Showing posts with label games I finished in 2020. Show all posts
Showing posts with label games I finished in 2020. Show all posts

Thursday, January 21, 2021

One sentence about each of the 24 games I finished in 2020

I began 2020 intending to review every one of the games I finished during the year. Although I did that—to a point, via this post and this post—until the end of June, I completely dropped the ball after that.

I'm going to try to make up for things here—although, again, only to a point. Instead of writing multi-paragraph reviews of each of the 24 games I finished in 2020, I'm going to devote just a sentence to them.

Here are the blurbs in question, which I've organized according to when I completed them. (Alice in Wonderland was the first game I beat in 2020, while Paper Mario: The Origami King was the last.) 

Should you want additional details on any of these games, let me know in the comments section of this post. Or hit me up on Facebook or Twitter.



A unique, touch-controlled Metroidvania that's far more challenging than its awesome, adorable art style implies.

Detective Pikachu (3DS)

This Pokémon-themed adventure game may be aimed at kids but adults can enjoy it, too—as long as they don't have a deep-seated hatred of Pikachu, of course.

Heroland (Switch)

Made by folks who previously worked on Fantasy Life and Mother 3, Heroland is a theme-park-based, board-game-esque RPG with a superb soundtrack that intrigues until it overstays its welcome.


A beautiful, blissfully short side-scroller that does a surprisingly brilliant job of combining the Pikmin series' characters and controls with thoughtful platforming action.


Pokémon Shield (Switch)

I loved Pokémon: Let's Go, Eevee! when I played through it in 2018, and I loved Pokémon Shield even more when I played through it last year—thanks mainly to its charming, Pokéfied British setting, slew of appealing new 'mons, and thrilling "Wild Area."

Raging Loop (Switch)

A terrifyingly engrossing visual novel that features "Werewolf"-inspired gameplay and a Groundhog Day-ish looping story.

Deadly Premonition Origins (Switch)

One of those "greater than the sum of its parts" games, with the positive parts of Deadly Premonition Origins being its quirky, compelling characters, WTF story, and weird soundtrack, and the negative parts being its "please don't make me do that again" combat and QTE segments.

Disaster Report 4: Summer Memories (Switch)

I've never had to live through a natural disaster myself, but I kind of (only kind of!) feel like I have thanks to this adventure game, which is harrowing not just because of drama and trauma it puts you through, but because of its iffy graphics and even iffier frame rate.


SaGa Scarlet Grace: Ambitions (Switch)

Another RPG that's shockingly similar to a board game, SaGa Scarlet Grace: Ambitions offers players a wide-open world, a minimum of direction, a ton of potential party members, and a predictably sublime OST.

The World Ends With You (DS)

A dual-screened action RPG that makes full use of all that acreage during its thrillingly chaotic battles, supported by some of the most stylish visuals around and fabulous, pop-tastic soundtrack.

Void Terrarium (Switch)

One part post-apocalyptic roguelike, one part human Tamagotchi—all set to an appropriately (and enjoyably) industrial OST.

Mr. Driller Encore (Switch)

Mr. Driller goes to a theme park and adds some much needed depth and variety to his eponymous series' previously straightforward race-to-the-bottom-of-the-screen gameplay.


Moon (Switch)

A melancholy "anti-RPG" that sends you into a game world to clean up the mess of an unhinged hero by saving the souls of slain creatures and helping its human inhabitants in various ways.

A Short Hike (Switch)

If you've ever dreamt of exploring—by land or sky—a mountainside getaway as an anthropomorphized bird and at your leisure, this is the game for you.

Destiny Connect: Tick-Tock Travelers (Switch)

A touching, vaguely EarthBound-esque RPG that lets you time travel and tackle mechanical foes with the assistance of a robot that can transform into a boxer, cowboy, and more.

Kirby Mass Attack (DS)

Using your DS' touch screen to control up to 10 Kirbies through a series of side-scrolling and puzzle-filled stages is cool; if only it were more fun.


Part Time UFO (Switch)

Leave it to the masters at HAL Laboratory to create an instant classic that combines a claw crane, a balance-puzzler, and the most sickeningly sweet soundtrack you've ever heard.

Yomawari: Night Alone (Switch)

Yomawari proves that survival-horror games don't need to be remotely realistic to be fully and properly unnerving.

Super Princess Peach (DS)

Forget what you've read about this vivacious platformer; in my humble opinion, Super Princess Peach is every bit as good as your average Kirby, Yoshi, or even Mario side-scroller.

Bubble Bobble 4 Friends (Switch)

Take the Bubble Bobble that started it all in 1986, replace the simple-yet-snazzy backdrops with ones that are simply boring, remove all the character from its kooky cast, and make the overall experience more awkward as well as less enjoyable, and you've got 4 Friends.


Mad Rat Dead (Switch)

Come for the move-to-the-beat platforming action (and the amazing OST that coordinates it), stay for the surprisingly touching tale of a dead lab rat who just wants to relive his final day—OK, and exact revenge on the scientist who killed him.

Time Hollow (DS)

Anyone who had a blast playing through Hotel Dusk: Room 215, Ghost Trick, or any of the Ace Attorney games should give this similar offering from Konami a go ASAP.

Again (DS)

This CiNG-made point-and-click adventure game isn't quite as great as the company's other DS efforts—Hotel Dusk, Last Window, and Trace Memory—but it's close enough to be well worth your while if you dug those titles.

Paper Mario: The Origami King (Switch)

The Origami King gives me hope there's still some life left in Nintendo's depressingly inconsistent Paper Mario series, though I wouldn't mind at all if the next sequel's turn-based battles were more traditional than tactical as they are here.

Tuesday, March 31, 2020

A few thoughts on the six games I've finished so far in 2020

I came up with what I thought was a brilliant (if also unoriginal) idea for this blog about six months ago: I'd write and publish micro-reviews of all the games I finished in 2019.

Coming up with the idea proved a lot easier than following through with it, though, as I finished 19 games last year. Producing the pair of posts I just linked to took loads of work despite the fact that I limited each write-up to just a handful of sentences.

So, I'm doing things a little differently in 2020. Rather than cram all of these pithy critiques into the last few weeks of November or December, I'm spacing them out a bit.

As such, here are some thoughts on the six games I've managed to beat in the first three months of this year. Look for a similar post to appear in late June or early July--assuming I complete at least a couple more titles between now and then. (That's not a given considering Animal Crossing: New Horizons is doing its darndest to take over my life.)



Alice in Wonderland (DS)--Every single time I ask people to recommend DS games, a handful of them implore me to play this 2010 release. Did their vociferous advice prove accurate in the end? I'd say so. Although this iteration of Alice in Wonderland has its fair share of flaws, overall it's a gem. Truth be told, I'm not sure what my favorite aspect of it is: its Tim-Burton-by-way-of-Okamiden aesthetic, its Metroidvania-plus gameplay, or its near-perfect length. Regardless, I'm glad I finally got off my lazy butt and gave it a try.

Detective Pikachu (3DS)--Here's another game I dragged my feet on playing for far too long. Per the usual, I can't really tell you why. I guess I assumed it would be so "kiddie" it would be boring? Well, it's definitely aimed at a younger audience, but that didn't keep me from having a blast with it. I especially liked how it tweaked the adventure-detective genre in some surprising and intriguing ways. Oh, and it gets bonus points from me for looking great and not overstaying its welcome. (I finished it in less than 20 hours.)

Heroland (Switch)--I don't know about you, but I often have a better time with games I begin with low expectations than I do with games I dig into after anticipating them for months or years. Heroland fits into the latter category. Given that, I shouldn't have been surprised when I didn't immediately love it. It did surprise me, though--probably because the bulk of it (including its adorbs graphics, its jaunty OST, and its quirky gameplay) is my cup of tea. I came around to this weird mashup of a board game and an RPG in the end, but I'd still have a hard time recommending it to others--particularly at full price.

Hey! Pikmin (3DS)--I know everybody and their brother seemingly loves to shit on this portable Pikmin spinoff, but I'm not one of them. On the contrary, I adored the nearly 13 hours I devoted to Hey! Pikmin early this year. Oh, it's far from perfect, that's true, but it's also true that its pros far outweigh its cons--or at least they did for me. Chief among the former, by the way, are Hey! Pikmin's painterly art style and the puzzle-heavy nature of its side-scrolling action.



Pokémon Shield (Switch)--I've had a real hit-and-miss history with the world-conquering Pokémon series. After adoring, and finishing, the very first game way back when, I responded to almost every subsequent release with a shrug and a yawn. Or I did until I played, and beat, Pokémon: Let's Go, Eevee! in late 2018. As much I as loved that remake, I loved Pokémon Shield even more--so much so I've already put over 80 hours into it. The highlight for me: the thrilling and endlessly explorable "Wild Area." No joke: probably half of my Shield playthrough has been spent in this sprawling region thus far.

Raging Loop (Switch)--Although I had a feeling I'd enjoy this horror-tinged visual novel, I never dreamed I'd fall head over heels for it. What changed between when I first became aware of it and when it dug its claws into me? I got pulled into its Groundhog Day-esque story, for starters. I also got to know its curious cast of characters. Even its initially off-putting art eventually grew on me. Still not convinced? How about this: despite the fact that it took me about 30 hours to reach its end credits, I'm already looking forward to playing through Raging Loop again. If that's not a ringing endorsement, I don't know what is.

Have you finished any games this year? If so, which ones? And what did you think of them? Let me know in the comments section of this post.