up pushed me to eagerly pre-order a physical copy of Raging Loop, I didn't pop its cartridge into my Switch as soon as it arrived on my doorstep in late November.



Part of the reason for the delay is I planned to race through it in the lead-up to Halloween. (Physical copies were supposed to hit North America on Oct. 22, but didn't actually do so until Nov. 19.) Also, by the time I got my grubby hands on it, I was knee-deep into Romancing SaGa 3. And after I finished that game, I dove right into Heroland.

Forty-plus hours and far too many weeks later, I wrapped up my mostly positive Heroland campaign and looked for something else to play. That's when I remembered Raging Loop--and promptly fired it up.

Honestly, what followed was something akin to a fever dream. For 10 straight days, I was utterly charmed by and obsessed with this visual novel's nail-biter of a story.



Why is Raging Loop's story so darn compelling? For me, the remote, rural Japanese setting was a big part of the pull. It made everything that happened after the protagonist, a mysterious grad student named Haruaki Fusaishi, enters it all the more unnerving and captivating.

Speaking of which, the "everything that happened after" also plays a major role in making Raging Loop such an engaging experience. As I mentioned earlier, it's got a Groundhog Day-esque time-loop thing going on that I'm sure will aggravate some, but for me it added enough twists and turns to that storytelling trope to seem uniquely thrilling.

The characters that help bring Raging Loop's story to life are another standout component of this creepy VN. It'll take you a while to warm up to most of them, if you're anything like me, but once that happens you'll do as I did and root for more than Fusaishi to make it through "the feast" alive.



The contentious art style grows on you after a while, too--or at least it grew on me over time. In the end, I thought Raging Loop's at-times-off-putting aesthetic was a perfect match for its unsettling vibe.

Still, I have a feeling the visuals here won't sit well with some folks. And even those who like them may be turned off by the general "cheapness" of the game's presentation. There isn't much variety to its character or backdrop illustrations, and while that didn't bother me, it may bug others.

Something else that might annoy Raging Loop readers is its overall linearity. Yes, there are decisions to make, the aforementioned time loops to deal with, and a vast assortment of (mostly bad) endings to muse over, but for the most part you have to tackle them in a fairly straightforward manner.



Clearly that didn't keep me from enjoying the hell out of Raging Loop. In fact, I can't point to a single component of the game that irked me in any meaningful way.

Will you have a similarly positive reaction to this VN should you choose to play--or read, as the kids say--it? It's hard to say. If what I've said so far intrigues you in the least, though, I'd recommend giving it a try.

And if you still need a little push in that direction? Read this Raging Loop review, or check out this game-forum thread devoted to it. They should nudge you to one side of the fence or the other.

Saturday, July 04, 2015

I'm not entirely sure what we're going to get gameplay-wise from Nippon Ichi's Yomawari (Vita), but I think I want it anyway

A few days ago, the powers that be Nippon Ichi finally loosened their lips regarding a horror-themed game the company first teased in late June.

The name of that game: Yomawari, which translates to ... actually, I have no idea what "Yomawari" means in English or any other language, I'm sad to say. Regardless, this in-the-works Vita game both sounds and looks pretty darn intriguing.

In terms of the former, the earliest reports about this autumnal release (Oct. 29--in Japan) have summarized its story as such: "lost in darkness, a girl attempts to find her sister and their dog."

In terms of the latter, feast your eyes on the following Yomawari screenshots:







Admittedly, what is shown here is a far cry from what was suggested by the first teaser video Nippon Ichi put out, but I personally prefer this htoL#NiQ-esque aesthetic to something more realistic, so you won't hear me complaining anytime soon.

So, what do all of you think? Does Yomawari sound and look interesting to you? Also, are any of you considering pre-ordering it? (You can do so now at amiami.com and play-asia.com, if so.)

Whatever the case may be, please feel free to share your opinions on the matter in the comments section below.

Wednesday, February 06, 2013

Although I've yet to buy or play Corpse Party: Book of Shadows ...

... I can't help but find myself attracted to the recently announced Corpse Party 2: Dead Patient.

In part, that's because Dead Patient seemingly will return the series to the gameplay found in the eponymous PSP release. Also, as far as I'm aware, this sequel will be the first to be made by Team GrisGris (now known as Grindhouse), the folks responsible for the first Corpse Party.

Here are a pair of teaser trailers for Dead Patient, in case any of you are similarly curious about it:





Word on the street is that Dead Patient will receive at least a PC release, although some suggest it'll be ported to the Vita as well.

Personally, I'd love for it to come to the 3DS, too, but I have a feeling that's about as likely as Sega's wackadoodle golf-meets-pinball title, @field, making a similar platform leap at this point.

(Via apricotsushi)

Wednesday, January 16, 2013

So, who bought Corpse Party: Book of Shadows (PSP/Vita) yesterday?

I'm sad to say I didn't.

The main reasons: I've yet to beat the first Corpse Party (I'm pretty sure I'm not even close to the end credits) and I'm still trudging my way through Elminage Original.


Also, I can't say I'm tickled pink about paying $19.99 for a digital game that likely would cost the same amount if it were given a retail release.

Still, I want it, and I'll probably pluck it from PSN sooner rather than later.


If any of you bought Corpse Party: Book of Shadows yesterday, though, I'd love to hear what you think about it in the comments section below.

For more information on this PSN title (which is perfectly playable on both the PSP and Vita, by the way), check out this blog post and this NeoGAF thread.

Wednesday, October 24, 2012

Returning to the Corpse Party: 'Book of Shadows' is coming to North America

And not only that, but Corpse Party: Book of Shadows is coming to North America sometime "this winter."

Oh, and this digital PSP title will be brought here by the fabulous folks at Xseed Games. (They're fabulous because not only did they bring the original Corpse Party to our region late last year, but they've also brought a trio of similarly unique Wii games to the North American masses over the last few years: Fragile Dreams, Ivy the Kiwi? and Little King's Story.)

Don't worry, European Corpse Party fans--Book of Shadows is coming your way, too. Unfortunately, the closest Xseed staffers will come to a release date in your neck of the woods at the moment is "sometime shortly after" the game hits the streets on our shores.



For a brief glimpse at what you can expect to experience in Corpse Party: Book of Shadows once it's finally added to your region's iteration of PSN, check out the just-released teaser trailer (above and here).

Confession time: I'm picking this up day one despite the fact that I've yet to beat the first game. I didn't stop (well) short of Corpse Party's end credits because I disliked anything about it, mind you. Rather, I got stuck at one point and refused to head to GameFAQs for a solution. Shortly after I reached that impasse, it fell off my radar due to the release of some other title I can't remember right now.

Anyway, I'll get back to that ghoulish adventure eventually. Whether that happens before or after I add Book of Shadows to my PSP collection, though, is another question entirely.

Tuesday, March 13, 2012

Acquisition #124: Corpse Party

I've been meaning to pick up Corpse Party, the "horror adventure" title developed by 5pb and Team GrisGris and published by Xseed Games, since its North American PSN release was announced last fall.

For some reason, though, I dragged my feet until just before my husband and I flew home to take care of my mom and dad. (Actually, I shouldn't say "for some reason," as I'm fairly certain my feet dragged because of Corpse Party's $19.99 price tag, which I still consider a bit high for a download-only title.)

Unfortunately, I can't even share with you a few early thoughts on this supposedly well-worth-the-price-of-admission game (according to numerous reviews, including this one by Anne Lee, aka the Chic Pixel blog's--and this blog's--apricotsushi) because, well, I've been taking care of my mom and dad for the past three weeks.

Things are ever-so-slightly returning to normal in my life, though, so I'm going to do my best to give Corpse Party a go during our flight back to Seattle in a few days. Should I fail to do so, don't fret. I'll make sure I play at least a bit of it at some point in the following week--and afterward I'll publish some early impressions here.

Have any of you played Corpse Party? If so, what did you think of it?

See also: 'Acquisition #123: Patchwork Heroes'

Wednesday, January 18, 2012

Get that second pair of underwear ready, folks: Shinrei Camera is coming to the States on April 13

As anyone who has owned a Wii should be well aware, Nintendo isn't the greatest at localizing its Japanese games for the North American market these days.

As such, I fully expected the company's recently released, Fatal Frame-ish collaboration with Tecmo Koei Games, Shinrei Camera: Tsuiteru Techou, to remain a Japan-only affair.

Imagine my surprise, then, when I read that Nintendo of America is bringing this scary 3DS game to the States--as Spirit Camera: The Cursed Memoir--on Friday, April 13.



Nintendo of America's PR folks failed to mention the game's price in the press release they sent around yesterday morning, but it's a pretty sure bet they'll charge $29.99 for it. (The Japanese version costs ¥3,800, while most of the company's games go for ¥4,800.)

For more information on this sure-to-be-spooky 3DS offering, check out its official site.

(Via tinycartridge.com)

Wednesday, April 27, 2011

I just remembered that I'll be able to buy (and play) Catherine now that I own an Xbox 360

I've been so focused on using my Xbox 360 as an Xbox Live Arcade and Indie Games player that I completely forgot, until last night, that I'll soon be able to use that big, black box to play Atlus' upcoming erotic and horrific puzzler-platformer (boy, that's a mouthful), Catherine, too.

What prompted this late-night revelation? Well, the folks at Atlus released a bunch of localized (English) screenshots--like the one below--of the game, that's what.



According to Amazon.com, by the way, both the PS3 and Xbox 360 versions of Catherine will be available for purchase (for about $59.99) as of July 26. Pre-order the PS3 version here and the Xbox 360 version here.

(Via siliconera.com)