Showing posts with label genesis. Show all posts
Showing posts with label genesis. Show all posts

Thursday, April 06, 2017

Nice Package! (Landstalker, Mega Drive)

Sega's (or maybe I should say Climax Entertainment's) Landstalker is one of a small handful of games that really defined the 16-bit era for me.

As much as I loved the 8-bit systems--oh, boy, did I (and still do)--the color and resolution bumps showcased in games produced for their 16-bit successors blew my teenage mind.


If you aren't old enough to have lived through the transition from 8-bit to 16-bit gaming, compare the Famicom port of Konami's TwinBee to Pop'n TwinBee for the Super Famicom. Or compare, say, the battles in any of Enix's first four Dragon Quest titles to those in Tengai Makyou II: Manji Maru for the PC Engine Super CD-ROM2 system.

When Landstalker was first shown off in the gaming magazines I pored over as a youngster, I compared it to the likes of Square's Final Fantasy Adventure and Nintendo's The Legend of Zelda: A Link to the Past. Those titles were (and continue to be) gorgeous in their own right, of course, but back when Landstalker was released, especially, its aesthetic looked light years beyond what they offered up.


To be honest, I can't say I enjoyed playing Landstalker as much as I enjoyed playing Final Fantasy Adventure or A Link to the Past (the isometric perspective in Climax's effort often makes things awkward), but that's a different story.

At any rate, I'll always have a soft spot for Landstalker. Which I guess helps explain why I recently picked up a complete-on-box copy of the Japanese Mega Drive version of the game. (And before that, I bought copies of two other great Mega Drive games: Shining Force and Shining Force II. I guess I should add Shining and the Darkness to the pile ASAP.)



Would I have picked up a copy of Landstalker even if I hated the game? Given its eye-popping packaging, probably.

Hell, the cover art alone is worth the price of admission in my humble opinion, though its cart label (above) certainly is no slouch.


The Landstalker Mega Drive manual is a looker, too, as the photos included in this post hopefully prove.


Even the back of this Japanese game's box, below, is easy on the eyes.


Speaking of which, I love that someone at developer Climax named Landstalker's isometric engine. (That would be "Diamond Shaped Dimension System," or "DDS 520," for the curious.) Sadly, I don't believe they ever used it for another Mega Drive or Genesis game.

Are any of you Landstalker fans? If so, what are your favorite aspects of this 16-bit RPG?

See also: previous 'Nice Package!' posts

Wednesday, January 18, 2017

Nice Package! (Shining Force II, Mega Drive)

Although I've been a fan of Sega's 16-bit console--the Genesis in North America, and the Mega Drive elsewhere--since it first came out in the late 1980s, I only began "collecting" for it last year.

Even then, I've only got three Japanese Mega Drive games at the moment: the first Shining Force, the sequel highlighted here and the similarly styled ARPG, Landstalker.


All three titles have me wondering why it took me so long to start buying Mega Drive cartridges. After all, as the photos in this post hopefully show, as well as those found in the "Nice Package!" write-up I published about the original Shining Force, Sega produced some stellar packaging for its Japanese 16-bit games.

Now, I can't quite say I prefer Shining Force II's box art, above, to that of the first Shining Force, but I still like the former a lot. Maybe if Shining Force II's main illustration took up the entirety of its case's cover I'd find it more appealing?


I also prefer Shining Force's side spine to that of its sequel.

Both games' cartridges sport rather snazzy labels, thankfully, with Shining Force II's on display in the snapshot below.



One area where the Japanese Shining Force II ably competes with the SRPG series' initial entry is its instruction manual.


Nowhere is that more evident than in the section of the Shining Force II manual that showcases that game's colorful cast of characters.


The back side of Shining Force II's Japanese case probably is the least impressive part of its packaging, but that's OK. Most of the rest of it is nice enough that it's easy enough to overlook.

See also: previous 'Nice Package!' posts

Thursday, October 06, 2016

Nice Package! (Shining Force, Mega Drive)

Although I began the 16-bit generation favoring NEC's and Nintendo's machines over Sega's, that's not how I ended it.

OK, so I wouldn't say the Genesis (or Mega Drive, depending on your preferences) wound up being my favorite of that era's consoles, but I'd definitely say I grew to love it every bit as much as the Super Nintendo and TurboGrafx-16 (or Super Famicom and PC Engine, respectively).


This game is hugely responsible for that change of heart. I distinctly remember reading everything I could about its Japanese release in 1992 and swooning over practically every screenshot and piece of concept art I came across along the way.

That's understandable, right? I mean, Yoshitaka Tamaki's character designs, showcased in the Japanese box art seen above, are beyond fabulous, in my humble opinion.


Shining Force's in-game graphics are just as wonderful, of course. Also wonderful: the title's epic soundtrack, tactical gameplay and likable cast of characters.

In fact, I found all of those things so appealing then, and still find them so appealing now, that I wouldn't hesitate to call Shining Force one of my all-time favorite games.


I also wouldn't hesitate to call Shining Force's Japanese packaging an all-time favorite.

After all, not only is its outer box a stunner, but so is its cartridge. (Seriously, I've always loved the sexy, rounded carts that contained Japanese Mega Drive games.)


Unsurprisingly, its manual is well worth ogling, too, as the photo above should prove.

Don't worry, I'll try to scan and share the entirety of Shining Force's instruction booklet in an upcoming installment of my "Manual Stimulation" series.


In the meantime, please enjoy the snapshots shared throughout this post. (I especially like this last one, by the way. There's just something about its layout that rubs me the right way.)

Also, if you, too, are a big fan of the original Shining Force--or any of this long-running series' releases--let me and others know in the comments section below.

See also: previous 'Nice Package!' posts

Monday, June 06, 2016

Also in honor of Sega's 56th anniversary, let's rank and review (some of) its game consoles

As you should have heard by now (I mentioned it in my very last post, after all), last Friday marked the 56th anniversary of Sega's existence as a maker of video games.

In the write-up mentioned above, I discussed five of my favorite titles that were produced for Sega's most popular game systems. Today, I'm discussing--ranking, actually--the systems themselves.

Note: I'm leaving out the company's first two consoles, the SG-1000 and the SG-1000 II, because I have very little (if any) experience with them.



5. Master System--Full disclosure: of all the Sega systems I've spent time with over the years, this is the one I've played the least. Still, I know it well enough to comment on it. Anyway, why am I saying this is my least favorite of the company's many hardware releases? A big reason is that, in my opinion, the Master System--known as the Mark III in Japan--has the least appealing games catalog of all the products included in this post. Some gems were made for it, no question, but they are fewer in number than the gems made for the Genesis, Saturn, Dreamcast or even Game Gear, if you ask me. Also, although technically the Master System was more capable than its main competitor (the Famicom or NES), it mattered little in the face of the aforementioned library and the console's poorly designed controller.



4. Saturn--I'm sure some folks will raise a judgmental eyebrow in response to my decision to place the much-loved Saturn behind the much-maligned Game Gear. Don't get me wrong, I adore the Saturn with every ounce of my being. That said, at the moment my list of beloved Game Gear titles is longer than my corresponding list of Saturn titles. Also, this system is a bit of a mess internally. Its two-dimensional, sprite-based games are among the best to see the light of day, but its three-dimensional, polygon-filled ones are among the 32-bit generation's worst. Thankfully, the physical product, and that includes the Japanese controller, is a sight to behold--though I wouldn't have minded if Sega had shaved some fat off of it over time.



3. Game Gear--The same could be said of Sega's first handheld, of course. Still, the Game Gear's general design (ignoring its girth) is stellar--or it was for its time. It looks like something that plays video games--and I say that in the most positive way, of course. Although I love sleek-looking systems, I also like ones that appear toylike. In fact, the red, blue and (especially) yellow Game Gears that hit store shelves in various regions back in the day are among my most-coveted pieces of gaming hardware. Anyway, aside from all of the above, a few of this portable's other thumbs-up-worthy attributes are its Master System-esque chipset and its shockingly adroit software selection.



2. Dreamcast--It's fitting, I think, that the Sega's best designed system was its last. And when I say "best designed" I'm talking both about its look and shape as well as its internal architecture. Consider that the Dreamcast was an absolute beast in terms of power when it was released, yet it also was one of the smallest consoles ever to hit the streets. Admittedly, the thing can be loud as hell while playing a game, but that's a small price to pay in order to experience titles like Space Channel 5, Jet Set Radio, Crazy Taxi and ChuChu Rocket! The only criticisms I can aim at this particular piece of hardware are that its library of games is smaller than that of pretty much every other Sega system and that it was discontinued after spending less than three years on the market.



1. Genesis--I've got to be honest: I wasn't all that keen on Sega's entry in the 16-bit console wars when it was first unveiled. At the time, I found the SNES and TurboGrafx-16 (or PC Engine and Super Famicom) far more interesting. What prompted me to change my mind about this hunk of plastic and its lineup of boxy black cartridges? The 1993 North American release of the original Shining Force. It so enraptured me that I regularly used my allowance to rent both it and a Sega CDX from the local grocery store. Later carts and CDs--Shining Force II, Lunar: The Silver Star and Gunstar Heroes among them--similarly attracted my attention. Combine the Genesis' eye-popping games catalog with its iconic hardware designs and gorgeous-yet-functional six-button controller and it should be easy to see why it's my favorite of all of Sega's wonderful systems.

How do you feel about this Tokyo-based company's numerous hardware offerings? Share your thoughts, opinions and memories in the comments section below.

Saturday, June 04, 2016

In honor of the company's 56th anniversary, here are five of my favorite Sega games

Although the company that eventually became Sega first opened its doors 76 years ago (as Standard Games), it didn't change its moniker to the one millions of people around the world know and love until 20 years later--as of yesterday, in fact.

Which means, of course, the renowned game developer and publisher--not to mention former console maker--just celebrated the 56th anniversary of its existence.

To honor that fact, I thought I'd whip up a blog post about some of my all-time favorite Sega titles. Strangely, perhaps, a couple of them weren't actually made by any of the brilliant people employed by the Tokyo-based firm. They were playable on a wide range of its hardware, though, and that's enough for me.


Final Bubble Bobble (Master System)--How could I include a simple home port of Taito's classic, dino-starring quarter-muncher on a list such as this? Well, for starters, this is no simple port. Consider that the Famicom (or NES, if you wish) port of Bubble Bobble, as grand as it is, is a pale imitation of the original in the audio and visual departments. This Sega-published iteration is far truer to the arcade version in both areas. Plus, its box sports an absolutely top-shelf cover illustration. Add to that the fact that Final Bubble Bobble's controls are just as butter-smooth as those found in its counterparts and you've got a cartridge that more than deserves this celebratory nod.


Shining Force (Genesis)--I know many will say this strategy RPG's sequels are better in almost every imaginable way, but the original is the only one that's earned a piece of precious real estate within my heart. As for why that is, one reason is it served as my introduction to the genre. Another is that, even today, its focused, streamlined nature feels like a breath of fresh air when compared to the bulk of the more convoluted SRPGs that came before it and, especially, followed in its footsteps. Finally, there's Yoshitaka Tamaki's gorgeous character and enemy designs and illustrations. I mean it when I say they defined Japanese gaming for me as a youngster.


Madou Monogatari I (Game Gear)--Sega may not have developed this adorable dungeon-crawler (the folks at Compile took care of that task), but the company most certainly published it. Even if that weren't the case, though, I'd include the initial Madou Monogatari game in this write-up simply because it's so damn cute. And fun. And a welcome reprieve for someone--like me--who usually finds this sort of thing mind-numbingly boring. (I prefer the first Madou Monogatari to the other three that were ported to the Game Gear, by the way, due to the fact that--no joke--the sprite of its protagonist, Arle, looks less wonky here than it does in the series' later titles.)


Saturn Bomberman (Saturn)--Singling out one Bomberman title as being better than the others isn't a simple task, as nearly all of the games published between, say, the first PC Engine offering and this 1996 release are well worth playing, in my opinion. Still, there's no question in my mind Saturn Bomberman is the best of the bunch. Its graphics are the most colorful and detailed of all the series' sprite-based entries, and its stages sprawl in a surprisingly satisfying manner. Admittedly, its soundtrack is a bit of a head-scratcher, but I'd hardly describe it as bad. At any rate, this is one of those titles that can suck up a big chunk of your free time without you realizing it--a sure sign of a great game, wouldn't you agree?


Space Channel 5 (Dreamcast)--I've played and loved a lot of Sega-made Dreamcast games over the years, but I come back to this one more than any other. Which is understandable, as its star, the candy-coifed Ulala, is quite a charmer, and its soundtrack is stuffed with tunes that basically force you to tap your foot (if not wiggle your tush). I guess some might say its Simon-esque gameplay is on the simplistic side, but you won't hear me complaining about that aspect of Space Channel 5. After all, I'd rather play a straightforward music game (Nintendo's Rhythm Tengoku is another perfect example) than an overly complicated one any day.

Now that I've had my say on this matter, what are your favorite games that were made by Sega, published by Sega or simply created for Sega hardware?

Tuesday, May 26, 2015

Boy, do these game tunes bring back memories...

How's this for a silly, game-related tidbit that's likely to shock at least a few of you: back when I was a junior or senior in high school, I was completely obsessed with the Saturn version of Sega's Daytona USA.

I suggest that may surprise some of you because I'm hardly known for my love of racing games. In fact, the only examples of the genre I've ever given much attention here are F-Zero and Super Mario Kart, if memory serves. (Feel free to correct me if I'm wrong.)

At any rate, I became more than a bit smitten with Daytona USA after picking it up on a whim during my days as a Saturn owner.

That game's slick, exhilarating gameplay obviously had a little something to do with my aforementioned infatuation, but there were other instigators, too--with its energetic, effervescent soundtrack being a particularly noteworthy case in point.



I bring up all of this because I've had one of Daytona USA's songs ("Sky High," listen to it by clicking on the video above) stuck in my head for the last few days.

Also, reminiscing about the Daytona USA period of my life--and the hold a number of its ditties had on me at that time--prompted me to think about some of the other "game tunes" from my youth that left similar marks on my memory.

For example, there's the "Map Theme" from Yoshi's Island:



I remember humming that one on the regular while I obsessively worked my way through the pastel-filled platformer that has since become one of my all-time favorite games.

Monday, August 04, 2014

#PlatforMonth game suggestions for some systems that aren't the PC Engine

In my last post, I discussed a handful of PC Engine platformers that I think would be well worth playing as part of Anne "apricotsushi" Lee's just-announced #PlatforMonth game-along.

Today, I'm going to share some #PlatforMonth recommendations for a few other systems--namely, the Famicom (NES), Mega Drive (Genesis), Super Famicom (SNES), PlayStation and, of course, the GameBoy.


Don Doko Don 2 (Famicom)--I've long considered this to be a rather under-appreciated gem given its pedigree (made by the masters at Taito, follow-up to sort-of-classic Don Doko Don) and its overall quality. I'm guessing the lack of attention from the Famicom set stems, in part, from the fact that this sequel's basically a straight-up, side-scrolling platformer rather than the single-screen sort like its predecessor. Plus, Don Doko Don 2 doesn't do a whole heck of a lot to separate itself from the Famicom-platformer pack. Still, I've always found it to be an enjoyable little romp that sports a bit of that "classic Taito" look as well as a unique gameplay hook--involving the same hammer used to such success in the first Don Doko Don--for the genre.


Marvel Land (Mega Drive)--It took me a while to warm up to this console port of Namco's amusement-park-themed arcade title from 1989. I'm not sure why that is, to tell you the truth, as the game's appreciably bright and colorful and the princely protagonist calls to mind the kind of characters Sega was known for during its heyday. Maybe it's because the first few levels are far from thrilling? Thankfully, I eventually found a way to work through my ho-hum feelings for this cart and I now consider it to be one of my favorite platformers for Sega's 16-bit system.


Nail 'N Scale (GameBoy)--I only just discovered this Data East-made game, which was released in Japan (in 1990, with its North American release coming in 1992) as Dragon Tail, a few weeks ago thanks to a recommendation made by someone on Twitter, I believe. Regardless, I'm glad it found its way onto my radar, as it's a surprisingly unique entry in the platforming genre largely due to the fact that its hat-wearing main charatcer can climb--and sometimes destroy--the walls that populate each stage by shooting spikes into them.


Shake Kids (PlayStation)--OK, so this platformer recommendation is on a different level than the ones I've made so far--as in, this one's a far less polished and accomplished offering, to be completely honest. That said, I think people who get a kick out of undeniably odd Japanese games will enjoy the time they spend with On Demand's Shake Kids, what with its cocktail-shaking protagonists and poor man's Rankin/Bass aesthetic (to put it nicely)--as long as they don't spend too much money to acquire a copy of it.


Spanky's Quest (Super Famicom)--Is this Natsume title really a platformer? Probably not, or at least not entirely, but it features enough of the genre's tried-and-true elements that I think it warrants being included here. For those of you who've never heard of it, Spanky's Quest (Hansei Zaru: Jirō-kun no Daibouken in Japan) stars an adorable monkey who subdues enemies by tossing various kinds of sports balls (baseballs, soccer balls, volleyballs) at them. Don't worry, it's far more engaging than it sounds--and it's so darn cute that I think it would be worth checking out even if it weren't. (Oh, and a similar game was released for the GameBoy, too--as Spanky's Quest in the West and Lucky Monkey in Japan.)

Have you played any or all of the above-mentioned platformers? If so, do you agree with my assessments of them, or do you feel differently?

Also, if you were asked to do so, what are some of the platformers you'd suggest to people who are planning to participate in this #PlatforMonth game-along?

Wednesday, June 26, 2013

Vandrell's fabulous Alex Kidd, Burning Force, Golden Axe and Valis fan art

As much as I love many of Nintendo's games and systems, I'm no "Nintendo fanboy." After all, I also love many of Sony's games and systems--and in the past I loved many of NEC's (maker of the awesome PC Engine) and Sega's games and systems, too.

Why do I bring that up? Because I want you to understand at least a bit of why I'm so drawn to Barcelona-based and Sega-obsessed (or so it seems) artist Vandrell's digital illustrations--beyond the fact that they're drop-dead gorgeous, I mean.

Here (and here), for instance, is a piece he created to honor Sega's earliest "Mario killer," Alex Kidd:



And here is a piece that pays respect to Namco's 16-bit shoot 'em up, Burning Force:



The classic brawler Golden Axe gets the "Vandrell treatment" in the following concoction:



While Telenet Japan's Valis series gets a well-deserved nod in this one:



If you're looking for something even better and more fabulous, by the way, be sure to check out Vandrell's blog, which features, among other things, a number of mock-ups that turn the illustrations above into full-fledged Sega Mega Drive (aka Genesis) box arts.

Saturday, June 09, 2012

My kind of art

You know what I'd do if my husband and I ever won the lottery? Well, besides retire and buy my family and closest friends anything they want (hey, we'd only buy tickets for one of those "mega" lotteries), I'd use a chunk of my portion of the winnings to buy a second home and fill it with all of my games and game systems.

Oh, and I'd cover its walls with game-related art. In fact, I think I'd have to devote an entire room to the console-centric pieces recently created (and shared on Flickr) by Aaron Kraten.

For instance, there's this PC Engine painting (technically it's "mixed media" on wood):


And there's this NES painting, too:


Kraten's also produced similar pieces that focus on the Sega Genesis and the SNES.

Sadly, it's unlikely the hubs and I will win the lottery anytime soon, so my little "game house" will have to reside in my head for now. Oh, well, at least I can check out Kraten's Flickr photostream whenever I want.

Tuesday, May 01, 2012

A somewhat gay review of Escape Goat (XBLIG)


Game: Escape Goat
Genre: Platformer/Puzzler
Developer: Magical Time Bean
Publisher: Magical Time Bean
System: Xbox 360
Release date: 2011

I'm sure this will sound weird to some, but games like Escape Goat were chiefly responsible for me getting off my butt and picking up an Xbox 360 just over a year ago. I know Microsoft's second console has plenty of high-quality "packaged" games, but I didn't buy the system for those. (Deadly Premonition being the exception, of course.) Rather, I bought it so I could play the accessible, attractive and cheap titles that are par for the course on the system's XBLA and XBLIG services and that can called upon whenever I find myself longing for a little digital entertainment but don't have a ton of time to expend on it. Well, the focus of this particular review checks all of those boxes and then some. For starters, Escape Goat keeps things simple by providing players with a fairly small set of moves--the titular (purple) goat can run, jump, double jump, dash and air dash, while his beady-eyed friend (an orange mouse) can squeeze into otherwise inaccessible areas--which allows them to focus on the devilishly puzzling stages that are packed into this downloadable title. Actually, I shouldn't suggest all of Escape Goat's Rube Goldberg-esque single-screen stages, each of which takes place in a prison of sorts (you've been locked up for practicing witchcraft, apparently) and tasks players with making their way from a starting point to a (typically blocked or locked) door while pushing blocks, hitting switches and avoiding various obstacles and enemies, are devilish--in reality, a good number of the first ones are quite easy. Many later levels are sure to stump all but the brainiest of gamers, though. Thankfully, the sounds and views that can be heard and seen while playing Escape Goat are appealing enough to make even the most stressful and confounding moments enjoyable (or at least acceptable). The title's wonderfully rendered graphics, for instance, evoke the good ol' days of the Genesis--always a good thing in the opinion of this aging gamer. Also a good thing: The little touches that are strewn throughout this title's 50 levels, like the humorous animation that's triggered whenever Mr. Goat nears the edge of a ledge. The game's soundtrack is similarly noteworthy and is comprised of a number of suitably-epic tunes. With all of that said, the only negative comment I can make about Escape Goat is that it ends a little too quickly and that it likely won't be a game you'll return to after beating it. Considering it'll set you back just a buck (80 Microsoft Points), though, that's really not much of a problem, is it?


See also: Previous 'somewhat gay' reviews

Thursday, March 15, 2012

I guess it's time to dust off my Xbox 360

Sorry, I couldn't help myself while coming up with the headline above--which is my tongue-in-cheek take on the old chestnut that used to escape the lips of many a "hardcore gamer" in regards to the Wii (as in: "Hey, Super Mario Galaxy will be out soon. I guess it's time to dust off my Wii!").

So, why am I saying something similar about my Xbox 360? For starters, I'm saying it because the last game I played on my big, black, bulky, Microsoft-branded box was ... Wizorb? Or was it Escape Goat? Regardless, it's been a while since I've booted it up.


I'm also saying it, though, because a rather awesome game is going to be released via the system's XBLA service soon. Which awesome game, you ask? SEGA Vintage Collection: Monster World.

Said collection, which has a tentative release date of April 25 (I'll believe it when I see it, honestly), will include a trio of Monster World/Wonder Boy titles: Wonder Boy in Monster Land, Wonder Boy in Monster World, and Monster World IV.


Among the many reasons I'm excited about this rather surprising development: This will be the first time English-speaking audiences will be able to understand what's going on while playing the previously Japan-only Monster World IV. Also, each game in the collection will feature achievements, leaderboards and trial modes.

Will any of you be purchasing SEGA Vintage Collection: Monster World upon release (or shortly afterward)? If so, which of these classic platformers are you planning to play first?

Tuesday, January 31, 2012

From the back of my boyhood closet, part one

Those of you who read this post from yesterday afternoon will know that I recently discovered a bunch of game-related treasures while digging through my boyhood closet. (And if you haven't read the aforementioned post? Uh, maybe you should read it now.)

Well, one of those finds--I'll write about five more in the coming weeks--is the Sega Genesis 2 system (and controller) seen in the following photo.


Neither item is in perfect condition, but both are in good, working order, so you know what that means: I now can play that copy of Pier Solar I bought early last year. (Read about that situation here.)

I don't expect Pier Solar to be the only game that gets stuck into my recently-rediscovered Genesis 2 this year, of course; I also expect to slide copies of Shining in the Darkness, Shining Force, Shining Force II and Landstalker into the system's cartridge slot at some point or other.

Before I purchase those titles, though, I'm going to have to get one of those slick, six-button controllers, since I've never been much of a fan of the cheap, chunky, three-button ones.

See also: Previous 'from the back of my boyhood closet' posts

Saturday, January 07, 2012

Five more retro games and systems I'm looking forward to playing in 2012

Yesterday, I wrote about five retro games and systems--like Chack'n Pop for the Famicom and the Sega Game Gear--that I'm looking forward to buying (if need be) and playing in 2012. Here are five more:

1. Kaettekita Mario Bros.--To those of you wondering what the hell Kaettekita Mario Bros. is: It's an updated version of Nintendo's arcade classic that was released, with the help of Japanese food company Nagatanien for the Famicom Disk System back in 1988. The main reason I want to own and play it: Honestly, I like that it's a somewhat-rare oddity. There are other reasons, too, though, such as that the graphics and music in this version are a smidge better than those seen and heard in the Famicom cart release and that the titular Mario brothers (finally) can change direction in mid-air.


2. Madou Monogatari--This is the other "holy grail" PC Engine game I eluded to in my last post. Unlike the first one, this one is a CD-based dungeon-crawler that stars a doe-eyed little girl and a slew of characters that later appeared in Compile's Puyo Puyo series. The only reasons I haven't already acquired a copy of Madou Monogatari: It's awfully expensive (copies go for well over $100 on eBay, plus it requires an Arcade Card, which tends to go for about $40) and it's entirely in Japanese.

Tuesday, November 01, 2011

Any game that 'looks like someone tried to port Gunstar Heroes to the Atari 2600' sounds like a winner to me

I can't take credit for the quote that appears in the headline above, by the way. That honor belongs to NeoGAF user Fine Ham Abounds.

Anyway, I so completely agreed with what Fine Ham Abounds had to say about an upcoming, tantalizing-looking game that I couldn't help but quote him in this post's header.

As for the game he compares to a 2600 port of the Treasure classic known as Gunstar Heroes: It's called Super T.I.M.E. Force and it will be released at some as-yet-unknown date and on some as-yet-unknown platform (or, more likely, platforms) courtesy of the folks at Capybara Games.

I know, the lack of info in regards to the game's release date and platform(s) of choice stinks, but it stinks a lot less (or more, if you're a 'glass half empty' kind of guy/gal) after you watch the following teaser:


Super T.I.M.E Force - First Peek from Capy! on Vimeo.

I'm not at all sure what's going on in the trailer above, to tell you the truth, but I like what I see all the same--especially the part where the little soldier dudes and dudettes leap from missile to missile.

Anyway, here's hoping the Capybara crew loosen their lips soon and let all of us slobbering fools know when and where we can expect to play what looks to be a fabulously frantic title.

Oh, and one last thing: If you're looking for a good chuckle, check out Capybara's official description of the game here.

Monday, September 26, 2011

This t-shirt design confuses me

I mean, why is the NES in the t-shirt design seen below high-fiving a Genesis? Shouldn't the NES be high-fiving an SNES instead? I know some will suggest that it should be high-fiving a Master System, but that would be even more confusing to me than the NES high-fiving a Genesis.



Anyway, let's save that mind-numbing discussion for another day. Instead, let's talk about the t-shirt above, which was designed by Roger Biersborn. Isn't it cute? If you agree, and if you're dying to add another game-related t-shirt to your collection, head on over to TeeFury.com soon, because it'll only be sold (for $10) for the next 22 or so hours.

Monday, May 02, 2011

My Pier Solar replacement cartridge has arrived!

Actually, it arrived on Saturday, but since I rarely publish posts on the weekend this is the first chance I've had to say anything about it.

I hate to say this, but I wasn't all that sure the guys at WaterMelon were going to keep their word and send me a replacement cart. A part of me thought I had been scammed, although in retrospect I guess that was kind of a silly thought to have considering I did receive the professionally produced case and manual.



As for when I'm finally going to be able to play this homebrew RPG, well, that'll probably have to wait until I can get my parents to ship me my Genesis or until I buy a Sega CDX (a sexy little system that I've wanted for quite some time).

For more information on Pier Solar, read this post or this post--or go to the game's official site, where you can order a copy, too, if you so choose.

Wednesday, April 06, 2011

Well, this sucks ...

Shortly after publishing this post earlier this year, I went ahead and pre-ordered a copy of the homebrew Genesis/Mega Drive game, Pier Solar.

It arrived a few weeks ago, but I didn't open it until today because, well, I don't have a Genesis at the moment. (I own one, but it's in the closet of my childhood bedroom--which is, oh, 2,000 or so miles away from my current bedroom.)

Anyway, when I opened it this morning--so I could ogle it and snap some photos of it--this is what I found:



Case? Check. Manual? Check. Poster and stickers? Check? Pier Solar cartridge? Er. Uh. Well...

I just contacted the folks at WaterMelon, the game's developer/publisher, so hopefully they'll respond shortly and either offer to send me a replacement or give me a refund.

Thursday, February 03, 2011

Heartthrobs

Artist Curtis Bathurst recently CC'd me on the following tweet:

"When I was twelve, Earnest Evans was my 16-bit heartthrob."

Naturally, that got me thinking about gaming crushes. Honestly, I'm not sure I've had any. Of course, I've rarely fawned over actors or musicians, so maybe that's not so surprising.

Image taken from the splendiferous Segagaga Domain.

Still, I can understand why someone would consider a game character--especially a hunky one like Earnest Evans (above)--to be a heartthrob.

My question to anyone reading this, then, is: Have you ever had a crush on a game character? If so, which one(s)?

See also: 'Hubba hubba'

Saturday, January 01, 2011

The best 16-bit RPG you've never played, eh?

That's what one person over on neogaf.com is calling Pier Solar, a Genesis/Mega Drive RPG (recently) created by a team of coders that go by the name of WaterMelon Development.

According to the game's official website, it began life (in 2004) as a homebrew mini-game. Eventually, its developers decided to turn it into a full-fledged RPG in the vein of Chrono TriggerFinal Fantasy VI and Phantasy Star IV.

Another likely source of inspiration: Game Arts' Lunar series, as evidenced in the following video (especially the battle scene, which begins around the 4:45 mark):



Copies of Pier Solar can be pre-ordered here for $45. (Check out this discussion thread at neogaf.com for more information on this intriguing game.)

Thursday, November 11, 2010

Five gaming-related items I'd buy if money weren't an issue

I know this probably seems like a silly and even stupid waste of time, but when has that stopped me in the past?

Anyway, as the header above implies, this post is all about the five gaming-related items I'd buy if money weren't an issue.

1) A Bubble Bobble, Donkey Kong or Ms. Pac-Man (below) arcade cabinet--No explanation needed, right?

2) Copies of CoryoonGinga Fukei Densetsu Sapphire and Madou Monogatari--The first is an expensive PC Engine HuCard game, while the second and third are expensive (PC Engine) Arcade CD-ROM games.

3) A Japanese Mega Drive and a copy of Panorama Cotton--The latter is an extremely rare Mega Drive cart that, unlike other entries in the Cotton series (well, except this one--but it doesn't count because it supposedly sucks), is a 3D shoot 'em up à la Sega's Space Harrier.

4) A PC Engine LT--Only the coolest handheld system ever. I mean, it has a four-inch screen and looks like a little laptop--who wouldn't want something like that?

5) A copy of Punch-Out!! Special--5,000 of these gold-colored carts were awarded to high-scoring participants of a Nintendo Famicom Golf competition, while another 5,000 were given away during a pair of raffles.

Honorable mention: A copy of Rakugaki Showtime--The obscure "arena combat" game created for the original PlayStation by the geniuses at Treasure. Sadly, I owned a copy of this game for quite some time before (stupidly) selling it a few years ago.

Which games or gaming-related items would you buy if money weren't an issue?