Showing posts with label games I've finished. Show all posts
Showing posts with label games I've finished. Show all posts

Tuesday, March 31, 2020

A few thoughts on the six games I've finished so far in 2020

I came up with what I thought was a brilliant (if also unoriginal) idea for this blog about six months ago: I'd write and publish micro-reviews of all the games I finished in 2019.

Coming up with the idea proved a lot easier than following through with it, though, as I finished 19 games last year. Producing the pair of posts I just linked to took loads of work despite the fact that I limited each write-up to just a handful of sentences.

So, I'm doing things a little differently in 2020. Rather than cram all of these pithy critiques into the last few weeks of November or December, I'm spacing them out a bit.

As such, here are some thoughts on the six games I've managed to beat in the first three months of this year. Look for a similar post to appear in late June or early July--assuming I complete at least a couple more titles between now and then. (That's not a given considering Animal Crossing: New Horizons is doing its darndest to take over my life.)



Alice in Wonderland (DS)--Every single time I ask people to recommend DS games, a handful of them implore me to play this 2010 release. Did their vociferous advice prove accurate in the end? I'd say so. Although this iteration of Alice in Wonderland has its fair share of flaws, overall it's a gem. Truth be told, I'm not sure what my favorite aspect of it is: its Tim-Burton-by-way-of-Okamiden aesthetic, its Metroidvania-plus gameplay, or its near-perfect length. Regardless, I'm glad I finally got off my lazy butt and gave it a try.

Detective Pikachu (3DS)--Here's another game I dragged my feet on playing for far too long. Per the usual, I can't really tell you why. I guess I assumed it would be so "kiddie" it would be boring? Well, it's definitely aimed at a younger audience, but that didn't keep me from having a blast with it. I especially liked how it tweaked the adventure-detective genre in some surprising and intriguing ways. Oh, and it gets bonus points from me for looking great and not overstaying its welcome. (I finished it in less than 20 hours.)

Heroland (Switch)--I don't know about you, but I often have a better time with games I begin with low expectations than I do with games I dig into after anticipating them for months or years. Heroland fits into the latter category. Given that, I shouldn't have been surprised when I didn't immediately love it. It did surprise me, though--probably because the bulk of it (including its adorbs graphics, its jaunty OST, and its quirky gameplay) is my cup of tea. I came around to this weird mashup of a board game and an RPG in the end, but I'd still have a hard time recommending it to others--particularly at full price.

Hey! Pikmin (3DS)--I know everybody and their brother seemingly loves to shit on this portable Pikmin spinoff, but I'm not one of them. On the contrary, I adored the nearly 13 hours I devoted to Hey! Pikmin early this year. Oh, it's far from perfect, that's true, but it's also true that its pros far outweigh its cons--or at least they did for me. Chief among the former, by the way, are Hey! Pikmin's painterly art style and the puzzle-heavy nature of its side-scrolling action.



Pokémon Shield (Switch)--I've had a real hit-and-miss history with the world-conquering Pokémon series. After adoring, and finishing, the very first game way back when, I responded to almost every subsequent release with a shrug and a yawn. Or I did until I played, and beat, Pokémon: Let's Go, Eevee! in late 2018. As much I as loved that remake, I loved Pokémon Shield even more--so much so I've already put over 80 hours into it. The highlight for me: the thrilling and endlessly explorable "Wild Area." No joke: probably half of my Shield playthrough has been spent in this sprawling region thus far.

Raging Loop (Switch)--Although I had a feeling I'd enjoy this horror-tinged visual novel, I never dreamed I'd fall head over heels for it. What changed between when I first became aware of it and when it dug its claws into me? I got pulled into its Groundhog Day-esque story, for starters. I also got to know its curious cast of characters. Even its initially off-putting art eventually grew on me. Still not convinced? How about this: despite the fact that it took me about 30 hours to reach its end credits, I'm already looking forward to playing through Raging Loop again. If that's not a ringing endorsement, I don't know what is.

Have you finished any games this year? If so, which ones? And what did you think of them? Let me know in the comments section of this post.

Tuesday, December 17, 2019

Mini-reviews of the 19 games I finished in 2019, part two

My last post featured mini-reviews of 10 of the 19 games I finished this year. Here are some similarly succinct write-ups for the remaining nine titles I completed in 2019.

Last Window: The Secret of Cape West (DS)--I first played and finished Hotel Dusk: Room 215 back in 2015. I wish I could give you a good reason as to why it took me until 2019 to play and finish this follow-up, which released in 2010. The best I can come up with is I wanted to savor the experience and felt like I couldn't do so until this year. At any rate, I loved Last Window--much like I loved Hotel Dusk. Although these two point-and-click murder-mystery titles are strikingly similar, they're just different enough to be equally enthralling. There's no question in my mind that I'll replay both--many times over--in the coming years.


The Legend of Zelda: Link’s Awakening (Switch)--Given my love of the GameBoy, it probably seems strange that I didn't play Link’s Awakening back when the original version released in 1993. I did download the GameBoy Color DX version from the 3DS eShop a few years ago, but I only put a couple of hours into it before walking away for some reason I can't remember. So, what did I think of this Switch remake? I liked it. I wouldn't say I loved it, though. That's mainly because I regularly had to refer to a guide to figure out what to do or where to go next. I also found the game a bit disjointed. All in all, it was far from a turd, but it also didn't live up to my expectations--or to my previous, more positive experiences with the series' first release, A Link to the Past, or even A Link Between Worlds.

The Liar Princess and the Blind Prince (Switch)--I did more than finish this Nippon Ichi Software-made game once; I finished it twice. That's how much I enjoyed The Liar Princess and the Blind Prince. What was it about it this darkly cute puzzler-platformer that prompted such adoration? Its touching, fairy-tale-esque story was the chief culprit, though its unique gameplay, soothing tunes, and eye-catching art style played key roles, too. By the way, I'm far from done with this title, which also can be played on the PS4 and Vita (though the latter was a Japan-only release). In fact, I wouldn't be shocked if I beat it a couple more times in 2020.

Luigi's Mansion 3 (Switch)--I developed a bit of a love-hate relationship with the 3DS port of the original Luigi's Mansion when I played through it last year. Did the same thing happen when I played through Luigi's Mansion 3 this year? I'm sad to say it sort of did. On the love side, there are the Pixar-worthy graphics, the beautifully varied floor themes, and the surprisingly creative puzzles. On the hate side, there are the frustrating controls and the occasional lack of direction. In the end, I'm glad I bought, played, and finished Luigi's Mansion 3, but I'm not sure I'll ever return to it.



Mother 3 (GameBoy Advance)--Those of you who've known me for at least a little while should be well aware of the fact that I'm a late bloomer when it comes to Nintendo's  deservedly ballyhooed Mother series. I didn't play through its second entry, called EarthBound in my neck of the woods, until 2014. And I waited all the way until 2017 to do the same with the original Mother. I adored both titles, so I approached Mother 3 with the highest of expectations. Although I can't say it disappointed me, I can say I didn't like it as much as I thought I would. The chapter structure kind of turned me off, plus I thought it felt a tad padded. That said, I have every intention of replaying it at some point down the road--after I've replayed the first two Mother games, of course.

Phoenix Wright: Ace Attorney (Switch)--I hate to admit this, but sometimes the hype surrounding a game turns me off to the point that I stubbornly ignore it. That's what kept me from playing classics like EarthBound and Undertale for so long, and it's what kept me from diving into the Ace Attorney series, too. As was the case with those aforementioned titles, I'm now hitting myself for my stupidity. I can honestly say I loved nearly every minute of the 20-ish hours I put into the Phoenix Wright: Ace Attorney Switch port this spring. If I had known its characters, soundtrack, and writing were so brilliant, I would've raced through it when the DS port made it way stateside back in 2005.

Rhapsody: A Musical Adventure (DS)--I avoided this DS port of Nippon Ichi's PlayStation RPG from 2000 for ages because the word on the street was that it was filled with game-killing glitches and bugs. I finally threw caution to the wind and picked up a copy this summer, though--in part because my curiosity got the best of me, and in part because I desperately wanted to play a short game for a change. Well, guess what? The risk paid off. I had a blast with Rhapsody. Its colorful cast of characters--the fiendish Etoile, in particular--was the highlight for me, but I also got a kick out of its puppet-focused battles and its Easter-egg aesthetic.


Touch Detective (DS)--Despite my years-long fascination with developer BeeWorks' Funghi mascot, I didn't play the game that birthed it until early 2019. My thoughts after putting over seven hours into said DS title (which was just enough to reach its end credits)? Touch Detective is the definition of "mixed bag," though for me its positives outweighed its negatives. As for its bright spots: those would be its marvelously weird aesthetic, characters, and mysteries. Admittedly, that last component confounded me more than I'd usually like, but it didn't annoy me here as it often does in similar situations.

Unou no Tatsujin: Soukai! Machigai Museum (DS)--This game was renamed QuickSpot when Namco released it in North America. I bought a copy of the Japanese version--hey, it's got the better cover illustration--after some folks on Twitter recommended it. A few bucks and about a week later, I was done with it. Don't take that as complaint. I was done with it because I'd gone through all of its spot-the-difference stages (or whatever you call such things). Yes, this is a digital, dual-screened photo-hunt game. Sounds like I real snooze, I know, but it's actually quite nice--thanks in large part to all the lovely art packed inside it.

Sunday, December 15, 2019

Mini-reviews of the 19 games I finished in 2019, part one

Back when I was a teenager, I finished a ton of games each year. These days, I'm lucky if I can beat even a handful.

Well, except for the last two years. In 2018, I finished 15 games. And I've finished 19 games so far in 2019.

I enjoyed every single one one of those games, so I thought I'd share mini-reviews of them in a pair of blog posts. Here's the first batch; look for the second in a few days.

A Witch’s Tale (DS)--I approached playing this role-playing game with the lowest of expectations thanks to the fairly terrible word of mouth that surrounds it. It didn't take me long to develop my own, far more positive opinion of A Witch's Tale, though. I'd never call this touch-heavy offering a classic, don't-miss DS RPG, mind you, but I think it's both unique and fun enough to warrant a playthrough or two if you still own (and use) one of Nintendo's dual-screened systems.


Another Code (DS)--You may have heard that this point-and-click adventure, known as Trace Memory in North America, is on the short side. Well, it is. In fact, it took me less than five hours to reach Another Code's end credits. That said, it packs a lot of intrigue, not to mention interesting puzzles, into the brief, coming-of-age journey of its heroine, Ashley Robbins. One thing I would recommend to folks who've yet to play any of now-defunct developer CiNG's DS games: start with this one, then move on to the far superior Hotel Dusk and The Last Window at a later date.

Crimson Shroud (3DS)--Although I bought this Yasumi Matsuno-helmed RPG the day it hit the 3DS eShop back in late 2012, I barely put more than a few minutes into it until early this year. I guess all the talk about it being inspired by tabletop games like Dungeons & Dragons intimidated me a bit? I needn't have worried. In the end, I found Crimson Shroud to be a thrilling change of pace. OK, so a few battles near the end aggravated me, but not so much they caused me to walk away in a huff. I did feel a bit, well, huffy after watching the game's initial ending sequence, but even that didn't ruin the otherwise-lovely experience for me.

Ever Oasis (3DS)--This 2017 release was made, in part, by Koichi Ishii, who also had a hand in such gems as Secret of Mana, that game's sequel (Seiken Densetsu 3), and one of my all-time favorite RPGs, SaGa Frontier. Ever Oasis resembles the first of those titles, but it's far from a copycat. Unlike that 16-bit classic, this overlooked 3DS gem includes town-building, material-gathering, and quest-fulfilling components. To learn more about those and other aspects of this game, check out the blog post I published a few months ago, "A whole lot of thoughts on Ever Oasis for the Nintendo 3DS."


Final Fantasy Tactics A2 (DS)--Here's another DS title I long avoided because of the negative word of mouth that surrounds it. Now that I've played it, I'm baffled as to why so many others pooh-pooh A2. Sure, its vibe is decidedly different from that of the original Final Fantasy Tactics, and it's quest-based rather than story-focused, but I found those changes refreshing rather than off-putting. Actually, the only issue I had with Final Fantasy Tactics A2 was its annoying final boss--and that's a complaint I could level at most Square Enix RPGs I've bothered to finish.

Ghost Trick: Phantom Detective (DS)--People have been begging me to play this Shu Takumi-directed adventure game from 2011 for ages. Now that I've done so, I can understand their passionate pleas. For whatever reason, I always assumed Ghost Trick was just Ace Attorney with a different coat of paint. Instead, it's more of a puzzler. With an amazing art style. And an impressive soundtrack. And a surprisingly touching story. What I'm trying to say here is: if you've yet to play it yourself, do so as soon as possible.

Katamari Damacy Encore (Switch)--As much as I love the original PS2 release of Katamari Damacy, I rarely pull that system out of the closet these days. I play my Switch all the time, though, so you know I jumped all over this port--especially since it's portable. (I pretty much only play portable systems at the moment.) The eight hours I spent with it were among my most joyous of the year, as far as the time I spent with games were concerned. As a result, I sincerely hope Bandai Namco gives us a Switch port of We Love Katamari in 2020.


Kirby’s Extra Epic Yarn (3DS)--I know a lot of people reacted to the announcement of this barely enhanced portable port of Kirby’s Epic Yarn with a shrug or a sigh (if not worse), but my own response was far more positive. Granted, I adore both the original Wii game and the 3DS system, so the idea of playing through the former on the latter sounded like a dream come true. And you know what? That's basically what it was for me. The only way I could've loved it more would've been if it had included new stages or been playable in 3D.

Kirby Triple Deluxe (3DS)--Despite my love of cute games, I've never been the biggest Kirby fan. I had such a good time with Epic Yarn, Return to Dream Land, and Planet Robobot, though, that I broke down and bought a copy of Triple Deluxe early this year. I didn't find it as thrilling as I found Epic Yarn or Planet Robobot, but I still had a blast with it. It felt like a portable Return to Dream Land, and that was more than fine with me.

Lapis x Labyrinth (Switch)--I hemmed and hawed a lot before buying this Nippon Ichi Software title. Why? The main reason was preview trailers made me think Lapis x Labyrinth's gameplay might not be my cup of tea. My reticence seems silly now. I loved nearly every second of the 30-ish hours I put into this frantic, side-scrolling dungeon-looter. I get the distinct feeling it's one of those "not for everyone" titles, but it definitely was for me.

See also: 'Mini-reviews of the 19 games I finished in 2019, part two'

Thursday, December 12, 2019

Six reasons I'm thrilled I finally got off my butt and played Last Window: The Secret of Cape West

I've had a copy of Last Window for ages. I honestly can't remember when I bought it, but this old post says I picked it up shortly after its European release in 2010, so I guess it's been about nine years?

Why did it take me so long to play it? For starters, it took me a long time to play its predecessor, Hotel Dusk: Room 215, too. That Nintendo DS game came out in early 2007, yet I didn't start my way through it until the summer of 2015. (Check out my thoughts on Hotel Dusk.)

That playthrough took me just over 17 hours, by the way. My recent-ish Last Window playthrough took just under 15 hours.

On a related note, I loved nearly every minute of the 15 or so hours I spent with now-defunct developer CiNG's Hotel Dusk sequel. Here are the main reasons why:

Kyle's not the only one with a pissy attitude

Kyle's pissy attitude--If Last Window's protagonist, former detective Kyle Hyde, were an actual person, I probably wouldn't like him very much. He grouchily reacts to almost every situation with suspicion, annoyance, and alarm. That wouldn't sit well with me in real life. Within the context of this game, though, it's not such a big deal. Actually, I found it eye-rollingly and even endearingly humorous whenever I encountered it here.

The hilariously dramatic "Game Over" scenes--Few events in the world of video games tickle me as much as botching a puzzle or interaction in Last Window (or Hotel Dusk) and then seeing Kyle's head drop, the screen darken, and the words "Game Over" burn into the screen. Why is this funny, you ask? Because these "Game Over" scenes usually pop up after you've done something that barely qualifies as dramatic, like putting your foot in your mouth during a conversation. Kyle's over-the-top reactions seem ridiculously silly in such cases.

Kyle and his daily cup of joe

The in-game cafe's coffee obsession--My second-favorite component of Last Window, after its predictably sublime soundtrack (see below for more on that), is its head-scratch-worthy obsession with coffee. Kyle regularly visits Lucky’s Cafe, which is conveniently situated on the ground floor of the Cape West apartment complex he calls home. On several occasions, he actually parks his butt in a booth and orders something to eat and drink from proprietor Sidney or his daughter, Claire. This is when you're hit with a charmingly fetishistic description of how the cup of coffee that eventually comes out of the kitchen was sourced, prepared, and savored. It's weird, not to mention a bit unrealistic (Lucky's is an aw-shucks diner set in 1980), but it's also pretty cute.

The lounge-y, jazzy soundtrack--Just like its predecessor, Last Window is crammed full of laid-back tunes that set the perfect mood for a week, or at least a few hours, of sleuthing. It also serves as a fitting accompaniment to the game's chill aesthetic, setting, and overall vibe. Actually, the same qualities that make the Last Window OST a joy to listen to while playing the game make it a joy to listen to when you're done with the game, too. In fact, I often put it on while I'm working, reading, or simply looking to relax and wind down for the day.

No, this is not supposed to be an example of Last Window's Christmas setting

The Christmas setting--Yep, Last Window takes place around Christmas. It begins right before that holiday and ends just after it. The game hardly shoves that fact down your throat, but there's enough evidence to it lying around to make it obvious. As a total sucker for (almost) all things Christmas, I appreciated the subtle shout-outs while working my way through this point-and-click adventure.

The intriguing mystery--Oh, right! The story. How could I forget about that? Well, although I wouldn't say Last Window's story is as captivating as the one that drives its predecessor, I would say it more than does the trick. And I'd make a similar statement about this sequel's cast of characters. They're not as colorful, interesting, or mysterious as their Hotel Dusk counterparts, in my humble opinion, but they're also not complete duds. My favorite of the bunch: the stuffy stick-in-the-mud landlady named Mags.

Do I consider any aspect of Last Window to be a dud? Not really, though I did encounter the occasional puzzle I couldn't solve without assistance. That's par for the course with me and this kind of game, though, so I won't hold it against this one.

See also: a somewhat gay review of Chase: Cold Case Investigations ~Distant Memories~ (3DS)

Sunday, January 07, 2018

Eight games I finished in 2017

I played a lot of games last year--even more than the 20 I highlighted in my "how I spent my time in 2017" post--but I didn't finish or "beat" too many of them.

Specifically, I completed a grand total of eight, and one was a demo. (A meaty demo, to be sure, but a demo nonetheless.) Here they are:

Dragon Quest VII (3DS)--I spent more than a decade longing to play Dragon Quest VII before I picked up its 3DS port in late 2016. In fact, I distinctly remember spotting a discounted PSone console and a copy of the game while shopping at Target in the early 2000s and struggling with whether or not I should buy both in one fell swoop. I passed in the end, but I think that made me even more eager than I would've been otherwise to play this portable remake. Sadly, all of that anticipation meant bubkes when I finally booted it up. Although I enjoyed a lot of what it offered, that enjoyment was constantly tested by bouts of boredom and fits of annoyance. Basically, Dragon Quest VII too often felt like a drag. As such, I'm glad I stuck with this game until the end, but I can pretty much guarantee I'll never pick it up again.



Golf Story (Switch)--If you would've told me before I started playing it that Golf Story had enough content to last more than 17 hours, I'd have responded with an eye roll of epic proportions. Although this game has its fair share of issues--it doesn't do a great job of explaining how things work, for instance, and it's surprisingly buggy (or it was before it was patched)--its captivating story and charming visuals do a lot to mitigate them and make those hours fly by (or at least they did in my case).

Kirby: Planet Robobot (3DS)--After devoting nearly 100 hours of my life to the Dragon Quest VII 3DS remake between late 2016 and early 2017, switching over to Kirby: Planet Robobot was the gaming equivalent of a breath of fresh air. Not only did it take me just nine hours to reach Planet Robobot's end credits, but the overall experience was so breezy and light that I wouldn't be surprised if I grinned the whole way through. On a related note, it was such a nice change of pace to play a game that didn't feel the need to artificially prolong its experience.



Mother (Famicom)--I've been itching to play the original Mother ever since I finished--for the very first time, I might add--the series' second release all the way back in early 2014. I actually started Mother a few years ago, but walked away (for reasons I can't remember) after just a couple of hours. Halfway through 2017, I decided to take another stab at it. This time, I got so sucked into it that I played little else during the two-week, 20-plus-hour period I spent with the game. In fact, the experience left such an impression on me that I now think I prefer Mother to its (admittedly far slicker) sequel.

Poochy & Yoshi's Woolly World (3DS)--I don't know how I did it, but somehow I finished two 3DS platformers back to back in early 2017. I'm not suggesting this is some kind of amazing feat, mind you; it's more that I usually don't like to play, let alone "beat," two games of the same genre in succession. I guess it says a lot about both Planet Robobot and this portable Woolly World port that tackled them around the same time. I'm going to "blame" Dragon Quest VII for enabling this accomplishment, as after putting almost 100 hours into that slog of a game I desperately needed a peppy palate cleanser--or two, apparently. As for which proved more satisfying, I'm going to have to go with Poochy & Yoshi's Woolly World here, if only because it offered up more of a challenge. (I've never been the biggest fan of cake-walk side-scrollers.)



Project Octopath Traveler demo (Switch)--I waited a long time to tackle the Project Octopath Traveler demo--especially when you consider it was what prompted me to buy a Switch in 2017 instead of in 2018. Why I dilly-dallyed is beyond me, although I have a feeling I did so because I knew playing it would make the wait for full game borderline unbearable. And guess what? I was right. This bite-sized preview of Project Octopath Traveler blew me away even more than I thought it would thanks to its eye-popping visuals, thrilling battles, and top-shelf soundtrack. Given that, I sincerely hope the finished product hits store shelves in my neck of the woods as early as possible this year.

The Starship Damrey (3DS)--Admittedly, it's pretty easy to finish a game that only lasts for a few hours. Still, a lot of people probably passed on The Starship Damrey due to its far-from-stellar word of mouth, so I'm going to pat myself on the back for making it through its creepy, corridor-stalking adventure anyway. I'd personally say it's well worth experiencing even now if you're open to buying and playing 3DS games in 2018--especially if you wait for publisher Level-5 to discount it. It's currently $7.99 (on the North American eShop), which I think is a bit rich for a four-hour game, but that regularly drops by about half, so keep an eye out for a sale if you're at all intrigued. Not yet convinced? Read my Starship Damrey review.



Super Mario Odyssey (Switch)--Before I booted up my copy of Super Mario Odyssey for the first time, I worried it might not live up to the brilliance of the Super Mario Galaxy titles. After watching its end credits and starting through its post-game content, I couldn't help but wonder why I was so skeptical. For me, Odyssey bests the Galaxy efforts in almost every area. Just as importantly, in my opinion, is that Mario's latest adventure is one that never lets up. Right when you think a kingdom is about to overstay its welcome, another opens up and begs to be explored. If your playthrough is anything like mine, the whole thing will be over before you know it.

Did you finish any games in 2017? If so, which ones? Share their names as well as a few thoughts on them in the comments section of this post.