What you see in the photo below is one of seven games that were released as part of Nintendo's bit Generations series for the GameBoy Advance.
All seven titles hit store shelves in 2006 and remained Japan-only affairs until three of them--this one (renamed Orbient in the west), Dialhex (aka Rotohex) and Dotstream (light trax) were remade into WiiWare releases in 2008, 2009 and 2010. (A fourth, Digidrive, made its way onto Nintendo's DSi shop in 2009.)
Although I'd love to own each of these bite-sized Q-Games- and Skip, Ltd.-made titles at some point, I decided to start with Orbital because I've thoroughly enjoyed the time I've spent with its WiiWare counterpart thus far.
I should note that I'd been warned before I bought the copy of Orbital seen above that gameplay found in the original version is often considered to be a bit less accessible than what's included in the follow-up.
Unfortunately, I can't yet support or refute that claim because, well, I've only booted up this Orbital cart (using my hot pink GameBoy Micro) long enough for me to know it's in good working order.
I promise to give it the attention it's due soon. In the meantime, consider picking up Orbient (and Cubello, if you've got the dough) via the Wii's (or the Wii U's) online shop if you're at all interested in captivatingly unique digital games.
See also: Previous '12 import games I bought in 2012 but didn't tell you about until now' posts
Showing posts with label handheld. Show all posts
Showing posts with label handheld. Show all posts
Saturday, December 29, 2012
Monday, July 02, 2012
A new trailer for one of the million or so 3DS games I'm hoping to buy in the next 12 months
Which game am I referring to in the headline above? Atlus' breast-y, Guardian Heroes-esque beat 'em up, Code of Princess.
My only real complaint about the most recent trailer (below and here) for this portable brawler: No gameplay is shown until the 50-second mark. Also, said gameplay clips rarely take up more than about one-forth of the screen. (OK, so that's two complaints. Sue me!)
Aside from that, two thoughts ran through my head while watching this Code of Princess teaser. The first: I really hope a demo of this game appears on the 3DS eShop sometime between now and whenever it's released in North America. The second: I'll bet it would be sweet to play this game on a 3DS XL.
Are any of you also salivating over the possibility of playing Code of Princess later this year?
My only real complaint about the most recent trailer (below and here) for this portable brawler: No gameplay is shown until the 50-second mark. Also, said gameplay clips rarely take up more than about one-forth of the screen. (OK, so that's two complaints. Sue me!)
Aside from that, two thoughts ran through my head while watching this Code of Princess teaser. The first: I really hope a demo of this game appears on the 3DS eShop sometime between now and whenever it's released in North America. The second: I'll bet it would be sweet to play this game on a 3DS XL.
Are any of you also salivating over the possibility of playing Code of Princess later this year?
Labels:
3DS,
Atlus,
beat 'em up,
brawler,
Code of Princess,
Guardian Heroes,
handheld,
portable,
trailers
Wednesday, May 09, 2012
A somewhat gay review of Hakuoki: Demon of the Fleeting Blossom (PSP)
Game: Hakuoki: Demon of the Fleeting Blossom
Genre: Otome/Visual Novel
Developer: Idea Factory
Publisher: Aksys Games
System: PSP
Release date: 2012
Please forgive me for being a bit crass, but I consider Aksys' Hakuoki: Demon of the Fleeting Blossom to be the gaming equivalent of "a grower, not a shower." What I mean is that, for me at least, it wasn't all that appealing at first. I think that's because I expected ... well, something other than what greeted me during the first hour or two of my playthrough of this PSP title.
You see, rather than being the kind of action-packed game most of us in the western world are used to playing, Hakuoki is a visual novel. As such, you can expect to spend a lot of time reading text and hitting your PSP's "X" button over and over again in order to advance the game's story--which follows a young woman, Chizuru Yukimura, as she and the Shinsengumi, a group of samurai who protect the citizens of Kyoto, search for Chizuru's missing father during Japan's Bakumatsu period (1853-1867).
Although you spend a lot of time reading while playing Hakuoki, that's not all you do. Sometimes, for instance, you're able to influence the story's direction a la the Choose Your Own Adventure books that many Americans devoured as kids. At the same time, you're able to influence Chizuru's future, as each decision brings her another step closer to (or takes her a step further away from) one of the game's eligible bachelors, romantically speaking.
Sadly, these moments of interactivity are all too rare. Not only that, but they're more than a bit confusing--especially if you're like me and you've never before played a visual novel or otome game--since it's often difficult to decipher how a particular decision is going to alter Chizuru's path. That said, the interactivity, even if it's a bit ham-fisted, is more than welcome amid Hakuoki's endlessly streaming lines of text.
The good news here is that those endlessly streaming lines of text are both well-written and, for the most part, quite engaging and compelling. Similarly compelling are the game's characters, each of whom are imbued with personality, and its graphics, despite the fact that they're static and more than a little repetitive. Although the word repetitive also could be used to describe Hakuoki's soundtrack, it never really becomes grating thanks to its relaxed nature.
Given all of the above, would I recommend Hakuoki to your average PSP owner? Yes, although with a few reservations. In my opinion, this title is most likely to appeal to those who are OK with playing as a girl, who don't mind games that include a dating component, who enjoy a good page-turner and who have at least a smidge of patience.
See also: Previous 'somewhat gay' reviews
Monday, April 02, 2012
Reason #404 I could be considered an 'eccentric' (aka bat-sh*t crazy) gamer
I recently bought a Game Gear game--the Japanese version of Tengen's Magical Puzzle Popils, to be exact--despite the fact that I don't yet own a Game Gear system.
There's a method (well, kind of) to my madness, though; you see, in part I bought a copy of this Fukio Mitsuji-designed game because I hoped it would push me to (finally) pick up Sega's first handheld. (Its second being the Nomad, of course.)
Another reason I bought the copy of Magical Puzzle Popils you see in the photo to the right: Its cover art. Duh! (For a bit more information on this precious puzzler, read these previously-published blog posts.)
Don't worry, I won't hold off on reviewing this titillating title until I actually acquire a Game Gear system. I've played it enough via emulation to know it inside and out, so there's no real reason for me to wait. Anyway, keep an eye out for it if you're so inclined.
In the meantime, have any of you ever bought a game or two for a system (console or handheld) that you don't yet own?
See also: Other reasons I could be considered an 'eccentric' (aka bat-sh*t crazy) gamer
There's a method (well, kind of) to my madness, though; you see, in part I bought a copy of this Fukio Mitsuji-designed game because I hoped it would push me to (finally) pick up Sega's first handheld. (Its second being the Nomad, of course.)
Another reason I bought the copy of Magical Puzzle Popils you see in the photo to the right: Its cover art. Duh! (For a bit more information on this precious puzzler, read these previously-published blog posts.)
Don't worry, I won't hold off on reviewing this titillating title until I actually acquire a Game Gear system. I've played it enough via emulation to know it inside and out, so there's no real reason for me to wait. Anyway, keep an eye out for it if you're so inclined.
In the meantime, have any of you ever bought a game or two for a system (console or handheld) that you don't yet own?
See also: Other reasons I could be considered an 'eccentric' (aka bat-sh*t crazy) gamer
Tuesday, December 27, 2011
A few thoughts on the 3DS
Now that I've spent a bit of quality time with my 3DS, I thought I'd share a few early impressions of the system and its built-in software:
1. I love how shiny and vibrant system is--Honestly, my "flame red" 3DS looks like a jewel ... or (as I've said before) like a giant cherry Jolly Rancher that plays games. Unfortunately, the system's propensity for being smudged probably is going to drive me nuts.
2. I'm not crazy about the system's design--I've never much cared for the 3DS' ice-cream-sandwich-with-an-overbite construction, especially when compared to the original DS and the oh-so-slick DS Lite, DSi and DSi XL. That said, I don't plan on sitting and staring at my 3DS all that often, so who really cares if its design is kind of wonky?
3. The 3D effect is surprisingly cool--As well as a bit disorienting, at least at first. After spending a few days with it, though, it's much easier to take. Now, I can't seem to get enough of it. I especially like how it's put to use in Super Mario 3D Land.
4. The included software is awesome--I'm especially fond of Find Mii at the moment, although the AR games, Face Raiders, Swapnote and Pokedex 3D are cool, too. I can already tell, though, that I'll be obsessed with Find Mii (and Find Mii II) for a while.
5. The slide pad is better than I expected it to be--I've read lots of complaints about it on line, so I expected to dislike it, too. Thus far, though, it has yet to disappoint me. In fact, I don't even think about it while I'm using it--which signifies to me that it's pretty well made.
So, those are my initial thoughts on Nintendo's latest handheld system. What do all of you think of it so far?
1. I love how shiny and vibrant system is--Honestly, my "flame red" 3DS looks like a jewel ... or (as I've said before) like a giant cherry Jolly Rancher that plays games. Unfortunately, the system's propensity for being smudged probably is going to drive me nuts.
2. I'm not crazy about the system's design--I've never much cared for the 3DS' ice-cream-sandwich-with-an-overbite construction, especially when compared to the original DS and the oh-so-slick DS Lite, DSi and DSi XL. That said, I don't plan on sitting and staring at my 3DS all that often, so who really cares if its design is kind of wonky?
3. The 3D effect is surprisingly cool--As well as a bit disorienting, at least at first. After spending a few days with it, though, it's much easier to take. Now, I can't seem to get enough of it. I especially like how it's put to use in Super Mario 3D Land.
4. The included software is awesome--I'm especially fond of Find Mii at the moment, although the AR games, Face Raiders, Swapnote and Pokedex 3D are cool, too. I can already tell, though, that I'll be obsessed with Find Mii (and Find Mii II) for a while.
5. The slide pad is better than I expected it to be--I've read lots of complaints about it on line, so I expected to dislike it, too. Thus far, though, it has yet to disappoint me. In fact, I don't even think about it while I'm using it--which signifies to me that it's pretty well made.
So, those are my initial thoughts on Nintendo's latest handheld system. What do all of you think of it so far?
Labels:
3DS,
handheld,
impressions,
nintendo,
portable,
Super Mario 3D Land,
thoughts
Sunday, December 25, 2011
For the twelfth game of Christmas, the UPS man brought to me ...
... the brand-spanking-new copy of Nintendo's Super Mario 3D Land seen in the photo below.
Oh, and a "flame red" 3DS system to play it on.
I know I went on and on in previous posts about wanting a coral/misty/pearl pink 3DS, but I have to say I'm more than happy with the shiny red 3DS I got instead. It looks like a giant cherry Jolly Rancher that plays games! How could I not be pleased with such a device?
Anyway, I've yet to pop Super Mario 3D Land into my system, so I can't say anything about it at the moment. I plan on playing it tomorrow, though, so look for a post about it on Tuesday (or sometime later in the week).
I'll also share some thoughts on the 3DS itself later this week, in case anyone cares.
In the meantime, I hope all of you have enjoyed this seasonal series of posts. If not, at least it's over today, right?
See also: Previous '12 Games of Christmas' posts
Oh, and a "flame red" 3DS system to play it on.
I know I went on and on in previous posts about wanting a coral/misty/pearl pink 3DS, but I have to say I'm more than happy with the shiny red 3DS I got instead. It looks like a giant cherry Jolly Rancher that plays games! How could I not be pleased with such a device?
Anyway, I've yet to pop Super Mario 3D Land into my system, so I can't say anything about it at the moment. I plan on playing it tomorrow, though, so look for a post about it on Tuesday (or sometime later in the week).
I'll also share some thoughts on the 3DS itself later this week, in case anyone cares.
In the meantime, I hope all of you have enjoyed this seasonal series of posts. If not, at least it's over today, right?
See also: Previous '12 Games of Christmas' posts
Tuesday, November 29, 2011
This one's for you, Sean
I couldn't help but think of Famicomblog proprietor Sean upon seeing this morning's addition to the Retro Treasures blog, which turned followers on to an eBay auction for a complete-in-box Donkey Kong Pocketsize Game & Watch system.
That said, I can't see Sean handing over the kind of cash that's surely going to be needed to win this particular auction. After all, the bidding's already up to £720 (approximately $1,120) and the auction doesn't end until around this time on Thursday.
Although I'm sure that's way more than anyone reading this post is willing to spend on such an item, the eBay listing (here) is still worth a look if you're at all interested in Nintendo's Game & Watch products--especially since it includes a number of additional photos of the system taken from different angles.
(Via retro-treasures.blogspot.com)
That said, I can't see Sean handing over the kind of cash that's surely going to be needed to win this particular auction. After all, the bidding's already up to £720 (approximately $1,120) and the auction doesn't end until around this time on Thursday.
All of this could be yours for $1,000 (or more)!
Although I'm sure that's way more than anyone reading this post is willing to spend on such an item, the eBay listing (here) is still worth a look if you're at all interested in Nintendo's Game & Watch products--especially since it includes a number of additional photos of the system taken from different angles.
(Via retro-treasures.blogspot.com)
Labels:
Donkey Kong,
eBay,
expensive,
famicomblog,
Game and Watch,
handheld,
nintendo,
Pocketsize,
retro,
Retro Treasures
Friday, June 11, 2010
This is *not* good news
At least, not for my husband :)
Anyway, the word on the street is that the ninjas at Nintendo are prepping a new entry in their popular Animal Crossing series for the soon-to-be-officially-announced 3DS system.
In fact, according to destructoid.com the game will be unveiled as a launch title for Nintendo's next handheld at the upcoming E3 event (to be held June 15-17).
Here's hoping Katsuya Eguchi and his team at Nintendo EAD bring some new and exciting ideas to the table this time around. Although I enjoyed Wild World and City Folk, both sequels could (and should) have been a lot more innovative.
See also: 'The game that got me to buy a ...'
Anyway, the word on the street is that the ninjas at Nintendo are prepping a new entry in their popular Animal Crossing series for the soon-to-be-officially-announced 3DS system.
In fact, according to destructoid.com the game will be unveiled as a launch title for Nintendo's next handheld at the upcoming E3 event (to be held June 15-17).
Here's hoping Katsuya Eguchi and his team at Nintendo EAD bring some new and exciting ideas to the table this time around. Although I enjoyed Wild World and City Folk, both sequels could (and should) have been a lot more innovative.
See also: 'The game that got me to buy a ...'
Subscribe to:
Posts (Atom)